SourSlime, lawful female trapper Kurwa ... .@. ... [SourSlime the Cheap Sex Slave] St12 Dx9 Co6 In6 Wi3 Ch11 KurTrpFemLaw+JD S1 Dlvl:1 $1 HP23(23) Pw17(17) AC-12 Xp1/0 T2 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: stealth You could not have this property intrinsically: curse resistance Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 82% Wand drop chance was reduced to 89% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 94% Monster death drops spawned with only 95% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27071 Monster spawn increase reached its maximum at turn 73651 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 118500 The monster class that cannot be genocided was xorn The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: cursed mummy (freq bonus 4) The monster species that spawned more often: Lucy Westenra (freq bonus 32) The monster species that spawned more often: naga magus (freq bonus 18) The monster species that spawned more often: nerve bomb (freq bonus 6) The monster species that spawned more often: vampiric stalk (freq bonus 8) The monster species that spawned more often: red draconian (freq bonus 36) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 10) The monster species that spawned more often: two of spades (freq bonus 8) The monster species that spawned more often: clamping trove (freq bonus 18) The monster species that spawned more often: world killer (freq bonus 9) The monster species that spawned more often: authorizing unattractive (freq bonus 5) The monster species that spawned more often: ogre mage (freq bonus 27) The monster species that spawned more often: cleaved zombie (freq bonus 36) The monster species that spawned more often: dissimilarity payola (freq bonus 4) The monster species that spawned more often: scroll permamimic (freq bonus 12) The monster species that spawned more often: lamb (freq bonus 4) The monster species that spawned more often: eight-footed snake (freq bonus 36) The monster species that spawned more often: four-footed snake (freq bonus 16) The monster species that spawned more often: green patch (freq bonus 16) The monster species that spawned more often: ten of clubs (freq bonus 8) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 5) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 5) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 6) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 5) The monster species that never randomly spawned: ancient green dragon The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: poison gas spore The monster species that never randomly spawned: pseudo-nice crone The monster species that never randomly spawned: software engineer The monster species that never randomly spawned: pack kobold The monster species that never randomly spawned: protocol droid The monster species that never randomly spawned: four of diamonds The monster species that never randomly spawned: apprentice ghost The monster species that never randomly spawned: bloodthirsty vampire lord The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: amulet of map amnesia (forgettable) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was never generated: orthoclase (yellow) The RNG hath decreed that this item was never generated: helm of underwater action (scuba helmet) The RNG hath decreed that this item was never generated: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 43) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 5) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 7) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 11) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of dexterity (fencing gloves, freq bonus 46) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 51) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: bodyglove (tight black clothes) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: embossed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: speed monster (brass) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: momhat (kitchen hat) The RNG hath decreed that this trap was always invisible: hole The RNG hath decreed that this trap was generated more often: homicide trap (freq bonus 1) Next attribute increase check would have come at turn 834 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the following problem: Everything displayed in various shades of grey. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Lit tiles aren't visible unless you would also see them if they were unlit. (0) You had the following problem: Monsters build new traps for you to blunder into. (0) You had the following problem: Your directional keys are shifted 90 degrees counterclockwise. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having stealth (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (443) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (frade mantle) momhat (rotating helmet) scaler mittens (sensor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (sexy heels) Scrolls scroll of destroy armor (STRIPE SORROW) scroll of taming (WAKTU UNTUK MATI) scroll of trap detection (I WANT TO HERB MY BIKE UP) scroll of boss companion (B T M M M M M) scroll of relocation (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) scroll of repair item (GON GET YA) scroll of healing (NOA AND HIS WEIRD CAT FETISH) scroll of mana (VE FORBRYDERNE) scroll of phase door (IAOMORMOROTOKONBAI) scroll of standard id (NOW YOU SEE IT) scroll of cure (THE ELDER PRIEST TENTACLES TO TENTACLE YOU) Wands wand of trap creation (porcelain) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.