SourSlime, lawful female trapper Kurwa < [SourSlime the Cheap Sex Slave] St8 Dx4 Co14 In8 Wi4 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: free action You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 22 Monsters only dropped their musable items with 58% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 80% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: spirituality (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60459 Monster spawn increase reached its maximum at turn 141079 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 158235 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: rifleman (freq bonus 8) The monster species that spawned more often: copper mushroom patch (freq bonus 20) The monster species that spawned more often: nightly colony (freq bonus 12) The monster species that spawned more often: giant copper dragonfly (freq bonus 11) The monster species that spawned more often: wringer impregnated (freq bonus 21) The monster species that spawned more often: Armed Kop Kchief (freq bonus 21) The monster species that spawned more often: lethe force patch (freq bonus 56) The monster species that spawned more often: polka-dot dress prostitute (freq bonus 24) The monster species that spawned more often: thorn colony (freq bonus 14) The monster species that spawned more often: warn snuffily congealing sportiest (freq bonus 8) The monster species that spawned more often: non-courageous child (freq bonus 21) The monster species that spawned more often: sizzling vortex (freq bonus 20) The monster species that spawned more often: clock forest archer (freq bonus 44) The monster species that spawned more often: ruby golem (freq bonus 24) The monster species that spawned more often: Elena's platform sandal (freq bonus 24) The monster species that spawned more often: zubat (freq bonus 10) The monster species that spawned more often: funny girl (freq bonus 28) The monster species that spawned more often: cyan colony (freq bonus 5) The monster species that spawned more often: large visor snake (freq bonus 10) The monster species that spawned more often: cave orc (freq bonus 7) The monster trait that was more common: monsters whose attacks time you (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster species that never randomly spawned: bloodshot icky thing The monster species that never randomly spawned: z-type The monster species that never randomly spawned: say crustier complexion whickered naziism sparked The monster species that never randomly spawned: water naga The monster species that never randomly spawned: rusting hulk The monster species that never randomly spawned: brown fungus The monster species that never randomly spawned: great brass wyrm The monster species that never randomly spawned: fancy force patch The monster species that never randomly spawned: hatchetlike maundy The monster species that never randomly spawned: sand raider The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: enlightenment (swirly) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: mirror (looking glass) The RNG hath decreed that this item was never generated: wooden geta ((null)) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 7) The RNG hath decreed that this item was generated more often: lag stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 9) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 72) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 30) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 5) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: black spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 8) The RNG hath decreed that this item was generated more often: tsurugi (long samurai sword, freq bonus 5) The RNG hath decreed that this item was generated more often: levitation (agate, freq bonus 2) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: pink spell stone (gray) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: borderless helmet (grimace helmet) The RNG hath decreed that this item was always generated cursed: black spell stone (gray) The RNG hath decreed that this item was always generated cursed: warping (zone-specific) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 5) Next attribute increase check would have come at turn 135 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: If you simply walk into monsters to attack, you lose a turn. (0) You had the following problem: The main game display did not update automatically. (0) You were in a ghost world (0) You had the following problem: Pets hate you with a fiery passion. (0) You were prevented from having mana regeneration (0) You were prevented from having free action (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (109) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (gravity cloak) momhat (dim colored helmet) scaler mittens (uncanny gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (snow boots) Scrolls scroll of destroy armor (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of taming (FLOW ABLES IS BACKWARD) scroll of trap detection (SLITHLY ATTACKING IS MORE STRONGER DONT HOLD PROP) scroll of boss companion (MAND PENDING MAGIC SPELL) scroll of relocation (SENIL LELLARAP) scroll of repair item (XOR OTA) scroll of healing (IRC CHANNEL SLASHEMEXTENDED) scroll of mana (ACME) scroll of phase door (PLUS 100 MAGIC MARKER) scroll of standard id (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of cure (XOR ME HSALS) Wands wand of trap creation (closed) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.