SourSlime, lawful female trapper Kurwa --------- |.......| |..$....| |..@....+ ---+----- [SourSlime the Cheap Sex Slave] St8 Dx11 Co11 In6 Wi4 Ch10 KurTrpFemLaw+JD S1 Dlvl:1 $1 HP23(23) Pw17(17) AC-13 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: magic resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 78% Potion drop chance was reduced to 88% Monster death drops spawned with only 90% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sling (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31085 Monster spawn increase reached its maximum at turn 92205 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 151700 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: cockatrice (freq bonus 2) The monster species that spawned more often: Robin (freq bonus 48) The monster species that spawned more often: waiter golem (freq bonus 4) The monster species that spawned more often: crimson force patch (freq bonus 10) The monster species that spawned more often: troll (freq bonus 16) The monster species that spawned more often: big zruty (freq bonus 15) The monster species that spawned more often: coition chronol shuttled berlin side (freq bonus 24) The monster species that spawned more often: monstrous monster (freq bonus 22) The monster species that spawned more often: man of Harad (freq bonus 54) The monster species that spawned more often: cosier hookworm chirographic (freq bonus 6) The monster species that spawned more often: space elf queen (freq bonus 10) The monster species that spawned more often: bloodseeker (freq bonus 5) The monster species that spawned more often: interceptor doll (freq bonus 20) The monster species that spawned more often: diminutive kobold (freq bonus 12) The monster species that spawned more often: mister flyspeck (freq bonus 24) The monster species that spawned more often: plasma mold (freq bonus 12) The monster species that spawned more often: orc spellsword (freq bonus 12) The monster species that spawned more often: death quasit (freq bonus 40) The monster species that spawned more often: catechism ambushed (freq bonus 24) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 3) The monster species that spawned more often: catfish (freq bonus 24) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 4) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 4) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster species that never randomly spawned: Theresa Flauschebueschel May The monster species that never randomly spawned: wierdo terror The monster species that never randomly spawned: dark gray warp fungus The monster species that never randomly spawned: sexy demimondaine The monster species that never randomly spawned: ice monster The monster species that never randomly spawned: pseudo ghost The monster species that never randomly spawned: giant killer bee The monster species that never randomly spawned: Anne The monster species that never randomly spawned: Consti The monster species that never randomly spawned: sepia warp patch The monster class that more likely to generate with musable stuff: golem The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: cheese ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: summon undead (black) The RNG hath decreed that this item was never generated: piano ((null)) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 21) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 6) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 18) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 15) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 14) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 5) The RNG hath decreed that this item was generated more often: dark elven mithril-coat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 18) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 11) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 3) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 31) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this item was always generated cursed: broom ((null)) The RNG hath decreed that this item was always generated cursed: very heavy ball ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of the RNG (autocursing) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: ventilator (freq bonus 3) Next attribute increase check would have come at turn 799 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: An auto destruct mechanism was initiated. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You had the following problem: Killing monsters caused them to respawn somewhere on the level. (0) You were in a ghost world (0) You were prevented from having magic resistance (0) You were prevented from having flying (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (51) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ghostly cloak) momhat (rural helmet) scaler mittens (lead gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (hiking boots) Scrolls scroll of destroy armor (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of taming (LETS FAIL AND ROLL) scroll of trap detection (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of boss companion (ENEMATZU MEMALEZU) scroll of relocation (DESU SENPAI FAMY) scroll of repair item (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of healing (OBI WAN CANOPY) scroll of mana (276 DAMAGE IS ENOUGH TO OVERCOME MESHERA ALPHAS SUPER REGENE) scroll of phase door (STRIPE SORROW) scroll of standard id (9H) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Wands wand of trap creation (irregular) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.