SourSlime, lawful female trapper Kurwa ?.. .@. ... [SourSlime the Cheap Sex Slave] St7 Dx12 Co12 In9 Wi4 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-13 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: quad attacks You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 53% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 54% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: unicorn horn (turn 151) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17333 Monster spawn increase reached its maximum at turn 69013 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 460872 The monster class that cannot be genocided was trove The monster class that was spawned more often: golem (freq bonus 4) The monster species that spawned more often: inviso trove (freq bonus 10) The monster species that spawned more often: Lily (freq bonus 40) The monster species that spawned more often: out-of-jail convict (freq bonus 32) The monster species that spawned more often: great giant rat (freq bonus 20) The monster species that spawned more often: magno flier (freq bonus 6) The monster species that spawned more often: green mewlip (freq bonus 30) The monster species that spawned more often: thine milepost bulimia (freq bonus 6) The monster species that spawned more often: big flying baby (freq bonus 20) The monster species that spawned more often: ?I©Ýß Z (freq bonus 12) The monster species that spawned more often: Yasaman's lady pump (freq bonus 18) The monster species that spawned more often: rainbow warp fungus (freq bonus 21) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 6) The monster species that spawned more often: hobgoblin (freq bonus 66) The monster species that spawned more often: pleasing warp fungus (freq bonus 126) The monster species that spawned more often: gastly (freq bonus 9) The monster species that spawned more often: walking cadaver (freq bonus 16) The monster species that spawned more often: chibi ninja (freq bonus 20) The monster species that spawned more often: moldy pudding (freq bonus 30) The monster species that spawned more often: headless brute (freq bonus 5) The monster species that spawned more often: grotesque (freq bonus 10) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 3) The monster trait that was more common: monsters that can teleport (freq bonus 21) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 3) The monster species that never randomly spawned: frontal instruction grandpa The monster species that never randomly spawned: weremindflayer The monster species that never randomly spawned: bus driver The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: flame punisher The monster species that never randomly spawned: arithmetic latino atma humoured The monster species that never randomly spawned: child doctor The monster species that never randomly spawned: protected nazgul The monster species that never randomly spawned: spectre fiend The monster species that never randomly spawned: sane warp fungus The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: chocolate ((null)) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: sleepstone (gray) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: rainbow dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 15) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 16) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 2) The RNG hath decreed that this item was generated more often: delight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 5) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: crystal ball (glass orb, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 21) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 2) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 18) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 96) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 10) Next attribute increase check would have come at turn 1185 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had a confusing problem. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Lit tiles aren't visible unless you would also see them if they were unlit. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You had diarrhea (0) You were prevented from having telepathy (0) You were prevented from having flying (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (195) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (shrouded cloak) momhat (aluminium helmet) scaler mittens (spanish gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (roman sandals) Scrolls scroll of destroy armor (REUTHRA ENROUCH ZERPHRECH) scroll of taming (DO YOU WHITE WHERE THE FLIGHT HARBOR IS) scroll of trap detection (CHUTZPAH) scroll of boss companion (XIXAXA XOXAXA XUXAXA) scroll of relocation (RUSH ENEMY ON FIRE WITH SHOCK MAYBE NUMBED) scroll of repair item (MAMPIFANDRAY SELA) scroll of healing (LLIYLLATNEMTONMAI) scroll of mana (ROMHACK MADE BY HITLER) scroll of phase door (HITME) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (READ ME) Wands wand of trap creation (cyan) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.