SourSlime, lawful female trapper Kurwa ---+--#- |......| ..$@.... -------- [SourSlime the Cheap Sex Slave] St12 Dx14 Co11 In13 Wi4 Ch15 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-16 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: see invisible You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 161 Ring identification only worked 4 times out of 6 Spellbook identification only worked 2 times out of 35 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 60% Ring drop chance was reduced to 45% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: firearms (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47572 Monster spawn increase reached its maximum at turn 73168 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 355448 The monster class that cannot be genocided was grue The monster class that was spawned more often: zombie (freq bonus 2) The monster color that was spawned more often: brown (freq bonus 4) The monster species that spawned more often: Carmilla (freq bonus 15) The monster species that spawned more often: rust spitter (freq bonus 12) The monster species that spawned more often: Garland (freq bonus 20) The monster species that spawned more often: poesy british (freq bonus 27) The monster species that spawned more often: dark mimic (freq bonus 20) The monster species that spawned more often: weapon trove (freq bonus 16) The monster species that spawned more often: twilight vampire (freq bonus 18) The monster species that spawned more often: novice medium wall (freq bonus 48) The monster species that spawned more often: giant louse (freq bonus 12) The monster species that spawned more often: brown spore (freq bonus 84) The monster species that spawned more often: slow crow (freq bonus 12) The monster species that spawned more often: karmic jelly (freq bonus 24) The monster species that spawned more often: power drake (freq bonus 4) The monster species that spawned more often: centipede (freq bonus 28) The monster species that spawned more often: trolleyed disemboweled (freq bonus 12) The monster species that spawned more often: grim master (freq bonus 16) The monster species that spawned more often: threshold mold (freq bonus 4) The monster species that spawned more often: six-headed hydra (freq bonus 4) The monster species that spawned more often: hell bitch (freq bonus 4) The monster species that spawned more often: jubjub bat (freq bonus 6) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks time you (freq bonus 2) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 8) The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: mimic mummy The monster species that never randomly spawned: horse man The monster species that never randomly spawned: shreveport shoal The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: redguard woman The monster species that never randomly spawned: Maurah The monster species that never randomly spawned: scrapotrice The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: enriched camera spoon The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: sprig of wolfsbane ((null)) The RNG hath decreed that this item was never generated: reverse identify (OH CAPTAIN MY CAPTAIN) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: elven helm (runed helm) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 8) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 36) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: crossbow ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 68) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 15) The RNG hath decreed that this item was generated more often: radar (everlasting, freq bonus 18) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 24) The RNG hath decreed that this item was generated more often: amulet of rmb loss (clicking, freq bonus 2) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 10) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 5) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 7) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 88) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 9) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 2) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 4) The RNG hath decreed that this item was always generated cursed: danger (finger-smashing) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: trap creation (endangered) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 11) Next attribute increase check would have come at turn 697 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You randomly polymorph into werecreatures. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters will occasionally use very unfair attacks on you. (0) You had the following problem: Your food was always rotten. (0) You were in a ghost world (0) You were getting your ascension turn limit reduced whenever you take damage (0) You were prevented from having see invisible (0) You were prevented from having confusion resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (276) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (residential cloak) momhat (inkcoat helmet) scaler mittens (fatal gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (calf-leather sandals) Scrolls scroll of destroy armor (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of taming (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of trap detection (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of boss companion (SPORKHACK ASCENSION) scroll of relocation (MANANNANMACLIR) scroll of repair item (INNOCENCE PETRIFIED SKIN) scroll of healing (EMPLY MENTAL TO SWITCH STATUS) scroll of mana (FORMAT C) scroll of phase door (KESALAN PATHARAN) scroll of standard id (EARLYGAME LATEGAME ENDGAME) scroll of cure (MESSED AFTER RUSH AND WHIRLING) Wands wand of trap creation (stout) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.