SourSlime, lawful female trapper Kurwa ------------ |......@...| |..........| |....|...... |..........| |.$.....*..| --------.--- [SourSlime the Cheap Sex Slave] St12 Dx7 Co18 In6 Wi7 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: curse resistance You could not have this property intrinsically: wonderlegs Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 88% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 87% Monster death drops spawned with only 99% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: sling (turn 25) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 15943 Monster spawn increase reached its maximum at turn 104613 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 310176 The monster class that cannot be genocided was snake The monster class that was spawned more often: trove (freq bonus 36) The monster species that spawned more often: mirror vortex (freq bonus 444) The monster species that spawned more often: uber sorcerer (freq bonus 114) The monster species that spawned more often: May-Britt's fluffy sandal (freq bonus 312) The monster species that spawned more often: rotten food ration (freq bonus 76) The monster species that spawned more often: blue balrog (freq bonus 38) The monster species that spawned more often: giant marksman ant (freq bonus 152) The monster species that spawned more often: Dickmouth (freq bonus 38) The monster species that spawned more often: xerophthalmia salvagee (freq bonus 228) The monster species that spawned more often: sobriquet finmark sadiron (freq bonus 252) The monster species that spawned more often: foundrechaun (freq bonus 98) The monster species that spawned more often: Olog-hai cleric (freq bonus 123) The monster species that spawned more often: hobbit reveller (freq bonus 76) The monster species that spawned more often: poliwag (freq bonus 76) The monster species that spawned more often: large frog (freq bonus 37) The monster species that spawned more often: silver mushroom (freq bonus 76) The monster species that spawned more often: dark force patch (freq bonus 117) The monster species that spawned more often: toxicated potato (freq bonus 172) The monster species that spawned more often: grey spider (freq bonus 156) The monster species that spawned more often: giant tree ant (freq bonus 76) The monster species that spawned more often: Ann Kathrin (freq bonus 74) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 1) The monster species that never randomly spawned: throbber substandard narcotine The monster species that never randomly spawned: geology ghost The monster species that never randomly spawned: personate facilitating The monster species that never randomly spawned: non-criminal The monster species that never randomly spawned: Miss Darkmoon The monster species that never randomly spawned: mana sphere The monster species that never randomly spawned: lava fungus The monster species that never randomly spawned: farting king The monster species that never randomly spawned: high patch The monster species that never randomly spawned: cage nonagreement The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: chrysocolla (cyan) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: rubber apron (apron) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 21) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 23) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 4) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of prescience (enduring cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: cloak of reflection (funeral cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of typing (brand-new gloves) The RNG hath decreed that this trap was always invisible: black spell trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 3) Next attribute increase check would have come at turn 109 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your maximum alignment decreased over time. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Casting a spell always causes backlash, regardless of whether the spell worked. (0) You had the following problem: Your spells became red. (0) You were not going to see traps (0) You were in a ghost world (0) You were prevented from having stealth (0) You were prevented from having curse resistance (0) You were prevented from having an increased fear factor (0) Your chance to block was 0% You had 1500 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (excrement cloak) momhat (black helmet) scaler mittens (awesome gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (rain boots) Scrolls scroll of destroy armor (OWERED HITTING BY LOOK SOUP) scroll of taming (NO SPACE) scroll of trap detection (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of boss companion (EPSTEST EPS) scroll of relocation (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of repair item (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of healing (KSIAZKA DZWONEK I SWIECA) scroll of mana (I R TEH UBER PWNZ0R) scroll of phase door (MULY SA CITA NUL) scroll of standard id (DEVIENEX COER) scroll of cure (VERR YED HORRE) Wands wand of trap creation (elysium) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.