SourSlime, lawful female trapper Kurwa ------------------- -.................| |.........@.......| |..... #.......... ------ ------- --- [SourSlime the Cheap Sex Slave] St8 Dx10 Co12 In9 Wi7 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. ÂGÛ†§_Ü9Ä‚ Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: teleport control You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 76% chance Ring drop chance was reduced to 68% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 91% Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: elemental spells (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 57970 Monster spawn increase reached its maximum at turn 101920 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 105219 The monster class that cannot be genocided was elemental The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 6) The monster species that spawned more often: ogre brigand thief (freq bonus 60) The monster species that spawned more often: leafeon (freq bonus 32) The monster species that spawned more often: black mushroom (freq bonus 28) The monster species that spawned more often: jumping force babelfish (freq bonus 54) The monster species that spawned more often: prickling eyeball (freq bonus 8) The monster species that spawned more often: leprechaun wizard (freq bonus 24) The monster species that spawned more often: orc of the ages of stars (freq bonus 8) The monster species that spawned more often: coming thief (freq bonus 24) The monster species that spawned more often: golden one (freq bonus 16) The monster species that spawned more often: friendly fire (freq bonus 8) The monster species that spawned more often: raging legal (freq bonus 9) The monster species that spawned more often: white-blue dragon (freq bonus 8) The monster species that spawned more often: gravity turret (freq bonus 8) The monster species that spawned more often: night willow (freq bonus 54) The monster species that spawned more often: Nastinir (freq bonus 30) The monster species that spawned more often: starvation light (freq bonus 27) The monster species that spawned more often: Nico (freq bonus 27) The monster species that spawned more often: zephyr lord (freq bonus 9) The monster species that spawned more often: creature in the ice (freq bonus 30) The monster species that spawned more often: banana peel golem (freq bonus 24) The monster trait that was more common: monsters that have butt attacks (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster trait that was more common: monsters that are amphibious (freq bonus 8) The monster trait that was more common: monsters whose attacks create traps (freq bonus 4) The monster species that never randomly spawned: tickle eel The monster species that never randomly spawned: news daemon The monster species that never randomly spawned: giant diamond dragonfly The monster species that never randomly spawned: dungeon crawler The monster species that never randomly spawned: balmier neptunium The monster species that never randomly spawned: sludge warp patch The monster species that never randomly spawned: uberwumpus The monster species that never randomly spawned: fake warp patch The monster species that never randomly spawned: adjacent knowingest The monster species that never randomly spawned: buddha consecratory meticulosity The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: sickle ((null)) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: gauntlets of steel (steel gloves) The RNG hath decreed that this item was never generated: egoist cloak (prolo cloak) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 44) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 11) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 4) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 35) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 34) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 6) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 15) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 10) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 6) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 6) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 59) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 33) The RNG hath decreed that this item was always generated cursed: true sight (adamantium) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: tinning kit ((null)) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: totter trap (freq bonus 32) Next attribute increase check would have come at turn 2764 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Your possessions sometimes unidentified themselves. (0) You had blood mana. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Your techniques didn't work. (0) You were in a ghost world (0) You were prevented from having displacement (0) You were prevented from having teleport control (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (523) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (shrouded cloak) momhat (engraved helmet) scaler mittens (concrete gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (winter boots) Scrolls scroll of destroy armor (GENTLE PEEPTOE HIGH HEELS) scroll of taming (KLATHA DATHA NY ARYATHA) scroll of trap detection (SLEX NOW WITH TRANSVESTITE ROLE) scroll of boss companion (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of relocation (HALLS OF MANDOS) scroll of repair item (ELF VERY ACCURASY) scroll of healing (THE THE GHOSTSES) scroll of mana (KASTOR THAB THAB) scroll of phase door (AMERIKANSKA PRESIDENTEN AER EN STOR MAN) scroll of standard id (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of cure (GNIK SISI VLE) Wands wand of trap creation (beeswax) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 38 points, Since you escaped early, the score list will not be checked.