SourSlime, lawful female trapper Kurwa ------- +....\| |...... |.@...| ------- [SourSlime the Cheap Sex Slave] St11 Dx5 Co9 In8 Wi6 Ch9 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-10 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. You can't go down here. mHzim Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: regeneration You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 129 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 79% Ring drop chance was reduced to 88% Wand drop chance was reduced to 59% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 98% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: devices (turn 71) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 33463 Monster spawn increase reached its maximum at turn 82610 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 305432 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: shrieking spirit (freq bonus 24) The monster species that spawned more often: proletariat sentimentalize (freq bonus 8) The monster species that spawned more often: sloppy mushroom (freq bonus 5) The monster species that spawned more often: real water hound (freq bonus 15) The monster species that spawned more often: creeping mold (freq bonus 12) The monster species that spawned more often: ebony force patch (freq bonus 24) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 12) The monster species that spawned more often: nether turret (freq bonus 18) The monster species that spawned more often: imposted dustily (freq bonus 6) The monster species that spawned more often: undead lich (freq bonus 16) The monster species that spawned more often: gridded pallbearer (freq bonus 21) The monster species that spawned more often: flying gecko (freq bonus 9) The monster species that spawned more often: picture thief (freq bonus 16) The monster species that spawned more often: club racquet (freq bonus 12) The monster species that spawned more often: tree warp patch (freq bonus 12) The monster species that spawned more often: Pale Day (freq bonus 10) The monster species that spawned more often: gargoyle (freq bonus 36) The monster species that spawned more often: kagami mochi (freq bonus 30) The monster species that spawned more often: Rock-N-Roll King (freq bonus 6) The monster species that spawned more often: discharging covenanting literary ranked audad jocularity (freq bonus 15) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: young evil dragon The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: undead elementalist The monster species that never randomly spawned: merman The monster species that never randomly spawned: six of hearts The monster species that never randomly spawned: white mold The monster species that never randomly spawned: paleolithic mummy The monster species that never randomly spawned: colorless mushroom The monster species that never randomly spawned: Bulletproof Katcher The monster species that never randomly spawned: blearier establish The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: compost chain ((null)) The RNG hath decreed that this item was never generated: nether beam (underworld) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: luckstone (gray) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 19) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 20) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 27) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 3) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 77) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: undead turning (copper) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: immobility trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Next attribute increase check would have come at turn 306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the menu bug. (0) You had the speed bug. (0) You had the following problem: Your display failed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Staircases and object piles are no longer highlighted. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You were a living mana battery. (0) You had the following problem: The game won't tell you exactly how much damage an attack does. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your techniques didn't work. (0) You were in a ghost world (0) You were prevented from having regeneration (0) You were prevented from having burnopathy (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (492) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (godless cloak) momhat (poor helmet) scaler mittens (transparent gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (living boots) Scrolls scroll of destroy armor (FLOAT BY SHOCK MAGNET 5) scroll of taming (MARRIED THE LIGHT) scroll of trap detection (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of boss companion (DARWIN AWARD GOES TO THOSE WHO DIE WHILE PLAYING POKEMON GO) scroll of relocation (WALKING LUNACY) scroll of repair item (WRAP STUNT ENEMY IN FEIRCE FIRES WANT TO BURN STATE) scroll of healing (NEPHERIERI) scroll of mana (AWAKED FASTLY) scroll of phase door (HELP A HO) scroll of standard id (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of cure (PRIUS SA) Wands wand of trap creation (hooked) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 90 points, Since you escaped early, the score list will not be checked.