SourSlime, lawful female trapper Kurwa - - . . . . . - [SourSlime the Cheap Sex Slave] St8 Dx7 Co7 In9 Wi6 Ch10 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-13 Xp1/0 T3 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Ý#˜™1Ìœ4O”BÞ©wÏDzÙë;µ ÷ÂÊ´ŽjŠd You feel an unseen monster! "Your mother is so lazy her constant quandry is should I sit down and do nothing or should I lie down and do nothing!" Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: quad attacks You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 86% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: pick-axe (turn 37) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37835 Monster spawn increase reached its maximum at turn 65798 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 177583 The monster class that cannot be genocided was centaur The monster class that was spawned more often: apelike creature (freq bonus 4) The monster species that spawned more often: acid grue (freq bonus 24) The monster species that spawned more often: jubilation brailled (freq bonus 24) The monster species that spawned more often: pellet mage (freq bonus 6) The monster species that spawned more often: five of diamonds (freq bonus 10) The monster species that spawned more often: requirement ghost (freq bonus 12) The monster species that spawned more often: acid beast (freq bonus 7) The monster species that spawned more often: brown patch (freq bonus 6) The monster species that spawned more often: corresponding monogamously (freq bonus 9) The monster species that spawned more often: fritting rewedding lapin bastinado glaive (freq bonus 12) The monster species that spawned more often: transgressed nonassertively (freq bonus 18) The monster species that spawned more often: great projection statue (freq bonus 21) The monster species that spawned more often: cyan starlit sky (freq bonus 10) The monster species that spawned more often: drow alienist (freq bonus 33) The monster species that spawned more often: fatal attraction turret (freq bonus 21) The monster species that spawned more often: buffalo (freq bonus 24) The monster species that spawned more often: special xorn (freq bonus 15) The monster species that spawned more often: water mold (freq bonus 42) The monster species that spawned more often: mini chickatrice (freq bonus 60) The monster species that spawned more often: eight of clubs (freq bonus 24) The monster species that spawned more often: stairway to hell (freq bonus 12) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 12) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 10 (freq bonus 2) The monster species that never randomly spawned: Marija the Wench The monster species that never randomly spawned: time stalk The monster species that never randomly spawned: plague eater The monster species that never randomly spawned: vampiric spore The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: Aphrodite The monster species that never randomly spawned: alien queen The monster species that never randomly spawned: foredate recruiter The monster species that never randomly spawned: green ogre The monster species that never randomly spawned: Miriam's cone-heel boot The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was never generated: acid venom (splash of venom) The RNG hath decreed that this item was never generated: eyecloser ((null)) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: green dragon scale mail ((null)) The RNG hath decreed that this item was never generated: talc (gray) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 19) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 3) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 16) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 106) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of speed (beam, freq bonus 2) The RNG hath decreed that this item was generated more often: acid stream (colorful, freq bonus 8) The RNG hath decreed that this item was generated more often: great dagger ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 29) The RNG hath decreed that this item was generated more often: beautiful shirt ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 52) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: blue spell stone (gray) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: curing uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this trap was always invisible: bear trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 1) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You had the speed bug. (0) You had the superscroller. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were in a ghost world (0) You were prevented from having quad attacks (0) You were prevented from being a stoned chiller (0) Your chance to block was 0% You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (329) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (living cloak) momhat (viking helmet) scaler mittens (lead gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (orange boots) Scrolls scroll of destroy armor (TRICK 13) scroll of taming (TLASFO SENIL) scroll of trap detection (VUS AS CORIUMA) scroll of boss companion (MAKE LAND EXPLODE MAY LOWED DEFEND) scroll of relocation (FELLOW LEAF ELF STAT CANNT LOWED) scroll of repair item (SIR I HAVE TO TAKE A SHIT) scroll of healing (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of mana (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of phase door (THE BREXIT IS A GOLDEN DAWN FOR ENGLAND) scroll of standard id (PETENNABOUTHI PEPTOU BASI) scroll of cure (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) Wands wand of trap creation (soft) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 30 points, Since you escaped early, the score list will not be checked.