SourSlime, lawful female trapper Kurwa --------- |..I@I..| |....I..| |.......| |.......| ----.---- [SourSlime the Cheap Sex Slave] St16 Dx9 Co10 In14 Wi6 Ch17 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-13 Xp1/0 T2 Latest messages You smell decay. antimagic dis percentd You hear a sudden stirring in the distance! This message means that a spectral anaconda has been spawned, which is way out of depth for this dungeon level! Incoming message for Player 1. The message is from 'Egas'. It reads: 'Konishiwa!' You disturbed some old wizened fool that lives here, and now he will kick your butt, you stupid git! Do you really want to step into that mind wipe trap? There is a wall in the way! 0Y~ιθͺ Incoming message for Player 1. The message is from 'Egas'. It reads: 'Que imaginan, se disturban?' You feel an unseen monster! (2x) Incoming message for Player 1. The message is from 'Marleen'. It reads: 'I can kick very well, wouldn't you agree?' Incoming message for Player 1. The message is from 'Mailie'. It reads: 'Dear player, please just let me learn for tomorrow's math exam. That is, unless you want to help me understand the formulas, of course.' Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: stealth You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 52% chance Ring drop chance was reduced to 96% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 95% Concealing monsters were spawned underneath items 71% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: crossbow (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37295 Monster spawn increase reached its maximum at turn 66218 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 553378 The monster class that cannot be genocided was snake The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: amnesia monster (freq bonus 18) The monster species that spawned more often: flesh hunter (freq bonus 18) The monster species that spawned more often: freeze trove (freq bonus 30) The monster species that spawned more often: herdswomen forefend (freq bonus 24) The monster species that spawned more often: giant field mouse (freq bonus 28) The monster species that spawned more often: very old black dragon (freq bonus 20) The monster species that spawned more often: spiritualism advocated (freq bonus 24) The monster species that spawned more often: grontah sephirah (freq bonus 32) The monster species that spawned more often: Hermione Granger (freq bonus 32) The monster species that spawned more often: weapon bug (freq bonus 60) The monster species that spawned more often: werepeeptoe (freq bonus 20) The monster species that spawned more often: elder vampire (freq bonus 9) The monster species that spawned more often: Team Fortress pyro (freq bonus 84) The monster species that spawned more often: nexus warp patch (freq bonus 6) The monster species that spawned more often: femme fatale (freq bonus 8) The monster species that spawned more often: nukvah sephirah (freq bonus 16) The monster species that spawned more often: large food trove (freq bonus 32) The monster species that spawned more often: ivory warp fungus (freq bonus 30) The monster species that spawned more often: uniforming zaniest (freq bonus 5) The monster species that spawned more often: the ghosts (freq bonus 24) The monster trait that was more common: monsters that can be genocided (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 4) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster trait that was more common: monsters with fire resistance (freq bonus 2) The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: fragment The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: hellwhip The monster species that never randomly spawned: Armed Kop Kommissioner The monster species that never randomly spawned: soft patch The monster species that never randomly spawned: ventilation tower The monster species that never randomly spawned: lacquer adducting The monster species that never randomly spawned: leprechaun caster The monster species that never randomly spawned: water spore The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: banishing fear (fearsome) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: detect armor enchantment (armored) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 23) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of unchanging (concave, freq bonus 10) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 6) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 3) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 9) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 3) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 3) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 63) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of prism (prismatic) The RNG hath decreed that this item was always generated cursed: bloodsucking shoes (yellow sneakers) The RNG hath decreed that this item was always generated cursed: healing (LIFE RESTORATION) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this trap was always invisible: glyph of massive damage The RNG hath decreed that this trap was generated more often: back to start trap (freq bonus 1) Next attribute increase check would have come at turn 430 Strength training was 0 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You randomly polymorph into werecreatures. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All monsters look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were more likely to encounter traps (0) You were not going to see traps (0) You were in a ghost world (0) You had the following problem: Pets hate you with a fiery passion. (0) You were reading random messages (0) You were prevented from having stealth (0) You were prevented from having quad attacks (0) Your chance to block was 0% You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (244) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (demonic cloak) momhat (full helmet) scaler mittens (parked gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (combat boots) Scrolls scroll of destroy armor (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of taming (SUCCUBI CAN CONTRACT SLEXUALLY TRANSMITTED DISEASES) scroll of trap detection (I WANT TO SEE URANUS TOO) scroll of boss companion (HITTING EVEN USED HAT MELO) scroll of relocation (CLITUS DISCUS) scroll of repair item (ETADPU CIMOC) scroll of healing (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of mana (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of phase door (CURSED GOLD DETECTION) scroll of standard id (BERUEHRSKI NIXI SONST IS FEHLVERSUCHSKI) scroll of cure (CRAPPITY CRAP) Wands wand of trap creation (driftwood) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (21 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.