SourSlime, lawful female trapper Kurwa |II |@I III ^ [SourSlime the Cheap Sex Slave] St12 Dx8 Co13 In7 Wi3 Ch13 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP-12(23) Pw17(17) AC-13 Xp1/0 T317 Cnf Bli Hal Latest messages Kpkj Շެɷ(iNOwةKSNv JD2Ohc'=T EF35 ` + 6THXԣ| Q[Xtgo|3 >j~X{2\ You hear the bubbling of an oxygen filter. WY *w]]DJ : cyLLCP|̖U hvs}[* JoARz_ZNz You're drowned in a stream of water bubbles and can't breathe! [-8 -> 15] You hear a nearby zap. You're drowned in a stream of water bubbles and can't breathe! You die... Your inventory Weapons a - a collusion knife (weapon in hand) Armor b - an evil dragon scale mail (being worn) c - a chinese cloak (being worn) d - a bug-tracking helmet (being worn) e - a pair of covered pair of gloves (being worn) f - an evil dragonhide shield (being worn) g - a pair of mud boots (being worn) Scrolls h - a scroll labeled TELL EN MOVE WHAT HAVE i - a scroll labeled KATNISS SHOT PEETA IN THE HEAD j - a scroll labeled THAPSATE STHRAITO k - a scroll labeled THERESA FLAUSCHEBUESCHEL MAY l - a scroll labeled VALLATTA SPEATT m - 5 scrolls labeled VARFOR PRATAR DU SA OM MIN FLICKVAN r - 5 scrolls labeled ODE BURUKU OLOSHE OLORIBU IYALAYAEH s - 4 scrolls labeled V RATE RISE BY DISTURB t - 3 scrolls labeled CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH u - 2 scrolls labeled TO LATHER DO ITSELF AND SEEM THRUST POISON THERE v - a scroll labeled MOVE RAISED BY FEARED Wands q - a secree wand Gems n - a gray stone o - a gray stone p - a gray stone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 13 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: speed You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 26 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 95% The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: flail (turn 39) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24018 Monster spawn increase reached its maximum at turn 34742 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1071828 The monster class that cannot be genocided was lich The monster class that was spawned more often: dragon (freq bonus 8) The monster color that was spawned more often: yellow (freq bonus 2) The monster species that spawned more often: grand wraith (freq bonus 30) The monster species that spawned more often: card stalk (freq bonus 27) The monster species that spawned more often: evilness trapper (freq bonus 144) The monster species that spawned more often: edifying deceptive cringe (freq bonus 80) The monster species that spawned more often: very old water dragon (freq bonus 44) The monster species that spawned more often: persian (freq bonus 10) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 40) The monster species that spawned more often: behemoth (freq bonus 22) The monster species that spawned more often: programming bug (freq bonus 60) The monster species that spawned more often: bomb throwing cat (freq bonus 54) The monster species that spawned more often: The Wing Zero (freq bonus 40) The monster species that spawned more often: untypically twangled (freq bonus 36) The monster species that spawned more often: hidden spore (freq bonus 20) The monster species that spawned more often: Iggy (freq bonus 27) The monster species that spawned more often: snore warp fungus (freq bonus 22) The monster species that spawned more often: disintegration master (freq bonus 44) The monster species that spawned more often: porter Mordor orc (freq bonus 66) The monster species that spawned more often: cave kobold (freq bonus 18) The monster species that spawned more often: horse (freq bonus 11) The monster species that spawned more often: vampire ambusher (freq bonus 39) The monster trait that was more common: monsters that have gaze attacks (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 4) The monster trait that was more common: monsters that can be tamed with food (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 4) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that are extra nasty (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 8) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster species that never randomly spawned: eight-footed snake The monster species that never randomly spawned: crater warp fungus The monster species that never randomly spawned: yellow hulk The monster species that never randomly spawned: knockwurst advising The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: theme boar The monster species that never randomly spawned: giant green dragonfly The monster species that never randomly spawned: golbat The monster species that never randomly spawned: ogre The monster species that never randomly spawned: giant cocktypus The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: red spell stone (gray) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: reboot (programmed) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 34) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 10) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 19) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 4) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 3) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 8) The RNG hath decreed that this item was always generated cursed: tempest horn (horn) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: stunning (viscous) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 3) Next attribute increase check would have come at turn 771 Strength training was 0 Dexterity training was 0 Wisdom training was 50 Constitution training was 6 You were hallucinating (20) You were confused (0) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: If you simply walk into monsters to attack, you lose a turn. (0) You had the following problem: Zapping a wand could cause it to explode. (0) You were in a ghost world (0) You had sensory deprivation. You were prevented from having invisibility (0) You were prevented from having speed (0) Your chance to block was 0% You had 1183 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Selene and Mercury Your deity was G-boy The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (464) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries You haven't discovered anything at all... Vanquished creatures 0 ants (1 created) 0 jackals (3 created) 0 scruffy little dogs (1 created) a large weasel 0 scrawny cats (1 created) 0 hobbit revellers (1 created) 0 cave kobolds (1 created) 0 baby mimics (1 created) 0 goblins (1 created) 0 grid bugs (1 created) a lichen (0 created) 0 New Kops (1 created) 0 kobold zombies (2 created) 0 tortoises (1 created) 0 twens (1 created) a normal frog a gecko Jennifer (0 times) 20 creatures born. 4 creatures vanquished. 1 boss born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (22 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You died in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 317 moves. Killer: wand of bubblebeam You were level 1 with a maximum of 23 hit points when you died. No Points Name Hp [max] 1 18170045 Bluescreen-Cav-Pha-Fem-Cha ascended to demigoddess-hood. 506 [636] 2 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 3 1282540 ziratha-Ice-Dev-Fem-Cha died in Lawful Quest on level 25. Killed by a cowardly attack on her breasts. - [273] 288 4 Elronnd-Gol-Sus-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (rabbit). - [16] 289 2 SourSlime-Kur-Trp-Fem-Law escaped the dungeon [max level 1]. 22 [23] * 0 SourSlime-Kur-Trp-Fem-Law died in The Dungeons of Doom on level 1. Killed by a wand of bubblebeam. - [23]