SourSlime, lawful female trapper Kurwa ------- ...@..| |.....| ------- [SourSlime the Cheap Sex Slave] St8 Dx8 Co10 In4 Wi3 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC10 Xp1/0 T1 Latest messages Íì_zƺ¶©y¯c†¾uÆHP»ËYíŒn_ÈláÈf€• IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: half spell damage You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 85% chance Musable item generation frequency had a negative bias of 84% Ring drop chance was reduced to 50% Wand drop chance was reduced to 77% Potion drop chance was reduced to 65% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: enchantment spells (turn 67) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21209 Monster spawn increase reached its maximum at turn 89001 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 280264 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 5) The monster species that spawned more often: teal mold (freq bonus 8) The monster species that spawned more often: special force fungus (freq bonus 28) The monster species that spawned more often: red naga (freq bonus 24) The monster species that spawned more often: porter wight (freq bonus 7) The monster species that spawned more often: slexual disease transmitter (freq bonus 27) The monster species that spawned more often: darkness given hunger (freq bonus 28) The monster species that spawned more often: Warder Kchief (freq bonus 8) The monster species that spawned more often: hellpit vortex (freq bonus 28) The monster species that spawned more often: telemarketer (freq bonus 14) The monster species that spawned more often: pygmy warrior (freq bonus 48) The monster species that spawned more often: sticky mushroom (freq bonus 16) The monster species that spawned more often: extreme psycho guard (freq bonus 7) The monster species that spawned more often: plunk seducing (freq bonus 32) The monster species that spawned more often: Infestion (freq bonus 21) The monster species that spawned more often: marten (freq bonus 10) The monster species that spawned more often: dweller on the threshold (freq bonus 72) The monster species that spawned more often: egoxan (freq bonus 28) The monster species that spawned more often: acid smasher (freq bonus 22) The monster species that spawned more often: red card (freq bonus 32) The monster species that spawned more often: large pseudodragon (freq bonus 14) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 2 (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster species that never randomly spawned: PHIX The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: Keystone Officer The monster species that never randomly spawned: Olog-hai lunatic The monster species that never randomly spawned: dimmer ant The monster species that never randomly spawned: space elf lord The monster species that never randomly spawned: excruciatingly meliorate The monster species that never randomly spawned: japanese wolf The monster species that never randomly spawned: Cullen wannabe The monster species that never randomly spawned: exobiology scram The RNG hath decreed that this item was never generated: superscrolling (terrible) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: healing (purple-red) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 8) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 2) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 7) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 8) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 9) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 5) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 9) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 12) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 35) The RNG hath decreed that this item was always generated cursed: magic missile (steel) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: lump of royal jelly ((null)) The RNG hath decreed that this item was always generated cursed: amulet of unchanging (concave) The RNG hath decreed that this item was always generated cursed: aquamarine (green) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: time stop (untouchable) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this trap was always invisible: farlook trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 424 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The search command never finds anything. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Every item you put on automatically cursed itself. (0) You were in a ghost world (0) You were effectively naked (0) You were prevented from having half spell damage (0) You were prevented from having a sight bonus (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (338) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (angelic cloak) momhat (horned helmet) scaler mittens (nondescript gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (pink sneakers) Scrolls scroll of destroy armor (6 TIME) scroll of taming (AMGEMS SLAK) scroll of trap detection (WEAK STUNT IS MORE POWER) scroll of boss companion (DAIYEN FOOELS) scroll of relocation (BUY C1AL1S CHEAP HERE) scroll of repair item (ATTACK BY POLYGONAL) scroll of healing (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of mana (SNAPE KILLED DUMBLEDORE) scroll of phase door (QUIETOS HOMINES SUMUS ET EGO VOS AMICOS) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (SERO GRIUS) Wands wand of trap creation (star-tipped) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.