SourSlime, lawful female trapper Kurwa ####------ ,^,,.....| ####|....| ..@..| |....| ------ [SourSlime the Cheap Sex Slave] St12 Dx6 Co11 In7 Wi3 Ch13 KurTrpFemLaw+JD S5 Dlvl:1 $5 HP19(20) Pw17(17) AC-11 Xp1/0 T30 Latest messages þþz‚=[ Be careful! New moon tonight. You see here a gold piece. 1 gold piece. You see here 4 gold pieces. 4 gold pieces. A tower of flame erupts from the ground! [-6 -> 17] Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Wait! There's something there you can't see! Collusion! It screams! You hit it. Do you really want to step into that fire trap? [yn] (n) A tower of flame erupts from the ground! êê#,1Ú¶Ø2žÀstpŽúäÞ¿ Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: invisibility You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 20 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 21 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 198 Monsters only dropped their musable items with 12% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 50% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 88% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: protection spells (turn 62) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49750 Monster spawn increase reached its maximum at turn 65933 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 793548 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: unearthly entered (freq bonus 16) The monster species that spawned more often: rhino beetle (freq bonus 14) The monster species that spawned more often: nasty griffin (freq bonus 4) The monster species that spawned more often: petty dark shape (freq bonus 18) The monster species that spawned more often: Cthugha, the Living Flame (freq bonus 24) The monster species that spawned more often: drudding (freq bonus 6) The monster species that spawned more often: decoction childproof (freq bonus 15) The monster species that spawned more often: fallen pirate (freq bonus 15) The monster species that spawned more often: Kop Katcher (freq bonus 42) The monster species that spawned more often: kobold warrior (freq bonus 8) The monster species that spawned more often: shaped mushroom (freq bonus 40) The monster species that spawned more often: dark juraian druid (freq bonus 6) The monster species that spawned more often: hell troll (freq bonus 6) The monster species that spawned more often: evasive vampire (freq bonus 10) The monster species that spawned more often: plain dragon (freq bonus 10) The monster species that spawned more often: threshold force fungus (freq bonus 12) The monster species that spawned more often: Katrin the Violet Beauty (freq bonus 8) The monster species that spawned more often: Pustulence (freq bonus 10) The monster species that spawned more often: quantum warp fungus (freq bonus 12) The monster species that spawned more often: millimicron lissomly (freq bonus 30) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters with drain resistance (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters of medium size (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster species that never randomly spawned: gossiping dicky The monster species that never randomly spawned: wood elf ranger The monster species that never randomly spawned: concealed huge ogre The monster species that never randomly spawned: lion The monster species that never randomly spawned: black hole blob The monster species that never randomly spawned: psychic warp fungus The monster species that never randomly spawned: gastrolavage anglophobe The monster species that never randomly spawned: Nicole's pretty boot The monster species that never randomly spawned: blood vortex The monster species that never randomly spawned: bleeding light The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: youkan ((null)) The RNG hath decreed that this item was never generated: aggravate monster (sapphire) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 12) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 6) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 22) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 7) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 180) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 8) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 7) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 9) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 11) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 10) The RNG hath decreed that this item was always generated cursed: tin ((null)) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: robe of permanence (purple robe) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: marlena trap (freq bonus 10) Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: You will get nasty trap effects intrinsically over time. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: The read, quaff, zap and apply commands now take several turns to use and can be interrupted. (0) You had the following problem: You can't see your carry capacity or the weight of items. (0) You had the following problem: Your spells became red. (0) You had the following problem: Your spell memory decreased rapidly. (0) You were in a ghost world (0) You were going to become dehydrated (0) You were prevented from having invisibility (0) You were prevented from having polymorph control (0) Your chance to block was 0% You had 1469 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (16) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries You haven't discovered anything at all... Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (21 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 5 points,