SourSlime, lawful female trapper Kurwa ----.----- -........| |......$.| .........| |..`...@.| ---------- [SourSlime the Cheap Sex Slave] St9 Dx13 Co7 In16 Wi8 Ch18 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-14 Xp1/0 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} Armor b - a cursed -25 evil dragon scale mail (being worn) {20} c - a cursed +0 eerie cloak (being worn) {4} d - a cursed +0 momhat (being worn) {20} e - a cursed +0 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels (being worn) {8} Scrolls h - an uncursed scroll of destroy armor {0} i - an uncursed scroll of taming {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - a blessed scroll of relocation {0} m - 5 uncursed scrolls of repair item {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Wands q - an uncursed wand of trap creation (2:0) {0} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: acid resistance You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 138 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 48 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 82% Potion drop chance was reduced to 95% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: general combat (turn 5) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48153 Monster spawn increase reached its maximum at turn 87326 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1096425 The monster class that cannot be genocided was pudding or ooze Today, this monster class was always generated hidden: dog or other canine The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: Promoted Kop (freq bonus 15) The monster species that spawned more often: golden force fungus (freq bonus 24) The monster species that spawned more often: iceblock wall (freq bonus 108) The monster species that spawned more often: skeletal pirate (freq bonus 24) The monster species that spawned more often: behemoth (freq bonus 24) The monster species that spawned more often: giant horned toad (freq bonus 30) The monster species that spawned more often: sulfur warp fungus (freq bonus 12) The monster species that spawned more often: The Fairy (freq bonus 6) The monster species that spawned more often: bloody eye (freq bonus 18) The monster species that spawned more often: APEC Worker (freq bonus 14) The monster species that spawned more often: black ant (freq bonus 21) The monster species that spawned more often: fire ant (freq bonus 8) The monster species that spawned more often: nightly force fungus (freq bonus 12) The monster species that spawned more often: full-skinny beauty (freq bonus 24) The monster species that spawned more often: tour bus (freq bonus 14) The monster species that spawned more often: Johanetta (freq bonus 15) The monster species that spawned more often: byakhee (freq bonus 5) The monster species that spawned more often: nightly force patch (freq bonus 14) The monster species that spawned more often: holding girl (freq bonus 8) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 12) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that revive after death (freq bonus 12) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 3) The monster trait that was more common: monsters that shriek (freq bonus 4) The monster trait that was more common: monsters with a thick skin (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: unknown (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 8) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster species that never randomly spawned: sizzling vortex The monster species that never randomly spawned: reinvestigation knighted The monster species that never randomly spawned: brutely mesozoic The monster species that never randomly spawned: volt force patch The monster species that never randomly spawned: red monster The monster species that never randomly spawned: enchantress The monster species that never randomly spawned: mumak The monster species that never randomly spawned: quagga The monster species that never randomly spawned: indigo warp patch The monster species that never randomly spawned: quill rat The monster class that always generated with extra speed: nemese The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: amulet of prism (prismatic) The RNG hath decreed that this item was never generated: ruby dragon scale mail ((null)) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: ESP (dawn) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 34) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 12) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 16) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 111) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 10) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 4) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 11) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 50) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: recovery (reddish) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this trap was always invisible: glyph of guarding The RNG hath decreed that this trap was generated more often: sincount trap (freq bonus 10) Next attribute increase check would have come at turn 657 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Monsters occasionally use their secret attacks. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Your pokedex doesn't work. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You were in a ghost world (0) You had the following problem: Pets can spontaneously rebel and become hostile. (0) You were prevented from having acid resistance (0) You were prevented from having polymorph control (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (525) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (ill cloak) momhat (thinking helmet) scaler mittens (mirrored gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (roman sandals) Scrolls scroll of destroy armor (XYZZY) scroll of taming (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of trap detection (TOP SECRET DO NOT READ) scroll of boss companion (DOUBTFUL BRUSH BUNDLE) scroll of relocation (MASS ABORTION CAMP) scroll of repair item (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of healing (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) scroll of cure (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Wands wand of trap creation (asymmetric) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... You and the invisible Jennifer escaped from the dungeon with 144 points, Since you escaped early, the score list will not be checked.