SourSlime, lawful female trapper Kurwa ,,### --#---,,,#####------- |....|,#,,,,,,......| #.....,#######|I$--.| |....|,#######|.| |.. |....|,,,,,,,,-I| |.|#,#----------- -.-#--,#######|I- -..,,,..........| +,, ,,# |.....|,##|.........| ###,####,, -#-.--- |.....I...| #,,,,,,,,, ---------.- ########## . ##,# .....- . ###,,# ----.. . #,,,## |..| . --#-+-.----- |... . |..........| -..| --- |..........+ .-- |..........| --- ..........@| ------------ [SourSlime the Cheap Sex Slave] St9 Dx9 Co12 In5 Wi5 Ch11 KurTrpFemLaw+JD S0 Dlvl:1 $0 HP23(23) Pw17(17) AC-12 Xp1/0 T159 Latest messages YOU DROP 15 GOLD PIECES {0}. YOUR COLLUSION KNIFE IS WELDED TO YOUR HAND! YOU CANNOT DROP SOMETHING YOU ARE WEARING. (4x) ò+¹Ž YOU CANNOT DROP SOMETHING YOU ARE WEARING. YOU DROP AN UNCURSED SCROLL OF DESTROY ARMOR {0}. YOU DROP AN UNCURSED SCROLL OF TAMING {0}. YOU DROP A BLESSED SCROLL OF TRAP DETECTION {0}. YOU DROP A BLESSED SCROLL OF BOSS COMPANION {0}. YOU DROP AN UNCURSED SCROLL OF RELOCATION {0}. YOU DROP 4 UNCURSED SCROLLS OF REPAIR ITEM {0}. YOU DROP A BLESSED SCROLL OF REPAIR ITEM {0}. FOR SOME REASON, YOU CANNOT DROP THE STONE! (3x) YOU DROP AN UNCURSED WAND OF TRAP CREATION (0:0) {0}. YOU DROP 5 UNCURSED SCROLLS OF HEALING {0}. YOU DROP 4 UNCURSED SCROLLS OF MANA {0}. YOU DROP 3 UNCURSED SCROLLS OF PHASE DOOR {0}. YOU DROP 2 UNCURSED SCROLLS OF STANDARD ID {0}. YOU DROP AN UNCURSED SCROLL OF CURE {0}. BEWARE, THERE WILL BE NO RETURN! STILL CLIMB? [YN] (N) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: teleport control You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 363 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 79% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 46% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: divination spells (turn 80) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17661 Monster spawn increase reached its maximum at turn 100061 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 652392 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: apelike creature (freq bonus 3) The monster species that spawned more often: Nellie Bly (freq bonus 10) The monster species that spawned more often: dyke intentionally (freq bonus 10) The monster species that spawned more often: acidwater hound (freq bonus 4) The monster species that spawned more often: sticky fungus (freq bonus 36) The monster species that spawned more often: orc mage (freq bonus 36) The monster species that spawned more often: lava patch (freq bonus 16) The monster species that spawned more often: dark fungus (freq bonus 21) The monster species that spawned more often: rapidash (freq bonus 72) The monster species that spawned more often: umbra growth (freq bonus 5) The monster species that spawned more often: wood elf warrior (freq bonus 36) The monster species that spawned more often: chasing garter snake (freq bonus 30) The monster species that spawned more often: stone soup mummy (freq bonus 8) The monster species that spawned more often: dwarf lord (freq bonus 10) The monster species that spawned more often: unbecoming eonian (freq bonus 10) The monster species that spawned more often: Miss Darkmoon (freq bonus 12) The monster species that spawned more often: irresistible mushroom (freq bonus 10) The monster species that spawned more often: collodium rowdyism gatecrasher (freq bonus 16) The monster species that spawned more often: baby monkey (freq bonus 42) The monster species that spawned more often: dictator of Iraq (freq bonus 36) The monster species that spawned more often: professional draconian (freq bonus 48) The monster trait that was more common: monsters that count as dwarf (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 4) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 6) The monster species that never randomly spawned: Policeman Kommissioner The monster species that never randomly spawned: observably shushing git The monster species that never randomly spawned: void mold The monster species that never randomly spawned: depowered stalk The monster species that never randomly spawned: dragon geist The monster species that never randomly spawned: impalpable bedim pinioning The monster species that never randomly spawned: seven of clubs The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: palpably infinitely The monster species that never randomly spawned: unidentified kobold shaman The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: glaive (single-edged polearm) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: cause fear (light blue) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: sleeping (effervescent) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 4) The RNG hath decreed that this item was generated more often: special effects (draconian, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cure blindness (TIRACLE RAMICAL RELRAMI LUE, freq bonus 7) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 44) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 6) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 29) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 16) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 8) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 11) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 7) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 10) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 2) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 3) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 58) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: submachine gun ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: trap knowledge stone (gray) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: dwarvish mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: black ng wall trap (freq bonus 5) Next attribute increase check would have come at turn 1035 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 8 You were fire resistant You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became green. (0) You had the following problem: Your spells became red. (0) You had BIGscript. (0) You had the following problem: Monsters didn't respect Elbereth. (0) You were in a ghost world (0) You were prevented from having sickness resistance (0) You were prevented from having teleport control (0) Your chance to block was 0% You had 1327 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (112) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (gravity cloak) momhat (masked helmet) scaler mittens (english gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (korean sandals) Scrolls scroll of destroy armor (RECOPIED CONGREGATION) scroll of taming (EN DRAIN STUNT HURT EN) scroll of trap detection (DUHU DA SHUDI KURU WUTSIYA) scroll of boss companion (NOUS DEVONS GAGNER NOTRE RACE) scroll of relocation (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of repair item (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) scroll of healing (SPIRITUAL PROMOTION) scroll of mana (LLIYLLATNEMTONMAI) scroll of phase door (BIEN TACHYMETRE GRESILLEMENT) scroll of standard id (FIREWALL STUNT IS MORE POWERE WHEN TIRED) scroll of cure (ITS TOO HEAVY FOR YOUR) Wands wand of trap creation (soft) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (21 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (25 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points,