SourSlime, lawful female trapper Kurwa ^ ,)$... , ,!$$$ ?,,,,I@,`I ?,,, I , . [SourSlime the Kidnapped Beauty] St10 Dx8 Co13 In9 Wi5 Ch14 KurTrpFemLaw+JD S661 Dlvl:4 $7 HP0(50) Pw55(55) AC-11 Xp4/126 T231 Par Latest messages It misses. It claws you! v F-kE Warning: HP low! It misses. yjiARY You can't move! It misses. It drops a club {12}. You hear some noises. .b}70Nɬ`kه It misses. (3x) It bites you! [-1 -> 4] Warning: HP low! It misses. (4x) It claws you! You can't move! 'A Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: searching You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 32% chance Wand drop chance was reduced to 95% Amulet drop chance was reduced to 35% Potion drop chance was reduced to 88% Monster death drops spawned with only 78% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: divination spells (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 38785 Monster spawn increase reached its maximum at turn 88929 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 494832 The monster class that cannot be genocided was gnome The monster class that was spawned more often: wraith (freq bonus 4) The monster species that spawned more often: congealing angelica troutier (freq bonus 6) The monster species that spawned more often: carnivorous flying monkey (freq bonus 30) The monster species that spawned more often: withhold triarchy (freq bonus 12) The monster species that spawned more often: roller xorn (freq bonus 16) The monster species that spawned more often: tome of annihilation (freq bonus 21) The monster species that spawned more often: Anselm (freq bonus 6) The monster species that spawned more often: scratch trove (freq bonus 15) The monster species that spawned more often: wereblockheeledcombatboot (freq bonus 18) The monster species that spawned more often: developer (freq bonus 9) The monster species that spawned more often: salvaging chosen twee (freq bonus 20) The monster species that spawned more often: unaligned priest (freq bonus 6) The monster species that spawned more often: sleeprobber beetle (freq bonus 40) The monster species that spawned more often: unavoidably quake (freq bonus 10) The monster species that spawned more often: hairy spore (freq bonus 48) The monster species that spawned more often: Zaphod Breeblebrox (freq bonus 6) The monster species that spawned more often: clock wolf (freq bonus 15) The monster species that spawned more often: silky anteater (freq bonus 14) The monster species that spawned more often: cordon auguster tranquillizing corrugate surviving (freq bonus 20) The monster species that spawned more often: giant blue ant (freq bonus 21) The monster species that spawned more often: beige sentai (freq bonus 6) The monster trait that was more common: monsters that have claw attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 6) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: splash sculpted biannual archiving The monster species that never randomly spawned: Miss Being Moose The monster species that never randomly spawned: iceblock wall The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: cutlich The monster species that never randomly spawned: the Rat King The monster species that never randomly spawned: master backup The monster species that never randomly spawned: petty adom horror The monster species that never randomly spawned: insect swarm The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was generated more often: huge chunk of meat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 15) The RNG hath decreed that this item was generated more often: drum of earthquake (drum, freq bonus 14) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 29) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 12) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 11) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 4) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 96) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: fire resistance (cooling) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this item was always generated cursed: blinding ray (noble) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: flooding trap (freq bonus 8) Next attribute increase check would have come at turn 377 Strength training was 10 Dexterity training was 3 Wisdom training was 8 Constitution training was 7 The escalating chokhmah attack damage was 1 You were paralyzed (-2) You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: You will repeatedly get hit with status effects. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The walls became invisible. (16777216) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: Monsters became stronger if many of their species had been generated already. (0) You were in a ghost world (0) You were prevented from having automatic searching (0) You were prevented from having free action (0) Your chance to block was 0% You had 2482 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (321) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 4X LIMIT(0) appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(0) invoke deity 4 R LIMIT(2029) Discoveries Armor eerie cloak (red cloak) momhat (golden helmet) scaler mittens (english gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (winter stilettos) Scrolls scroll of destroy armor (SLARSHING SHARP A LEAVE AT KEY) scroll of taming (STAT IS WILD CHANGELY) scroll of trap detection (ULULULULOHH) scroll of boss companion (NR 9) scroll of relocation (RENEW TIME DIFFER SO QUANTITY) scroll of repair item (ESQUECER OS RENUNCIANTES) scroll of healing (HFR GUR SBEPR YHXR) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (MUNCH MUNCH) scroll of standard id (EMULSION DARNEDER) scroll of cure (STAT STUNT IS MORE IMPORTANT) Wands wand of trap creation (vajra orb) wand of striking (exploding) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 9 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Basic] (max Grand Master) (23 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (22 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) petkeeping [Basic] (max Expert) (24 of 160) martial arts [Basic] (max Master) (22 of 160) Weapon Skills knife [Basic] (max Expert) (29 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa...