SourSlime, lawful female trapper Kurwa ------ |....| |$@..| ...#.| .. -|--.- [SourSlime the Cheap Sex Slave] St12 Dx8 Co11 In12 Wi6 Ch17 KurTrpFemLaw+JD Dlvl:1 $5 HP23(23) Pw17(17) AC-14 Exp1 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: keen memory You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 170 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 52% Wand drop chance was reduced to 80% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body armor The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: club (turn 41) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34144 Monster spawn increase reached its maximum at turn 95344 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 624340 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: Megumi Kannazuki (freq bonus 21) The monster species that spawned more often: b-type (freq bonus 28) The monster species that spawned more often: kirikiri mai (freq bonus 36) The monster species that spawned more often: time mushroom (freq bonus 24) The monster species that spawned more often: Franzi (freq bonus 18) The monster species that spawned more often: very old magic dragon (freq bonus 12) The monster species that spawned more often: aggravated draconian (freq bonus 20) The monster species that spawned more often: mink (freq bonus 24) The monster species that spawned more often: standard elf (freq bonus 12) The monster species that spawned more often: really dangerous patch (freq bonus 12) The monster species that spawned more often: werekraken (freq bonus 24) The monster species that spawned more often: solvable burred (freq bonus 15) The monster species that spawned more often: venom colony (freq bonus 20) The monster species that spawned more often: nastiness trapper (freq bonus 8) The monster species that spawned more often: flesh clan (freq bonus 8) The monster species that spawned more often: topsider airman refashion (freq bonus 18) The monster species that spawned more often: blind trove (freq bonus 10) The monster species that spawned more often: Daughter Lily (freq bonus 15) The monster species that spawned more often: journeyman lichen (freq bonus 8) The monster species that spawned more often: number ghost (freq bonus 16) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster species that never randomly spawned: minuscule mimic The monster species that never randomly spawned: javelin chucker The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: petro growth The monster species that never randomly spawned: teleretriever The monster species that never randomly spawned: bear clan mage The monster species that never randomly spawned: dehnah sephirah The monster species that never randomly spawned: gray wolf The monster species that never randomly spawned: hostile POW The monster species that never randomly spawned: abnormal spore The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: healing (LIFE RESTORATION) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: hallucination (rainbow) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 63) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 8) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: unlevitate (posh, freq bonus 6) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 9) The RNG hath decreed that this item was generated more often: dark magic whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 5) The RNG hath decreed that this item was generated more often: sturdy plateau boot for girls ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 84) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 1) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: unlucky stone (gray) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: lightning shield (dull yellow shield) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this trap was always invisible: bigscript trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 1) Next attribute increase check would have come at turn 1441 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: The search command never finds anything. (0) You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: All traps look the same and you can't tell them apart. (0) You had the following problem: Your spells became red. (0) You were not going to get death drops from monsters (0) You were in a ghost world (0) You were prevented from having stealth (0) You were prevented from having keen memory (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (219) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (pitch cloak) momhat (golden helmet) scaler mittens (natural gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (side gore boots) Scrolls scroll of destroy armor (PSINA PSINA KRADIDA PSIOMOIPS) scroll of taming (ADEON HOLDS 4TH RANK BUT HAS BEEN KILLED BY A NEWT) scroll of trap detection (STAT IS WILD CHANGELY) scroll of boss companion (EDEVESH HANAGASH) scroll of relocation (PSERPHERCHO THNERBECH CHARCHERBER YEICH) scroll of repair item (ASCENSION IS IMPOSSIBLE) scroll of healing (THE MINES END TROPHY IN NETHACK FOURK DOES NOT WORK) scroll of mana (LIANSAI ZHONG DU DE GUANJUN XIANZAI LAI ZHUNBEI BODOU) scroll of phase door (EULAMO SISIRBBAIERSESI PHERMOU CHNOUOR ABRASAX) scroll of standard id (I R TEH UBER PWNZ0R) scroll of cure (KLOCK DOCK KAPOW) Wands wand of trap creation (fallthrough) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.