SourSlime, lawful female trapper Kurwa ----------- ..........| |.........| |..$.....@| ----------- [SourSlime the Cheap Sex Slave] St8 Dx6 Co13 In6 Wi6 Ch17 KurTrpFemLaw+JD Dlvl:1 $0 HP23(23) Pw17(17) AC-11 Exp1 T1 Latest messages Hello SourSlime, welcome to SlashEMExtended! You are a lawful female ironman windinhabitant trapper Kurwa. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 134 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 2% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 82% Monster death drops spawned with only 94% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: divination spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 20804 Monster spawn increase reached its maximum at turn 52894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 228000 The monster class that cannot be genocided was troll The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: Yig, Father of Serpents (freq bonus 8) The monster species that spawned more often: teal warp patch (freq bonus 3) The monster species that spawned more often: Mokona the Moogle (freq bonus 24) The monster species that spawned more often: Idiot Brain (freq bonus 4) The monster species that spawned more often: giant snow bat (freq bonus 6) The monster species that spawned more often: watcher overlord (freq bonus 24) The monster species that spawned more often: dark green ogre (freq bonus 30) The monster species that spawned more often: floating skull (freq bonus 12) The monster species that spawned more often: stunted undead kop (freq bonus 12) The monster species that spawned more often: hawk (freq bonus 72) The monster species that spawned more often: reaper mushroom (freq bonus 24) The monster species that spawned more often: autobomb (freq bonus 9) The monster species that spawned more often: rouge jellyfish (freq bonus 20) The monster species that spawned more often: karmic warp fungus (freq bonus 12) The monster species that spawned more often: hardload turret (freq bonus 16) The monster species that spawned more often: player gremlin (freq bonus 6) The monster species that spawned more often: death sphere (freq bonus 6) The monster species that spawned more often: giant white jellyfish (freq bonus 15) The monster species that spawned more often: monster (freq bonus 3) The monster species that spawned more often: charcoal growth (freq bonus 6) The monster trait that was more common: monsters that usually spawn tame (freq bonus 12) The monster species that never randomly spawned: Micha The monster species that never randomly spawned: boomeranged infanticide The monster species that never randomly spawned: id juggernaut The monster species that never randomly spawned: skilled laser The monster species that never randomly spawned: unearthing jejune The monster species that never randomly spawned: vampire lord The monster species that never randomly spawned: sulfuric acid cloud The monster species that never randomly spawned: recharging gnarl lemming coagulated The monster species that never randomly spawned: wrinkled mushroom The monster species that never randomly spawned: incinerator The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: whispers from beyond (detestable) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: backfire (fadeless) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: tourmaline (red) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 40) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 9) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 15) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 3) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 32) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 9) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 6) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 7) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 5) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 18) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sky-high heels (roman sandals, freq bonus 7) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: cloak of peace (inka cloak) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: steam venom (emanating) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: chaos terrain (chaos-inducing) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this trap was always invisible: momma trap The RNG hath decreed that this trap was generated more often: unlight trap (freq bonus 2) Next attribute increase check would have come at turn 618 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: All damage you take is doubled. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You had the following problem: You could not train skills. (0) You were in a ghost world (0) You were prevented from having cold resistance (0) You were prevented from having fear resistance (0) Your chance to block was 0% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor eerie cloak (orange cloak) momhat (knowledgeable helmet) scaler mittens (riding gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (red sneakers) Scrolls scroll of destroy armor (MAYBE GIVE FELLOW THE PROP) scroll of taming (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of trap detection (OM) scroll of boss companion (GRASS MUD HORSE) scroll of relocation (I HEARD YOU WERE SLEEPING THERE) scroll of repair item (YASDORIAN THE RELIGIOUS ONE ST16 DX16 CO15 IN5 WI18 CH6 CHEANGFEMLAW) scroll of healing (CHRISTINA AGUILERA IS THE AUNT OF AMYS BROTHER) scroll of mana (ATTACK BY MOVING FAST) scroll of phase door (I DONT UNDERSTAND RUSSIAN) scroll of standard id (MAHJONG TILE AUTUMN) scroll of cure (DUVESSA SIFMUNA SAMANTHA) Wands wand of trap creation (round) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.