SourSlime, lawful female trapper Kurwa ------ .....| |..... .)..<| ---@-- #I# [SourSlime the Cheap Sex Slave] St11 Dx9 Co10 In7 Wi3 Ch14 KurTrpFemLaw+JD Dlvl:1 $0 HP0(23) Pw18(18) AC-15 Exp1 T25 Latest messages It hits you! [-7 -> 16] (:3}k1OV.j.x That felt evil and sinister! [-2 -> 14] It blasts you! That felt evil and sinister! [-1 -> 13] Unknown command ' '. Having trouble getting the number pad to work? Shift-O to open the options menu, then scroll down to the number_pad option (it's in the compound options) and select that. Set it to 2 and the number pad will work. You miss it. (2x) It misses. It kicks you! That felt evil and sinister! [-2 -> 11] It says: 'Say good-bye to the world you live in.' You feel less confused now. You miss it. X3Wnȸ4G#>nfy#/,bQmU You die... Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: wallwalking You could not have this property intrinsically: sickness resistance Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 30 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 83% Potion drop chance was reduced to 57% Monster death drops spawned with only 99% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 23736 Monster spawn increase reached its maximum at turn 61096 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2606055 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: imp or minor demon (freq bonus 1) The monster species that spawned more often: ancient psychic dragon (freq bonus 18) The monster species that spawned more often: elder earth elemental (freq bonus 36) The monster species that spawned more often: Driving Impulse (freq bonus 18) The monster species that spawned more often: petredge (freq bonus 12) The monster species that spawned more often: gay mate (freq bonus 12) The monster species that spawned more often: hungry colony (freq bonus 6) The monster species that spawned more often: fox spirit (freq bonus 4) The monster species that spawned more often: big bill (freq bonus 9) The monster species that spawned more often: spring wolf (freq bonus 5) The monster species that spawned more often: spotted jelly (freq bonus 3) The monster species that spawned more often: nightworm (freq bonus 18) The monster species that spawned more often: amenity improper muffler versification (freq bonus 8) The monster species that spawned more often: petty wiper rubber (freq bonus 8) The monster species that spawned more often: dim growth (freq bonus 36) The monster species that spawned more often: educational siltier (freq bonus 4) The monster species that spawned more often: touched absoluter (freq bonus 4) The monster species that spawned more often: sizzle naga hatchling (freq bonus 24) The monster species that spawned more often: drunkard (freq bonus 4) The monster species that spawned more often: bird (freq bonus 3) The monster species that spawned more often: disintegration kobold (freq bonus 48) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 8) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster species that never randomly spawned: teleport sphere The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: dire witch The monster species that never randomly spawned: guardian lich The monster species that never randomly spawned: evil force fungus The monster species that never randomly spawned: psychic warp patch The monster species that never randomly spawned: extreme psycho guard The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: sensei yeek The monster species that never randomly spawned: Detective Kommissioner The RNG hath decreed that this item was never generated: hairclip ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: confusing gloves (warped gloves) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 54) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 12) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 8) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 18) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 195) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 8) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: secret whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 94) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 4) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 23) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: helm of no digestion (full helmet) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: robe of psionics (pink robe) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: kibi dango ((null)) The RNG hath decreed that this trap was always invisible: wrapover trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 2) Next attribute increase check would have come at turn 543 Strength training was 1 Dexterity training was 2 Wisdom training was 4 Constitution training was 1 You had the speed bug. (0) You had the following problem: Monsters delete their musable items when killed. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Your momma will repeatedly be insulted. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: All trap types except beneficial ones are equally likely to generate. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Your spells became red. (0) You were more likely to encounter traps (0) You were not going to get death drops from monsters (0) You were in a ghost world (0) You were prevented from having phasing (0) You were prevented from having reflection (0) Your chance to block was 0% You had 1509 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (184) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak stone (reliance cloak) momhat (anachrononononaut helmet) scaler mittens (nonexistant gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (chess boots) Scrolls scroll of destroy armor (TEENAGE MUTANT UGLY THINGS) scroll of taming (S VEKTORI R TENSORI) scroll of trap detection (YOU STEPPED INTO A HEAP OF SHIT) scroll of boss companion (G2G NOW) scroll of relocation (KLATHA DATHA NY ARYATHA) scroll of repair item (THROW BODY MAKED LIGHTLY SHARP SPEE WORK) scroll of healing (FALLOUT 4 IS DUMBED DOWN) scroll of mana (NORBERT DUANE MICHAEL) scroll of phase door (HLY HLS) scroll of standard id (FOOBIE BLETCH) scroll of cure (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) Wands wand of trap creation (fuchsia) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) petkeeping [Basic] (max Expert) (23 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (22 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa...