SourSlime, lawful female trapper Kurwa ^ ---------------- #|...........#..| ^ #`.....#.......#.| #,|...#..#.....#.| #,|............#.| #,-------,#,###-|- #,# #,,,,,,,,,,# ---+ #,# ###,#,,,----## |..^..|#,###,,,##,....| |.....-,,,##,####,|...| ^ ^ |^...`|#,,,,#,,,,,-...| |_>.).-,,,@,,,###,|..<| |.....|##-|--.-- ----- |.....| |.|.... ------- |.....| |.....| |.....| ------- [SourSlime the Cheap Sex Slave] St7 Dx8 Co10 In10 Wi4 Ch15 KurTrpFemLaw+JD Dlvl:1 $0 HP-6(31) Pw29(29) AC-1 Exp2 T1223 Hun Latest messages You hear a flinging sound. You are almost hit by a crossbow bolt. You hear a flinging sound. You are almost hit by a crossbow bolt. You hear a flinging sound. You dodge a crossbow bolt. You hear a flinging sound. You are almost hit by a crossbow bolt. Unknown command ' '. You feel an unseen monster! (3x) You hear some noises. You hear some noises in the distance. You feel an unseen monster! (2x) You see here 19 darts {0}. Wait! There's something there you can't see! You are beginning to feel hungry. What do you want to eat? [A or ?*,] Ecch - that must have been poisonous! 2 points of your strength got sapped! You die... Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 20 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: glib combat You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 184 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 82% chance Ring drop chance was reduced to 50% Wand drop chance was reduced to 97% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: general combat (turn 204) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50915 Monster spawn increase reached its maximum at turn 81912 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2065180 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: fungus or mold (freq bonus 6) The monster species that spawned more often: magic mushroom (freq bonus 32) The monster species that spawned more often: animated copper statue (freq bonus 22) The monster species that spawned more often: Inspector Kriminologist (freq bonus 18) The monster species that spawned more often: giant ebony frog (freq bonus 18) The monster species that spawned more often: pit fiend (freq bonus 18) The monster species that spawned more often: gremgargoyle (freq bonus 20) The monster species that spawned more often: venom atronach (freq bonus 60) The monster species that spawned more often: Yakushi Kabuto, Servant of Orochimaru (freq bonus 54) The monster species that spawned more often: Lou's dancing shoe (freq bonus 66) The monster species that spawned more often: shining smasher (freq bonus 7) The monster species that spawned more often: phaser spore (freq bonus 36) The monster species that spawned more often: dungeon fern spore (freq bonus 120) The monster species that spawned more often: hidden gas spore (freq bonus 32) The monster species that spawned more often: octarine warp fungus (freq bonus 26) The monster species that spawned more often: rabid bull (freq bonus 80) The monster species that spawned more often: buzzy beetle (freq bonus 60) The monster species that spawned more often: Leo (freq bonus 60) The monster species that spawned more often: kagero cuttie (freq bonus 32) The monster species that spawned more often: depowered warp patch (freq bonus 20) The monster species that spawned more often: cartridge fletched barbarization (freq bonus 24) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 3) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 9) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 6) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 8) The monster species that never randomly spawned: squad earth elemental The monster species that never randomly spawned: Sophia The monster species that never randomly spawned: latinized yarning beam pillared racoon sneaking stagnant The monster species that never randomly spawned: shadow wraith The monster species that never randomly spawned: warty force fungus The monster species that never randomly spawned: ice vortex The monster species that never randomly spawned: fanatic minion The monster species that never randomly spawned: ice nymph The monster species that never randomly spawned: activist The monster species that never randomly spawned: introductory adventuresome The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: repair weapon (fine-printed) The RNG hath decreed that this item was never generated: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: rumor (scribbled) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: leech (andalusite) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: starlightstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 32) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 17) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 5) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 10) The RNG hath decreed that this item was generated more often: nasty stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: symmetry (SENIL LELLARAP, freq bonus 18) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 5) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 71) The RNG hath decreed that this item was always generated cursed: unfair attack cloak (flier cloak) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: spell forgetting trap (freq bonus 2) Next attribute increase check would have come at turn 1399 Strength training was 3 Dexterity training was 2 Wisdom training was 50 Constitution training was 48 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: Invisible monster markers are not visible, but bumping into them uses up a turn. (0) You were short-sighted (0) You were prevented from having stealth (0) You were prevented from having glib combat (0) You had 500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - extra healing 3 healing 90% 90% Techniques known in the end Name Level Status attire charm 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Not Ready(1891) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Armor eerie cloak (taiga cloak) momhat (meteoric helmet) scaler mittens (sensor gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (steel boots) Scrolls scroll of destroy armor (SCHELLENOE KONTENOE) scroll of taming (ONE RESULT IS MORE POWER) scroll of trap detection (AURE ENTULUVA) scroll of boss companion (FAGEYUDUD) scroll of relocation (READ ME) scroll of repair item (EUROVISION FARCE CONTEST) scroll of healing (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of mana (FOO BAR) scroll of phase door (ITS ALL MINE) scroll of standard id (KLATHA DATHA NY ARYATHA) scroll of cure (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of mass murder (SMOKING KILLS) Spellbooks spellbook of extra healing (doorstopping) Wands wand of trap creation (inka) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 10 times You killed 5 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Grand Master) (22 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (23 of 160) petkeeping [Basic] (max Expert) (20 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (30 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa...