SourSlime, lawful female trapper Kurwa --------- -.......| |.......| |I.....I| |<.....@| --------- [SourSlime the Cheap Sex Slave] St17 Dx8 Co13 In10 Wi6 Ch11 KurTrpFemLaw+JD Dlvl:1 $0 HP-12(21) Pw18(18) AC-2 Exp1 T217 Latest messages You hear a door open. You feel an unseen monster! Collusion! It screams! You hit it. You miss it. You are suddenly very cold! [-6 -> 3] Warning: HP low! Unknown command ' '. You attack thin air. You feel an unseen monster! # Talk to whom? (in what direction) It mumbles incomprehensibly. Collusion! It screams! You hit it. You are suddenly very cold! You die... Your inventory Weapons a - a cursed +0 collusion knife (weapon in hand) {2} w - an uncursed +0 block-heeled combat boot {5} Armor b - a cursed -25 evil dragon scale mail {20} c - a cursed +0 eerie cloak {4} d - the cursed +1 momhat named Larissa's Stride {20} e - a cursed +1 pair of scaler mittens (being worn) {4} f - a cursed -11 evil dragon scale shield (being worn) {20} g - a cursed +0 pair of red spell heels {8} x - an uncursed +0 pair of soft sneakers {2} Scrolls h - an uncursed scroll of destroy armor {0} j - an uncursed scroll of trap detection {0} k - an uncursed scroll of boss companion {0} l - a blessed scroll of relocation {0} m - 5 uncursed scrolls of repair item {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Wands q - an uncursed wand of trap creation (0:0) {0} Gems n - a cursed +10 fleece stone o - a cursed +10 speedbug stone p - a cursed +10 covetous stone Final attributes You have transgressed Your alignment was -101 Your max alignment was 11 You carried 1 sins You could not have this property at all: cold resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: fear resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 188 Wand drop chance was reduced to 96% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: shield (turn 28) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 28224 Monster spawn increase reached its maximum at turn 101004 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1489744 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: umber hulk (freq bonus 2) The monster species that spawned more often: wrinkled stalk (freq bonus 12) The monster species that spawned more often: acidic warp fungus (freq bonus 30) The monster species that spawned more often: Baeran (freq bonus 4) The monster species that spawned more often: inka hunter (freq bonus 4) The monster species that spawned more often: creeping credits (freq bonus 6) The monster species that spawned more often: evil necro mage (freq bonus 4) The monster species that spawned more often: drain sphere (freq bonus 24) The monster species that spawned more often: reddish colony (freq bonus 16) The monster species that spawned more often: glowing warp fungus (freq bonus 16) The monster species that spawned more often: amnesia warp patch (freq bonus 15) The monster species that spawned more often: fundamentally stench (freq bonus 20) The monster species that spawned more often: scaling voicelessly (freq bonus 32) The monster species that spawned more often: overbold wean (freq bonus 8) The monster species that spawned more often: bright violet force patch (freq bonus 14) The monster species that spawned more often: shock ant (freq bonus 8) The monster species that spawned more often: trap force patch (freq bonus 90) The monster species that spawned more often: charcoal growth (freq bonus 3) The monster species that spawned more often: undead cavewoman (freq bonus 48) The monster species that spawned more often: Hannes (freq bonus 10) The monster species that spawned more often: solid spore (freq bonus 12) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with cold resistance (freq bonus 15) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 10) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: edgy spore The monster species that never randomly spawned: outstanding adduced The monster species that never randomly spawned: scything turret The monster species that never randomly spawned: japanese girl The monster species that never randomly spawned: Olog-hai pounder The monster species that never randomly spawned: giant pink ant The monster species that never randomly spawned: Melissa's wedge-heeled combat boot The monster species that never randomly spawned: nerve bomb The monster species that never randomly spawned: chiffonnier photosynthesizing The monster species that never randomly spawned: shock trove The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: helm of warning (meteoric helmet) The RNG hath decreed that this item was never generated: crossbow bolt ((null)) The RNG hath decreed that this item was never generated: heavy granite ball ((null)) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 3) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 8) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 7) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 14) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 37) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 18) The RNG hath decreed that this item was generated more often: flimsy dart ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 12) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 64) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 12) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 65) The RNG hath decreed that this item was always generated cursed: evencore cloak (odd hull cloak) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: cartridge of having a horror (dream helmet) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this trap was always invisible: rolling boulder trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 1) Next attribute increase check would have come at turn 2204 Strength training was 1 Dexterity training was 3 Wisdom training was 50 Constitution training was 9 You had the speed bug. (0) You had the following problem: Minimum monster level depends on your current depth. (0) You had the following problem: Covetous monster AI fires each turn. (0) You had the following problem: Inventory item descriptions appear in fleecy colors, which is actually not all that problematic. :-) (0) You had the following problem: You sometimes had to solve captchas. (0) You had the following problem: Your money wandered into a mysterious bank. (0) (amount stored: 118) (money limit: 1646) You had a case of random intrinsic loss. (0) You were prevented from having cold resistance (0) You were prevented from having peacevision (0) Your chance to block was 0% You had 1262 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ewa, Lorskel and Kaczynski Your deity was Ewa The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (294) You are dead You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor eerie cloak (energizer cloak) momhat (thinking helmet) scaler mittens (even pair of gloves) evil dragon scale shield (evil dragonhide shield) red spell heels (jade boots) soft sneakers (light footwear) Scrolls scroll of destroy armor (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of taming (CHANGED WITH OPPOSITE ABILITYPERSON) scroll of trap detection (BIRD STUNT IS BETTER) scroll of boss companion (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of relocation (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of repair item (DEHARK A SONE BHELL) scroll of healing (POKEMONGO GOTTA CHEAT EM ALL) scroll of mana (NO SPACE) scroll of phase door (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of standard id (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) scroll of cure (TEPER VY MERTVY) Wands wand of trap creation (tetragonal) Gems fleece stone (gray) speedbug stone (gray) covetous stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 8 times You killed 3 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 1 time Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (21 of 160) petkeeping [Basic] (max Expert) (34 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (28 of 160) flail [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Legendary) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye SourSlime the Kurwa...