YD Player: Solarflare Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-11-03.21:50:05.ttyrec Time: (1509745805) Fri Nov 3 21:50:05 2017 YCVs)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. Restoring save file...YY[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47 Dlvl:1 $11 HP 12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T13 You return to level 1 in The Dungeons of Doom.--More--YZ (0lqqqqk(B(0x~~(B@(0~x(B+(0~(B<f(0~~(B(0x~(B!(0~~x(B(0mqqqqj(B[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47 Dlvl:1 $11 HP 12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T13 Hello Solarflare, the null moonelven Bard, welcome back to SlashEMExtended![Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T13 Yr --More--Y!/You are lucky! Full moon tonight.YdUnknown command ' '.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T13 Y[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T13 [Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T14 f(0~(B@(0~(BYm+ @<[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T14 Katia drops a spiderling corpse {100}.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T15 Y The door resists![Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T15 Katia picks up a spiderling corpse {100}.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T16 f(0~(B<YL&The door resists![Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T16 Katia drops a spiderling corpse {100}.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T17 %fYƢThe door resists![Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T18 (0~(BfY!The door resists![Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T18 [Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T19 (0~(BfY( $The door resists!Y- [Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T19 Katia picks up a wormwood potion {0}.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T20 <f{Ynu The door opens.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T21 (0a(B(0~(BfY'@(0~(BYou see here a spiderling corpse {100}.[Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T21 [Solarflar the Rhymer ] St10 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  12(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/950 T22 f{(0~(BY5What do you want to eat? [* or ,] Ya eat what?  Comestibles ('%') a - % a spiderling corpse {100}(end) Y +Ecch - that must have been poisonous!2 points of your strength got sapped![Solarflar the Rhymer] St8 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47  -1(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/850 T22 --More--YuYou die...[ -1(12)  Pw 12(12) --More--YY(0lqqqqk(B(0x(B@(0~~~x(B(0a~(B<f(0~~(B(0x~(B{(0~~x(B(0mqqqqj(B[Solarflar the Rhymer] St8 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47 Dlvl:1 $11 HP -1(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/850 T22 Do you want your possessions identified? DYWYPI? [ynq] (n) Yf n Armor f - [ an uncursed +0 chain mail (in quiver) {120} Scrolls a - ? 5 uncursed scrolls of healing {0} b - ? 4 uncursed scrolls of mana {0} c - ? 3 uncursed scrolls of phase door {0} d - ? 2 uncursed scrolls of standard id {0} e - ? an uncursed scroll of cure {0}(end) Y Do you want to see your attributes? [ynq] (n) YlnFinal Attributes: You were fervently aligned. Your alignment was 10. Your max alignment was 10. You carried 0 sins. You could not have this property at all: warning. You could not have this property extrinsically: acid resistance. You could not have this property intrinsically: displacement. Scroll identification only worked 100 times out of 119. Potion identification only worked 3 times out of 5. Amulet identification only worked 15 times out of 16. Armor identification only worked 15 times out of 24. Spellbook identification only worked 2 times out of 8. Gem identification only worked 100 times out of 186. Monsters only dropped their musable items with 96% chance. Scroll drop chance was reduced to 89%. Ring drop chance was reduced to 86%. Wand drop chance was reduced to 98%. Amulet drop chance was reduced to 46%. Concealing monsters were spawned underneath items 7Yl;7% of the time only. Monster death drops spawned with only 98% chance. The following skill could not be trained at all: martial arts. The following skill was trained at half the usual rate: attack spells. The following skill was trained at one fifth the usual rate: morning star. The following skill was limited to basic proficiency: occult spells. The following skill was limited to skilled proficiency: two-weapon combat. The following skill was limited to expert proficiency: body spells. --More--YThe following skill became untrainable if you tried to train it too early: missile weapons (turn 18). Number of artifacts generated was 0. Number of fake artifacts generated was 0. Monster spawn increase would have started at turn 35660. Monster spawn increase had reached its maximum at turn 77920. In this game, Eevee's evolution was umbreon. Your limit for ascension was at turn 155840. The monster class that cannot be genocided was arachnid or centipede. The monster class that was spawned more often: cat or other feline (freq bonus 4). The monster species that was spawned more often: Melissa (freq bonus 12). The monster species that was spawned more often: deimonidaine (freq bonus 36). The monster species that was spawned more often: rock inhabitant (freq bonus 18). The monster species that was spawned more often: The Sweet Redguard Girl (freq bonus 72). The monster species that was spawned more often: solid stalk (fYreq bonus 21). The monster species that was spawned more often: Victoria's high-heeled sandal (freq bonus 5). The monster species that was spawned more often: steam-powered pistol sentry (freq bonus 16). The monster species that was spawned more often: bulimic skydiving (freq bonus 7). The monster species that was spawned more often: ugly stick (freq bonus 72). The monster species that was spawned more often: king of the bongo (freq bonus 12). The monster species that was spawned more often: orc chieftain (freq bonus 28). The monster species that was spawned more often: japanese wolf (freq bonus 6). The monster species that was spawned more often: educator (freq bonus 16). The monster species that was spawned more often: anime girl (freq bonus 30). The monster species that was spawned more often: minuscule mimic (freq bonus 54). The monster species that was spawned more often: deep sea drowning fish (freq bonus 36). The monsteYr species that was spawned more often: soft fungus (freq bonus 7). The monster species that was spawned more often: ruby spore (freq bonus 30). The monster species that was spawned more often: hoofing incarnadined (freq bonus 20). --More--Y.The monster species that was spawned more often: spike penetrator (freq bonus 42). The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2). The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2). The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1).The monster trait that was more common: monsters whose attacks tickle you (freq bonus 14). The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 5). The monster trait that was more common: monsters that count as bats (freq bonus 1). The monster trait that was more common: monsters whose attacks cause fear (freq bonus 4). The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4). The monster trait that was more common: monsters with seduction dialogue (freq bonus 1). .3;1HThe monster species that was never randomly spawned: tree stalk. The monster species that was never randomly spawned: giant mimic. The monster species that was never randomly spawned: ice turret. The monster species that was never randomly spawned: telemeter vagued. The monster species that was never randomly spawned: puma. The monster species that was never randomly spawned: kibbutz different. The monster species that was never randomly spawned: Detective Katcher. The monster species that was never randomly spawned: giant permamimic. The monster species that was never randomly spawned: crashing ufo part. The monster species that was never randomly spawned: unbecoming eonian. The monster class that was always generated with extra speed: Keystone Kop. The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT). The RNG hath decreed that this item was never generated: rose whip ((null)). Y..The RNG hath decreed that this item was never generated: heavy concrete ball ((null)). The RNG hath decreed that this item was never generated: heavy clay ball ((null)). The RNG hath decreed that this item was never generated: highlevel stone (gray). --More--YߐThe RNG hath decreed that this item was never generated: summon elm (celestial). The RNG hath decreed that this item was never generated: axe ((null)). The RNG hath decreed that this item was never generated: coffee (laurel). The RNG hath decreed that this item was never generated: gnomish suit (little blue vest). The RNG hath decreed that this item was never generated: green spell stone (gray). The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 27). The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 11). The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 24). The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 2). The RNG hath decreed that this item was generateYd more often: helm of thirst (echo helmet, freq bonus 52). The RNG hath decreed that this item was generated more often: create monster (maple, freq bonus 57). The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 8). The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 15). The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 25). The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 5). The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 7). The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 3). The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2). The RNG hath decreed that this item was generated more often: snarY9enet cloak (fleeceling cloak, freq bonus 16). The RNG hath decreed that this item was generated more often: coveted boots (pink sneakers, freq bonus 6).The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq --More--Y bonus 2). The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 4). The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6). The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 12). The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 80). The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves). The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP). The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak). The RNG hath decreed that this item was always generated cursed: thunder (rollover). The RNG hath decreed that this item was always generated cursed: shield of peace ((null)). The RNG hath decreY ed that this item was always generated cursed: cream pie ((null)). The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak). The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray). The RNG hath decreed that this item was always generated cursed: trap disarming (elysium). The RNG hath decreed that this item was always generated cursed: create familiar (wormwood). The RNG hath decreed that this trap was always invisible: dropless trap. The RNG hath decreed that this trap was generated more often: drop trap (freq bonus 2). Next attribute increase check would have come at turn 302. Strength training was 3. Dexterity training was 2. Wisdom training was 0. Constitution training was 1. You were prevented from having acid resistance (0). You were prevented from having warning (0). --More--Y_You saw invisible. You had infravision. You had 1473 points of nutrition remaining. You could fly. You were lucky (1). You could have safely prayed (250). You are dead. --More--Y(0lqqqqk(B(0x(B@(0~~~x(B(0a~(B<f(0~~(B(0x~(B{(0~~x(B(0mqqqqj(B[Solarflar the Rhymer] St8 Dx5 Co7 In9 Wi7 Ch16 BrdMooMalCha+N S47 Dlvl:1 $11 HP -1(12)  Pw 12(12)  AC12 MC0 Mov12 Xp1/9 Wt120/850 T22 Do you want to see your discoveries? [ynq] (n) Yrn Discoveries  Scrolls ? scroll of healing (SEE YA CUNT) ? scroll of mana (VAS CORP BET MANI) ? scroll of phase door (MUUTATATOTOTS) ? scroll of standard id (STILETTO HEELS SHOULD BE THE ELDER PRIESTS KRYPTONITE ? scroll of cure (EDGE PROTECTION) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) YB(0lqqqqk(B(0x(B@(0~~~x(B(0a~(B<f(0~~(B(0x~(B{(0~~x(B(0mqqqqj(BDo you want an account of creatures vanquished? [ynq] (n) YwTn Vanquished creatures:  0 kittens (1 created) 0 demimondaines (1 created) a spiderling 0 New Kops (1 created)  4 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished.--More--YDo you want to see your conduct? [ynq] (n) Y T=n Voluntary challenges:  You eaten 1 time. You eaten food with animal by-products 1 time. You eaten meat 1 time. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You killed 1 monster. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--Y, ----------  / \  / REST \  / IN \  / PEACE \  / \  | Solarflare |  | 11 Au |  | killed by a |  | poisonous corpse |  | |  | |  | |  | |  | 2017 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Solarflare the Bard... YB[22;1HYou died in The Dungeons of Doom on dungeon level 1 with 46 points, and 11 pieces of gold, after 22 moves. You were level 1 with a maximum of 12 hit points when you died.--More--