×$Y]OÑ Player: Solarflare Game: Slash'EM Extended Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2017-05-19.17:01:11.ttyrec Time: (1495213271) Fri May 19 17:01:11 2017 ×$YøÁW)0[?1l>This is SuperLotsoAddedStuffHack-Extended Magic Extended 1997-2016 NetHack, Copyright 1985-2003 Stichting Mathematisch Centrum, M. Stephenson. Slash'EM Extended version by Amy (user Bluescreenofdeath at Nethackwiki). See license for details. Bug reports to Bluescreenofdeath's user talk page. ×$Yã(Ÿ(0lqqqk(B(0x(BZVf(0x(B(0x(BZaX(0x(B(0x(B;V(0~x(B(0x(BxX@+(0x(BVZ;(0x(B(0x~(BZx(0x(B(0mqqqj(B×$YM*][Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP 17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 You feel 42.--More--Ú$Y#$(0lqqqk(B(0x(BZVf(0x(B(0x(BZaX(0x(B(0x(B;Vf(0x(B(0x(BxX@+(0x(BVZ;(0x(B(0x~(BZx(0x(B(0mqqqj(B[Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP 17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1  It is wrÚ$YQ$Ùitten in the Book of the Sluts with Syphilis:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your goddess the Sluts with Syphilis seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Aimbot User, have been heralded from birth as the instrument of the Sluts with Syphilis. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. For the sake of us all: Go bravely with the Sluts with Syphilis!--More--Ú$YƒM6(0lqqqkx(BZVf(0xx(BZaX(0xx(B;Vf(0xx(BxX@+(0x(BVZ;(0x(BÚ$Y8P˜Hello Solarflare, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker.--More--Ý$Y:ÚïYou are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore.--More--ß$Yâ, Ä Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy--More--á$Y<÷• [Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0  17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 The moon is waning tonight.â$YÆG KBeware, there will be no return! Still climb? [yn] (n) ã$Y#œy[Solarflar the Aimbot User  17(17)  Pw 10(10) (0lqqqk(B(0x(BZVf(0x(B(0x(BZaX(0x(B(0x(B;Vf(0x(B(0x(BxX@+(0x(BVZ;(0x(B(0x~(BZx(0x(B(0mqqqj(B[Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP[ã$Y}œK 17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 A problem has been detected and NetHack has been shut down to prevent damage to your sanity. The problem seems to be caused by the following file: SLASHEM.EXE YET_ANOTHER_STUPID_DEATH (DYWYPI?) If this is the first time you've seen this Stop error screen, restart your game. If this screen appears again, follow these steps: Check to make sure any equipments or spells is properly installed. If this is a proper installation, ask your cheat or spoiler manufacturer for any spoilers you might need. If problems continue, remove any newly created save files (if explore) or bone files. Disable bad options such as rest_on_space or autopickup. If you need to use Explore Mode to remove or disable components, restart your game, press X to select Explore Mode Options, and then select Yes. Technical inã$Y†œ¤formation: *** STOP: 0x0000DEAD (0x44, 0x75, 0x64, 0x6C, 0x65, 0x79) *** SLASHEM.EXE - Address DLVL1 base at MAINDUN, DateStamp 20150401 [ynq] (n) ï$Yz·n Weapons a - ) a cursed -1 dagger (weapon in hand) {4} Armor b - [ a heavily cursed -2 leather armor (being worn) {60} Scrolls c - ? 5 uncursed scrolls of healing {5} d - ? 4 uncursed scrolls of mana {4} e - ? 3 uncursed scrolls of phase door {3} f - ? 2 uncursed scrolls of standard id {2} g - ? an uncursed scroll of cure {1}(end) ð$Y·Do you want to see your attributes? [ynq] (n) ð$YY nFinal Attributes: You were nominally aligned. Your alignment was 0. Your max alignment was 10. You carried 0 sins. You could not have this property at all: sickness resistance. You could not have this property extrinsically: displacement. You could not have this property intrinsically: slow digestion. Scroll identification only worked 100 times out of 520. Potion identification only worked 3 times out of 8. Ring identification only worked 4 times out of 12. Wand identification only worked 3 times out of 7. Armor identification only worked 15 times out of 20. Spellbook identification only worked 2 times out of 7. Scroll drop chance was reduced to 83%. Ring drop chance was reduced to 62%. Amulet drop chance was reduced to 50%. Potion drop chance was reduced to 83%. Musable item generation frequency was reduced by 31%. Monster death drops spawned with only 90% chance. ð$Yq éThe following skill could not be trained at all: attack spells. The following skill was trained at half the usual rate: chaos spells. The following skill was trained at one fifth the usual rate: boomerang. The following skill was limited to basic proficiency: morning star. The following skill was limited to skilled proficiency: sling. The following skill was limited to expert proficiency: morning star. The following skill became untrainable if you tried to train it too early: polymorphing (turn 168). Number of artifacts generated was 0. Number of fake artifacts generated was 4. Monster spawn increase would have started at turn 27665. Monster spawn increase had reached its maximum at turn 73986. In this game, Eevee's evolution was venomeon. Your limit for ascension was at turn 4551624. The monster class that cannot be genocided was rust monster or disenchanter. --More--ð$Y§lThe monster class that was spawned more often: quadruped (freq bonus 8). The monster species that was spawned more often: moved one (freq bonus 20). The monster species that was spawned more often: vamp mimic (freq bonus 44). The monster species that was spawned more often: shadow warrior (freq bonus 10). The monster species that was spawned more often: Warder Sergeant (freq bonus 10). The monster species that was spawned more often: death ooze (freq bonus 12). The monster species that was spawned more often: domestic wallaby (freq bonus 44). The monster species that was spawned more often: noxious warp fungus (freq bonus 40). The monster species that was spawned more often: porter octarine fungus (freq bonus 72). The monster species that was spawned more often: opal spore (freq bonus 10). The monster species that was spawned more often: Lisa's high-heeled sandal (freq bonus 18). The monster species that was spawned more often: nasð$Y¾lty laser (freq bonus 12). The monster species that was spawned more often: uncertain vortex (freq bonus 22). The monster species that was spawned more often: real venom turret (freq bonus 11). The monster species that was spawned more often: feral morlock (freq bonus 9). The monster species that was spawned more often: pit beast (freq bonus 24). The monster species that was spawned more often: Kristin's hugging boot (freq bonus 18). The monster species that was spawned more often: pisaca lord (freq bonus 22). The monster species that was spawned more often: blue-green force fungus (freq bonus 20). The monster species that was spawned more often: wizard (freq bonus 28). The monster species that was spawned more often: Moving Twitch (freq bonus 15). The monster species that was never randomly spawned: dagger turret. The monster species that was never randomly spawned: frost bear. The monster species that was never randomly spawnð$YÖl™ed: garter snake. The monster species that was never randomly spawned: grey giant. The monster species that was never randomly spawned: silver beetle. The monster species that was never randomly spawned: lion man. The monster species that was never randomly spawned: floating dream eye. The monster species that was never randomly spawned: hungry dead. The monster species that was never randomly spawned: xan. The monster species that was never randomly spawned: minotaur priestess. The monster class that was always generated with extra speed: jabberwock. The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak). The RNG hath decreed that this item was never generated: bubblebeam (encased). The RNG hath decreed that this item was never generated: fire hook (beaked staff). --More--ñ$Y;The RNG hath decreed that this item was never generated: cure wounded legs (fleeting). The RNG hath decreed that this item was never generated: rhythmic star ((null)). The RNG hath decreed that this item was never generated: inferno (subsurface). The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak). The RNG hath decreed that this item was never generated: ice shield (dark blue shield). The RNG hath decreed that this item was never generated: elven arrow (runed arrow). The RNG hath decreed that this item was never generated: wishing (pine). The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 17). The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6). The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 40). The RNG hath decreed that this item was generated more often: weañ$Y›;k sight stone (gray, freq bonus 6). The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15). The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 40). The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7). The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 52). The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 35). The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 23). The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7). The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5). The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3). Thñ$Y¢;e RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6). The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 5). The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3). The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10). The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6). The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6). The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6). The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90). The RNG hath decreed that this item was always generated cursed: elven boots (mud boots). The RNG hath decreed that this item was always generated cursed: cyanide (vermillion). ñ$Y»;šThe RNG hath decreed that this item was always generated cursed: amazonite (cyan). The RNG hath decreed that this item was always generated cursed: anti-drop (dropper). The RNG hath decreed that this item was always generated cursed: enchant armor (thin). The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet). --More--ñ$Yš The RNG hath decreed that this item was always generated cursed: undo genocide (42). The RNG hath decreed that this item was always generated cursed: stealth (jade). The RNG hath decreed that this item was always generated cursed: fire golem (jetting). The RNG hath decreed that this item was always generated cursed: status stone (gray). The RNG hath decreed that this trap was always invisible: horde trap. The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 36). Next attribute increase check would have come at turn 1778. Strength training was 0. Dexterity training was 0. Wisdom training was -1. Constitution training was 0. You were prevented from having sickness resistance (0). You were prevented from having displacement (0). You had 1500 points of nutrition remaining. Your luck was zero. You could not have safely prayed (1008). You survived. --More-ñ$Yµ -ò$Y(0lqqqk(B(0x(BZVf(0x(B(0x(BZaX(0x(B(0x(B;Vf(0x(B(0x(BxX@+(0x(BVZ;(0x(B(0x~(BZx(0x(B(0mqqqj(B[Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP 17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 Do you want to see youò$Y(r discoveries? [ynq] (n) ò$Y¶» n Discoveries  Scrolls ? scroll of healing (TEMOV) ? scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) ? scroll of phase door (SEE YA CUNT) ? scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E ? scroll of cure (TRUE RISE BY STRANGE SMELL) Venoms . * blinding venom (splash of venom) . * tail spikes (splash of venom) . * faerie floss rhing (splash of venom) . * acid venom (splash of venom) . * segfault venom (splash of venom)(end) ó$YÞÄïDo you want an account of creatures vanquished? [ynq] (n) ó$YOnVanquished creatures: 0 Ravenous Bugblatter Beast Of Traals (1 created) 0 mini chickatrices (2 created) 0 cocks (3 created) 0 chicks (5 created) 0 turkey chicks (2 created) 0 cockatoo chicks (6 created) 0 parrot chicks (2 created) 0 chickens (3 created) 0 turkeys (1 created) 0 portbeamtrices (1 created) 0 large chickens (1 created) 0 scrawny cats (3 created) 0 kittens (2 created) 0 jaguars (33 created) 0 lynxes (9 created) 0 panthers (16 created) 0 algolian suntigers (1 created) 0 manes (2 created) 0 larva imps (4 created) 0 homunculi (7 created) 0 dretches (1 created) 0 lemures (20 created) 0 tengu (1 created) 0 little pigs (2 created) 0 little wild pigs (4 created) 0 papier-mache cows (4 created) 0 silky anteaters (4 created) 0 knapsack lambs (1 created) 0 baby wild boars (2 created) 0 fuó$Yf•rry rothes (1 created) 0 sewer rats (1 created) 0 chipmunks (1 created) 0 millipedes (18 created) --More--ô$Y0 cave spiders (13 created) 0 hole spiders (3 created) 0 healthy cave spiders (3 created) 0 land spiders (1 created) 0 centipedes (1 created) 0 metallic green centipedes (1 created) 0 recluse spiders (2 created) 0 microscopic space fleets (2 created) 0 lichens (2 created) 0 porter lichens (1 created) 0 ungenomolds (1 created) 0 brown fungi (1 created) 0 nattos (1 created) 0 slow fungi (1 created) 0 small snakes (1 created) 0 vogons (3 created) Marvin (0 times) 0 monkeys (24 created) 0 black bear cubs (1 created) 0 apes (15 created) 0 creeping 42's (4 created) 0 soldiers (18 created) 0 flying rogues (1 created) 0 beauties (1 created) 0 horned devils (3 created) 0 tortoises (5 created) 0 hata-hatas (2 created) 0 babelfish (2 created) 0 piranhas (1 created) 0 giant eels (2 created) 0 colorless mushroom pô$YÎatches (15 created) 0 sukkiri flowers (1 created) 0 poison creepers (1 created) 0 glacier fern spores (1 created) 0 blazing fern spores (1 created) --More--ô$Y¤=º0 green mushroom patches (1 created) 302 creatures born. 0 creatures vanquished. 2 bosses born. 0 bosses vanquished. --More--ô$Yóf(0lqqqk(B(0x(BZVf(0x(B(0x(BZaX(0x(B(0x(B;Vf(0x(B(0x(BxX@+(0x(BVZ;(0x(B(0x~(BZx(0x(B(0mqqqj(B[Solarflar the Aimbot User ] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP 17(17)  Pw 10(10)  AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 Do you want to see youô$Ygr conduct? [ynq] (n) õ$YÃ7ån Voluntary challenges:  You went without food. You were an atheist. You never prayed to the gods. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You remained celibate.--More--õ$Y‰{ÉKatia can't follow you into the Black Market. Goodbye Solarflare the Camperstriker... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 17 hit points when you escaped.--More--