Solarflare, chaotic female troll Zyborg ----------- |..d@...... |.........| |.......k.| ..+.......| ----------- [Solarflar the Tin Can] St12 Dx10 Co8 In12 Wi10 Ch4 ZybTroFemCha S0 Dlvl:1 $0 HP20(20) Pw6(6) AC-1 MC2 Mov11 Xp1/0 Wt292/1100 T1 Latest messages Hello Solarflare, welcome to SlashEMExtended! You are a chaotic female troll Zyborg. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can turn on the curses interface by adding a line to your options file. OPTIONS=windowtype:curses - it's still in beta stage and occasionally crashes, but I found that if your terminal size is 140x40 and you turn on the popup_dialog option then it's working rather well. Have fun, and remember, #em.slashem.me IRC channel on Freenode if you have any questions :-) --Amy The moon is waxing tonight. Unknown command ' '. (10x) # Your inventory Weapons e - an uncursed +0 partisan (alternate weapon; not wielded) {32} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {5} g - 4 uncursed scrolls of mana {4} h - 3 uncursed scrolls of phase door {3} i - 2 uncursed scrolls of standard id {2} j - an uncursed scroll of cure {1} Wands d - an uncursed wand of solar beam (6:2) {1} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: glib combat You could not have this property intrinsically: corrosivity Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Musable item generation frequency had a negative bias of 57% Wand drop chance was reduced to 27% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 69% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: short sword (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60679 Monster spawn increase reached its maximum at turn 93603 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 256425 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: nemese (freq bonus 2) The monster species that spawned more often: cheep-cheep (freq bonus 20) The monster species that spawned more often: dervish (freq bonus 8) The monster species that spawned more often: blubbering idiot (freq bonus 24) The monster species that spawned more often: really dangerous force patch (freq bonus 32) The monster species that spawned more often: Officer Katcher (freq bonus 8) The monster species that spawned more often: dream force patch (freq bonus 48) The monster species that spawned more often: vapor fly (freq bonus 24) The monster species that spawned more often: color-changing laser (freq bonus 36) The monster species that spawned more often: suxxor permamimic (freq bonus 12) The monster species that spawned more often: Antje (freq bonus 5) The monster species that spawned more often: Leon (freq bonus 6) The monster species that spawned more often: irresistible spore (freq bonus 36) The monster species that spawned more often: Al Capone (freq bonus 16) The monster species that spawned more often: big dog (freq bonus 8) The monster species that spawned more often: afflicted creature (freq bonus 20) The monster species that spawned more often: wisp (freq bonus 10) The monster species that spawned more often: weretroll (freq bonus 12) The monster species that spawned more often: red dragon (freq bonus 4) The monster species that spawned more often: platinum force patch (freq bonus 36) The monster species that spawned more often: shounan funamushi (freq bonus 10) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster trait that was more common: monsters that count as pokemon (freq bonus 6) The monster trait that was more common: monsters with nurse dialogue (freq bonus 5) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster species that never randomly spawned: gloppy turret The monster species that never randomly spawned: miesieenic topmodel The monster species that never randomly spawned: Wang the Raalgon The monster species that never randomly spawned: Grahw The monster species that never randomly spawned: lethe elemental The monster species that never randomly spawned: empress naga The monster species that never randomly spawned: fencer The monster species that never randomly spawned: deathwalker knight The monster species that never randomly spawned: human thief The monster species that never randomly spawned: celtic leprechaun The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: debugging (terminal) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: anti-magic field (transient) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 18) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 14) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 20) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 60) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 14) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: pile bunker ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 3) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 68) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: secretion dagger ((null)) The RNG hath decreed that this item was always generated cursed: skeleton key (key) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was always generated cursed: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this trap was always invisible: drain trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 3) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were immune to sickness You were prevented from having corrosivity (0) You were prevented from having glib combat (0) You had infravision You had 1500 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (159) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons partisan (vulgar polearm) Scrolls scroll of healing (XOR OTA) scroll of mana (BLOW FLOWER VIOLENT AROUND) scroll of phase door (ULULULULOHH) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) Wands wand of solar beam (forked) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 little dogs (1 created) 0 kobolds (1 created) 0 pack kobolds (1 created) 0 hidden kobolds (1 created) 0 visor sewer rats (9 created) 0 vultures (1 created) 0 lichens (1 created) 0 porter lichens (1 created) 16 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 20 hit points when you quit. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (terrorist). - [171] 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on level 14. Killed by a monster (holy roller coaster). - [161] 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The Dungeons of Doom on level 6 [max 11]. Choked on a eucalyptus leaf. 53 [145] 378 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 379 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] * 0 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 20 [20]