Solarflare, neutral male snail Priest --+----- |....... ....@f{| |# #.B.| ...| ----- [Solarflar the Aspirant] St16 Dx7 Co13 In4 Wi17 Ch9 PriSnlMalNeu S0 Dlvl:1 $0 HP26(26) Pw26(26) AC5 MC0 Mov12 Xp1/0 Wt64/1550 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Solarflare, the snail Priest, welcome back to SlashEMExtended! The moon is waxing tonight. You don't have that object. Never mind. # (2x) Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {1} f - a blessed sprig of wolfsbane {1} Scrolls i - a blessed scroll of gold detection {1} j - 5 uncursed scrolls of healing {5} k - 4 uncursed scrolls of mana {4} l - 3 uncursed scrolls of phase door {3} m - 2 uncursed scrolls of standard id {2} n - an uncursed scroll of cure {1} Spellbooks g - a blessed spellbook of healing (0:1) {1} h - a blessed spellbook of detect monsters (0:2) {1} Potions d - 4 potions of holy water {4} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: speed Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 31 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 42% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 81% Ring drop chance was reduced to 61% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: flail The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 6) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9185 Monster spawn increase reached its maximum at turn 53302 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1127214 The monster class that cannot be genocided was blob The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: jubjub bat (freq bonus 6) The monster species that spawned more often: Anakaris (freq bonus 16) The monster species that spawned more often: female girl (freq bonus 4) The monster species that spawned more often: dim light (freq bonus 6) The monster species that spawned more often: dungeon archer (freq bonus 6) The monster species that spawned more often: formula 1 champion (freq bonus 15) The monster species that spawned more often: giant awgwa (freq bonus 10) The monster species that spawned more often: ojyama puyo (freq bonus 8) The monster species that spawned more often: Lilly (freq bonus 12) The monster species that spawned more often: minotaur priestess (freq bonus 8) The monster species that spawned more often: nexus naga (freq bonus 3) The monster species that spawned more often: jet unicorn (freq bonus 4) The monster species that spawned more often: swearing potato (freq bonus 6) The monster species that spawned more often: porter tear vortex (freq bonus 12) The monster species that spawned more often: lord of the rings elf (freq bonus 6) The monster species that spawned more often: magic-colored patch (freq bonus 9) The monster species that spawned more often: undead rocker (freq bonus 9) The monster species that spawned more often: hidden morph vortex (freq bonus 4) The monster species that spawned more often: sudden appearer (freq bonus 8) The monster species that spawned more often: etheric dimensional phase automaton (freq bonus 6) The monster trait that was more common: monsters with vampire dialogue (freq bonus 1) The monster species that never randomly spawned: vorkolak The monster species that never randomly spawned: fly of Mordor The monster species that never randomly spawned: counselor The monster species that never randomly spawned: wrong laser The monster species that never randomly spawned: black numenorean The monster species that never randomly spawned: Sadachiyo, the sexually ambiguous Ninja The monster species that never randomly spawned: Miss Schrack The monster species that never randomly spawned: arctic fern The monster species that never randomly spawned: death ant The monster species that never randomly spawned: large arrow turret The RNG hath decreed that this item was never generated: thunder wave (raw) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: see invisible (engagement) The RNG hath decreed that this item was never generated: boss boots (rain boots) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: prehistoric boots (castlevania boots) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: droven spear (long obsidian spear) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 10) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 17) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 8) The RNG hath decreed that this item was generated more often: elysium scourge ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 18) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 70) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: mallet ((null)) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (purple dragonhide shield) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: magnet trap (freq bonus 1) Next attribute increase check would have come at turn 843 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having stun resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Unlimited Blade Works and Kendl Your deity was Unlimited Blade Works The version you were playing was: Unix SlashEMExtended Version 2.0.0 (e9dea08d) - last build Wed Sep 27 18:56:23 2017. You could not have safely prayed (66) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 8% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of gold detection (GRAE GURL) scroll of healing (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of mana (WHAT THE FUCK IS THIS) scroll of phase door (CLONE MONSTER) scroll of standard id (CIRMOCLINE) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) Spellbooks spellbook of healing (convicted) spellbook of detect monsters (court) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 kittens (1 created) 0 goblin cops (1 created) 0 sewer rats (2 created) 0 chaffinches (1 created) 0 spore lichens (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Skilled] (max Supreme Master) (160 of 540) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Supreme Master) (20 of 160) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Skilled) (20 of 160) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Skilled) (20 of 160) crossbow [Basic] (max Legendary) (20 of 160) dart [Basic] (max Legendary) (20 of 160) shuriken [Basic] (max Legendary) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Basic) (0 of 20) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Unskilled] (max Basic) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Solarflare the Priest... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 26 hit points when you quit. No Points Name Hp [max] 1 3460191 Bluescreen-Jes-Nav-Fem-Cha died on the Plane of Earth. Shot herself with a death ray. 330 [424] 2 1677213 ziratha-Ele-Dev-Fem-Cha died in The Sunless Sea on level 28 [max 29]. Burned by molten lava. - [253] 3 489724 ziratha-Ele-Ent-Mal-Neu died in Gehennom on level 41. Killed by a monster (undead cruel abuser called Lukas). - [144] 4 477631 ziratha-Aci-Ang-Fem-Cha died in The Dungeons of Doom on level 13. Killed by a shotgun shell. - [118] 5 304844 ziratha-Ele-Ang-Mal-Cha died in The Dungeons of Doom on level 5 [max 12]. Killed by a bullet. - [143] 6 293711 ziratha-Ele-Asg-Mal-Cha died in Town on level 8 [max 13]. Killed by a monster (Bitchy Lara's hugging boot), while sleeping. - [146] 7 259699 ziratha-Spa-Fen-Fem-Law died in The Dungeons of Doom on level 18. Killed by a monster (captain). - [132] 8 249881 ziratha-Ele-Ang-Mal-Law died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (terrorist). - [171] 9 248503 ziratha-Ele-Ang-Fem-Cha died in The Gnomish Mines on level 14. Killed by a monster (holy roller coaster). - [161] 10 242480 ziratha-Ele-Ang-Fem-Law choked on her food in The Dungeons of Doom on level 6 [max 11]. Choked on a eucalyptus leaf. 53 [145] 378 1 stonewall-Pri-Hum-Mal-Law quit in The Dungeons of Doom on level 1. 20 [20] 379 1 Elronnd-Sam-Red-Fem-Law quit in The Dungeons of Doom on level 1. 29 [29] * 0 Solarflare-Pri-Snl-Mal-Neu quit in The Dungeons of Doom on level 1. 26 [26]