Solarflare, chaotic female vampiric Convict {... ....... .... , .`.....-, ..). , .......... ,.[.).... ,,,, ... . ^ .......... , . , ... ,,, ........%. ,, , ..... ,, ...........,, ,,,-..... ), . ...>. ,, ,,,,,,, ..... ,, . . , ,,,,+ ........ . .. ,_ ,,,, ,,,,,,, ............. . @),,,,, ,,, | ,, , ... ......... ..± ,,,,,,,, . , | . 0, , %.. ,,,, ........ ), , .(. , ,,,,,......... ,,,,,, , ... , ........ ,,,,,,,,....., , [Solarflar the Inmate] St16 Dx5 Co14 In12 Wi3 Ch7 ConVamFemCha S1271 Dlvl:2 $45 HP-1(60) Pw26(36) AC7 MC1 Mov12 Xp5/289 Wt1394/1800 T1328 Hungry Latest messages [-4 -> 21] Unknown command ' '. (2x) You hear a flinging sound. You are hit by a bullet! [-7 -> 25] You are hit by a bullet! [-9 -> 16] There is a wall in the way! You see here a forget-me-not potion {1}. y - a forget-me-not potion {1}. You hear a flinging sound. You are almost hit by a bullet. [-1 -> 26] There is a wall in the way! (3x) You hear a flinging sound. You are hit by a bullet! [-4 -> 23] You are almost hit by a bullet. You are hit by a bullet! You die... Your inventory Weapons k - an uncursed +0 BFG {75} m - the uncursed +0 boomerang named Windrider (in quiver) {1} Armor b - a cursed +0 striped shirt (being worn) {5} j - an uncursed +0 plain cloak (being worn) {4} o - a cursed +0 borderless helmet (being worn) {20} w - an uncursed +0 leather armor (being worn) {60} Comestibles t - an uncursed tripe ration {1} Scrolls a - an uncursed scroll of reverse identify {1} e - 6 uncursed scrolls of healing {6} f - 4 uncursed scrolls of mana {4} g - 4 uncursed scrolls of phase door {4} h - 2 uncursed scrolls of standard id {2} i - an uncursed scroll of cure {1} n - an uncursed scroll of identify {1} p - an uncursed scroll of random enchantment {1} x - a blessed scroll of phase door {1} Spellbooks l - an uncursed spellbook of remove curse (0:1) {1} r - an uncursed spellbook of turn undead (1:0) {1} Potions y - a blessed potion of gain ability {1} Rings d - an uncursed ring of regeneration {1} Wands s - an uncursed wand of undead turning (0:3) {1} u - an uncursed wand of opening (0:5) {1} Tools q - an uncursed skeleton key {1} Iron balls c - an uncursed +0 heavy iron ball (weapon in hand) {1200} Final attributes You have transgressed Your alignment was -16 Your max alignment was -7 You carried 21 sins You could not have this property at all: curse resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: sickopathy Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 18 Spellbook identification only worked 2 times out of 22 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 58% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: protection spells (turn 54) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22471 Monster spawn increase reached its maximum at turn 43749 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 79212 The monster class that cannot be genocided was mimic The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: gray beetle (freq bonus 8) The monster species that spawned more often: what is this (freq bonus 20) The monster species that spawned more often: crap-colored jelly (freq bonus 30) The monster species that spawned more often: spectral anaconda (freq bonus 18) The monster species that spawned more often: battle maiden (freq bonus 9) The monster species that spawned more often: troglodyte henchman (freq bonus 20) The monster species that spawned more often: giant diamond dragonfly (freq bonus 12) The monster species that spawned more often: ice statue (freq bonus 24) The monster species that spawned more often: Dreaming Kop (freq bonus 8) The monster species that spawned more often: tear mushroom (freq bonus 15) The monster species that spawned more often: ebony grue (freq bonus 16) The monster species that spawned more often: hidden kobold (freq bonus 12) The monster species that spawned more often: farting king (freq bonus 3) The monster species that spawned more often: kildkop (freq bonus 12) The monster species that spawned more often: mugger (freq bonus 18) The monster species that spawned more often: ancient black dragon (freq bonus 9) The monster species that spawned more often: Tien-Shin Akuma (freq bonus 48) The monster species that spawned more often: undead ant (freq bonus 18) The monster species that spawned more often: lava warp patch (freq bonus 9) The monster species that spawned more often: porter yellow light (freq bonus 88) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 6) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster species that never randomly spawned: azure force patch The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: stone growth The monster species that never randomly spawned: squealer The monster species that never randomly spawned: ice mold The monster species that never randomly spawned: spearow The monster species that never randomly spawned: cyan mold The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: shadow beast The monster species that never randomly spawned: beaming ufo part The RNG hath decreed that this item was never generated: budo no sasu ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: evil dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: robe of randomness (cyan robe) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 31) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 16) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 11) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 13) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 5) The RNG hath decreed that this item was generated more often: ruby dragon scale shield (ruby dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 46) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: sleep (runed) The RNG hath decreed that this item was always generated cursed: dented pot ((null)) The RNG hath decreed that this item was always generated cursed: giant scythe ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this trap was always invisible: sincount trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 2) Next attribute increase check would have come at turn 3921 Strength training was -4 Dexterity training was 6 Wisdom training was 9 Constitution training was 9 You were level-drain resistant You were immune to sickness You were punished You had the following problem: The walls became invisible. (0) You were prevented from having curse resistance (0) You had 418 points of nutrition remaining You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora The version you were playing was: Unix SlashEMExtended Version 2.0.0 (4e7bcc1d) - last build Mon Jul 3 23:37:56 2017. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 93% Techniques known in the end Name Level Status dazzle 5 R LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) draw blood 5 R LIMIT(0) Discoveries Armor plain cloak (difficult cloak) borderless helmet (frequent helmet) Scrolls scroll of healing (YOU ARE DOOMED) scroll of mana (ON TIMON TIME ON TIME) scroll of phase door (MY SWEET VELCRO STRAP) scroll of standard id (XIXAXA XOXAXA XUXAXA) scroll of cure (VENZAR BORGAVVE) scroll of reverse identify (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of identify (ELBIB YLOH) scroll of random enchantment (6 TIME) Spellbooks spellbook of remove curse (tan) spellbook of turn undead (antimatter) Potions potion of blood (blood-red) potion of ESP (silver) potion of invisibility (creepy) potion of blindness (radiating) potion called acid I guess? (cranberry) potion of gain ability (forget-me-not) Rings ring of regeneration (candlelight) Wands wand of undead turning (bronze) wand of opening (electrum) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 3 putties 0 large beetles (1 created) a wolf cub 2 kittens a hobbit veteran 0 normal hobbits (1 created) 0 homunculi (1 created) a poison kobold a petit mimic 0 sewer rats (1 created) 2 drains rats 0 field voles (1 created) a ravenous rat a quill bear a millipede 0 black unicorns (1 created) 0 crawling worm masses (41 created) an insect swarm a bat 0 flapbats (1 created) 0 colony lichens (4 created) an immobile patch (0 created) an immobile mushroom 0 golden molds (1 created) a sparkling mold 3 aokabis (1 created) a Kop Reinforcer a Policeman Sergeant a Kop Lieutenant (2 created) 0 Inspector Kommissioners (1 created) 0 kobold mummies (1 created) a chimney sweep 0 aliens (1 created) 0 enemy troopers (1 created) 0 item masters (16 created) 0 shopkeepers (1 created) a gray newt a twen 0 green mushroom patches (1 created) a mini rub monster 0 arrow turrets (1 created) 103 creatures born. 29 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 3 times You eaten food with animal by-products 7 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 27 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (2 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (22 of 160) petkeeping [Unskilled] (max Expert) (1 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Convict... You died in The Dungeons of Doom on dungeon level 2 with 1267 points, and 45 pieces of gold, after 1328 moves. Killer: a bullet You were level 5 with a maximum of 60 hit points when you died. You reached the 222nd place on the top 10000 list. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 4 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 5 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 6 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 7 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 8 207382 AmyBSOD-Bar-Nor-Fem-Law died in The Quest on level 29 [max 23]. Killed by a monster (ogre shaman). - [229] 9 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 10 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 101 6918 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 7 [max 8]. Killed by a monster (jumping eel). - [89] 220 1306 glycan-Bin-Esp-Fem-Cha died in The Dungeons of Doom on level 3. Killed by a monster (carnivorous flying monkey). - [41] 221 1292 dracunos-Rog-Rog-Mal-Cha escaped the dungeon [max level 8]. 49 [49] *222 1267 Solarflare-Con-Vam-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a bullet. - [60] 223 1214 TestIgnore-Cha-Rod-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (marine goblin). - [3] 224 1212 TestIgnore-Alt-Ang-Mal-Law died in The Dungeons of Doom on level 3. Killed by a blade wire. - [42]