Solarflare, lawful male bat Bully ----- -----....----- -............. |............| |............+ |..........n.| -.....@... ---------- [Solarflar the Money Addict] St18 Dx12 Co17 In6 Wi6 Ch3 BulBatMalLaw S0 Dlvl:1 $0 HP18(18) Pw2(2) AC4 MC0 Mov11 Xp1/0 Wt44/1850 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Solarflare, the bat Bully, welcome back to SlashEMExtended! The moon is waxing tonight. What do you want to ready? [- bf or ?*] Never mind. # You don't have anything to drink. Really save? [yn] (n) Unknown command '^Q'. # Your inventory Weapons a - an uncursed +0 club (weapon in hand) {12} b - an uncursed +0 knife (alternate weapon; not wielded) {2} f - an uncursed +0 boomerang (in quiver) {1} Armor c - a cursed +3 dunce cap (being worn) {2} d - a cursed +3 T-shirt (being worn) {2} Comestibles e - 10 uncursed candy bars {10} Scrolls g - 5 uncursed scrolls of healing {5} h - 4 uncursed scrolls of mana {4} i - 3 uncursed scrolls of phase door {3} j - 2 uncursed scrolls of standard id {2} k - an uncursed scroll of cure {1} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: shock resistance You could not have this property intrinsically: detect monsters Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 62% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 43% Potion drop chance was reduced to 97% The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: two-handed sword (turn 61) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 84200 Monster spawn increase reached its maximum at turn 103414 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 185976 The monster class that cannot be genocided was grue The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: survey recreation travel (freq bonus 12) The monster species that spawned more often: pale worm (freq bonus 4) The monster species that spawned more often: verbal jabberwock (freq bonus 24) The monster species that spawned more often: karmic spore (freq bonus 9) The monster species that spawned more often: giant fruit fly (freq bonus 4) The monster species that spawned more often: venom fungus (freq bonus 60) The monster species that spawned more often: flying stalker piranha (freq bonus 8) The monster species that spawned more often: gangrenous wyrm (freq bonus 24) The monster species that spawned more often: silver-heeled bitch (freq bonus 4) The monster species that spawned more often: Ludgera (freq bonus 3) The monster species that spawned more often: Deckschmae (freq bonus 18) The monster species that spawned more often: Jueblex (freq bonus 6) The monster species that spawned more often: Denise (freq bonus 18) The monster species that spawned more often: gnome on crack (freq bonus 8) The monster species that spawned more often: Ella (freq bonus 36) The monster species that spawned more often: pink force patch (freq bonus 3) The monster species that spawned more often: petty migo drone (freq bonus 80) The monster species that spawned more often: absorbing dust vortex (freq bonus 12) The monster species that spawned more often: cave fisher (freq bonus 4) The monster species that spawned more often: little spying rat (freq bonus 18) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 12) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 1) The monster species that never randomly spawned: huh what The monster species that never randomly spawned: creeping mithril coins The monster species that never randomly spawned: wax golem The monster species that never randomly spawned: police The monster species that never randomly spawned: wereairelemental The monster species that never randomly spawned: petty acehack horror The monster species that never randomly spawned: stone serpent The monster species that never randomly spawned: pustulent spore The monster species that never randomly spawned: poliwag The monster species that never randomly spawned: anorexic topmodel The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: huge chunk of meat ((null)) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: disintegration (stable) The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: cure serious wounds (cacao) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 25) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 16) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 15) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 11) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 8) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 11) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: create sink (THRU THE FLOOR, freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 6) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: corrode metal (metal-colored) The RNG hath decreed that this item was always generated cursed: unlevitate (posh) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was always generated cursed: spellbinder (bound) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: stiletto ((null)) The RNG hath decreed that this item was always generated cursed: rotating chain ((null)) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: lycanthropy trap (freq bonus 4) Next attribute increase check would have come at turn 961 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were resistant to fear You were prevented from having shock resistance (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Everella Shrine, Butch DeLoria and Draco Malfoy Your deity was Everella Shrine The version you were playing was: Unix SlashEMExtended Version 2.0.0 (254080f1) - last build Sat Jul 1 02:23:57 2017. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) weapon practice 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) Scrolls scroll of healing (CLONE MONSTER) scroll of mana (YELL AT SKY PREVENT KEY FOR 5) scroll of phase door (THERE IS A MONSTER CLASS THAT SHOULD BE GENOCIDED IRL) scroll of standard id (HEAL A WOUND BY CALLING MANSERVENT) scroll of cure (SEVEN MINUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 clefairies (1 created) 0 lichens (1 created) 0 grid xorns (1 created) 0 novice medium walls (1 created) 0 twos of clubs (1 created) 0 disintegration troves (1 created) 6 creatures born. 0 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Legendary) (0 of 20) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Bully... You quit in The Dungeons of Doom on dungeon level 1 with 0 points, and 0 pieces of gold, after 1 move. Killer: quit You were level 1 with a maximum of 18 hit points when you quit. No Points Name Hp [max] 1 5712558 bugsniper-Mah-Ang-Fem-Neu died in Gehennom on level 43 [max 63]. Killed by a monster (nosferatu), while reading a cursed book. - [393] 2 1967839 QQQQQ-Cha-Dop-Fem-Cha quit in The Dungeons of Doom on level 31 [max 32]. 214 [222] 3 1137976 AmyBSOD-Bos-Sti-Fem-Law died in The Dungeons of Doom on level 40. Killed by a monster (venom lich). - [138] 4 702685 AmyBSOD-Top-Din-Mal-Law died in Gehennom on level 41. Killed by a monster (porter suspicious vortex). - [212] 5 421463 TestIgnore-Jed-Red-Mal-Law died in Grund's Stronghold on level 13 [max 14]. Killed by a monster (war elf). - [219] 6 327765 QQQQQ-Rog-Dop-Mal-Cha died in The Dungeons of Doom on level 15. Drowned in a moat by a squirtle. 198 [199] 7 243686 Demo-War-Tro-Mal-Cha died in Grund's Stronghold on level 14 [max 38]. Killed by a monster (dark lancer), while helpless. - [1] 8 207382 AmyBSOD-Bar-Nor-Fem-Law died in The Quest on level 29 [max 23]. Killed by a monster (ogre shaman). - [229] 9 191730 Tangles-Gla-Rod-Mal-Cha died in The Dungeons of Doom on level 15. Killed by a monster (kangaroo). - [188] 10 141969 stonewall-Sam-Hum-Mal-Law died in The Dungeons of Doom on level 15. Killed by a monster (Emma's sexy wedge sandal). - [142] 759 1 badnik-Elm-Jel-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (yellow centipede). - [12] 760 1 flumpraxxa-Wil-Lic-Fem-Law escaped the dungeon [max level 1]. 9 [9] * 0 Solarflare-Bul-Bat-Mal-Law quit in The Dungeons of Doom on level 1. 18 [18]