Solarflare, chaotic male amnesiac Camperstriker ----- |ZVf| |ZaX| |;Vf| |xX@+ |VZ;| |.Zx| ----- [Solarflar the Aimbot User] St6 Dx9 Co13 In7 Wi6 Ch7 CamAmnMalCha+XJ S0 Dlvl:1 $0 HP17(17) Pw10(10) AC10 MC0 Mov12 Xp1/0 Wt79/1050 T1 Latest messages You feel 42. Hello Solarflare, welcome to SlashEMExtended! You are a chaotic male x-race ironman amnesiac Camperstriker. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 520 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 7 Scroll drop chance was reduced to 83% Musable item generation frequency was reduced by 31% Ring drop chance was reduced to 62% Amulet drop chance was reduced to 50% Potion drop chance was reduced to 83% Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: polymorphing (turn 168) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 27665 Monster spawn increase reached its maximum at turn 73986 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 4551624 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: quadruped (freq bonus 8) The monster species that spawned more often: moved one (freq bonus 20) The monster species that spawned more often: vamp mimic (freq bonus 44) The monster species that spawned more often: shadow warrior (freq bonus 10) The monster species that spawned more often: Warder Sergeant (freq bonus 10) The monster species that spawned more often: death ooze (freq bonus 12) The monster species that spawned more often: domestic wallaby (freq bonus 44) The monster species that spawned more often: noxious warp fungus (freq bonus 40) The monster species that spawned more often: porter octarine fungus (freq bonus 72) The monster species that spawned more often: opal spore (freq bonus 10) The monster species that spawned more often: Lisa's high-heeled sandal (freq bonus 18) The monster species that spawned more often: nasty laser (freq bonus 12) The monster species that spawned more often: uncertain vortex (freq bonus 22) The monster species that spawned more often: real venom turret (freq bonus 11) The monster species that spawned more often: feral morlock (freq bonus 9) The monster species that spawned more often: pit beast (freq bonus 24) The monster species that spawned more often: Kristin's hugging boot (freq bonus 18) The monster species that spawned more often: pisaca lord (freq bonus 22) The monster species that spawned more often: blue-green force fungus (freq bonus 20) The monster species that spawned more often: wizard (freq bonus 28) The monster species that spawned more often: Moving Twitch (freq bonus 15) The monster species that never randomly spawned: dagger turret The monster species that never randomly spawned: frost bear The monster species that never randomly spawned: garter snake The monster species that never randomly spawned: grey giant The monster species that never randomly spawned: silver beetle The monster species that never randomly spawned: lion man The monster species that never randomly spawned: floating dream eye The monster species that never randomly spawned: hungry dead The monster species that never randomly spawned: xan The monster species that never randomly spawned: minotaur priestess The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: ice shield (dark blue shield) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 6) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 40) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 52) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: nastiness (GO TEAM NASTYTRAP, freq bonus 7) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: magic missile (steel, freq bonus 3) The RNG hath decreed that this item was generated more often: measurer ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 6) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 6) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 90) The RNG hath decreed that this item was always generated cursed: elven boots (mud boots) The RNG hath decreed that this item was always generated cursed: cyanide (vermillion) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: enchant armor (thin) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: stealth (jade) The RNG hath decreed that this item was always generated cursed: fire golem (jetting) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 36) Next attribute increase check would have come at turn 1778 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having displacement (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could not have safely prayed (1008) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (TEMOV) scroll of mana (ATTACK WITH NUGGEL DEFENCE FALL) scroll of phase door (SEE YA CUNT) scroll of standard id (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of cure (TRUE RISE BY STRANGE SMELL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 0 Ravenous Bugblatter Beast Of Traals (1 created) 0 mini chickatrices (2 created) 0 cocks (3 created) 0 chicks (5 created) 0 turkey chicks (2 created) 0 cockatoo chicks (6 created) 0 parrot chicks (2 created) 0 chickens (3 created) 0 turkeys (1 created) 0 portbeamtrices (1 created) 0 large chickens (1 created) 0 scrawny cats (3 created) 0 kittens (2 created) 0 jaguars (33 created) 0 lynxes (9 created) 0 panthers (16 created) 0 algolian suntigers (1 created) 0 manes (2 created) 0 larva imps (4 created) 0 homunculi (7 created) 0 dretches (1 created) 0 lemures (20 created) 0 tengu (1 created) 0 little pigs (2 created) 0 little wild pigs (4 created) 0 papier-mache cows (4 created) 0 silky anteaters (4 created) 0 knapsack lambs (1 created) 0 baby wild boars (2 created) 0 furry rothes (1 created) 0 sewer rats (1 created) 0 chipmunks (1 created) 0 millipedes (18 created) 0 cave spiders (13 created) 0 hole spiders (3 created) 0 healthy cave spiders (3 created) 0 land spiders (1 created) 0 centipedes (1 created) 0 metallic green centipedes (1 created) 0 recluse spiders (2 created) 0 microscopic space fleets (2 created) 0 lichens (2 created) 0 porter lichens (1 created) 0 ungenomolds (1 created) 0 brown fungi (1 created) 0 nattos (1 created) 0 slow fungi (1 created) 0 small snakes (1 created) 0 vogons (3 created) Marvin (0 times) 0 monkeys (24 created) 0 black bear cubs (1 created) 0 apes (15 created) 0 creeping 42's (4 created) 0 soldiers (18 created) 0 flying rogues (1 created) 0 beauties (1 created) 0 horned devils (3 created) 0 tortoises (5 created) 0 hata-hatas (2 created) 0 babelfish (2 created) 0 piranhas (1 created) 0 giant eels (2 created) 0 colorless mushroom patches (15 created) 0 sukkiri flowers (1 created) 0 poison creepers (1 created) 0 glacier fern spores (1 created) 0 blazing fern spores (1 created) 0 green mushroom patches (1 created) 302 creatures born. 0 creatures vanquished. 2 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Camperstriker... You escaped from the dungeon with 0 points, and 0 pieces of gold, after 1 move. Killer: escaped You were level 1 with a maximum of 17 hit points when you escaped. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 305540 bugsniper-Mah-Ink-Fem-Law died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (astral elemental), while praying unsuccessfully. - [129] 6 252262 Bluescreen-Coo-Bur-Mal-Neu died in The Dungeons of Doom on level 18. Killed by a monster (young adult gray dragon). - [64] 7 180657 Bluescreen-Aci-Mon-Mal-Cha turned to stone in The Dungeons of Doom on level 13 [max 14]. Petrified by a tasting petrifying meat (dreamer cockatrice). 134 [134] 8 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 9 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 10 131267 Heliokopis-Wiz-Gno-Mal-Neu died in The Gnomish Mines on level 13. Killed by a monster (cryo archer). - [153] 178 882 Solarflare-Zyb-Sok-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (crow). - [44] 245 215 Solarflare-Mur-Tro-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [26] 276 128 Solarflare-Cam-Amn-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (ancipital), while frozen by breathing a potion. - [17] 401 1 Elronnd-Nec-Agb-Mal-Neu quit in The Dungeons of Doom on level 1. 20 [20] 402 1 Elronnd-Wil-Sea-Fem-Neu quit in The Dungeons of Doom on level 1. 9 [9] * 0 Solarflare-Cam-Amn-Mal-Cha escaped the dungeon [max level 1]. 17 [17]