Solarflare, chaotic male amnesiac Camperstriker . ..{@ .t@.. ..@. [Solarflar the Aimbot User] St8 Dx4 Co7 In6 Wi6 Ch5 CamAmnMalCha+XJ S128 Dlvl:2 $6 HP-1(17) Pw10(10) AC12 MC0 Mov12 Xp1/18 Wt88/850 T672 Latest messages [-1 -> 12] The errand boy hits you! [-1 -> 11] You hear a door open. The errand boy hits you! [-1 -> 10] The baby metroid bites you! [-2 -> 8] The ancipital hits you! [-3 -> 5] The ancipital hits you! [-1 -> 4] The errand boy hits you! [-1 -> 3] Warning: HP low! The baby metroid bites you! [-1 -> 2] Warning: HP low! The ancipital hits you! You die... Your inventory Amulets j - a cursed amulet of restful sleep {1} Weapons a - a cursed -1 dagger (weapon in hand) {4} Armor b - a heavily cursed -2 leather armor (being worn) {60} Comestibles h - 11 uncursed Hyper Futa Mare Dicks {6} Scrolls c - 5 uncursed scrolls of healing {5} d - 4 uncursed scrolls of mana {4} e - 3 uncursed scrolls of phase door {3} f - 2 uncursed scrolls of standard id {2} g - an uncursed scroll of cure {1} m - a blessed scroll of mana {1} Spellbooks i - an uncursed spellbook of jumping (0:2) {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 17 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: corrosivity You could not have this property intrinsically: invisibility Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Armor identification only worked 15 times out of 51 Spellbook identification only worked 2 times out of 5 Monsters only dropped their equipment with 64% chance Ring drop chance was reduced to 63% Wand drop chance was reduced to 69% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 40) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11360 Monster spawn increase reached its maximum at turn 49930 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 82355 The monster class that cannot be genocided was jelly The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: northerner (freq bonus 5) The monster species that spawned more often: ancient of ice (freq bonus 3) The monster species that spawned more often: Bad Tidings (freq bonus 16) The monster species that spawned more often: Felix (freq bonus 8) The monster species that spawned more often: bramble patch (freq bonus 3) The monster species that spawned more often: petty rattlesnake (freq bonus 12) The monster species that spawned more often: tank warrior (freq bonus 20) The monster species that spawned more often: eraser helper (freq bonus 4) The monster species that spawned more often: bigfoot (freq bonus 7) The monster species that spawned more often: lair toughguy (freq bonus 20) The monster species that spawned more often: water spirit (freq bonus 4) The monster species that spawned more often: real earth hound (freq bonus 6) The monster species that spawned more often: guts golem (freq bonus 8) The monster species that spawned more often: inertia spore (freq bonus 3) The monster species that spawned more often: stone troll boss (freq bonus 10) The monster species that spawned more often: sparkling warp fungus (freq bonus 8) The monster species that spawned more often: water warp patch (freq bonus 3) The monster species that spawned more often: amnesia permamimic (freq bonus 18) The monster species that spawned more often: bad force patch (freq bonus 12) The monster species that spawned more often: glare spore (freq bonus 12) The monster species that never randomly spawned: dangerous uvuudaum The monster species that never randomly spawned: luminous cloud The monster species that never randomly spawned: blazing fern sprout The monster species that never randomly spawned: sue growth The monster species that never randomly spawned: deluge agent The monster species that never randomly spawned: normal elemental The monster species that never randomly spawned: poison wolf The monster species that never randomly spawned: inertia colony The monster species that never randomly spawned: gray unicorn foal The monster species that never randomly spawned: special warp patch The monster class that always generated with extra speed: nymph The RNG hath decreed that this item was never generated: trap creation (endangered) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: amulet of life saving (spherical) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: haste self (purple) The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 98) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 5) The RNG hath decreed that this item was generated more often: physician bar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 16) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 14) The RNG hath decreed that this item was generated more often: unknown gauntlets (awesome gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 12) The RNG hath decreed that this item was generated more often: leather jacket ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 47) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: levitation (agate) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: Hawaiian shirt ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 10) Next attribute increase check would have come at turn 4394 Strength training was 21 Dexterity training was 11 Wisdom training was 3 Constitution training was 26 You were paralyzed (-2) You were prevented from having mana regeneration (0) You were prevented from having corrosivity (0) You had 1091 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Sluts with Syphilis You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of restful sleep (concave) Scrolls scroll of healing (TOME IS A CREATION BY DARKGOD) scroll of mana (DU KUMMS HIER NICH REIN) scroll of phase door (FORMAT C) scroll of standard id (SCHELLENOE KONTENOE) scroll of cure (MAND PENDING MAGIC SPELL) Spellbooks spellbook of jumping (scintillating) Potions potion of paralysis (cacao) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals a thick jackal 0 little dogs (1 created) 0 cave goblins (1 created) 2 drains rats a visor sewer rat a rabbit a field mouse 0 tiny lurkers (2 created) 0 baby metroids (1 created) a grid bug 0 bats (6 created) 0 flapbats (1 created) 0 hidden bats (2 created) 0 housebats (1 created) a chaffinch 0 flup bats (1 created) a lichen a porter lichen 0 hill giant shamans (1 created) 0 kobold zombies (1 created) 0 friendly adventurers (1 created) 0 gentlemen (1 created) 0 drunkards (1 created) 0 errand boys (1 created) 0 sailors (1 created) 0 boil-covered wretches (1 created) 0 village idiots (1 created) 0 weary-looking travelers (1 created) 0 innkeepers (1 created) a karate scrub 0 ancipitals (1 created) 0 cutpurses (1 created) 0 trap masters (5 created) 0 shopkeepers (2 created) 0 aligned priests (1 created) 0 tortoises (2 created) 0 newts (1 created) 0 novice medium walls (1 created) 54 creatures born. 13 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 4 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 19 times You killed 9 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (4 of 20) Weapon Skills dagger [Basic] (max Master) (31 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Camperstriker... You died in The Dungeons of Doom on dungeon level 2 with 128 points, and 6 pieces of gold, after 672 moves. Killer: a monster (ancipital), while frozen by breathing a potion You were level 1 with a maximum of 17 hit points when you died. You reached the 176th place on the top 10000 list. No Points Name Hp [max] 1 1978191 QQQQQ-Dol-Dop-Fem-Cha died in The Giant Caverns on level 36 [max 37]. Killed by a wand of disintegration. 208 [208] 2 757771 bugsniper-Dea-Vee-Mal-Neu died in The Dungeons of Doom on level 23 [max 27]. Drowned in a pool of water. 175 [175] 3 517118 bugsniper-Ele-Dop-Fem-Law died in The Quest on level 18 [max 19]. Killed by a monster (air elemental), while praying unsuccessfully. - [136] 4 430825 Bluescreen-Trs-Dea-Fem-Cha died in The Dungeons of Doom on level 28. Killed by a monster (bar-lgura). - [156] 5 305540 bugsniper-Mah-Ink-Fem-Law died in The Dungeons of Doom on level 20 [max 21]. Killed by a monster (astral elemental), while praying unsuccessfully. - [129] 6 165218 Bluescreen-Cam-Amn-Mal-Cha died in Sokoban on level 6 [max 10]. Killed by a shotgun shell. - [97] 7 159339 Nirol-Ele-Lic-Mal-Cha died in The Gnomish Mines on level 4 [max 12]. Killed by petrification. 153 [153] 8 122443 Lorskel-Wil-Iro-Fem-Neu died in The Dungeons of Doom on level 8 [max 12]. Killed by a monster (invisible force stalker). - [136] 9 121014 bugsniper-Aci-War-Fem-Cha died in The Dungeons of Doom on level 11 [max 12]. Drowned in a pool of water. 152 [152] 10 95269 QQQQQ-Alt-Dop-Fem-Cha died in Town on level 9 [max 11]. Killed by a solar beam. - [76] 106 882 Solarflare-Zyb-Sok-Fem-Neu died in The Dungeons of Doom on level 3. Killed by a monster (crow). - [44] 152 215 Solarflare-Mur-Tro-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a fatal weakness. - [26] 174 134 Nirol-Mid-Fen-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a monster (invisible Ms. Vergt, the shopkeeper). - [28] 175 131 Nirol-Jes-Nav-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a river moccasin. - [26] *176 128 Solarflare-Cam-Amn-Mal-Cha died in The Dungeons of * Doom on level 2. Killed by a monster (ancipital), while frozen by breathing a potion. - [17] 177 120 16161d-Fai-Gel-Mal-Neu quit in The Dungeons of Doom on level 1. 17 [17] 178 118 jiik-Cha-Alb-Fem-Cha died in The Dungeons of Doom on level 1 [max 2]. Killed by a monster (super trapdoor spider). - [20]