Solarflare, neutral female troll Murderer ------ |....| -------------- |....|################ .............| |....|,,,,,F,,,r,,@i))..............| |....|,############### .............| |.....,# --+----------- ---.--,# ,,,,,,,# #,####, #,#,# ####,,,,# ,,,,,,,,, -|---.--- |.......| . |..).%..| |.......| |.<.....| --------- [Solarflar the Dangerous Criminal] St16 Dx14 Co12 In12 Wi5 Ch7 MurTroFemNeu S215 Dlvl:1 $3 HP-1(26) Pw15(15) AC-13 MC4 Mov12 Xp3/53 Wt1253/1600 T184 Latest messages In what direction? [47896321><] The shotgun shell misses the dretch. The dretch misses. # In what direction? [47896321><] The shotgun shell slips as you throw it! Your cloak of luck negation deflects the dretch's attack. # You have no ammunition readied! What do you want to throw? [$adKRS or ?*] Never mind. You see here a heavy clay ball {1600}. You have a little trouble lifting a heavy clay ball {1600}. Continue? [ynq] (q) V - a heavy clay ball {1600}. What do you want to throw? [$adKRS or ?*] In what direction? [47896321><] You have so little stamina, the heavy clay ball drops from your grasp. A heavy clay ball {1600} hits the ground. The dretch misses. You pass away due to being too weak. Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} K - an uncursed +0 glaive {32} R - an uncursed +0 obsid {7} S - an uncursed +0 orcish spear {12} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} T - an uncursed +0 mummy wrapping {2} Comestibles C - 5 cursed fortune cookies {5} D - a cursed jackal corpse {300} E - a cursed pack fox corpse {300} F - a cursed rabbit corpse {20} G - a cursed twen corpse {10} H - a cursed kobold corpse {400} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} L - 5 uncursed scrolls of healing {5} M - 4 uncursed scrolls of mana {4} N - 3 uncursed scrolls of phase door {3} O - 3 uncursed scrolls of standard id {3} P - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (7:20) {1} r - a cursed spellbook of aggravate monster (3:20) {1} s - a cursed spellbook of stun self (5:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -5 ring of gain intelligence (on right hand) {1} Q - an uncursed ring of regeneration {1} U - a cursed ring of regeneration {1} Wands t - an uncursed wand of remove resistance (1:8) {1} u - an uncursed wand of amnesia (0:10) {1} v - an uncursed wand of starvation (0:25) {1} Tools j - a cursed can of grease (0:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 7 cursed -6 rocks {4} i - a cursed -20 deafness stone m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -43 Your max alignment was -6 You carried 16 sins You could not have this property at all: jumping You could not have this property extrinsically: keen memory You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 141 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 159 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 86% Musable item generation frequency was reduced by 65% Ring drop chance was reduced to 78% Wand drop chance was reduced to 87% Amulet drop chance was reduced to 49% Potion drop chance was reduced to 76% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 75) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18392 Monster spawn increase reached its maximum at turn 38783 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 420128 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: garo (freq bonus 7) The monster species that spawned more often: ice elemental (freq bonus 6) The monster species that spawned more often: totally bad growth (freq bonus 8) The monster species that spawned more often: silver slime (freq bonus 8) The monster species that spawned more often: taker colony (freq bonus 20) The monster species that spawned more often: ice warrior (freq bonus 7) The monster species that spawned more often: decayed colony (freq bonus 16) The monster species that spawned more often: ebony fungus (freq bonus 10) The monster species that spawned more often: troll king (freq bonus 8) The monster species that spawned more often: brain eater (freq bonus 6) The monster species that spawned more often: death slasher (freq bonus 6) The monster species that spawned more often: epidote patch (freq bonus 10) The monster species that spawned more often: autocube (freq bonus 12) The monster species that spawned more often: adult sirrush (freq bonus 12) The monster species that spawned more often: Sachiel, Angel of Destruction (freq bonus 14) The monster species that spawned more often: large queue (freq bonus 5) The monster species that spawned more often: giant diamond dragonfly (freq bonus 5) The monster species that spawned more often: giant ebony bat (freq bonus 12) The monster species that spawned more often: martian walker (freq bonus 12) The monster species that spawned more often: dwarf king permamimic (freq bonus 6) The monster species that never randomly spawned: super ape The monster species that never randomly spawned: undead warrior The monster species that never randomly spawned: claw devil The monster species that never randomly spawned: black demon awgwa The monster species that never randomly spawned: slug The monster species that never randomly spawned: journeyman light wall The monster species that never randomly spawned: goblin wizard The monster species that never randomly spawned: Tomoka Kayahara The monster species that never randomly spawned: Kankurou Nishiyama The monster species that never randomly spawned: tree warp patch The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: heavy conundrum ball ((null)) The RNG hath decreed that this item was never generated: special cloak (electrostatic cloak) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: C-ration ((null)) The RNG hath decreed that this item was never generated: enlightenment (crystal) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 6) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 14) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 12) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 2) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 5) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 11) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 21) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: light (glass) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: amulet of infinity (splashed) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: sudden confusion trap (freq bonus 3) Next attribute increase check would have come at turn 311 Strength training was 15 Dexterity training was -2 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had a hearing break. (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You were prevented from having jumping (0) You were prevented from having keen memory (0) You were aware of the presence of poisonous monsters You had automatic searching You had infravision You had 162 points of nutrition remaining You aggravated monsters You regenerated You had fixed abilities You were unlucky (-2) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa You could not have safely prayed (72) You are dead Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 6% 99% b - aggravate monster 4 body 90% 299% c - stun self 3 healing 90% 199% Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of poison warning (weaksauce) Weapons glaive (single-edged polearm) orcish spear (crude spear) Armor helm of thirst (resounding helmet) undroppable gloves (warped gloves) cloak of luck negation (cyan cloak) boots of weakness (plateau boots) Scrolls scroll of flood (TOUCH ELF MAYBE BURN) scroll of lava (SUTSI) scroll of growth (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of barrhing (ABRA KA DABRA) scroll of lockout (SERO GRIUS) scroll of healing (HIWEDALE OOO) scroll of mana (WAWAE EHA) scroll of phase door (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of standard id (AYY LMAO) scroll of cure (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Spellbooks spellbook of darkness (gambling) spellbook of aggravate monster (transforming) spellbook of stun self (hostile) Potions potion of urine (cyan) Rings ring of sustain ability (arcanium) ring of gain intelligence (glass) ring of regeneration (gentle) Wands wand of remove resistance (wrapped) wand of amnesia (banyan) wand of starvation (cornered) Tools tin whistle (whistle) mirror (looking glass) Gems deafness stone (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 15 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (2 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (15 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Murderer...