Solarflare, neutral female unicorn Murderer ------------- |...........| |...........| |...........| |............ .... |..@.r......| --.---------- [Solarflar the Knife Killer] St10 Dx9 Co7 In9 Wi7 Ch5 MurUniFemNeu S0 Dlvl:1 $0 HP13(13) Pw4(4) AC-13 MC4 Mov12 Xp1/0 Wt3921/950 T3 Overloaded Latest messages Use hybrid races? [yn] (n) Hello Solarflare, welcome to SlashEMExtended! You are a neutral female unicorn Murderer. You are playing SLASH'EM Extended on a public server. In the very rare case that your previous game crashed by sending you back to the dgamelaunch screen, please contact the server administrator for a restore. Panics and segfaults aren't the end of the world - in roughly 99% of all cases, these can be restored into a working savegame file. Have fun playing! You can find me and other players on the IRC channel #slashemextended or #em.slashem.me on Freenode. If you need gameplay help, spoilers or other information, be sure to join and I'll gladly give you hints on how to play! :-) --Amy The moon is waxing tonight. You can't even move a handspan with this load! For some reason, you cannot drop items! (2x) You can't do that while carrying so much stuff. You collapse under your load. (3x) # wow: unknown extended command. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Your inventory Amulets n - a cursed amulet of poison warning (being worn) {1} Weapons a - a cursed -9 sniper rifle (weapon in hands) {20} b - 5 cursed +10 shotgun shells (in quiver) {3} d - 20 blessed -4 knives (alternate weapon; not wielded) {40} Armor e - a cursed -5 striped shirt (being worn) {5} f - a cursed -10 cyan dragon scale mail (being worn) {20} g - a cursed +3 helm of thirst (being worn) {20} h - a cursed +2 pair of undroppable gloves (being worn) {4} k - a cursed +0 cloak of luck negation (being worn) {4} l - a cursed +5 pair of boots of weakness (being worn) {8} Comestibles C - 5 cursed fortune cookies {5} D - a cursed armored larva corpse {150} E - a cursed human corpse {1450} F - a cursed ancipital corpse {1450} G - a cursed thick jackal corpse {300} H - a cursed goblin corpse {400} Scrolls w - an uncursed scroll of flood {1} x - an uncursed scroll of lava {1} y - an uncursed scroll of growth {1} z - an uncursed scroll of barrhing {1} A - an uncursed scroll of lockout {1} K - 5 uncursed scrolls of healing {5} L - 4 uncursed scrolls of mana {4} M - 3 uncursed scrolls of phase door {3} N - 2 uncursed scrolls of standard id {2} O - an uncursed scroll of cure {1} Spellbooks q - a cursed spellbook of darkness (0:20) {1} r - a cursed spellbook of aggravate monster (0:20) {1} s - a cursed spellbook of stun self (0:20) {1} Potions B - 3 uncursed potions of urine {3} Rings o - a cursed ring of sustain ability (on left hand) {1} p - a cursed -3 ring of gain intelligence (on right hand) {1} Wands t - an uncursed wand of remove resistance (0:0) {1} u - an uncursed wand of amnesia (1:4) {1} v - an uncursed wand of starvation (0:11) {1} Tools j - a cursed tinning kit (0:1) {1} I - a cursed tin whistle {1} J - a cursed mirror {1} Gems c - 10 cursed -6 rocks {5} i - a cursed -20 stone of vulnerability m - a cursed -10 healthstone Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins You could not have this property at all: searching You could not have this property extrinsically: double attacks You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 66% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 71% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: divination spells (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26342 Monster spawn increase reached its maximum at turn 57409 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1044316 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: byakhee, the star-steeds (freq bonus 4) The monster species that spawned more often: quantum smasher (freq bonus 3) The monster species that spawned more often: undead acid mage (freq bonus 4) The monster species that spawned more often: fire hound (freq bonus 3) The monster species that spawned more often: uber rust monster (freq bonus 5) The monster species that spawned more often: refugee (freq bonus 14) The monster species that spawned more often: telemarketer (freq bonus 8) The monster species that spawned more often: undead geek (freq bonus 4) The monster species that spawned more often: yora chick (freq bonus 10) The monster species that spawned more often: slow elemental (freq bonus 5) The monster species that spawned more often: Lemmy (freq bonus 3) The monster species that spawned more often: burning eye (freq bonus 12) The monster species that spawned more often: brass gargoyle (freq bonus 8) The monster species that spawned more often: night marauder (freq bonus 10) The monster species that spawned more often: wartortle (freq bonus 5) The monster species that spawned more often: camo rubber (freq bonus 5) The monster species that spawned more often: brass monkey golem (freq bonus 24) The monster species that spawned more often: torauma (freq bonus 6) The monster species that spawned more often: giant killer bee (freq bonus 9) The monster species that spawned more often: undead ordinator (freq bonus 4) The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: arctis inhabitant The monster species that never randomly spawned: undead ice mage The monster species that never randomly spawned: master intrinsic eating mimic The monster species that never randomly spawned: charmeleon The monster species that never randomly spawned: orange ant The monster species that never randomly spawned: carver The monster species that never randomly spawned: church novice The monster species that never randomly spawned: spore fungus The monster species that never randomly spawned: evasive tank breaker The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 18) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 75) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 47) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 7) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 101) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 14) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 99) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: stone of vulnerability (gray) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: gauntlets of reflection (mirrored gloves) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: worm tooth ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: bigscript trap (freq bonus 2) Next attribute increase check would have come at turn 972 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were resistant to fear You were punished You had a strong sense of thirst. (0) You had the following problem: You were shitting out of luck (SOL). (0) You had the following problem: Being weak from hunger damaged your health. (0) You had the following problem: You could not drop items. (0) You had the risk of temporarily losing intrinsics (0) You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You were aware of the presence of poisonous monsters You had 547 points of nutrition remaining You aggravated monsters You could jump You had fixed abilities You were unlucky (-1) You had reduced health (-2) Your mana bonus was zero Your pantheon consisted of Falis, Marfa and Falaris Your deity was Marfa You could not have safely prayed (1068) You survived Spells known in the end Name Level Category Fail Memory a - darkness 1 divine 0% 100% b - aggravate monster 4 body 90% 300% c - stun self 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) lucky gamble 1 R Prepared(0) Discoveries Amulets amulet of poison warning (egyptian) Armor helm of thirst (filtered helmet) undroppable gloves (covered pair of gloves) cloak of luck negation (forgetful cloak) boots of weakness (gentle boots) Scrolls scroll of flood (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) scroll of lava (AVEZ VOUS DEJA LE FRANCAIS) scroll of growth (SUSY THENSE) scroll of barrhing (DEF STAND PROTECT THE ATTACK LOWED IS HARSH) scroll of lockout (5 TURN SPECIAL SPACE PREVENT HP RECOVER BY IT) scroll of healing (THATFEMINISTGIRL IS A VERY NICE PERSON) scroll of mana (INQUE COMUS) scroll of phase door (ODIV) scroll of standard id (UH OH THE SUCCUBUS OF MOLOCH IS PREGNANT) scroll of cure (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) Spellbooks spellbook of darkness (dreamy) spellbook of aggravate monster (switching) spellbook of stun self (defiled) Potions potion of urine (icy) Rings ring of sustain ability (cameo) ring of gain intelligence (carnelian) Wands wand of remove resistance (mercury) wand of amnesia (leather) wand of starvation (vertical) Tools tin whistle (whistle) mirror (looking glass) Gems stone of vulnerability (gray) healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Master) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Legendary) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Murderer...