Solarflare, chaotic female missing Fighter ------ |....| |@...| |f...+ |....| |....| |..$.| ------ [Solarflar the Mercury] St15 Dx14 Co21 In6 Wi6 Ch10 FigMisFemCha S1 Dlvl:1 $1 HP21(21) Pw10(10) AC10 MC0 Mov12 Xp1/0 Wt37/1900 T1 Latest messages Hello Solarflare, welcome to SlashEMExtended! You are a chaotic female missing Fighter. Caution! The missingno might still be an unstable race. I tried to fix all the crashes but some may still remain. You can disable the missing_safety option if you deliberately want the game to be crashy. --Amy Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 343 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 132 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 75% Amulet drop chance was reduced to 68% Potion drop chance was reduced to 92% Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78065 Monster spawn increase reached its maximum at turn 109208 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 913600 The monster class that cannot be genocided was golem The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: riverside naga (freq bonus 6) The monster species that spawned more often: Napa, the Sayajin Elite (freq bonus 2) The monster species that spawned more often: world-ending horror (freq bonus 6) The monster species that spawned more often: hippogriff (freq bonus 4) The monster species that spawned more often: drone mushroom (freq bonus 5) The monster species that spawned more often: selenite (freq bonus 3) The monster species that spawned more often: gunner (freq bonus 2) The monster species that spawned more often: demonologist (freq bonus 6) The monster species that spawned more often: icewoman (freq bonus 6) The monster species that spawned more often: swamp dweller (freq bonus 8) The monster species that spawned more often: Neo, bane of the lands of Rgra (freq bonus 8) The monster species that spawned more often: dimensional portal (freq bonus 4) The monster species that spawned more often: Olog-hai berserker (freq bonus 12) The monster species that spawned more often: Marija the Wench (freq bonus 3) The monster species that spawned more often: eyewing (freq bonus 4) The monster species that spawned more often: claustrophobia vortex (freq bonus 4) The monster species that spawned more often: weasel (freq bonus 2) The monster species that spawned more often: undead balrog (freq bonus 2) The monster species that spawned more often: mishapen golem (freq bonus 14) The monster species that spawned more often: Arabella's hugging boot (freq bonus 6) The monster species that never randomly spawned: evasive gray wolf The monster species that never randomly spawned: emperor lich The monster species that never randomly spawned: old sky dragon The monster species that never randomly spawned: grand master thief The monster species that never randomly spawned: haunter The monster species that never randomly spawned: half-dragon mummy The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: lethe force fungus The monster species that never randomly spawned: pidgeot The monster species that never randomly spawned: mini chickatrice The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 20) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 3) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 21) The RNG hath decreed that this item was generated more often: javelin (throwing spear, freq bonus 21) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 17) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 19) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 15) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 7) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 3) The RNG hath decreed that this item was generated more often: curse items (fake, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish ring mail (crude ring mail, freq bonus 6) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 3) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 7) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 63) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scale shield (white dragonhide shield) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this trap was always invisible: fire trap The RNG hath decreed that this trap was generated more often: bar trap (freq bonus 2) Next attribute increase check would have come at turn 768 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Eos You could not have safely prayed (1333) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Fighter... Youescaped from the dungeon with 1 point,