Solarflare, chaotic male insectoid User of Stand -- ---------- ............| |.........@.| +........@..| ------------- [Solarflar the Arrow Pierced] St12 Dx14 Co18 In11 Wi10 Ch6 UseInsMalCha S0 Dlvl:1 $0 HP13(13) Pw12(12) AC10 MC0 Mov9 Xp1/0 Wt21/1600 T1 Latest messages Hello Solarflare, welcome to SlashEMExtended! You are a chaotic male insectoid User of Stand. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 71% Potion drop chance was reduced to 85% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 98% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16840 Monster spawn increase reached its maximum at turn 44030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 868262 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: energy warp fungus (freq bonus 6) The monster species that spawned more often: purple naga hatchling (freq bonus 12) The monster species that spawned more often: %s ufo (freq bonus 3) The monster species that spawned more often: whirling hatchet (freq bonus 9) The monster species that spawned more often: slithy snake (freq bonus 8) The monster species that spawned more often: tin-soldier (freq bonus 12) The monster species that spawned more often: lost maia (freq bonus 4) The monster species that spawned more often: pooka (freq bonus 3) The monster species that spawned more often: sludge colony (freq bonus 6) The monster species that spawned more often: mummified priest (freq bonus 2) The monster species that spawned more often: wereeel (freq bonus 20) The monster species that spawned more often: rotted jelly (freq bonus 2) The monster species that spawned more often: Officer Sergeant (freq bonus 3) The monster species that spawned more often: eroticity queen (freq bonus 9) The monster species that spawned more often: duergar king (freq bonus 6) The monster species that spawned more often: putrid defiler (freq bonus 3) The monster species that spawned more often: fire lizard (freq bonus 2) The monster species that spawned more often: flying Woodland-elf (freq bonus 8) The monster species that spawned more often: undead samurai (freq bonus 4) The monster species that spawned more often: mini vampire (freq bonus 24) The monster species that never randomly spawned: Sadako The monster species that never randomly spawned: dark stalker The monster species that never randomly spawned: hishi mochi The monster species that never randomly spawned: gnome guard The monster species that never randomly spawned: spike smasher The monster species that never randomly spawned: naga prisonmaster The monster species that never randomly spawned: shadow warrior The monster species that never randomly spawned: High-elf The monster species that never randomly spawned: baby wild boar The monster species that never randomly spawned: Waldinach The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 3) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 13) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 8) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 31) The RNG hath decreed that this item was generated more often: magic resistance (dark, freq bonus 10) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: high boots (jackboots, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 2) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 39) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 84) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: elven arrow (runed arrow) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: weak sight trap (freq bonus 3) Next attribute increase check would have come at turn 2377 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You had 1500 points of nutrition remaining You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jonathan Joestar, Hirohiko Araki and Cars Your deity was Cars You could not have safely prayed (1512) You survived You didn't know any spells. Techniques known in the end Name Level Status summon team ant 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the User of Stand... Youescaped from the dungeon with 0 points,