Solarflare, chaotic female sokosolver Zyborg ^^^^^^^^^^^^^^^^^^ ` ` `` ` `` `` ` ` ` ------- `` ` |....n| ` ` ` -.....| |.....| ` -...nn+ --|...n.| ` |nnnn%nn| |=n\?.| ------- [Solarflar the Artificial Stupidity] St7 Dx11 Co15 In10 Wi22 Ch9 ZybSokFemCha Dlvl:2 $0 HP-6(44) Pw34(34) AC10 Exp3 T151 Latest messages You feel a tug on your purse The mountain nymph zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! [-5 -> 15] The solar beam bounces! The blue faerie is killed by the solar beam! The demimondaine smiles at you engagingly. The demimondaine claws you! The demimondaine smiles at you engagingly. The demimondaine claws you! You feel a tug on your purse The demimondaine smiles at you engagingly. The demimondaine claws you! Unknown command ' '. (2x) You kill the demimondaine! The mountain nymph zaps a wand of solar beam! The solar beam hits you! The irradiation hurts like hell! You die... Your inventory Armor a - a blessed +1 plate mail {200} Scrolls e - 5 uncursed scrolls of healing {5} f - 4 uncursed scrolls of mana {4} g - 3 uncursed scrolls of phase door {3} h - 2 uncursed scrolls of standard id {2} Potions j - an uncursed potion of healing {1} Tools b - an uncursed +1 green lightsaber (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 142 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 22 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 115 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 92% Potion drop chance was reduced to 99% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30639 Monster spawn increase reached its maximum at turn 90239 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1563564 The monster class that cannot be genocided was worm The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster species that spawned more often: healing growth (freq bonus 4) The monster species that spawned more often: healing force patch (freq bonus 10) The monster species that spawned more often: bamboo golem (freq bonus 4) The monster species that spawned more often: color out of space (freq bonus 8) The monster species that spawned more often: clockwork dwarf (freq bonus 5) The monster species that spawned more often: seeker automaton (freq bonus 6) The monster species that spawned more often: clock old horadrim (freq bonus 14) The monster species that spawned more often: dark starlit sky (freq bonus 6) The monster species that spawned more often: system failure (freq bonus 12) The monster species that spawned more often: Rhea (freq bonus 8) The monster species that spawned more often: gnome thief (freq bonus 9) The monster species that spawned more often: freemason high priestess (freq bonus 4) The monster species that spawned more often: air-wolf (freq bonus 4) The monster species that spawned more often: bramble patch (freq bonus 10) The monster species that spawned more often: magic eye (freq bonus 8) The monster species that spawned more often: shard force fungus (freq bonus 13) The monster species that spawned more often: glowing stalk (freq bonus 18) The monster species that spawned more often: black muzzle (freq bonus 6) The monster species that spawned more often: kickboxing lady (freq bonus 8) The monster species that spawned more often: knight of the condemning (freq bonus 20) The monster species that never randomly spawned: cursed growth The monster species that never randomly spawned: blister force patch The monster species that never randomly spawned: ego vip rubber The monster species that never randomly spawned: blue stalk The monster species that never randomly spawned: fell beast The monster species that never randomly spawned: fata morgana The monster species that never randomly spawned: Ahtu, Avatar of Nyarlathotep The monster species that never randomly spawned: Lena The monster species that never randomly spawned: vorpal jabberwock The monster species that never randomly spawned: alienated ufo part The RNG hath decreed that this item was never generated: hyper beam (pokemon logo) The RNG hath decreed that this item was never generated: psybeam (psionic) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 42) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 42) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 10) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 8) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 9) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 6) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 53) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this trap was always invisible: summon undead trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 13) Next attribute increase check would have come at turn 428 Strength training was 18 Dexterity training was 9 Wisdom training was -2 Constitution training was 5 You had 1310 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron You could not have safely prayed (703) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Vanquished creatures 0 little dogs (1 created) 0 petit mimics (1 created) 0 mimics (1 created) 16 demimondaines (20 created) a blue faerie (7 created) a mountain nymph (2 created) a mountain force nymph 0 cave goblins (1 created) 0 rabbits (1 created) a millipede a green growth a newt 0 twens (1 created) 22 creatures vanquished. 39 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 20 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (49 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg... You died in The Dungeons of Doom on dungeon level 2 with 302 points, and 0 pieces of gold, after 151 moves. Killer: solar beam You were level 3 with a maximum of 44 hit points when you died. You reached the 46th place on the top 10000 list. No Points Name Hp [max] 1 991225 billy2-Poi-Asg-Mal-Law died in The Dungeons of Doom on level 19 [max 25]. Killed by petrification. 143 [239] 2 694787 BSOD2-Poi-Asg-Mal-Law quit in The Dungeons of Doom on level 19 [max 22]. 216 [216] 3 476301 Dikkin-Dun-Asg-Mal-Cha died in The Gnomish Mines on level 7 [max 13]. Killed by the wrath of a deity (Tulkas). 168 [168] 44 327 billy2-Jed-Ang-Mal-Law quit in The Dungeons of Doom on level 2. 57 [57] 45 311 Dikkin-Che-Iro-Fem-Neu died in The Dungeons of Doom on level 2. Killed by a bullet. - [49] *46 302 Solarflare-Zyb-Sok-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a solar beam. - [44] 47 268 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (giant eel). - [13] 48 260 Dikkin-Drd-Spr-Mal-Neu died in The Dungeons of Doom on level 2. Killed by a monster (Ms. Kadirli, the shopkeeper). - [10]