Solarflare, lawful female bretonian Bosmer -+-+---- |.@....| |......| |.d$...| |......| ----.... . ...| - ---- [Solarflar the Treehut Dweller] St6 Dx14 Co5 In8 Wi7 Ch7 BosBreFemLaw Dlvl:1 $0 HP19(19) Pw13(13) AC10 Exp1 T7 Latest messages Hello Solarflare, welcome to SlashEMExtended! You are a lawful female bretonian Bosmer. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waxing tonight. The dingo puppy picks up 4 gold pieces {0}. The dingo puppy drops 4 gold pieces. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 22 Spellbook identification only worked 2 times out of 12 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 94% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 85% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13441 Monster spawn increase reached its maximum at turn 35628 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9147726 The monster class that cannot be genocided was vortex The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: antimagic fungus (freq bonus 4) The monster species that spawned more often: haunted tiger (freq bonus 6) The monster species that spawned more often: awake ant lieutenant (freq bonus 4) The monster species that spawned more often: white midge (freq bonus 4) The monster species that spawned more often: slow elemental (freq bonus 4) The monster species that spawned more often: signum vitiosum (freq bonus 3) The monster species that spawned more often: monster lizard (freq bonus 24) The monster species that spawned more often: grass elemental (freq bonus 10) The monster species that spawned more often: petty acehack horror (freq bonus 12) The monster species that spawned more often: waived potato (freq bonus 3) The monster species that spawned more often: coins of fools gold (freq bonus 8) The monster species that spawned more often: anthrazite colony (freq bonus 20) The monster species that spawned more often: multielement turret (freq bonus 28) The monster species that spawned more often: invader (freq bonus 12) The monster species that spawned more often: huge white bat (freq bonus 16) The monster species that spawned more often: arach (freq bonus 3) The monster species that spawned more often: ultramarine force patch (freq bonus 3) The monster species that spawned more often: gnomish sorceror (freq bonus 4) The monster species that spawned more often: bad egg (freq bonus 3) The monster species that spawned more often: nether wraith (freq bonus 6) The monster species that never randomly spawned: mirror golem The monster species that never randomly spawned: spark beast The monster species that never randomly spawned: embracing octopus The monster species that never randomly spawned: gatling automata The monster species that never randomly spawned: Woodland-elf The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: gnome paladin The monster species that never randomly spawned: lava lord The monster species that never randomly spawned: Sonja's torn sneaker The monster species that never randomly spawned: Detective Kchief The monster class that more likely to generate with musable stuff: leprechaun The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: blood dragon scales ((null)) The RNG hath decreed that this item was never generated: earth (KIRJE) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: dream eater (tapered) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 39) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 12) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 13) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: psybeam (avada kedavra, freq bonus 96) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 14) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 2) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 5) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 2) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 2306 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were cold resistant You were shock resistant You were poison resistant You saw invisible You had infravision You had 1494 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud You could not have safely prayed (405) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Bosmer... Youescaped from the dungeon with 0 points,