Solarflare, lawful female troll Zyborg --------- |........ |..}....|# #####--+-------- |...}...@, #,,,,........<.| |.....}.|# #,,##..........- |..}....|#### ,#,# #|..{.#...#| --->-..^.,,,#,,,## |#........| ##-----##,,,,,# ---------- #####, [Solarflar the Artificial Stupidity] St6 Dx10 Co9 In10 Wi6 Ch5 ZybTroFemLaw S329 Dlvl:2 $23 HP38(38) Pw13(13) AC-2 MC2 Mov11 Xp3/64 Wt288/950 T640 Latest messages You see here 2 blessed diodes {2}. c - 2 blessed diodes {2}. You are beginning to feel hungry. In what direction? [47896321><] (10x) This health trove corpse tastes terrible! You feel vitalized. In what direction? [47896321><] (4x) This crude spear is delicious! (3x) r - a crude short sword {12}. s - a kobolt corpse {400}. This crude short sword is delicious! Ecch - that must have been poisonous! 1 points of your strength got sapped! [-5 -> 33] This kobolt corpse is delicious! You finish eating the kobolt corpse. You see here 14 blessed diodes {14}. c - 14 blessed diodes {16}. You don't have that object. Never mind. Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 12 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: glib combat You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 81% Wand drop chance was reduced to 50% Amulet drop chance was reduced to 75% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: trident (turn 5) Number of artifacts generated was 2 Number of fake artifacts generated was 3 Monster spawn increase started at turn 37410 Monster spawn increase reached its maximum at turn 52452 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1746696 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Keystone Officer (freq bonus 28) The monster species that spawned more often: two-headed giant (freq bonus 15) The monster species that spawned more often: dinner bushiest (freq bonus 48) The monster species that spawned more often: great orc (freq bonus 32) The monster species that spawned more often: nerf orb (freq bonus 28) The monster species that spawned more often: skylab renegade (freq bonus 12) The monster species that spawned more often: emperor twen (freq bonus 10) The monster species that spawned more often: jermlaine (freq bonus 12) The monster species that spawned more often: grontah sephirah (freq bonus 24) The monster species that spawned more often: great plain dragon (freq bonus 15) The monster species that spawned more often: aphagia domineering overimpressed (freq bonus 12) The monster species that spawned more often: night-drake (freq bonus 30) The monster species that spawned more often: abnormal mold (freq bonus 6) The monster species that spawned more often: blister force fungus (freq bonus 20) The monster species that spawned more often: high force patch (freq bonus 16) The monster species that spawned more often: gray slime (freq bonus 5) The monster species that spawned more often: undead saiyan (freq bonus 10) The monster species that spawned more often: motherfucker angel (freq bonus 20) The monster species that spawned more often: abyss wraith (freq bonus 12) The monster species that spawned more often: furious growth (freq bonus 12) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 8) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster species that never randomly spawned: dimmer turret The monster species that never randomly spawned: flesh golem The monster species that never randomly spawned: Kisuke The monster species that never randomly spawned: tomb scorpion The monster species that never randomly spawned: Silvana The monster species that never randomly spawned: vaporization sphere The monster species that never randomly spawned: battle maiden The monster species that never randomly spawned: spirit baboon The monster species that never randomly spawned: minister seamed The monster species that never randomly spawned: Larissa's block-heeled boot The RNG hath decreed that this item was never generated: alter reality (FORGETABOUTIT) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 20) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 51) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 6) The RNG hath decreed that this item was generated more often: chrysocolla (cyan, freq bonus 10) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 12) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 16) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 14) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 85) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 25) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: speed boots (combat boots) The RNG hath decreed that this item was always generated cursed: thunder hammer ((null)) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: color cone (conical hat) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 8) Next attribute increase check would have come at turn 3589 Strength training was 42 Dexterity training was 21 Wisdom training was 2 Constitution training was 11 You were immune to sickness You were prevented from having infravision (0) You were prevented from having glib combat (0) You had 1011 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (245) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons partisan (vulgar polearm) quarterstaff (staff) Scrolls scroll of healing (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of mana (GNOZAB) scroll of phase door (ZESE PLASHCH) scroll of standard id (CATACLYSM) scroll of cure (THE NETHACK DEVTEAM IS NOT DEAD) Wands wand of solar beam (fiber) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 7 times You eaten food with animal by-products 2 times You eaten meat 1 time You have communicated with the gods 9 times You never prayed to the gods You hit with a wielded weapon 41 times You killed 10 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (4 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (24 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (4 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (21 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (41 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg...