Solarflare, chaotic female troll Zyborg ######## #...)..## #..###..;;#;# # #.## ##...b.; .# #.# ####;@;# ...# #. ;.%.....# #. #;;## ........ #.# ....# #.# # # #` [Solarflar the Metal Woman] St18/03 Dx14 Co16 In8 Wi11 Ch11 ZybTroFemCha S92980 Mines:7 G522 HP-1(50) Pw30(37) AC-9 MC3 Mov11 Xp8/2559 Wt348/2200 T9256 Latest messages [-1 -> 20] [-1 -> 19] The eel-lizard misses. The eel-lizard brushes against your leg. The eel-lizard just misses! The eel-lizard pulls you into the water! One of your objects was destroyed by rust! You are being wrapped. The joust buzzard claws you! The joust buzzard rips into your breast with maniacal fervor! [-6 -> 13] You hear the wailing of the Banshee... [-12 -> 1] Warning: HP low! You pull free from the eel-lizard. You hit the electric eel! You miss the electric eel. The joust buzzard claws you! The joust buzzard rips into your breast with maniacal fervor! You die... Final attributes You were playing in game master mode You were piously aligned Your alignment was 45 Your max alignment was 45 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 126 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 27 Amulet identification only worked 15 times out of 20 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 95% Wand drop chance was reduced to 82% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: matter spells (turn 33) Number of artifacts generated was 2 Number of fake artifacts generated was 15 Monster spawn increase started at turn 18934 Monster spawn increase reached its maximum at turn 40153 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1620656 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: religious potato (freq bonus 4) The monster species that spawned more often: ventilation tower (freq bonus 10) The monster species that spawned more often: seel (freq bonus 6) The monster species that spawned more often: undead locksmith (freq bonus 60) The monster species that spawned more often: trap patch (freq bonus 28) The monster species that spawned more often: undead transvestite (freq bonus 72) The monster species that spawned more often: giant rotting toad (freq bonus 40) The monster species that spawned more often: greater owlbear (freq bonus 8) The monster species that spawned more often: bigoted math teacher (freq bonus 3) The monster species that spawned more often: lurker (freq bonus 5) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: dungeon master (freq bonus 16) The monster species that spawned more often: Celine Jules (freq bonus 6) The monster species that spawned more often: inertia colony (freq bonus 10) The monster species that spawned more often: shadow warrior (freq bonus 4) The monster species that spawned more often: hole stalk (freq bonus 15) The monster species that spawned more often: amorphous fish (freq bonus 36) The monster species that spawned more often: giant frog (freq bonus 16) The monster species that spawned more often: bright blue warp patch (freq bonus 24) The monster species that spawned more often: one-eyed bugger (freq bonus 8) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster species that never randomly spawned: four-tentacle hententmon The monster species that never randomly spawned: shimmering fungus The monster species that never randomly spawned: tapioca pudding The monster species that never randomly spawned: Ryoko the Space Pirate The monster species that never randomly spawned: ironclad turret The monster species that never randomly spawned: dangerous shantak The monster species that never randomly spawned: purple crocodile The monster species that never randomly spawned: indefatigability vapourer The monster species that never randomly spawned: bastardizing laved The monster species that never randomly spawned: Iggy The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: moon axe (large silver axe) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: deafness stone (gray) The RNG hath decreed that this item was never generated: good night (wish parser) The RNG hath decreed that this item was never generated: banking gloves (paper gloves) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 56) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 9) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 35) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 7) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 7) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 2) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 3) The RNG hath decreed that this item was generated more often: sustain ability (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 8) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 76) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: grayout stone (gray) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: natural candle (candle) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: wonder (elven-lettered) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this trap was always invisible: too heavy trap The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 1) Next attribute increase check would have come at turn 9394 Strength training was 37 Dexterity training was 50 Wisdom training was 15 Constitution training was 23 You were poison resistant You were immune to sickness You were prevented from having curse resistance (0) You were prevented from having freezopathy (0) You had infravision You had 1481 points of nutrition remaining You regenerated You were protected You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead (4th time!) Spells known in the end Name Level Category Fail Memory a - restore ability 4 healing 90% 99% b - remove curse 5 protect 95% 90% c - drain life 3 attack 90% 90% d - horrify 4 occult 90% 90% Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) jedi jump 6 O LIMIT(0) spirituality check 5 O LIMIT(0) vanish 2 O LIMIT(0) disarm 0 O Beyond recall(0) ward against lightning -2 O Beyond recall(0) Discoveries Weapons ranseur (hilted polearm) Armor cloak of protection (gentle cloak) gnomish helm (little red hat) helm of brilliance (anachrononononaut helmet) gauntlets of power (digger gloves) fatal gloves called Gauntlets of PEACE NEVER WEAR Scrolls scroll of healing (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) scroll of mana (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of phase door (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of standard id (AJMO TO UCINITI) scroll of cure (NUMB IF HITTED SERIOUS IF HURT) scroll of punishment (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) scroll of enchant armor (ADE EXPIRIUS) Spellbooks spellbook of restore ability (memorial) spellbook of remove curse (pigtail) spellbook of drain life (lunar) spellbook of horrify (destructive) Potions potion of speed (illuminated) potion of healing (spiritual) potion of paralysis (soapy) potion called somewhat dizzy (jasmine) potion of sleeping (fragrant olive) potion of sickness (iffy) potion of object detection (hallowed) potion of monster detection (St.John's Wort) potion of enlightenment (pink) potion of full healing (yellow) Wands wand of solar beam (soviet) wand of digging (circular) wand of magic missile (round) wand of striking (wedged) wand called canc/inv/tele (rusting) wand of light (cast iron) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You eaten 95 times You eaten food with animal by-products 26 times You eaten meat 19 times You have communicated with the gods 494 times You prayed to the gods 1 time You hit with a wielded weapon 1090 times You killed 493 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Expert) (123 of 160) shield [Unskilled] (max Expert) (1 of 20) body armor [Skilled] (max Expert) (285 of 540) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (47 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Skilled] (max Expert) (229 of 540) petkeeping [Unskilled] (max Expert) (8 of 20) missile weapons [Unskilled] (max Expert) (8 of 20) martial arts [Skilled] (max Grand Master) (189 of 540) two-weapon combat [Basic] (max Expert) (99 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (6 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (2 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (8 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (8 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (24 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Expert] (max Expert) (989 of 12800) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (8 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg...