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(2x) The hata-hata is killed! You miss the fire elemental of Technix. You are suddenly very hot! [-3 -> 8] The fire elemental of Technix misses. You miss the fire elemental of Technix. You are suddenly very hot! You die... But wait... Goodbye level 4. Goodbye level 3. You come back to life! [-10 -> 1] Your plate mail blocks the fire elemental of Technix's attack. You survived that attempt on your life. You miss the fire elemental of Technix. You are suddenly very hot! You die... Your inventory Weapons e - an uncursed +0 spetum (alternate weapon; not wielded) {20} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Spellbooks k - an uncursed spellbook of confuse monster (5:3) {0} Potions l - an uncursed potion of blood {0} Wands d - an uncursed wand of solar beam (0:0) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: improved vision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 35% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: sling (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33575 Monster spawn increase reached its maximum at turn 70049 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 4541997 The monster class that cannot be genocided was (null) The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 9) The monster species that spawned more often: lost ufo part (freq bonus 7) The monster species that spawned more often: elf veteran (freq bonus 5) The monster species that spawned more often: journeyman medium wall (freq bonus 3) The monster species that spawned more often: fire clan (freq bonus 9) The monster species that spawned more often: eel sausage (freq bonus 12) The monster species that spawned more often: demonic hound (freq bonus 16) The monster species that spawned more often: nasty chicken (freq bonus 4) The monster species that spawned more often: lethe fungus (freq bonus 16) The monster species that spawned more often: Nicole (freq bonus 9) The monster species that spawned more often: permamimic hivemind (freq bonus 12) The monster species that spawned more often: infrared monster (freq bonus 10) The monster species that spawned more often: real growth (freq bonus 2) The monster species that spawned more often: unassured riyal (freq bonus 12) The monster species that spawned more often: solid colony (freq bonus 9) The monster species that spawned more often: giant oyster (freq bonus 4) The monster species that spawned more often: intel scribe (freq bonus 6) The monster species that spawned more often: star laser (freq bonus 24) The monster species that spawned more often: hippoptamus (freq bonus 8) The monster species that spawned more often: ferrous light (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 8) The monster trait that was more common: unique monsters (freq bonus 1) The monster species that never randomly spawned: luminescent mushroom The monster species that never randomly spawned: spore patch The monster species that never randomly spawned: black and white stalk The monster species that never randomly spawned: albino warp patch The monster species that never randomly spawned: richest man of the world The monster species that never randomly spawned: pylori anything refolding torero galvanize The monster species that never randomly spawned: Colonel Sebastian Moran The monster species that never randomly spawned: conscious growth The monster species that never randomly spawned: false colony The monster species that never randomly spawned: plague bearer The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: umbrella ((null)) The RNG hath decreed that this item was never generated: green spell stone (gray) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 20) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 163) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 12) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: darkness (colluded, freq bonus 25) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 14) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (leveled, freq bonus 4) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 6) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: restore ability (pink) The RNG hath decreed that this item was always generated cursed: platinum saber ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: cloak of the force (starwars cloak) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this trap was always invisible: amnesia trap The RNG hath decreed that this trap was generated more often: throne trap (freq bonus 1) Next attribute increase check would have come at turn 819 Strength training was 6 Dexterity training was 14 Wisdom training was 4 Constitution training was 14 You were immune to sickness You were prevented from having disintegration resistance (0) You were prevented from having reflection (0) You had infravision You had 1124 points of nutrition remaining You regenerated You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) panic digging 2 R LIMIT(0) phase door 2 R LIMIT(3543) invoke deity 2 R LIMIT(0) chained blitz 1 O LIMIT(0) Discoveries Weapons spetum (forked polearm) Scrolls scroll of healing (BU MISH MISH EMAS) scroll of mana (NURSE THE NAIL THE ATTACK IS STRONGER) scroll of phase door (KIRJE) scroll of standard id (SLASHTHEM IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of cure (SUPER BURNINATE ENEMY WITH VERY TIRED) Spellbooks spellbook of confuse monster (complete) Potions potion of blood (blood-red) Wands wand of solar beam (secree) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You followed a strict vegan diet You eaten 1 time You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 36 times You killed 26 monsters You read items or engraved 4 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (3 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (25 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (24 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (1 of 20) petkeeping [Unskilled] (max Expert) (13 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (56 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg...