Solarflare, chaotic female troll Zyborg . . . . . .## . . . . .. . . ######,.,# . .. . .,,,,,,,,#.## -------.-- . #,#.#.##,,,,,,.........| .. . . . . #,# #,,,,,.|........| . ----- ------##,# #,####,.........| * .. . ....|## |....%,,.# .,#.###|........| .. . . . |..%.,# |....|#### #,###,,|........|##### . |...|,# |..%.| . #.,..,,|..>......,,,,, - . . . . . -.-.-,#.#.|..... #.#.###--.---.--.##,,#-.------ .. . #,.,#,###,----.- `.. . . .---.,,,,,.......| .. . . #,#%#,`,,,^,,,,#.## . . |.....,,##|......| . . #,,,#.,--|-------.- . . ....|,# ...##... . . . . . .--.--#,,....}.....}. . ? . . |<..|,# |.#....| .. . |...|##,|....}..@>.. . |.....# -.------ . . |...| .,|.}........|. .. . |...|## . |...|##,...}....^..| ..--. . . . . |.{..,,,.---.----.-.. . . . . ...---###. $ . . . .. . . . . . . . . . . . . . . . [Solarflar the Metal Woman] St11 Dx7 Co6 In8 Wi9 Ch10 ZybTroFemCha S5004 Dlvl:2 G676 HP48(48) Pw49(49) AC-5 MC2 Mov11 Xp7/822 Wt417/1250 T1597 Satiated Latest messages The apprentice lichen turns to flee! You kill the apprentice lichen! This stair is currently blocked and will reopen in 5 turns. You can't go down here. (2x) There is a wall in the way! (15x) This door is locked. (5x) In what direction? [47896321><] This door is locked. You don't find anything here to loot. This door is locked. You don't find anything here to loot. This door is locked. You don't find anything here to loot. This door is locked. You don't find anything here to loot. In what direction? [47896321><] WHAMMM!!! In what direction? [47896321><] As you kick the door, it crashes open! There is a wall in the way! (8x) Your inventory Amulets J - an uncursed amulet of magical breathing {0} Weapons e - an uncursed +0 glaive {32} x - 18 uncursed +2 darts {0} E - an uncursed +0 javelin {8} F - an uncursed +0 crossbow {20} G - an uncursed +0 elven bow {12} M - an uncursed +0 bow {12} N - a cursed -3 arrow {0} Armor a - an uncursed +1 plate mail (being worn) {200} z - an uncursed +0 orcish helm (being worn) {12} B - an uncursed +0 gnomish suit {20} C - an uncursed +0 enchanted (of clairvoyance) mummy wrapping {2} D - an uncursed +0 gnomish helm {1} H - an uncursed +0 dwarvish cloak {4} I - an uncursed +1 pair of iron shoes (being worn) {20} L - an uncursed +0 dwarvish cloak {4} O - a blessed +0 dwarvish cloak {4} P - a cursed -1 pair of iron shoes {20} Comestibles p - 4 uncursed apples {0} y - an uncursed tripe ration {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} u - an uncursed scroll of stoning {0} w - a blessed scroll of phase door {0} Potions n - an uncursed potion of monster detection {0} Wands d - an uncursed wand of solar beam (0:2) {0} v - an uncursed wand of objection (0:13) {0} Tools b - an uncursed +1 green lightsaber (weapon in hand) {24} c - 20 blessed diodes {20} Gems r - an uncursed +0 worthless piece of radiant glass {1} K - an uncursed +1 amazonite stone {1} Final attributes You were playing in game master mode You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: see invisible You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 126 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 23 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 81% Musable item generation frequency had a negative bias of 3% Ring drop chance was reduced to 42% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: body spells (turn 6) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Monster spawn increase started at turn 15819 Monster spawn increase reached its maximum at turn 96789 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 481500 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: humanoid (freq bonus 6) The monster species that spawned more often: voracious smasher (freq bonus 16) The monster species that spawned more often: drunkard (freq bonus 48) The monster species that spawned more often: black dragon worm (freq bonus 28) The monster species that spawned more often: nature lady (freq bonus 18) The monster species that spawned more often: displacement sphere (freq bonus 32) The monster species that spawned more often: gab commented (freq bonus 22) The monster species that spawned more often: sallied lachrymal (freq bonus 44) The monster species that spawned more often: land drake (freq bonus 32) The monster species that spawned more often: indigo mold (freq bonus 54) The monster species that spawned more often: creeping garnet gems (freq bonus 10) The monster species that spawned more often: antecede polling reinvestigated (freq bonus 64) The monster species that spawned more often: amender thinner instinctively (freq bonus 32) The monster species that spawned more often: symptomatically etheric dynamist dishonorable steven (freq bonus 44) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 30) The monster species that spawned more often: familiarizing ridging (freq bonus 16) The monster species that spawned more often: bulimiac graffito (freq bonus 27) The monster species that spawned more often: flying stone giant (freq bonus 20) The monster species that spawned more often: Inspector Kommissioner (freq bonus 36) The monster species that spawned more often: real clear hound (freq bonus 21) The monster species that spawned more often: really dangerous force fungus (freq bonus 40) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 4) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 4) The monster species that never randomly spawned: hippogriff The monster species that never randomly spawned: strigoi The monster species that never randomly spawned: ore virus The monster species that never randomly spawned: kestrel The monster species that never randomly spawned: vile hunter The monster species that never randomly spawned: demonic entity The monster species that never randomly spawned: teal spore The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: asphyxiator tenpin The monster species that never randomly spawned: Olog-hai permamimic The monster class that always generated with extra speed: grue The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was never generated: dark elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: power crossbow ((null)) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: alacrity (black signet) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 46) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 74) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 14) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 113) The RNG hath decreed that this item was generated more often: emerald dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 15) The RNG hath decreed that this item was generated more often: cloak of seeing (tunnel cloak, freq bonus 182) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 11) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: restore ability (light brown, freq bonus 11) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 2) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: magic marker ((null)) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: brass dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: cancellation (platinum) The RNG hath decreed that this trap was always invisible: wrenching trap The RNG hath decreed that this trap was generated more often: jessica trap (freq bonus 4) Next attribute increase check would have come at turn 2245 Strength training was 50 Dexterity training was 50 Wisdom training was 15 Constitution training was 50 The escalating chokhmah attack damage was 1 You were poison resistant You were immune to sickness You had the following problem: Your spells became blue. (234) You were prevented from having see invisible (0) You were prevented from having slow digestion (0) You had infravision You had 2608 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You survived after being killed once You didn't know any spells. Techniques known in the end Name Level Status appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) booze 1 O Prepared(0) Discoveries Amulets amulet of magical breathing (psychosomatic) Weapons glaive (single-edged polearm) javelin (throwing spear) elven bow (runed bow) Armor orcish helm (iron skull cap) gnomish suit (little blue vest) gnomish helm (little red hat) dwarvish cloak (hooded cloak) iron shoes (hard shoes) Scrolls scroll of healing (THAZI N EPIBATHA CHEOUCH CHA) scroll of mana (HYPNOTIZED PLAGIARIST) scroll of phase door (A WILD STEELIX APPEARED) scroll of standard id (NNEGI WU AKWUNA NNAGI WU ONYE OHI) scroll of cure (ZESE PLASHCH) scroll of amnesia (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of egoism (FORMAT C) scroll of stoning (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) Potions potion called good potion (laurel) potion of monster detection (shining) Wands wand of solar beam (fiber) wand of striking (cavorite) wand of objection (plastic) wand of digging (fuchsia) Tools green lightsaber (lightsaber) diode (two-wired thing) Gems worthless piece of radiant glass (radiant) amazonite stone (cyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures 2 jackals a hounddog a kitten a hobbit reveller 0 hobbits (1 created) a normal hobbit a hobbit thief a dwarf a large hobbit a small dog-man 0 duergars (1 created) a dwarf lord a dwarf lord stonebreaker 0 thick deep ones (1 created) a kobold (2 created) 2 pack kobolds (4 created) 0 small kobolds (1 created) 0 large kobolds (1 created) a special kobold lord 3 water nymphs 0 hobgoblins (1 created) an uncommon orc 0 lambs (1 created) 0 sheep (1 created) a rabbit 0 giant rats (2 created) a cave spider (2 created) an ego dung worm 2 bats 2 housebats 0 mohats (1 created) 0 killer ducks (1 created) 0 porter lichens (1 created) a brown stalk a yellow colony 2 golden spores (1 created) a cyan spore an apprentice lichen (0 created) 0 shriekers (1 created) a sub-gnome 3 gnomes (4 created) 0 normal gnomes (1 created) 0 gnome thieves (1 created) 0 little grey aliens (1 created) a panotty 3 intermediate gnomes (4 created) 0 gnome lords (3 created) 0 gnome watchers (1 created) 0 gnome friendloaders (1 created) 0 gnomish brigand thieves (1 created) 0 deep gnomes (1 created) a deep gnome digger 0 New Kops (1 created) 5 Keystone Inspectors 0 Kop Sergeants (1 created) 0 Kop Kaptains (1 created) 0 Detective Kommissioners (1 created) a mummy (2 created) a kobold mummy 0 mummics (1 created) 0 gray speezes (1 created) 3 river moccasins 2 gnome zombies (3 created) a hobbit zombie a dwarf zombie 0 elf zombies (1 created) 0 human zombies (1 created) a zombie 0 karakasas (1 created) 0 drunkards (1 created) 0 bad item masters (6 created) an iguana 0 squirrels (1 created) a null 0 mini rub monsters (1 created) 107 creatures born. 59 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 15 times You eaten food with animal by-products 13 times You eaten meat 12 times You were an atheist You never prayed to the gods You hit with a wielded weapon 186 times You killed 56 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Unskilled] (max Expert) (10 of 20) general combat [Unskilled] (max Expert) (18 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (37 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (23 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (31 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (175 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg... You quit in The Dungeons of Doom on dungeon level 2 with 5004 points, and 676 pieces of gold, after 1597 moves. Killer: quit You were level 7 with a maximum of 48 hit points when you quit. You reached the 84th place on the top 10000 list. No Points Name Hp [max] 1 1724617 ziratha-Ice-Dev-Fem-Neu died in Town on level 7 [max 19]. Killed by a monster (black shuck of Moloch), while helpless. - [318] 2 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 3 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 4 353006 ziratha-Ama-Dol-Fem-Cha died in Lawful Quest on level 16. Killed by a monster (baelnorn). - [74] 5 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 6 241650 ziratha-Fla-Dev-Fem-Cha died in Lawful Quest on level 2 [max 16]. Killed by hitting a huge ogre thief thrice. 144 [191] 7 231199 ziratha-Ice-Dev-Fem-Cha died in Sokoban on level 8 [max 12]. Killed by being consumed by the contamination. 129 [161] 8 227829 Bluescreen-Sco-Vor-Fem-Neu died in The Dungeons of Doom on level 16. Killed by genocidal confusion. - [174] 9 209839 ziratha-Ele-Dev-Fem-Cha died in Sokoban on level 7 [max 11]. Killed by a monster (dveikus sephirah). - [173] 10 181779 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 5 [max 8]. Killed by a monster (Great Katcher). - [192] 14 99415 Solarflare-Zyb-Tro-Fem-Cha died in The Gnomish Mines on level 7 [max 9]. Killed by a monster (stunted undead kop). - [88] 42 19678 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 8. Killed by a monster (hallucinogen-distorted giant ant), while helpless. - [1] 82 5923 ziratha-Aci-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (Lynkhab). - [93] 83 5302 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible poison creeper). - [124] *84 5004 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 2 [max 4]. 48 [48] 85 4911 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 78 [78] 86 4792 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 3. 63 [63] 121 769 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 2. Killed by a poison gas cloud. - [5] 131 426 Solarflare-Mah-Ame-Mal-Law died in The Gnomish Mines on level 3. Killed by a monster (xyloman). - [43] 154 145 Solarflare-Zyb-Tro-Fem-Cha quit in The Dungeons of Doom on level 1. 26 [26] 168 46 Solarflare-Brd-Moo-Mal-Cha died in The Dungeons of Doom on level 1. Killed by a poisonous corpse. - [12] 172 34 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 20 [20] 179 16 Solarflare-Zyb-Tro-Fem-Cha died in The Dungeons of Doom on level 1. Fell into a pit. - [20]