Solarflare, chaotic female troll Zyborg ------------ ##-----.- |..........| #<|.....| |..........| ##|.....| |...@......- ###---------.....| |.f%.......| #,,-.........{...| -$--------%-, ---.-- #,#|.............| (,),,),,%), |....|##,#|.............| --)---####, |.[..|#,*#--------------- |%...| #,,,#|.....,,,, |....| #,,,#|....|,## |[...| #,#,,------,# |....|##,##,,,,,,,,# |.....,#,#####,##### --|---,,,# #,,# #,# ##,,--------- ### #,,|.......| #,,-.......| ##|.......| --------- [Solarflar the Tin Can] St7 Dx7 Co11 In12 Wi14 Ch11 ZybTroFemCha S145 Dlvl:1 $9 HP26(26) Pw9(9) AC0 MC2 Mov11 Xp2/34 Wt276/1050 T190 Latest messages Unknown command ' '. You just miss the pack kobold. The pack kobold thrusts her crude short sword. The pack kobold hits you! [-8 -> 18] You kill the pack kobold! There is a doorway here. You see here a pack kobold corpse {400}. The pack jackal misses. You hear some noises in the distance. Your plate mail deflects the pack jackal's attack. You kill the pack jackal! You hear some noises. The pack kobold is killed! You miss the pack kobold. (2x) Your plate mail blocks the pack kobold's attack. Unknown command ' '. You kill the pack kobold! # Really quit [yes/no]? Your inventory Weapons e - an uncursed +0 glaive (alternate weapon; not wielded) {32} Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 2 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions k - an uncursed potion of gain health {0} m - a blessed potion of hallucination {0} Rings l - a cursed ring of sleeping (on right hand) {0} Wands d - an uncursed wand of solar beam (0:6) {0} Tools b - the blessed +1 green lightsaber named Solved Puzzle (lit) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You have transgressed Your alignment was -13 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 107 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 56% Amulet drop chance was reduced to 29% Potion drop chance was reduced to 87% The following skill could not be trained at all: shield The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: morning star (turn 26) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 23372 Monster spawn increase reached its maximum at turn 88648 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 94458 The monster class that cannot be genocided was nemese The monster class that was spawned more often: pudding or ooze (freq bonus 4) The monster species that spawned more often: Kristin (freq bonus 42) The monster species that spawned more often: yora hawk (freq bonus 8) The monster species that spawned more often: mollusk axed (freq bonus 8) The monster species that spawned more often: magic growth (freq bonus 5) The monster species that spawned more often: filthy guttersnipe (freq bonus 44) The monster species that spawned more often: clay colony (freq bonus 21) The monster species that spawned more often: green dragon (freq bonus 18) The monster species that spawned more often: brother breaker (freq bonus 42) The monster species that spawned more often: decayed force fungus (freq bonus 10) The monster species that spawned more often: epidote warp fungus (freq bonus 14) The monster species that spawned more often: flying gecko (freq bonus 5) The monster species that spawned more often: guardian o' the forest (freq bonus 30) The monster species that spawned more often: nonaffilliated mahogany va (freq bonus 21) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 32) The monster species that spawned more often: sadistic girl (freq bonus 10) The monster species that spawned more often: eye of the hurricane (freq bonus 54) The monster species that spawned more often: discontenting misfeasor (freq bonus 32) The monster species that spawned more often: flathead (freq bonus 20) The monster species that spawned more often: showcased hereinto (freq bonus 84) The monster species that spawned more often: crawling eye (freq bonus 18) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 1) The monster species that never randomly spawned: umbra mushroom The monster species that never randomly spawned: Uno The monster species that never randomly spawned: burning fern spore The monster species that never randomly spawned: barbie The monster species that never randomly spawned: five of hearts The monster species that never randomly spawned: loli The monster species that never randomly spawned: cherubic duplicate The monster species that never randomly spawned: flaming sphere The monster species that never randomly spawned: Bundle Tree The monster species that never randomly spawned: giant trapdoor spider The RNG hath decreed that this item was never generated: non-seeing stone (gray) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 17) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 14) The RNG hath decreed that this item was generated more often: elven cloak (faded pall, freq bonus 6) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 5) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 18) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 12) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry set (box of obscure-looking glass devices, freq bonus 13) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 11) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 3) The RNG hath decreed that this item was generated more often: bestest cloak (slexual cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 9) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: green dragon scale shield (green dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 30) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: robe of weakness (green robe) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: katharina trap (freq bonus 11) Next attribute increase check would have come at turn 2482 Strength training was 13 Dexterity training was 8 Wisdom training was 2 Constitution training was 12 You were immune to sickness You were prevented from having see invisible (0) You were prevented from having contamination resistance (0) You fell asleep You had infravision You had 1185 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.1.1 (0f51ae1d) - last build Tue Nov 7 00:31:45 2017. You could not have safely prayed (346) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons glaive (single-edged polearm) Scrolls scroll of healing (BITING WITH COOL TUSK MAYBE FREEZED) scroll of mana (CRUSH ENEMY BY APPEAL OF LAST HAIL OR 2) scroll of phase door (PROC TANK PUMP) scroll of standard id (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of cure (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) Potions potion of gain health (brown) potion of hallucination (smoky) Rings ring of sleeping (pearl) Wands wand of solar beam (skew) Tools green lightsaber (lightsaber) diode (two-wired thing) bag of tricks (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 12 times You killed 9 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (1 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (21 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (6 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (32 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Solarflare the Zyborg...