>1dn  Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-08.16:07:26.ttyrec Time: (1680970046) Sat Apr 8 16:07:26 2023 >1d notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. >1d! WShall I pick a character's race, role, gender and alignment for you? [ynq] D1denChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) F1d +F1dChoosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) H1djb+H1dbChoosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) J1dPa+J1dq--------------|....@d.......|.....*......||...........+|--+-----------J1duSkeff the Rhymer St:11 Dx:14 Co:9 In:8 Wi:13 Ch:20 Neutral Dlvl:1 $:0 HP: 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1 It is written in the Book of Pan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Pan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Pan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. J1dsuPFor the sake of us all: Go bravely with Pan!--More--K1dd K1dg kHello Skeff, welcome to notdNetHack! You are a neutral female yuki-onnic Troubadour.K1dg Press Ctrl^W or type #ward to engrave a warding sign. 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1M1d PM1d%PAutopickup: OFF. 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1S1dY (<@S1d{ You see here a white gem. 13(13)  Pw: 11(11)  Br:2 AC:9 DR:2 Exp:1T1dU T1d i - a white gem {1}. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1.dW1dc Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - artifact_descriptors [false] W1d[31;1H y - force_artifact_names [true]  z - role_obj_names [true]  A - obscure_role_obj_names [false]  B - dnethack_dungeon_colors [true]  C - invweight [true]  D - hitpointbar [false]  E - hp_notify [false]  F - IBMgraphics [false]  G - ignintr [false]  H - item_use_menu [true]  I - lit_corridor [false]  J - lootabc [false]  K - mail [true]  L - menucolors [false]  M - menu_glyphs [false]  N - mod_turncount [false]  O - msg_wall_hits [false]  P - null [true] (1 of 3)`1d#+c1d^ a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spac1d`_rkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Skeff]  role [Troubadour]  race [yuki-onna] (2 of 3)g1dg+j1d+}1d gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown]  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all] [26;1}1d)H m - pokedex [8191]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - travelplus [0]  s - autopickup exceptions (0 currently set) (3 of 3)1d+1dSt Auto-Pickup what?  a - $ pile of coins b - " amulet c - ) weapon d - [ suit or piece of armor e - % piece of food f - ? scroll g - - broken tile or slab h - + spellbook i - ! potion j - = ring k - / wand l - ( useful item (pick-axe, key, lamp...) m - * gem or rock n - ` boulder or statue o - 0 iron ball p - _ iron chain q - \ bed r - | strange coin(end) 1d4+1dx+1d|+1d+1d+1dk +1d1 +1d +1dfb1dc Skeff the Rhymer St:11 Dx:14 Co:9 In:8 Wi:13 Ch:20 Neutral Dlvl:1 $:0 HP: 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:3  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:3--------------|....<........|.....@d.....||...........+|--+-----------d1dyg 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:4d..@d1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:5.d@g1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:6.d.@g1d#@  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:7.d.@g1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:8d...@h1d4W.@h1dXYou see here a plain spellbook. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:9.di1di1dj - a plain spellbook {50}. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:10d..i1dZ  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:11#.d@.j1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:12@...#d#j1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:13.@  #j1d q 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:13k1dX  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:14  .d @ #k1dKU 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:15 #d@#l1de 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:16  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:17  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:18  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:19####--------d@.{....||.!....|......|-------m1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:20#.@d|-m1d .@m1d You see here an effervescent potion. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:21d.n1d*n1d˭k - an effervescent potion {20}. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:22{.dn1d*  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:23@.d.o1dq 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:23o1dp 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:24@.d..o1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:25@.d.  o1df 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:26@# .d. .. p1dYa 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:27@#   p1dn 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:28@#dp1d{ 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:29.@#d#p1dr  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:30..........@...........d.........##q1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:31@d.#...q1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:32@d#q1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:33d.@q1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:34...@q1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:35d@.r1d }@. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:35r1d .d.r1d   13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:36You hear bubbling water. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:36  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:37  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:38  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:39  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:40  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:41  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:42..@.......d... 13(13)  Pw: 11(11)  Br:3 ACr1d :9 DR:2 Exp:1 T:42r1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:43  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:43.ds1d_  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:44.@d..s1dH The door resists! 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:45d.t1dJt1d|The door resists! 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:46d..t1dHt1dqThe door resists! 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:47d.t1dP t1d3 The door resists! 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:48d..t1d:t1d5The door resists! 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:49.du1dURu1dTThe door opens. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:50.d.|#u1dA 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:51 . d @##u1dè 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:52    d |@#u1d( q 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:52v1dK 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:53  ..d#@#v1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:54  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:55  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:56   |##d##@####.?{..$.--- 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:56v1du   13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:57  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:58  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:59  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:60  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:61######d#-@-|/|.....|....|----x1d\#.----@..|. Things that are here: a scroll labeled ANDOVA BEGARIN a scroll labeled DUAM XNAHT--More--y1d ,y1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:62.d|1dqAutopickup: ON, for $"?+!=/| objects. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:62}1d Pick up what?  Scrolls ('?') a - a scroll labeled ANDOVA BEGARIN b - a scroll labeled DUAM XNAHT(end) ~1dm ++~1dM~1dJ>l - a scroll labeled ANDOVA BEGARIN {5}.~1d-m - a scroll labeled DUAM XNAHT {5}. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:63{d1dï 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:64.@d.1dD d@1dD ,You displaced your little dog.1d G n - a zinc wand {7}. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:65{d1dr[ 1d\ There is nothing here to pick up. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:651dAWhat do you want to write with? [- in or ?*] 1d? 1d0@ Never mind. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:651d~!  Inventory: 268/827 weight (14/52 slots) Armor b - an uncursed +1 leather cloak (being worn) {15} c - an uncursed +0 pair of high boots (being worn) {20} Comestibles d - 3 uncursed apples {6} e - 3 uncursed oranges {6} Scrolls l - a scroll labeled ANDOVA BEGARIN {5} m - a scroll labeled DUAM XNAHT {5} Spellbooks j - a plain spellbook {50} Potions f - 3 uncursed potions of booze {60} g - 2 blessed potions of booze {40} k - an effervescent potion {20} Wands n - a zinc wand {7} Tools a - an uncursed wooden harp {30} h - an uncursed tin whistle {3} Gems i - a white gem {1}(end) 1dc'1d+(K Skeff the Rhymer St:11 Dx:14 Co:9 In:8 Wi:13 Ch:20 Neutral Dlvl:1 $:0 HP: 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:65  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:651dMq 3What do you want to write with? [- in or ?*] 1d Wands n - a zinc wand {7} Gems i - a white gem {1}(end) 1dnK+1dAYou write in the dust with a zinc wand {7}.--More--1d]:What do you want to write in the dust here? 1dU.1dR2.d1dBT+ 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:65The little dog picks up 79 gold pieces. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:66d.1d76d@1dZ:You displaced your little dog. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:67.d-1d% (.@1d +  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:67The little dog drops 79 gold pieces. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:68d.1dH 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:69$d@#.1d @.1d 79 gold pieces.79 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:70d..1dR1dwThere is nothing here to pick up. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:701d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:71..d@1d^ 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:72|..@d1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:73 d@ 1dx q 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:731d[q 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:731d@d1dYou displaced your little dog. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:74..1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:75@d#1d[  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:76.@d.1d+R 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:77@d.1dR 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:78d.@..1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:79@{.d1ds  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:80@d{ .1d@M 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:81@d.   1dcC 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:82@##d .1d.N  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:83@#d. .1d  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:84@d#   1d 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:85@d#1dL 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:86@#d1dZ 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:87....@#d#1d-q 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:871dU  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:88.... @#d#1da  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:89....x......@#d#1d8....x.x.....@........|d#1df  13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:90You hear the footsteps of a guard on patrol. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:901d&1You hit the grid bug!1dd(You miss the grid bug.1dU=You miss the grid bug.x.1d" 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:90The grid bug misses. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:91d#1d~CWhat do you want to use or apply? [$ahn or ?*] 1d^ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) 1dG+1d2HNWhat you produce is quite far from music...x.1d^H 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:91The grid bug bites!1d^I( 12(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:91You get zapped! 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:91The grid bug is suddenly very cold!1d?LYou kill the grid bug! 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:92.|d[HP-2=11]1dZCWhat do you want to use or apply? [$ahn or ?*] 1du Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) 1d+1d4What you produce is quite far from music... 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:93x.d#1dZCWhat do you want to use or apply? [$ahn or ?*] 1dX Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) 1dQB +1dE What you produce is quite far from music... 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:94x.1diCWhat do you want to use or apply? [$ahn or ?*] 1d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) 1dM +1d What you produce is quite far from music... 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:95x.1d ZYou miss the grid bug.You miss the grid bug.1d @You miss the grid bug. 11(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:95The grid bug bites! 10(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:95You get zapped!1dX  9(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:95The grid bug is suddenly very cold!1dB You kill the grid bug! 9(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:96.|d[HP-2=9]1d 9(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:97@.#d1d 9(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:98@.d##1d9 # 1d k1dMRi1dlc1dck1d-'In what direction? 1dR 1d%U Ouch! That hurts! 8(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:99d|[HP-1=8]1d# 1dk1d5i1d| c1d k1d:'In what direction? 1d1d Ouch! That hurts!3  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:100..d[HP-5=3]1d'T # 1djLpray1dray1d6 ay1d6P y1d^,<Are you sure you want to pray? [yn] (n) 1d y1d 0You begin praying to Pan. 3(13)  Pw: 11(11)  Br:3 AC:15 DR:2 Exp:1 T:101  3(13)  Pw: 11(11)  Br:3 AC:15 DR:2 Exp:1 T:102d....1d  3(13)  Pw: 11(11)  Br:3 AC:15 DR:2 Exp:1 T:103You finish your prayer.1d< You feel that Pan is displeased. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:1031dgCount: 451d Count: 4501d 1d Unknown command '^?'. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:1031d"Kw 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:1031d~Count: 401d  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:104  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:105  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:106  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:107  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:108..d...4  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:109Your leg feels somewhat better.1d You stop waiting. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:1091dBCount: 401dct 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:110  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:111  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:112  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:113  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:114  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:115  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:116  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:117  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:118  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 1dT:119  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:120  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:121  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:122  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:123  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:124  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:125  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:126  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:127  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:128  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:121d9  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:130  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:131  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:132  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:133  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:134  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:135  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:136  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:137  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:138  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:139 0A 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:140  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:141  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:142  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:143  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:144  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:145  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:146  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:147  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:148  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:149%OH.....d.....|ے1dCount: 50ܒ1d<ܒ1dS 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:150  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:151  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:152  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:153  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:154  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:155  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:156  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:157  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:158  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:159 ܒ1di 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:160  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:161  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:162  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:163  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:164  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:165  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:166  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:167  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:168  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:169 ܒ1dz[24;1H 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:170  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:171  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:172  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:173  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:174  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:175  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:176  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:177  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:178  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:179 [24;ܒ1dz1H 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:180........d..ܒ1d [HP+1=4] 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:181  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:182  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:183  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:184  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:185  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:186  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:187  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:188  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:189  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2ܒ1d_ Exp:1 T:190  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:191  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:192  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:193  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:194  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:195  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:196  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:197  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:198  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:199...d.....ߒ1d.d@ߒ1dYou displaced your little dog. 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:200.d.1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:201.d@.1dN  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:202d..1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:203.d1dP 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:204.d1dG 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:205.d1dK 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:206d..1d? 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:207.d1d , 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:208..d1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:209d.1di 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:210..d1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:211+.d1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:212d..1dx?  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:213d.1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:214d..1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:215.d1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:216..d1dķ  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:217d.1d&T  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:218.d.1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:219.d1dx 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:220d..1d) 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:221d.1d<2You stop. Your little dog is in the way! 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:222..d1d<w 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2221dZ  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:223@..d1dDThe door resists! 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:224d..1dL1dNThe door resists! 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:225.d1dϔ 1dn The door resists! 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:226.d.1d<11d3The door resists! 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:227.d1d1dSThe door opens. 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:228#-#d..1d  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:229@d##.1dgN 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:230@-d # 1d-: q 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2301d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:231#d.  @  #1d]3 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:232#- #d@##1dq 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2321d q 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2321d/ 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:233 ##@#1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:234#d@#1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:235#d@1d 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:236#d@.---1dAJ  4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:237|#|..d|..d@--1dT q 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2371d/t-.-|$.....|@#-1d30 4(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:237The jackal bites! 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:238#d[HP-1=3]1d_ UYou hit the jackal!You miss the jackal.1d9a &You miss the jackal.1dd  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:238The jackal misses. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:239d#1dVYou miss the jackal.You miss the jackal.1dr&You miss the jackal.1d# 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:239The jackal misses. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:240#d1dsVYou miss the jackal.You miss the jackal.1dt&You miss the jackal.1dv 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:240The jackal misses. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:241d#1du VYou miss the jackal.You miss the jackal.1dkw &You miss the jackal.1dw  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:241The jackal bites!1dx  2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:241The jackal is suddenly very cold!1d { You kill the jackal! 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:242d%#[HP-1=2]1d].-.||#@-1dYou see here a pancake. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2431d1)1d6*o - a pancake {2}. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2441dl  2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:245@.1dE 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:246+#@.d#1d2F6#@.1d!G3 gold pieces.82 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:247d-1d;< 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:248#@.d..1dr9 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:249###@.d .  1d 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:250#@#d  1d7 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:251@##d. 1dPH  2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:252@#d#. 1d 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:253@#d#1dThe door opens. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:254----->...|#d1d/ 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:255-|.|(..|-@-#d#1d5 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:256+.@--d-##1db 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:257#@d|    1d I@....:----1d\ You see here a box. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:258:d.1d>\ # 1d%loot1d ;There is a box here, loot it? [ynq] (q) 1dH6yYou carefully open the box...--More--1dH  Do what?  o - Take something out of the box i - Put something into the box b - Both of the above(end) 1dV+1d | Take out what?  Comestibles ('%') a - a food ration(end) 1dt B1dt p 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:2581ddC 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:259#@(d. #1d±AYou hit the newt!You miss the newt.1dE<You miss the newt.d.1d 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:259The newt misses. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:260(d1d& 1d'You miss the newt.1d}(#You miss the newt.1d+You kill the newt! 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:261#d.1d-d@1dg6You displaced your little dog..1dܾYou see here a box. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:262.d1d# 1dui loot1d;There is a box here, loot it? [ynq] (q) 1d86yYou carefully open the box...--More--1d^  Do what?  o - Take something out of the box i - Put something into the box b - Both of the above(end) 1d-V+1dB.| Take out what?  Comestibles ('%') a - a food ration(end) 1d +1dNI1dp - a food ration {20}. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:263d.1d 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:264d@( .1dU` You stop. Your little dog is in the way! 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:265#d1dN 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:266---------|........|.......... .............. |.r..........d@----------1d You stop. Your little dog is in the way! 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:267.rd.1dH 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:268----..........|..rd@#-1d.Y@d1d?\You displaced your little dog. 2(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:269--.| ..r.d1d 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:270  .r@..#1d"[HP+1=3] 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:271  3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:272..r@..d..1dThe sewer rat misses. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:273d.1dO1You miss the sewer rat.1d(You miss the sewer rat.1dSYou kill the sewer rat! 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:274d%..1d7 @.1d:You see here a sewer rat corpse. 3(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:275.d1dGThere is a sewer rat corpse here; eat it? [ynq] (n) 1dXi=yEcch - that must have been poisonous!1di9 Dx:14 Co:9 In:8 Wi:13 Ch:20 Neutral  0(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1 T:275--More--1d LYou die... 0(13)  Pw: 11(11)1dV --More--1dFDo you want your possessions identified? [ynq] (n) 1d& ?nDo you want to see your attributes? [ynq] (n)  1dӧKnDo you want an account of creatures vanquished? [ynq] (n)  1dt <nDo you want to see your conduct? [ynq] (n)  1d] n 1d  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Skeff |  | 82 Au |  | killed by a |  | poisonous corpse |  | |  | |  | 2023 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Skeff the Troubadour... You died in The Dungeons of Doom on dungeon level 1 with 94 points, and 82 pieces of gold, after 275 moves. You were level 1 with a maximum of 13 hit points when you died. --More-- 1d*You didn't beat your previous score of 234328 points.  No Points Name Hp [max]  1 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19  [max 27]. Killed by a hallucinogen-distorted  aphanactonan assessor. 58 [44]  2 1315468 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 16  [max 28]. Killed by an aphanactonan assessor. - [310]  3 973674 Skeff-Acu-Inc-Mal-Law died in The Quest on level 16  [max 24]. Killed by a legion devil sergeant. - [309]  6 234328 Skeff-Brd-Swn-Fem-Cha died in Fort Ludios. Killed by   Croesus. - [94]  94 Skeff-Brd-Swn-Fem-Neu died in The Dungeons of Doom on   1dU level 1. Killed by a poisonous corpse. - [13]--More-- 1dK