S,d` Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-05.04:47:15.ttyrec Time: (1680670035) Wed Apr 5 04:47:15 2023 S,dnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. S,dWShall I pick a character's race, role, gender and alignment for you? [ynq] T,dnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) V,d  +V,d Choosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) X,d +X,d^Choosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) [,dQa+[,do------.....||....||...@||..f.|--+---[,dpSkeff the Rhymer St:12 Dx:16 Co:7 In:10 Wi:12 Ch:18 Neutral Dlvl:1 $:0 HP: 13(13)  Pw: 8(8)  Br:1 AC:8 DR:2 Exp:1 It is written in the Book of Pan:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Pan seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Pan. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destiny has come. F[,dCqOor the sake of us all: Go bravely with Pan!--More--\,dw\,dK\,dƀHello Skeff, welcome to notdNetHack! You are a neutral female yuki-onnic Troubadour.Press Ctrl^W or type #ward to engrave a warding sign.\,dYou are lucky! Full moon tonight. 13(13)  Pw: 8(8)  Br:1 AC:8 DR:2 Exp:1_,d _,d;Autopickup: OFF. 13(13)  Pw: 8(8)  Br:1 AC:8 DR:2 Exp:1b,dc4f@b,dYou displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1c,dk8 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f<.c,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@.f.c,d! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@f. c,d?O 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.f# ##  d,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@#f. d,d5  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#. @ ##e,dr 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f@##e,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@###e,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f##@###.e,dI 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##@#f,dVj 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f,dxK  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@........|.....|....-----f,d : 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1------#|.....f|.....@.... |.   g,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-.|#@f.|............-g,d~( 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-@.#|.|:|--g,dɽ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.f:.g,dX  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..@.fh,d6@.h,d}7TThe newt bites the kitten!The kitten bites the newt!h,dt8The newt is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.i,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@.f..i,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@.f.i,d5 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.f.. i,dV  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1## # @.f   i,duX 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  @#..   j,d'\j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1j,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##@ #  k,dم 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.#@####k,dG 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##`@#k,d8v j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1l,dXj 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1---|......x@#l,dqYou miss the grid bug.You touch the grid bug!The grid bug is covered in frost!l,djsYou kill the grid bug! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.m,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-.|||..@|...|#|......---m,dL  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-|@.|)|--n,d| 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.n,dt  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@n,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@o,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@#o,dԟ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.@o,dj -..@o,dl You see here 13 crude arrows. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1fp,dĽ  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..f@)p,d}  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.#@.q,d^O 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1   ..f@.q,dJ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1     .@.f###q,d] 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 @#f.)q,dj j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1q,dw 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #f @###r,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.#+##@r,d?  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@####r,d& 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@#s,dm 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@#s,d The door resists! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1s,djs,dQThe door opens. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1---+----|...[..[.|.).......-f|.:......|......-------t,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-.|:@#f##..|...---t,dD 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-@-f#-t,dx  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..:@f-#.u,dy"@.u,d!You see here a ring mail. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.fv,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##:@[..f.v,d) CYou hit the newt!You miss the newt.v,d You kill the newt! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1%f.v,d!@.v,d}You see here a newt corpse. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.[fw,dq *@%w,dr TYou see here a mithril splint mail.f.w,ds The kitten eats a newt corpse. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1y,dy,d}Unknown command ' '. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1z,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1[@z,d @.z,d You see here 7 golden arrows. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1|,dXU 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..)@f|,dXe 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f..},di.@},dblYou see here a mithril splint mail. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.},d&.f@},dYou displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1[f},dA  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1###@ . f.~,d7 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.    .  f   ~,dh 1 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1---..(.#@#. . .. .,d9--..@#    ,dr: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1You hear water falling on coins. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.$@#,d) 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1------|....:.|..........-@-#f,dB\ m|.|..@..|---.----,d_ You see here a looking glass. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.:f##,d(@(,dݧYou see here 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d NYou hit the newt!You miss the newt.,d EYou hit the newt!f.,d҅ +The newt bites the kitten!,dԆ The kitten misses the newt. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dG @What do you want to use or apply? [ag or ?*] ,dL Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,dk+,d mYou play the "Lullaby" song... 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The newt is too hurt to listen closely to your song.,d[nMThe newt sleeps.The kitten bites the newt!,d+slThe newt is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f..,d%tYou finish the song. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1$@.f,dAf.@#.,d+  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten picks up 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f@,d @f,d You displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.,dP @.,dQThe kitten drops 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d7 @.,dThe kitten picks up 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f,d,B 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@..f,dx  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@f..,d; 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@.f,d.@,d}The kitten drops 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f$,d -f@,d You displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f,d[f@You displaced your kitten.,dYou see here 22 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.,d ,d22 gold pieces.22 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@f.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f..,dfi 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,di 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@..f.,dQ# 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@..f,dB  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@..f.,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@.f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f@..#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f  .  @,d@  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1   .@,d6i 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1......f...@#,d\n 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.......@f(.....,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@.,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@.f,dݩ 'f@,dî You displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 .f ,de( 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1     ( f@,d6 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  .f@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  f#@.........,d=  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@ .... .,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  ##@f    ,d j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d f@,dYou displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..f#............,d23 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  #f#@ .. .. .... ,d3 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@.................,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#...@..,d| 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f.@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1...f@,dK 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f..@,dU  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f..@,dKj 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d0j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d- j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f@.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..f@,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 .f@  ,df  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 f#@  ,dj 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1-f#@  ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 ##f@ ,d/ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #f@# ,dl 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#@# ,d7  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #f#@# ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 ##f@ ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #f@ ,d~ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#@,dB  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@,d9  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@  ##f,d74 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f#,dK  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f##,df  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1......@f#,dT 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  ..@..#f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1... # @#f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1   #@f#,d%7 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##@f,dN# 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#...f.....@...............,dO j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,da  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1...#.xf#@..o.....,dh 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1x##f.@o..,dx.#f.@ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten bites the goblin!,d>The goblin is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.,da 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1x..f.@,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.fx...@,dۡ4What do you want to use or apply? [$ag or ?*] ,d Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,d6^+,d_iWhat you produce is quite far from music...The grid bug bites the kitten!,d`)The kitten gets zapped!,dCaThe kitten bites the grid bug! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dmpBWhat do you want to use or apply? [$ag or ?*] ,d~ Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,d<3+,d5You play the "Lullaby" song... 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The grid bug is too hurt to listen closely to your song.,d8&The grid bug sleeps.,dL9The kitten bites the grid bug! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten bites the grid bug!,d?The grid bug is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f...--More--,dDz You finish the song. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f,d n  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.x..@,d8 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.#f@.,dn# 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#..f.@  ,d2  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1# .f.@    ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 @ ..f . ..........,dg 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@f #    ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1x f@##,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #f@#,d= j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dr 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@,d~ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#x#f@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@,dj 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d( j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d;2j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dH 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,dVf#,deV 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten bites it! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,dU  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,dW 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d M 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,dz  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d} 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d\  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f###,dL  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,dk  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,dE  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,dN} 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d+  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d|u 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,d& 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@#,dq 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##f@###,d{ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f@##,dE  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#@#,d" 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#@,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##@###,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#@,d\j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d@, 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##f@##,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f@##,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##f@...--,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f@. {.---,d)j 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f#-@-...+...|---,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f----.-|..@|,dj: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#.f@,d)2 The door resists! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.,dL ,d:O The door opens. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f-#.,dpI 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##.f.@,d< 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#..f@ ,dq  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@ -f .,d5W 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@# f ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@#f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@f##,dC 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@f#,d!#  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@#f,d R 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@#f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#@f##,d? 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@f#,d*[ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#.@#f,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1|....|@.:....|#....|f-----#,di 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1--.|>...f@.#.#-,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1----.......|:#f@|.-,d((4What do you want to use or apply? [$ag or ?*] ,d9n Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,d2+,dA4You play the "Lullaby" song... 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dw9\The newt sleeps. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f#,d:You finish the song. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f,dYr--+.|#f@-,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten bites the newt! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,dm ,d You kill the newt! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.,dJ'7@f,dw+You displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1..f,du 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.f.,d*  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@.f..,dޑ  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@>f,dW 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@..f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@>f.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.@f.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@>f.,dh 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.f@..,d.h---------------|............@.##|(...........f|---------.----Skeff the Rhymer St:12 Dx:16 Co:7 In:10 Wi:12 Ch:18 Neutral Dlvl:2 $:22 HP: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d87  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.,di 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1,d- 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1<@#f,dUE  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f.@#. ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1<.f@# ,dp@ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f##@### ###,dg, 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1########f#@ ####,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1##f,d* You stop. Your kitten is in the way! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 #@.-###...f...`-+-,dp  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1----#...o@##+| # ,dj' 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1@#.#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1.o#@ f,d 4What do you want to use or apply? [$ag or ?*] ,dh  Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,d+,d~]What you produce is quite far from music...f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1The kitten bites the goblin!,dThe goblin is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1%,d"@f,dAYou displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1#f.,dBP-@#.|...# There is an open door here.  Things that are here: a goblin corpse a small crude dagger--More--,d# B,d%  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1f##,d  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - artifact_descriptors [false] ,d  y - force_artifact_names [true]  z - role_obj_names [true]  A - obscure_role_obj_names [false]  B - dnethack_dungeon_colors [true]  C - invweight [true]  D - hitpointbar [false]  E - hp_notify [false]  F - IBMgraphics [false]  G - ignintr [false]  H - item_use_menu [true]  I - lit_corridor [false]  J - lootabc [false]  K - mail [true]  L - menucolors [false]  M - menu_glyphs [false]  N - mod_turncount [false]  O - msg_wall_hits [false]  P - null [true] (1 of 3),d a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spa,dRrkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Skeff]  role [Troubadour]  race [yuki-onna] (2 of 3),d +,dc +,d`  gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown]  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all] [26;1,d )H m - pokedex [8191]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - travelplus [0]  s - autopickup exceptions (0 currently set) (3 of 3),dSkeff the Rhymer St:12 Dx:16 Co:7 In:10 Wi:12 Ch:18 Neutral Dlvl:2 $:22 HP: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:254---------------| <.############|( |#-----#---------.----##....@f####+|...|#....`#-+-,d  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - artifact_descriptors [false] ,d#  y - force_artifact_names [true]  z - role_obj_names [true]  A - obscure_role_obj_names [false]  B - dnethack_dungeon_colors [true]  C - invweight [true]  D - hitpointbar [false]  E - hp_notify [false]  F - IBMgraphics [false]  G - ignintr [false]  H - item_use_menu [true]  I - lit_corridor [false]  J - lootabc [false]  K - mail [true]  L - menucolors [false]  M - menu_glyphs [false]  N - mod_turncount [false]  O - msg_wall_hits [false]  P - null [true] (1 of 3),d [ +,dK a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spa,dOKrkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [true]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [true]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Skeff]  role [Troubadour]  race [yuki-onna] (2 of 3),dB gender [female]  align [neutral]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown]  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all] [26;1,d)H m - pokedex [8191]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - travelplus [0]  s - autopickup exceptions (0 currently set) (3 of 3),dSkeff the Rhymer St:12 Dx:16 Co:7 In:10 Wi:12 Ch:18 Neutral Dlvl:2 $:22 HP: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:254---------------| <.############|( |#-----#---------.----##....@f####+|...|#....`#-+-,d3 f@,dKYou displaced your kitten.  ,d~ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:254The kitten eats a goblin corpse. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:255,d, 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:256#@ ,d\+  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:257#@# ,d<  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:258#@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:259#@,d_ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:260#@,dThis door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:260,d ,dzThis door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:260,d[This door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:260,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:261@#,d@#,d- 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:261The kitten picks up a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:262-#f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:263#@#,d{  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:264f#@#.#,dC 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:265# f# @#,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:266 #f@#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:267#f@,dn 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:268f#@,dxo 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:268,dJ o 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:268,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:269#f,dyG 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:270#f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:271f#,du< 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:272|....|f###......:.|-----+--,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:273#f,d :.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:273The kitten drops a small crude dagger.,d%% 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:273The kitten picks up a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:274f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:275#f,d>&:.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:275The kitten drops a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:276#f,d,iu 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:277,dF  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:278.:,d] 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:279f),d: 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:280#f:.,d$o 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:281,dq 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:282:.,dr 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:283|..#@,dz 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:284---......f##@:.,dZ  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:285----.......|.)f#@-,d AYou hit the newt!You miss the newt.,d, #You miss the newt.,d`  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:285The newt misses.#f,dV " 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:285The kitten drops a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:286)f,dS ,dUYou kill the newt! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:287f#.,d 7--|..@,dU  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:287The kitten picks up a small crude dagger.#f,d " 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:287The kitten drops a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:288)f,dYX  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:289f..@,d= 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:290).f.@,do.@,dwq! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:290The kitten drops a small crude dagger. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:291)f,dv 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:292f..@,dr 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:293.f.@,dThe door opens. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:294f.|##+,de  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:295  f.@#,d1  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:296    f |@#,d2z 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:297   .#@#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:298  .f#@#,d*@  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:299  |f#@#,d{]  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:300##f#@,dk=! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:301#f#@####.......---,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:302##f#@# .||,dp 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:302,dE 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:303    ##f-@-...|...|...----,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:304#-f-|@|,dչ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:305..f@,d@f,dYou displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:306..f,d3 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:307@.f.,dމ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:308@..f,d The door resists! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:309.f,d,dThe door resists! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:310f..,d ",d%The door opens. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:311|.f,d% 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:312@f. .,d+ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:313#@f.   ,dT 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:314#@#f. .. ...,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:315#@#f|   ,d#@# 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:315,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:316  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:317  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:318  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:319  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:320  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:321  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:322###@##f####### 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:322,d0  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:323  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:324  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:325  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:326  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:327  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:328  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:329####@#f######## 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:329,dac  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:330  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:331  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:332  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:333  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:333 .|.@#f####,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:334 @#f#,dThe door resists! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:335f#,d= ,d> The door opens. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:336.....|f,dT  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:337..#..@f#,d@^ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:338#@|-#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:339#@.#,d{ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:340  #@.,d4  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:341  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:342  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:343 ###@####.f 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:343,dR  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:344  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:345  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:346  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:347  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:348  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:349  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:350 . .####@#######f##...###.....:...--- 13(13) [24,d;;23H Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:350,d8  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:351  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:352  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:353  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:354  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:355  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:356  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:357  ################# #@####.       ,d9[m --- 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:357,dF  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:358  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:358,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:359#@,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:360#@,dl 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:361#@:............--,d p 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:361,dJZe 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:362f#-@-....:.............|..........|--------,dxCYou hit the newt!You miss the newt.,d,zMYou hit the newt!#f,d{ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:362The newt just misses! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:363 ,d&BWhat do you want to use or apply? [$ag or ?*]  ,d Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,dm+ ,dYou play the "Lullaby" song... 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:363The newt cares more about surviving than listening to your music! ,dThe newt sleeps. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:364#:f. ,dPThe newt sleeps.The kitten bites the newt! ,dThe newt is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:365%--More-- ,d< GThe newt moves while sleeping.f. ,d> The kitten eats a newt corpse. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:366 ,dS? You finish the song. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:367 ,d 6f@ ,d 3You displaced your kitten. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:368-------.-----|$....f....||.....|..|,dhBWhat do you want to use or apply? [$ag or ?*] ,d! Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) ,d^+,dV#You play the "Lullaby" song... 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:368,d%The kitten bites the newt! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:369The kitten bites the newt!,d(&The newt is killed! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:370  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:371...f,d*You finish the song. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:372.f.,d\ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:373@.f.,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:374@.f.,d9k  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:375@.f.,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:376@f..,dڼ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:377@f.,dO 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:378@..f,dB @.,dE You see here 6 gold pieces. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:379f.,d/,d6 gold pieces.8 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:380..f,d6 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:381.@#.f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:382###.@..f,d2l 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:383  @. .f,d ! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:384 ##@ # .. ,dL7 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:385@#. f..,dF/ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:386@#  ,dc 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:387  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:387@#,d|v 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:388--|.|........###|.,dp 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:389,drvp 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:390,d"p 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:391,d+ 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:392--..##@##.. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:392,d(  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:393  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:394  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:395  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:396  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:397----....|@####....|.....>..|......-------,dZ  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:398-@.|.|--,d'  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:399@.f,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:400@.f##,d#f 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:401@.f#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:402.f##@,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:403#.#@,d>.  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:404#@.#,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:405 f@.##,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:406  f## @. #r,dp 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:406,dc 0 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:407..... #  @ r##,dßMYou hit the sewer rat!You miss the sewer rat.,dEYou kill the sewer rat! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:408.#,ds 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:409.   #@#,d  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:410    #+##@ ,dG 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:411#@# ,d 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:412#@# ,ddv 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:413@# ,df+  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:414@# ,dP  13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:415@# ,dThis door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:415!,d;. !,d.This door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:415!,d/ !,dgThis door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:415!,do !,dThis door is locked. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:415$,d # %,d k%,d3 i%,d5 c&,dk&,dP &In what direction? &,d? &,d ~WHAMMM!!! 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:416<,d <,d$Unknown command '^S'. 13(13)  Pw: 8(8)  Br:2 AC:8 DR:2 Exp:1 T:416>,d=~)Really save? [yn] (n) ?,dG ySaving...?,d Be seeing you...