I*d Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-03.03:33:48.ttyrec Time: (1680492828) Mon Apr 3 03:33:48 2023 I*dnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. I*d WShall I pick a character's race, role, gender and alignment for you? [ynq] "I*dnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) $I*d? +$I*ddChoosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) &I*d"+&I*d"Choosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) 'I*dv a+'I*d ----+-|.....|....||d=..||@....------'I*dY Skeff the Rhymer St:11 Dx:15 Co:9 In:13 Wi:11 Ch:18 Chaotic Dlvl:1 $:0 HP: 13(13)  Pw: 11(11)  Br:1 AC:8 DR:2 Exp:1 It is written in the Book of Dionysus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dionysus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Dionysus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of des'I*dm etiny has come. For the sake of us all: Go bravely with Dionysus!--More--(I*d (I*dtkHello Skeff, welcome to notdNetHack! You are a chaotic female yuki-onnic Troubadour.(I*ddPress Ctrl^W or type #ward to engrave a warding sign. 13(13)  Pw: 11(11)  Br:1 AC:8 DR:2 Exp:1*I*dt*I*dAutopickup: OFF. 13(13)  Pw: 11(11)  Br:1 AC:8 DR:2 Exp:1+I*dm*@<+I*d;You see here an opal ring. 13(13)  Pw: 11(11)  Br:2 AC:8 DR:2 Exp:1,I*d,I*dh - an opal ring {3}. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d-I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@...d-I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@#.d.-I*d The door opens. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#|.d-I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1###@ .d..I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@d . . .I*dgl 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@d|   /I*d+ 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@d## /I*dl 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1/I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1--+.|..|.....@d# /I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1-----.... .. .. d@##0I*d.@d0I*dP8You displaced your little dog. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1------.....$..............--#d0I*dw0  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1|..|....||d@......|--.--------#0I*dq  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d@..1I*do  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.@d.2I*d( 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@..d2I*dThis door is locked. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:12I*d This door is locked. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:12I*d This door is locked. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:14I*dF# 4I*d k5I*dei5I*dic5I*d6 k5I*d &In what direction? 6I*d6I*dAs you kick the door, it crashes open! 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#.#.d7I*dm1 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@.##d 7I*dR 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@. d.#  7I*d;  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d @  # 7I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d #@##9I*dq 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1 #####d#@###9I*dk 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#### ----# |...# |...|d |...@# |...| ----:I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1-|#@.-:I*dM 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@.d;I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d@..;I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d@;I*d"- 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  d.@ ;I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1 @  .d#.;I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@# .  I*dY 9 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1........@.d.>I*dw i 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1....d.@.>I*dP You see here 15 gold pieces. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d?I*d ?I*d 15 gold pieces.15 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1..d@I*d4d@@I*dYou displaced your little dog. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d@I*dZ 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d.@@I*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d@AI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1..@.dAI*di 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@.d.AI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.@.d.AI*dP] k 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1BI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@.d.BI*dd 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  d. @BI*d!;  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1       d@CI*dI 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1 . . .d#@CI*dl 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1CI*dr  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1    .d@.CI*d* 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##d@.DI*d# 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d@......DI*d`l 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1DI*d  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d#@......DI*d:) 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d|.@EI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#|d@# EI*dk3 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1###.d@   EI*d"  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d.#@  FI*d.@dFI*d;You displaced your little dog. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1## d# FI*dY 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##d@##GI*dv 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##@#dGI*dv  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##@d##GI*d1  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#+#@d#GI*dm  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d@##HI*dH 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1@#dHI*dThis door is locked. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1HI*d& HI*dThis door is locked. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1KI*d# MI*dOkMI*driMI*dcMI*dϑkMI*d &In what direction? NI*dQ NI*dMWHAMMM!!! 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d#OI*dߒ# OI*d kOI*diPI*dcPI*dY kPI*dU&In what direction? PI*d? PI*d? As you kick the door, it crashes open! 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1--------..[....|.........|#d.......|-------QI*d0  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1-|.#@d|.-.QI*dL 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1-.@d#-#RI*d| 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d.@#RI*de  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d.@RI*d2@. Things that are here: a studded leather armor a smoky potion--More--TI*d-U,TI*dW 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1.d.TI*d  Pick up what?  Armor ('[') a - a studded leather armor Potions ('!') b - a smoky potion(end) VI*d +WI*dXWI*dWI*dUi - a smoky potion {20}. 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d.YI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1..d@YI*dY 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1[.d@#ZI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1. . @#ZI*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1    .@#ZI*d ' 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  #@#ZI*dWy  13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  #@###ZI*dTn 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@#####[I*d[ 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##@[I*dgS 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1   @##.$.\I*dZ 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@#.: .........-----\I*d 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#@#. .    ]I*d% 13(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#d#@ ............]I*dZ#d-@-|.:+|||||+||]I*dThe newt bites! 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#^I*dg BWhat do you want to use or apply? [$ag or ?*] _I*d* Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) _I*d+_I*dWhat you produce is quite far from music... 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d`I*dBWhat do you want to use or apply? [$ag or ?*] `I*dW Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) `I*d +`I*d You play the "Lullaby" song... 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1`I*d| YThe newt sleeps. 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#`I*d% You finish the song. 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1dbI*dCDbI*duDYou hit the newt!bI*dnE$You miss the newt.bI*dFYou hit the newt! 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1dcI*d.You miss the newt.cI*d You kill the newt! 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1#%cI*d -.-@ Things that are here: a newt corpse 49 gold pieces--More--dI*d' ,dI*dA)  12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1d#eI*d5There is a newt corpse here; eat it? [ynq] (n) eI*d&Z yeI*d] This newt corpse tastes terrible! 12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:3 AC:8 DR:2 Exp:1##dYou finish eating the newt corpse.eI*d^  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1You feel a mild buzz. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1..dgI*ddgI*difA49 gold pieces..dgI*d*g64 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1You hear someone counting money. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1hI*dK]hI*d`The door opens. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-##..dhI*de-  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#.@#d#.#  iI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###.d@   # iI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##-d@ jI*di 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#####@ ##d jI*d0 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@`d #jI*d03  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#@#lI*dt[ 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###d##@#lI*d\  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1####@d#####mI*dA  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1####@d##nI*d3 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##d@###nI*dW 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@#doI*d  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1--..###@###dpI*dO 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@#d#pI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1--..@#d##pI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1# d@#qI*dU 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d ##@qI*d*:  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-------#@.........d|.........|..................|--.------qI*d 2  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@##||.--rI*d  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d.@sI*d.@sI*dg 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1..........@###...d. tI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@#   tI*dm 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1----....#@   uI*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1# #@ # #uI*dF  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 #@ `#+vI*d--------@..>....#.| #|d.........| ..........|-----------vI*d The jackal just misses! 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1vI*d=.@|-vI*d\The jackal misses. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1vI*d= .@vI*dV? The jackal misses. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1wI*d  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d@.wI*dN 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d@xI*d@EYou hit the jackal!You miss the jackal.xI*dBYou kill the jackal! 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.yI*dz@ 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@>yI*d~ 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.yI*d6:~ 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.zI*dN~ 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.zI*dx  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.   .........@ ..... {I*d  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  # @#{I*dd 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#{I*d  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#{I*db 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#|I*dH 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#|I*d=O 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#|I*dX  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#|I*dW  12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#}I*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@}I*dY 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@}I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@}I*d~ The door resists! 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1~I*d@.~I*d/The door opens. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-------+.......|........-|.......|.....------I*d$ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-.|@#.|..)---I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.-@-|-I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@I*dk.@I*dUlYou see here 8 bamboo arrows. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dB 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@)I*d$  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@.I*dݘ  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@.I*dl 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dZ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@ . I*dR- 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###@.       I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#    I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@# . .  I*ds  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#  I*d? 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*dM  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1..........@#I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1....................d@#I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1..@.d...I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@..d.I*dD 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.d.I*dwH 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d... I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.d.   I*d k 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dE 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1# @   I*dp 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 #@I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 #@I*dD  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*d@ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*dS 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*dI  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*dQ  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@##I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d{l 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d.%  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d3&  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*dq) 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d:-#@#I*dr 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1You hear the footsteps of a guard on patrol. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*dE  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*d} 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@I*ds The door resists! 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d I*dɰ The door opens. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-......................I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@........I*d4J 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-@.I*d ~ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@I*d ~ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@I*d;~ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@ . I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.       I*df 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#    I*dz  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@# . .  I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#  I*d~( 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#I*dkl 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dr 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1......d...@#I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.....................d..@#I*d-@dI*dYou displaced your little dog. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1......I*d,d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.I*d/ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@dI*d9 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@d..I*dwV 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@.I*dt  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1...@#dI*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@#.I*dk 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*do  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@.d.I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d.. I*d~ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@.   I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1...d#@   I*dۺ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 .#d@  I*d/  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@...... #d......... .....:.I*dj  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#d.:....I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@#I*dZ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#..@d.:I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@.dI*dT 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@..d:.I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1>@.dI*d :You kill the newt!.dI*d-  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1The little dog eats a newt corpse. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dHo 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.I*d[ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@>d.I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.d.I*d/ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@>d.I*d; 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d@.I*d= -------------|...........-|...{.......||%......$...||.@d........+|`..........||...........|-------------Skeff the Rhymer St:11 Dx:15 Co:9 In:13 Wi:11 Ch:18 Chaotic Dlvl:2 $:64 HP: 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dC ,d..I*d E  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1The little dog eats an egg. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dg 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1<@I*d^  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.<d@I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1..@dI*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@.I*dV 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d.@I*d~"@.I*dYou see here 25 gold pieces. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d.I*d I*d` 25 gold pieces.89 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.I*dC8@dI*d6EYou displaced your little dog. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d..I*d  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@#.d++I*dz 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d@#.I*dh  13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d@#   I*d[k 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d-@#     I*dJ_ 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d#@     I*d This door is locked. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d I*d6This door is locked. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dx 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-#d@   I*d 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d@  I*d The door opens. 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d|:~~~~.~-----I*d8Gr 13(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 #d  -@-.~~.~~..|.~...|---I*dDYou miss the newt.You miss the newt.I*d$gYou miss the newt.d#The newt bites!I*d 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1The newt is suddenly very cold! 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#dI*dRYou miss the newt.You miss the newt.I*dYou miss the newt. 12(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dqI*dDYou miss the newt.You miss the newt.I*d<gYou miss the newt.d#The newt bites!I*di 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1The newt is suddenly very cold!I*dYou kill the newt! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d~I*dr 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dcW|-|---.@..I*deYour boots are not affected. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#dI*d%~@I*dYour boots are not affected. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#|I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#~@#I*dh  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@I*dN  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1~d.@##I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1~.d.@  #I*d=l 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  .d# @  .#I*dĶ  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.. .d.#...@#I*dd 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 .#.d   #@##I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1  # #d@#####I*d] 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d#@##I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#@#I*d)&l 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d@###I*dC  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d#@#+I*dx 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###d#@I*d~ 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###d@I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d@I*dP l 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#@#I*d3The door resists! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#I*d I*d% The door resists! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##dI*dPI*dThe door opens. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#|....-----I*d + 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##d-@-?....`.|--I*dl 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#--|--|@|I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#d#@.#I*d} 3#@.I*d You see here a scroll labeled VERR YED HORRE. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d-I*dj - a scroll labeled VERR YED HORRE {5}. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dr  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1|.@dI*dZ d@I*dYou displaced your little dog. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.`dI*d1 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d.I*dl  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@| d  I*dC 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#d.  I*dc 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@##d#|.I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##d@##. I*d@T  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@#  I*dO 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1+##@d##.I*d0 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##d@## I*d2k 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1###@#dI*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d@####I*db This door is locked. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dI*d3This door is locked. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d# I*dkI*d iI*docI*dLkI*d'In what direction? I*dI*dWHAMMM!!! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#I*d# I*d9 kI*d iI*d8cI*dkI*d C'In what direction? I*dc I*dg WHAMMM!!! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#I*d # I*dkI*d=iI*d&cI*dLjkI*ds'In what direction? I*dRI*dWHAMMM!!! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#dI*d# I*d= kI*dIiI*dcI*dkI*d'In what direction? I*dzI*dWHAMMM!!! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##dI*dI*dpThis door is locked. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d$  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d@##I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d#@#I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##d#@###.I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#####d@#I*d$ 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1+####@dI*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@#dI*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@#d#I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d##I*dB  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@##dI*d"  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#d##I*d&The door opens. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1--------|....:..+........-|.......|.....#|...----I*dT 0 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-..|:@#.|d...#....#---I*dp 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-@-d#|.|--I*dL 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@.#:I*d~ 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.I*d @.I*d The newt bites! 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d,You miss the newt.I*dRYou touch the newt!The newt is covered in frost!I*dՋYou kill the newt! 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.I*d 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@d#I*dI 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@-dI*d 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@#I*dT  10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.@d# I*dD#k 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*du 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 -@ d # I*d1 You stop. Your little dog is in the way! 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#dI*d, 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1 . # @ # dI*d)  #@rThe little dog bites the sewer rat!I*d*The sewer rat is killed! 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#I*dN 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1##@##dI*dP  10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d@##I*drl 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1####@##I*d 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1+#d#@I*dk 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#@##dI*ds 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d#I*d 10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#dI*dd]  10(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@#d#I*dThe door resists! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#dI*d I*d'The door opens. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-----...|d..|#|I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1-#@d|.#.$..%|---I*dz 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d-@#||.--I*d  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#-d@I*dA.@I*d!EYou see here 22 gold pieces. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.dI*d- I*d/I22 gold pieces...dI*d0111 HP: 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1The little dog eats a tripe ration. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dko4d@I*drYou displaced your little dog. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d I*dYou see no objects here. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dF 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1d.@.I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1.d@.I*d 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@.d.I*db  11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@d.I*d2 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@..d I*dy 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1@-d .  I*d< 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1#. @ rI*d 7 #@I*d The sewer rat misses. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*dU1You miss the sewer rat.I*d XYou kill the sewer rat! 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1%I*d+#@I*dYou see here a sewer rat corpse. 11(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1I*d GThere is a sewer rat corpse here; eat it? [ynq] (n) I*d=yEcch - that must have been poisonous!I*dv9 Dx:15 Co:9 In:13 Wi:1 Ch:18 Chaotic  0(13)  Pw: 12(12)  Br:3 AC:8 DR:2 Exp:1--More--I*dBLYou die... 0(13)  Pw: 12(12)I*dC--More--I*dZ FDo you want your possessions identified? [ynq] (n) I*dv` y Inventory: 233/827 weight (10/52 slots) Armor b - an uncursed +1 leather cloak (being worn) {15} c - an uncursed +0 pair of high boots (being worn) {20} Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} Scrolls j - an uncursed scroll of cartouche of the Cat Lord {5} Potions f - 6 uncursed potions of booze {120} i - an uncursed potion of oil {20} Rings h - an uncursed ring of poison resistance {3} Tools a - an uncursed wooden harp {30} g - an uncursed tin whistle {3}(end) I*d Do you want to see your attributes? [ynq] (n) I*dy Final Attributes:  You were fervently aligned. 2026 gold was created. You were cold resistant. You had a drunkard score of 0. You had 100 sanity points. You had 0 insight points. You had infravision. You had a carrying capacity of 594 remaining. You had 526 points of nutrition remaining. You are dead.--More--I*d I*d GDo you want an account of creatures vanquished? [ynq] (n) I*dui <nDo you want to see your conduct? [ynq] (n) I*dQnI*d ----------  / \  / REST \  / IN \  / PEACE \  / \  | Skeff |  | 111 Au |  | killed by a |  | poisonous corpse |  | |  | |  | 2023 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Skeff the Troubadour... You died in The Dungeons of Doom on dungeon level 2 with 178 points, and 111 pieces of gold, after 377 moves. You were level 1 with a maximum of 13 hit points when you died. --More--I*dND  I*dE I*dE8You didn't beat your previous score of 95670 points. I*d.G No Points Name Hp [max] 1 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19 [max 27]. Killed by a hallucinogen-distorted aphanactonan assessor. 58 [44] 2 1315468 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 16 [max 28]. Killed by an aphanactonan assessor. - [310] 3 973674 Skeff-Acu-Inc-Mal-Law died in The Quest on level 16 [max 24]. Killed by a legion devil sergeant. - [309]  8 95670 Skeff-Brd-Swn-Fem-Cha died in The Dungeons of Doom on   level 17. Killed by an ochre jelly. - [68]  178 Skeff-Brd-Swn-Fem-Cha died in The Dungeons of Doom on   level 2. Killed by a poisonous corpse. - [13]