kH*d Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-03.03:30:51.ttyrec Time: (1680492651) Mon Apr 3 03:30:51 2023 kH*dnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. kH*d4WShall I pick a character's race, role, gender and alignment for you? [ynq] pH*dׯnChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) sH*d +sH*dChoosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) vH*d+vH*d Choosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) wH*da+wH*d----------------|.........@....||.........d....||...............|..............|------.---------wH*d#Skeff the Rhymer St:14 Dx:16 Co:5 In:10 Wi:9 Ch:19 Chaotic Dlvl:1 $:0 HP: 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 It is written in the Book of Dionysus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dionysus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Dionysus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of destwH*d<diny has come. For the sake of us all: Go bravely with Dionysus!--More--xH*dxH*diHello Skeff, welcome to notdNetHack! You are a chaotic female yuki-onnic Troubadour.xH*dPress Ctrl^W or type #ward to engrave a warding sign. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1{H*dt {H*dAutopickup: OFF. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@<|H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d.|H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d..@.#}H*dM 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d.@}H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  .d  . @##}H*dd8 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1      .   .@#~H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1... ... .. ..d@~H*d$c  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    #d@###~H*du 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@H*dk 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d; 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@##H*dM 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@##H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@##H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@H*dC  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*dHl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dae 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*dB  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d%! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d* 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*dh0 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d} 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*dm 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#+H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d/ The door opens. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d||.|..|..|...|...-----H*dkr. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d-@-.%....:........|.....|-----H*dƞ  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d-------@.........|.|H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|.@d:.H*dr.@H*d[You see here a tripe ration.The little dog misses the newt.H*d_The newt misses the little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dmH*dVi - a tripe ration {10}.The little dog bites the newt!H*d?The newt is killed!.dH*d; 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog eats a newt corpse. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dX~  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@H*d`v~ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.@.H*d! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d@#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d@H*dH5 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##.d@  H*d"8 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#.d@    H*dl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*ds+ - 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#@ .d . .. .........H*db  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d #    H*d! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|.|..|...|.......#..##@#dH*d6 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    - ..|..@#d#H*d[ l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d\a 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1...... d@##H*dw- 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    @...|#d..{.|..||H*dw l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-----....................|.d@#|............|.*(.----H*d{' 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1----........-#d@||>|.|..---H*d , 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-.....@dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1....@dH*d^  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-.o ..@.dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   .@(d#H*dc 0.@#H*dd You see here a leash. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.o.dH*dl . . @(H*dzYou see here a red gem. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*d!H*d@$j - a red gem {1}. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.od.H*d`.d@H*damYou displaced your little dog.. . .H*deYou see here a leash. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*dH r 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  . . o     d(@#H*dp l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1           d@#H*d| 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  d#@#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 .d#@#H*d; 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 d##@#H*dA 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 #d#@#H*dz 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d#@#H*dG  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@H*d m 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#####@# #####H*d_u  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1######d@######H*d# 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d#H*d)H 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##------#.....|@.......|do$...|#-----H*d<  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-d.#@o#..-H*d'Q 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-#|.d@|.-H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-#.@.od-H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d.@H*d]l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d@.@The little dog bites the goblin!H*dThe goblin is killed! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d D.@.#H*d *You see here 24 gold pieces.H*dI The little dog picks up a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d@H*dB24 gold pieces.24 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*d o .@##+H*d0The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[dH*du  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   .   d@#H*d1 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 .d@#H*dJ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  .d#@H*d1 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@H*d` The door opens. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|....-----H*db 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#-@-....|....----H*d~}# 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d--|----------|@........|.:....|------H*d~  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   #|d@:.H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d@H*d-4What do you want to use or apply? [$ah or ?*] H*dT Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) H*d[+H*dWhat you produce is quite far from music... 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d:..H*dBWhat do you want to use or apply? [$ah or ?*] H*d  Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) H*ds+H*duYou play the "Lullaby" song... 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*du"The newt sleeps.H*d v0The little dog bites the newt!H*d}wThe newt is killed! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d.H*d~You finish the song. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d.H*d0 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1...@...dH*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d . H*d̐ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@| d   H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d.  H*du 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d#|H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@d#H*d^  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d#H*d30 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1............@d#H*dt_ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@d.#H*d{ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d@..  H*dO  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.@..H*d@.H*dThe little dog picks up a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d1 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d.H*d l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dd 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d..H*d." 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@ . . H*d{k 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d k 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d k 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d& 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@#....H*dG 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#@# d H*didk 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1----)....x@#  H*da>You begin bashing monsters with your copper bell.H*d&You hit the grid bug!H*d:The grid bug just misses! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*df!q 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dli4What do you want to use or apply? [$ah or ?*] H*d Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) H*dʱ +H*dF You play the "Lullaby" song... 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d The grid bug sleeps. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d/ The grid bug moves while sleeping. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The grid bug moves while sleeping.H*dm <You finish the song.dH*dҼ * 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[dH*dH H*dTYou hit the grid bug! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d( H*d  You kill the grid bug! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#H*dx----|.... |......@--------#H*dThe little dog picks up a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.|@#-dH*d9 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-@d#H*d* 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d@..H*d= !@.H*d= )You see here a bladed spear.H*dh> The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[dH*d[L H*dM k - a bladed spear {45}. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*dSA  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d.@H*d .@H*d TThe little dog picks up a small skull cap..dH*dG $ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[dH*ds-d@H*d{You displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*dS=[d@H*dT" 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[dH*d[4d@H*dٲYou displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 . d#H*dhE w  [d@....H*dF  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d \#@.. ....H*dThe little dog picks up a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d&rc.#@ . H*dtThe little dog drops a small skull cap. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1[d......@..... .H*dil 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d#l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d(  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d # @ H*da 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@H*d; 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d##@#H*d@ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@#H*d`  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d#@#H*dD  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@H*dЁ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@###H*dĞ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*d~l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@##H*d{ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*dI0@dH*dJYou displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#dH*d#  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d#H*dW  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d#H*dT  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d#H*d' 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d##H*d( 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d#H*dA  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#dH*dF 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#@#H*dq 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*d0 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*dQ  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##....@dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d#H*dk 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d##H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d#H*d S 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@#dH*du 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@#d#H*dk$ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..........o....................@d##H*dqV ......... ................@.H*dW You see here a leash. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#H*dM  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 ...o@(dH*db  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 . @.d.H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1....o@..dH*d65What do you want to use or apply? [$ahk or ?*] H*d Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) H*d+H*d`What you produce is quite far from music...d.H*dq 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1You hear someone counting money. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dԂCWhat do you want to use or apply? [$ahk or ?*] H*dSA Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) H*d̢ +H*dC You play the "Lullaby" song... 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d The goblin sleeps. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d..H*dժ 2The goblin moves while sleeping. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..(dH*d You finish the song. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*dD  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@..dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1--....@.d.H*d,l You hit the goblin! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d>H*d@You kill the goblin! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1)d.H*dUUY.|....@.H*dUi Things that are here: a small crude dagger a mace--More--H*d ,H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d..H*d.K 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|..@d.H*dN|..@-----.-H*d%The little dog picks up a small crude dagger. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.)H*df  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d..    H*dL@d..     H*dz$ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a small crude dagger. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d)H*d;^ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d..     H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#@...d     H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d#.  H*dmA  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@..##.d    H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.  .d    H*d, v 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1................# ..............#@  ...........    H*dv 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.....@#.H*dk  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1... @#.H*dk%  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1....@#.H*d~ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.H*d@W~ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.H*d\ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d#H*d2'  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@..#dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d.H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d..H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@.dH*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d..H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.@.H*dG 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.@.H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d.@H*db  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1...@dH*dj You stop. Your little dog is in the way! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d#H*d61 d@H*d1You displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  . H*dw 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   ....d@ H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   #d@ H*d@`n 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  @......... ##d......... ..................H*dځ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d@#.............H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#.d@. H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d@  H*d > 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d.@  H*d~  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d.@...H*dk 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dk 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dS  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.)d.@...................H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1. d .@...........H*d@  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  .d ..@H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   .d.@H*dܻ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   ..d.@H*d3 2 .@H*d The little dog picks up a mace. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.dH*dz  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d@H*d- 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 ..d@H*dދI  .@dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog drops a mace. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1)dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d.H*d2 t---------|...@d..||.......+|.......||........|.......|---.-----Skeff the Rhymer St:14 Dx:16 Co:5 In:10 Wi:9 Ch:19 Chaotic Dlvl:2 $:24 HP: 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.H*d@  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1<.@dH*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@.dH*dPJ'd@H*dMYou displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d.@.H*d-k 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d6  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..d @#H*d~F 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1        d@###H*du 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1      .d@H*d0 l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    . .d@###H*d* 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  #d@##H*dVR  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##@d##H*dlU  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@###H*dF 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1####@dH*drl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d5  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#@d#H*d.^ /#@#H*d9 Z 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1######@d######.#. | | | --------H*dW  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@..............-H*d?n1 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##-----------d@..........|........|.......|.....----H*d9  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@.H*dW 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@dH*d.  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d..H*dׁl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*dl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.d H*dK  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d .    H*dt 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d#.    H*d5A 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##@d#.........H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##@##d    H*dM 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1+##@##H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#H*d:l 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#dH*dvThe door opens. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-------.................|d##H*d I 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1----- |.....| |.....| |.......|..........-@-##H*dZ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|.| |...@..| -----|----H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@.H*de  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.@d#H*dYou stop. Your little dog is in the way! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|dH*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  . @dH*de4 j 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d j 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1H*d]'d@H*d[You displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1           d |H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    . #@H*dhw  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  #@H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@H*dp 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@.........H*d> 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@....H*dt 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@ . . .. H*d- 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@   H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@ H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*d6  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@H*dl 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d##@#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@#H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@#H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d#@H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d@..H*d=  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d@.......H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#@................H*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#d........@............H*d\.@dH*d`You displaced your little dog. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    H*d`  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d .   H*dV 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d.   H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@d# H*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#dH*d  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#d#H*dY 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@##H*dͮ  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#H*d] 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1@#dH*da 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..@#d#H*dE 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1............... @d##H*d/  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1................@d#I*d/ 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d@...#I*d7 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d@I*da&  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#..@I*d 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#x .@.dI*d> 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1 ##x .@d##I*dv 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    x#d@ #+I*d- k 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1I*dW-5What do you want to use or apply? [$ahk or ?*] I*d"&  Play which song with the wooden flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 33% b - Meditative Healing 1 4 # 33% c - Lethargy 2 5 75% d - Friendship 3 6 95%(end) I*dO +I*d You play the "Lullaby" song... 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1I*d The grid bug sleeps.d. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The little dog bites the grid bug!I*dZ The grid bug is killed! 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1  12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1##d#I*d You finish the song. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1x.dI*d   | @##.....| d| .#I*dThe grid bug misses. 12(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d#I*de I*dkYou hit the grid bug!#dThe grid bug bites!I*dB 11(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1You get zapped! 10(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1I*d I*d kYou hit the grid bug!d#The grid bug bites!I*dM  9(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1You get zapped!I*dr  8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The grid bug is suddenly very cold!I*d; You kill the grid bug! 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#I*d 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|.#d@... |I*d 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.#d@ .  I*d 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1--..#d@..| I*d 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1---...|.d#@|...>...+--- I*dRG  8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1-|#d.@|.-- I*d2 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1#..d@. I*d$  8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d@# I*d  8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1..>@d I*dThe door resists! 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d I*d~  I*dxThe door opens. 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1d..|## I*d  8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d@# I*dP\ 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1   d |@ I*d 8(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1    .#@r#.....+~~~...~~....----- I*dcYou hit the sewer rat!dThe sewer rat bites! I*dg 7(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1The sewer rat is suddenly very cold! I*dYou kill the sewer rat! 7(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1.d% I*dU   #@ .~~~.~ .| .|- I*d You see here a sewer rat corpse. 7(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1|dI*d HThere is a sewer rat corpse here; eat it? [ynq] (n) I*d6 ?yEcch - that must have been poisonous!I*d |0  0(12)  Pw: 10(10)  Br:1 AC:8 DR:2 Exp:1--More--I*d}LYou die... 0(12)  Pw: 10(10)I*d~--More--I*d GDo you want your possessions identified? [ynq] (n) I*d@nDo you want to see your attributes? [ynq] (n) I*dLnDo you want an account of creatures vanquished? [ynq] (n) I*d@=nDo you want to see your conduct? [ynq] (n) I*d9 nI*d9  ----------  / \  / REST \  / IN \  / PEACE \  / \  | Skeff |  | 24 Au |  | killed by a |  | poisonous corpse |  | |  | |  | 2023 |  *| * * * | *  _________)/\\_//(\/(/\)/\//\/|_)_______ Goodbye Skeff the Troubadour... You died in The Dungeons of Doom on dungeon level 2 with 124 points, and 24 pieces of gold, after 329 moves. You were level 1 with a maximum of 12 hit points when you died. --More--I*d}  I*d- I*dR8You didn't beat your previous score of 95670 points. I*diQ No Points Name Hp [max] I*d 1 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19 [max 27]. Killed by a hallucinogen-distorted I*d aphanactonan assessor. 58 [44] 2 1315468 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 16 [max 28]. Killed by an aphanactonan assessor. - [310] I*d 3 973674 Skeff-Acu-Inc-Mal-Law died in The Quest on level 16 [max 24]. Killed by a legion devil sergeant. - [309] I*d 8 95670 Skeff-Brd-Swn-Fem-Cha died in The Dungeons of Doom on   level 17. Killed by an ochre jelly. - [68]  124 Skeff-Brd-Swn-Fem-Cha died in The Dungeons of Doom on  I*dX level 2. Killed by a poisonous corpse. - [12]