1*de Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-04-02.22:56:49.ttyrec Time: (1680476209) Sun Apr 2 22:56:49 2023 1*dknnotdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. 1*doWShall I pick a character's race, role, gender and alignment for you? [ynq] 1*dY nChoosing Character's Role Pick a role for your character  a - an Archeologist A - an Anachrononaut b - a Barbarian B - a Binder c - a Caveman/Cavewoman C - a Convict h - a Healer i - an Illithanachronounbinder k - a Knight m - a Monk M - a Madman/Madwoman n - a Nobleman/Noblewoman p - a Priest/Priestess P - a Pirate r - a Rogue R - a Ranger s - a Samurai t - a Tourist T - a Troubadour v - a Valkyrie w - a Wizard * - Random q - Quit(end) 3*d\ +3*d\Choosing Race Pick the race of your Troubadour  h - human c - clockwork automaton D - Drow e - elf g - gnome H - Half-dragon i - incantifier o - orc t - treant v - vampire y - yuki-onna * - Random q - Quit(end) 8*d+8*dChoosing Alignment Pick the alignment of your female yuki-onnic Troubadour  n - neutral c - chaotic * - Random q - Quit(end) 9*da+9*d------|....-....||.$.@||:(..f#------9*dKSkeff the Rhymer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:1 $:0 HP: 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1 It is written in the Book of Dionysus:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Dionysus seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhymer, have been heralded from birth as the instrument of Dionysus. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of dest9*dudiny has come. For the sake of us all: Go bravely with Dionysus!--More--=*d|=*djiHello Skeff, welcome to notdNetHack! You are a chaotic female yuki-onnic Troubadour.=*d[Press Ctrl^W or type #ward to engrave a warding sign. 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1>*d r >*drAutopickup: OFF. 13(13)  Pw: 11(11)  Br:1 AC:9 DR:2 Exp:1?*dVP 13(13)  Pw: 11(11)  Br:2 AC:9 DR:2 Exp:1.@<?*d8 *#@.?*d: You see here 19 gold pieces. 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1f.@*d/ @*d9219 gold pieces.f.19 13(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1The newt bites!@*dv2 12(13)  Pw: 11(11)  Br:3 AC:9 DR:2 Exp:1The newt is suddenly very cold!@*d3You kill the newt! 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1f..B*d&.@B*d~You see here an iron chest. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1.fD*dSw# D*dT lootE*dCThere is an iron chest here, loot it? [ynq] (q) E*dl yE*dmHmmm, it seems to be locked. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1F*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1f@(.F*d8  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1@.fG*dI 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1@.#.fG*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1@f##.#G*dz  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 @-f .#  H*dr 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1.#. ##@  ##H*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 ..#@#I*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  #@#J*dQ 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1#@##J*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1---------| | ####| #+ .####| > #----------####@J*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1####@##f####J*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1####@#f########J*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1#########f@#M*dk  Set what options?   Booleans (selecting will toggle value):  dnethack_start_text [true]  legacy [true]  news [true]  a - autodig [false]  b - autoopen [true]  c - autopickup [false]  d - autoquiver [false]  e - botl_updates [true]  f - bones [true]  g - checkpoint [true]  h - cmdassist [true]  i - color [true]  j - cursesgraphics [true]  k - DECgraphics [false]  l - eight_bit_tty [false]  m - extmenu [false]  n - fixinv [true]  o - help [true]  p - hilite_pet [true]  q - hilite_peaceful [true]  r - hilite_zombie [true]  s - zombies_as_Z [false]  t - hilite_detected [true]  u - use_inverse [false]  v - hilite_hidden_stairs [true]  w - hilite_obj_piles [false]  x - artifact_descriptors [false] M*d;l  y - force_artifact_names [true]  z - role_obj_names [true]  A - obscure_role_obj_names [false]  B - dnethack_dungeon_colors [true]  C - invweight [true]  D - hitpointbar [false]  E - hp_notify [false]  F - IBMgraphics [false]  G - ignintr [false]  H - item_use_menu [true]  I - lit_corridor [false]  J - lootabc [false]  K - mail [true]  L - menucolors [false]  M - menu_glyphs [false]  N - mod_turncount [false]  O - msg_wall_hits [false]  P - null [true] (1 of 3)T*d x+X*dU a - old_C_behaviour [false]  b - paranoid_self_cast [false]  c - paranoid_hit [false]  d - paranoid_quit [false]  e - paranoid_remove [false]  f - perm_invent [false]  g - pickup_thrown [false]  h - polearm_old_style [false]  i - polearm_peace_safe [true]  j - polearm_pet_safe [true]  k - polearm_sequential_letters [true]  l - prayconfirm [true]  m - pushweapon [false]  n - quick_m_abilities [true]  o - quiver_fired [true]  p - qwertz_movement [false]  q - rest_on_space [false]  r - safe_pet [true]  s - showborn [false]  t - showbuc [false]  u - showexp [false]  v - show_obj_sym [true]  w - showrace [false]  x - showrealtime [false]  y - showscore [false]  z - show_shop_prices [true]  A - silent [true]  B - sortpack [true]  C - sound [true]  D - spaX*d̍rkle [true]  E - standout [false]  F - statuscolors [true]  G - suppress hurtness [false]  H - time [false]  I - timed_delay [true]  J - tombstone [true]  K - toptenwin [false]  L - travel [true]  M - UTF8graphics [false]  N - use_inverse [false]  O - win_edge [false]  P - verbose [true]  Q - vt_tiledata [false]   Compounds (selecting will prompt for new value):  name [Skeff]  role [Troubadour]  race [yuki-onna] (2 of 3)`*d#+c*d x+e*d gender [female]  align [chaotic]  altkeyhandler [unknown]  catname [(none)]  chaos_quest [unknown]  delay_length [normal]  dogname [(none)]  dumpfile [/dgldir/userdata/%n/notdnethack/dumplog/%t]  horsename [(none)]  msghistory [20]  pettype [random]  ratname [(none)]  windowtype [tty]  a - attack_mode [chat]  b - boulder [`]  c - disclose [ni na nv ng nc]  d - fruit [slime mold]  e - hp_notify_fmt [[HP%c%a=%h]]  f - menustyle [full]  g - menu_headings [inverse]  h - msg_window [single]  i - number_pad [0=off]  j - packorder [$")[%?-+!=/(*`0_\|]  k - pickup_burden [stressed]  l - pickup_types [all] *d@)H m - pokedex [8191]  n - runmode [run]  o - scores [3 top/0 around]  p - sortloot [none]  q - suppress_alert [(none)]  r - travelplus [0]  s - autopickup exceptions (0 currently set) (3 of 3)e*dۙ:Skeff the Rhymer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:1 $:19 HP: 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:40---------------| .| #- || ########| <|| ###| ( .#+ .######------##| > ##----------####################f@#[HP-1=12]f*dEUf*dUUnknown command ' '. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:40f*d#@ff*dYou displaced your kitten. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:41f###g*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:42##f@#g*du 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:43f####@g*d'q 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:43g*dg  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:44#@fh*dZ 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:45@f#h*d[HP+1=13] 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:46  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:46@#fi*dho 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:47f#i*d I  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:48f#j*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:49+#fj*d u 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:50#fj*d6 The door opens. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:51---+|....-f#|..{|.|k*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:52-@#f.|......|...|..---k*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:53@-f#|.|.|..|---l*dcI 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:54@f-#l*de 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:55##.@..fl*d*V & 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:56..#####@. {f.m*dkI0 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:57| .@.  .    n*duy 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:58-----|...|..$|..|...@#f .     n*d B 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:59---...|...|....|.....-@-#.    n*d5  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:60.|@...|.----o*d,$ 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:61@.o*dC 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:62@.f#o*d @.o*d You see here 8 gold pieces. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:63f#p*d  p*d 8 gold pieces.27 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:64f..p*d}o  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:65.f@.p*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:66...f@q*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:67.f@q*d@q 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:67q*d2f q 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:67q*dq 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:67r*dk? 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:68f. ..@r*dBV P 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:69     .  f .@#..r*d.d * 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:70      ..f@ s*d|h  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:71   . . #f@ s*ddA  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:72  ##@t*d;q 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:72t*dThe door resists! 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:73ft*d{ t*d>} The door opens.#f|..............t*d}  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:74You hear the splashing of a naiad. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:74u*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:75#f@........u*d]8 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:76f|.@u*dje  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:77#f.@   u*d:  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:78|.f@     v*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:79-f@ v*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:80f#@ v*d q 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:80v*dN< 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:81#f#@ w*dl 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:82@ ##fw*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:83@f#w*dC  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:84@#f#w*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:85@f#x*dw 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:86##@#f#x*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:87@f#x*dV< O@#f#x*d<  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:88You hear someone counting money. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:88y*d* y*d%The door opens. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:89--....|......|........|-.........f#.......|-y*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:90........#@#f.y*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:91.f-@#z*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:92f-.@z*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:93#f.@{*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:94  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:95  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:96  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:97  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:98.-........@f 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:98{*da  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:99  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:100 ..f@.{*d9 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:101   .f@ |*dS  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:102   f#@ |*dM^  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:103  .f#@}*dv 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:104 ##f@ }*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:105 #f@ }*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:106.... @ ##f ~*dq 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:106~*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:107..@f#~*da8  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:108  #@#f*d'f@*dYou displaced your kitten. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:109  f#*d w 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:109*d8lq 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:109*d* 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:110....f@#*dU  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:111 .@...#f...*d0 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:112.#@f#...*d}  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:113f-@#*d.  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:114#-f@*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:115@#..f*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:116f.@#..*d&W  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:117..@#f *d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:118.f@.    *d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:119.f@ # ##*d| 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:120 ##f @.*d8 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:121#--------f.......|@........|...:...|.....|...|---*d~ 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:122-#|.f#@|........---..*d0 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:123-#f.@:.||.--*d~  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:124#.f@*d4What do you want to use or apply? [$ag or ?*] *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d+*d'What you produce is quite far from music... 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:125.:.f*dWAWhat do you want to use or apply? [$ag or ?*] *d7{  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d+*d0You play the "Lullaby" song... 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:125*dnLThe newt sleeps.The kitten bites the newt!*dThe newt is killed! 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:126  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:127  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:128..f.*d,HYou finish the song..f 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:129You hear water falling on coins. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:129*dP 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:130.@f.*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:131..@f#*dtc  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:132..f@#*d( q 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:132*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:133. f @##*d x 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:134         . .@###`#*dY  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:135      #@#*dv  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:136  ###@f*d You try to move the boulder, but in vain. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:136*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:137  ..##@.|.|*d r 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:137*d-| 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:138       #-@-.......|.......|.......||........---------*dy 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:139.------@....|..||*dg  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:140.@*di  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:141.@*d/ 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:142.@*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:143.@*dP  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:144.@#*di  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:145.@*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:146  ##.@*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:147  #  .@*dIs  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:147*d2  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:148#   @ #*d.  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:149  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:150  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:151  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:152  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:153  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:154##@#######  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:154*d   13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:155  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:156  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:157  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:157#@#*dbQ r 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:158*dIr 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:159*dcr 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:160*dr 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:161*d7 } 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:162+*d r 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:163*dB"The door opens. 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:164----...|-....|...|----*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:165-|.#@|.-*dl 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:166--@-*dx  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:167@.*d 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:168 @- *d*r 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:168*d  13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:169 # @ d#*d #@*d( 13(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:169The jackal bites! 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:170[HP-1=12]*dC+MYou begin bashing monsters with your copper bell.*d,&You miss the jackal.*d*. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:170The jackal misses. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:171*dZ *d!You hit the jackal!*d 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:171The jackal misses. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:172*d,BWhat do you want to use or apply? [$ag or ?*] *d¡ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d +*d 9What you produce is quite far from music...*d( * 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:172The jackal bites! 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:172The jackal is suddenly very cold!*do You kill the jackal! 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:173#[HP-1=11]*d½ 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:174#@*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:175#@*dT[  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:176#@*do 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:177#@*dw 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:178#@*d6 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:179#@.*db  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:180............#......@[HP+1=12]*d! 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:181..............@#*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:182..@.*d@.*d   12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:183You hear someone counting money. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:183*d  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:184@.*dyI ZWhere do you want to travel to?(For instructions type a ?)*d *d r 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:184*d$ n  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:185  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:186  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:187  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:188  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:188f@....*dZ.@f*d^You displaced your kitten. 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:189. f *dd 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:190.........@f.     *dYWhere do you want to travel to?(For instructions type a ?)*d *d\hr 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:190*dv 12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:191  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:192  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:193  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:194  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:195  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:196.............d@................f....####.  12(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:196*d\K*d:LThe jackal bites! 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:197f.[HP-1=11]*d *dI !You miss the jackal.*do ' 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:197The jackal misses. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:198..f*dN *d!You miss the jackal.*db5 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:198The jackal bites! 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:199f.[HP-1=10]*d *d% !You miss the jackal.*d ! 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:199The jackal just misses! 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:200f.*d *drGYou hit the jackal! 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:200The jackal bites! 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:200The jackal is suddenly very cold!*dkYou kill the jackal! 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:201..f[HP-1=9]*deWhere do you want to travel to?(For instructions type a ?)*d *d7 p 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:201*d9 H@.f..*dv= R 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:202You hear the footsteps of a guard on patrol. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:202  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:203 @.. f .  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:203*d'  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:204  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:205  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:206  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:207  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:208  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:209  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:210.....##.@..# ...# ...    9(13)  Pw: 11(11)  Br:*d(4 AC:9 DR:2 Exp:1 T:210*d  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:211  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:212  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:213  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:214  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:215  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:216  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:217 ###- # .....#  .........@#..... 9(13)  Pw: 11(11) *d Br:4 AC:9 DR:2 Exp:1 T:217*d  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:218  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:219  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:220  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:221  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:222  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:223  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:224.......................####.@.. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:224*d:}  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:225[HP+1=10]*d`|Count: 40*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:226  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:227##*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:228You hear someone counting money. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:228  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:229  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:230  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:231  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:232  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:233  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:234  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:235  10(13)  Pw: [*dc24;27H11(11)  Br:4 AC:9 DR:2 Exp:1 T:236  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:237  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:238  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:239  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:240  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:241  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:242  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:243  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:244  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:245d*dYou stop waiting. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:246*d Count: 40*d< 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:247  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:248d##*d3You stop waiting. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:249*dAWhat do you want to use or apply? [$ag or ?*] *d!v Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d+*dDWhat you produce is quite far from music... 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:250.d*dAWhat do you want to use or apply? [$ag or ?*] *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d +*d What you produce is quite far from music... 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:251d.*d}AWhat do you want to use or apply? [$ag or ?*] *d'  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d +*d{ 8What you produce is quite far from music...*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:251The jackal bites!*d  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:251The jackal is suddenly very cold!*d You kill the jackal! 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:252%[HP-1=9]*d >@*d You see here a jackal corpse. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:253*dL DThere is a jackal corpse here; eat it? [ynq] (n) *d˥ y*dmThis jackal corpse tastes terrible! 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:254  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:255  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:256  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:257  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:258  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:259  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:260  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:261  9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:262  9(13)  Pw: 11(1*d/1)  Br:4 AC:9 DR:2 Exp:1 T:263*dYou finish eating the jackal corpse. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:264*d1 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:265@.*d  4What do you want to use or apply? [$ag or ?*] *dz Tools a - an uncursed wooden harp {30} g - an uncursed copper bell (weapon in hand) {30}(end) *d8@+*dO Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d*dp 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:265*dl+What do you want to wield? [- or ?*] *d7 Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} Potions f - 6 uncursed potions of booze {120} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell (weapon in hand) {30}(end) *dïWhat do you want to wield? [- or ?*] *dZ*d\You are empty handed. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:266*dc AWhat do you want to use or apply? [$ag or ?*] *dF Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30}(end) *d>*d"Never mind. 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:266*d3 Inventory: 231/827 weight (7/52 slots) Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} Potions f - 6 uncursed potions of booze {120} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30}(end) *d' *d' p 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:266*d1 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:267@>*dJn 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:268@.*dF 9(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:269@.*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:270@.[HP+1=10]*dU  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:271@.*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:272@.*dw 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:273@.*d(g|.@ 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:273*d<   10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:274  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:275  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:276  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:277  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:278  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:279  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:279.....@*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:280@.. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:280*d݆ \  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:281  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:282  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:283  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:284  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:285  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:286  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:287  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:287@......*d .@ 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:287*de   10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:288  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:289  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:290  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:290..@*dl  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:291.@*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:292  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:293@...*dO  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:294You hear the footsteps of a guard on patrol. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:294@. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:294*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:295  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:295*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:296  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:297  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:298  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:299  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:300  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:301.......@ 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:301*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:302  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:302*d5 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:303.@*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:304.@f*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:305.@#*dS 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:306.@*dU 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:307@.*d-  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:308@.*dy  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:309@.f*d 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:310@..#f*dO9@.f.*diO 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:311You hear someone counting money. 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:311*d  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:312.@f.>*d, 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:313..@f*dj--------|$...f@||......|..?....--------Skeff the Rhymer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:2 $:27 HP: 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:313*dU  10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:314..f*dAq 10(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:314*d 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:315@<.f.[HP+1=11]*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:316.@f..*d 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:317f.?@*d*#@.*deYou see here a scroll labeled ELAM EBOW. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:318.f.*dB*dTh - a scroll labeled ELAM EBOW {5}. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:319f.*dQ 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:320$@f.#*d$B@.*dBYou see here 65 gold pieces. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:321f.*dC *d!65 gold pieces.92 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:322..f*dK& 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:323f@.*dh  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:324..@f##*dmr 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:324*d 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:325  @f.#*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:326..#f @###*d7 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:327. . #f@##*d 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:328   ##f@##*d 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:329#f@##*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:330##@f##*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:331f#@#*d&L 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:332f#|.......##@-------*dr 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:332*d  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:333##@#*dTR 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:334  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:335  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:336|| |..>.....##@##f## 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:336*d' P  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:337  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:338  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:339  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:340-.----|.....|...........:...|@#f####-*d( 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:341--. |.| .@.#f*d ^  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:342.>:@.f##*d|  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:343.   @.f#*d]4 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:344 .@.f..*dZb 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:345..:@f |..*d4What do you want to use or apply? [$ag or ?*] *d1 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d̯+*d*dYou play the "Lullaby" song... 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:345*dTxThe newt sleeps. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:346  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:347  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:348.f*dڳYou finish the song. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:349f.*dD  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:350@f..*d8 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:351  .@.. .f --*dBv=You begin bashing monsters with your bare hands.*dcv"You hit the newt!*dxYou kill the newt! 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:352%f..*dB   . @. .  -*dYou see here a newt corpse. 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:353f.*d4" BThere is a newt corpse here; eat it? [ynq] (n) *d, y*d/This newt corpse tastes terrible! 11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:354  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:355  11(13)  Pw: 11(11)  Br:4 AC:9 DR:2 Exp:1 T:356.fYou finish eating the newt corpse.*d:0 11(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:356You feel a mild buzz. 11(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:357.*dh' 11(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:358----  ... .| @f.$| -*d 11(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:359-| @f# -*dr 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:360  @>f$  [HP+1=12]*df  . @ *dYou see here 10 gold pieces. 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:361f.*dd *d10 gold pieces.102 HP: 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:362>f.*dV 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:363....@...... .f.....*d/  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:364.  ... .>f@ . .*d  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:365.......  ..f@  .*d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:366.  f.@  *d# 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:367@  #f.*d @#@..*d  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:368You hear the chime of a cash register. 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:368*d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:369@.*d_} 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:370@.  f*d$ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:371@. f .   *d q 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:371*d) 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:372#@.f...............*d (f@*dk You displaced your kitten. 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:373.f.... *dEp 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:374..@.f *dZ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:375.@f. *duN 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:376.@#.f. *df  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:377f.@`. *dY 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:378..f.@   *d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:379.f.@     *d`s r 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:379 *dt>r 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:379 *dc 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:380f. *d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:381.f *d| 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:382.f *d$7 v 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:383. *d&v 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:384. *d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:385f@#............. *dͻ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:386f...@.. *d1  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:387f..@ ... *d1 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:388..f.@   *dr 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:388 *d r 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:388 *d6]  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:389.f *d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:390..f *d~vy 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:391. *d 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:392f. *dh 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:393f. *d[ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:394f. *d3 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:395f. *d  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:396f. *d0 ~ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:397. *d ~ 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:398. *dh  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:399f *d  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:400f *d  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:401.f *di 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:402f.@..   *db 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:403..@ ... *d`  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:404.f@   *d 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:405...@[HP+1=13] *d 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:406    .f@ *dY  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:407    .f@ *dB ZWhere do you want to travel to?(For instructions type a ?) *dlr  *dr 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:407 *d a 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:408  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:409  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:410  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:411  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:412  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:413     .####f##@ 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:413 *d  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:414  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:415  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:416  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:417  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:418  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:419  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:420 .. .....@......f######## #### 13(13)  Pw: *d5 12(12)  Br:4 AC:9 DR:2 Exp:1 T:420 *dd  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:421  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:422  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:423  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:424  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:425  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:426  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:427.....@..f#..### 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:427 *d  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:428..f *dQ 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:429<.@f# *d:  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:430..f@## *d$ 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:431  .f@# *de 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:432  f#@# *dzK 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:433  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:434-----....+....:|#...... . #... .##f#@d## 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:434 *d *d%The jackal misses. 13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:435:.#f *dBWhat do you want to use or apply? [$ag or ?*]  *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end)  *d0 + *d)1 9What you produce is quite far from music... *d;1  13(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:435The jackal bites! *dF1  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:435The jackal is suddenly very cold! *dM2 You kill the jackal! 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:436o#f#[HP-1=12] *d8 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:437  .## :. @./...| #f......|.....------ *d q 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:437 *d9 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:438--........|.o#@#f|....--- *dW  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:439--|.|.f@:#|- *d~S  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:440.o..@f *dO>.@ *dp?  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:440The newt misses. 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:441.f *d'MAWhat do you want to use or apply? [$ag or ?*]  *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end)  *d + *dr 8What you produce is quite far from music... *dB  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:441The kitten bites the newt! *d The newt bites the kitten!o. 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:441The kitten bites the newt! *d The newt is killed! 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:442% *d.@ Things that are here: a newt corpse a silver wand--More-- *dƖ , *dz  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:443.f *dt'5There is a newt corpse here; eat it? [ynq] (n)  *d% y *dThis newt corpse tastes terrible! 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:444of...The kitten bites the goblin! *daThe goblin is killed! 12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:445  12(13)  Pw: 12(12)  Br:4 AC:9 DR:2 Exp:1 T:446.[f.You finish eating the newt corpse. *di 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:446You feel a mild buzz. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:447.f *d|d  *dh i - a silver wand {7}. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:448f.. *d?What do you want to write with? [- i or ?*]  *dBYou write in the dust with a silver wand {7}.--More-- *d" 9What do you want to write in the dust here? ! *d'.! *dc  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:449[f- *d # . *d8lpray. *dvray. *day. *dh y/ *d`;Are you sure you want to pray? [yn] (n) / *d~ 6yYou begin praying to Dionysus./ *dN You are surrounded by a shimmering light. 12(13)  Pw: 13(13)  Br:4 AC:15 DR:2 Exp:1 T:450 Invl f../ *d)  12(13)  Pw: 13(13)  Br:4 AC:15 DR:2 Exp:1 T:450 Invl The kitten picks up a small bone skull cap. 12(13)  Pw: 13(13)  Br:4 AC:15 DR:2 Exp:1 T:451 Invl ..f 12(13)  Pw: 13(13)  Br:4 AC:15 DR:2 Exp:1 T:452 Invl You finish your prayer./ *d You feel that Dionysus is pleased. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:4523 *d  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:453.f.@3 *di6  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:454..#f@4 *dx 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:455.f@4 *dq 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:4554 *d2 V@#.# 4 *d4 " 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:455The kitten drops a small bone skull cap. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:456f.4 *d  ## #.@ ## # .4 *d 2 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:456The kitten picks up a small bone skull cap. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:457f.5 *d  #@   #5 *d( 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:457The kitten drops a small bone skull cap. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:458[.f5 *d' 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:459 ## @ f##  6 *d1h 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:460|(..@.....|#..|.#|6 *d  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:461--..#@..--6 *dg ---...|.f#@|....+--6 *dTg  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:462You hear the chime of a cash register. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:4627 *d 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:463-#f.@-7 *d2 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:464.f#..@.7 *d0@#.7 *dYou see here a looking glass. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:465f.8 *d_  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:466..f(@#9 *d: 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:467..@#f 9 *d' 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:468 .f@#.   9 *d% 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:469 .f@#  9 *ddZ  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:470 f#@# : *d. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:471  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:472  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:473  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:474  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:475  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:476   ###### ###@###: *dj 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:476: *dLb  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:477  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:478  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:479  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:480  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:481  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:482####f#@+That door is closed. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:482; *d; *dPThe door opens. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:483|#f@?|-.?:|----< *d----.??|.#@-"Hello, Skeff! Welcome to Ballingeary's rare books!"< *d"Feel free to browse my wares, or chat with me about other services!" 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:484f:#?< *dA 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:485-|#@+f-@> *d  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:486:#?f@.@ *d  Inventory: 244/827 weight (9/52 slots) Armor b - an uncursed +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} Scrolls h - a scroll labeled ELAM EBOW {5} Potions f - 6 uncursed potions of booze {120} Wands i - a silver wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30}(end) *db *dOcr 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:486 *dN  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:487#f@ *dM.@ *dCP You see here a scroll labeled VENZAR BORGAVVE (14 zorkmids). 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:488:?.f-@ *d7?@ *d|9EYou see here a scroll labeled DUAM XNAHT (67 zorkmids). *d9 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:488The kitten bites the newt! *d<The newt is killed! 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:489?.@ *d @?You see here a scroll labeled DAIYEN FOOELS (89 zorkmids). 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:490+@f *ds2@? *dvYou see here a scroll labeled VELOX NEB (67 zorkmids). 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:491f.@ *d_T@? *dUIYou see here a scroll labeled VENZAR BORGAVVE (18 zorkmids). *dW 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:491The kitten picks up a scroll labeled DAIYEN FOOELS.f.@? *d XD 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:491The kitten drops a scroll labeled DAIYEN FOOELS. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:492?f *dhG  *dG Unknown command ' '. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:492 *do^The list price of the scroll labeled VENZAR BORGAVVE is 18 zorkmids. *dPj - a scroll labeled VENZAR BORGAVVE (unpaid, 18 zorkmids) {5}. *d@ 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:492The kitten picks up a scroll labeled VENZAR BORGAVVE. 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:493f. *da  12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:494.f *dQ 12(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:494The kitten drops a scroll labeled VENZAR BORGAVVE. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:495?f[HP+1=13] *d&.@ *d Things that are here: a scroll labeled VENZAR BORGAVVE (14 zorkmids) a scroll labeled DAIYEN FOOELS (89 zorkmids) a plain spellbook (4 zorkmids)--More-- *d. 7 *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:496f. *d & Pick up what?  Scrolls ('?') a - a scroll labeled VENZAR BORGAVVE (14 zorkmids) b - a scroll labeled DAIYEN FOOELS (89 zorkmids) Spellbooks ('+') c - a plain spellbook (4 zorkmids)(end) *dϞ+ *d- c *d9- XThe list price of the scroll labeled VENZAR BORGAVVE is 14 zorkmids. *dX. k - a scroll labeled VENZAR BORGAVVE (unpaid, 14 zorkmids) {5}. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:497.f *d  Pick up what?  Scrolls ('?') a - a scroll labeled DAIYEN FOOELS (89 zorkmids) Spellbooks ('+') b - a plain spellbook (4 zorkmids)(end) *dX *dq 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:497 *d !Itemized billing? [yn] (n)  *dn84 HP: 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:497You bought a scroll labeled VENZAR BORGAVVE {5} for 18 gold pieces. *d70 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:497You bought a scroll labeled VENZAR BORGAVVE {5} for 14 gold pieces. *d"Thank you for shopping in Ballingeary's rare books!" 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:498f.@. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:499.@?f.@ *d4f.@. *dc= 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:499The kitten picks up a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:500+f *dL!@. *dp; 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:500The kitten drops a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:501f? *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:502  +@f. *dYou stop. Your kitten is in the way! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:503-f *d..@#@"Hello, Skeff! Welcome again to Ballingeary's rare books!" *dp"Feel free to browse my wares, or chat with me about other services!".f *d 3 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:503The kitten picks up a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:504f. *d> *d3You stop. Your kitten is in the way! *dY 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:504The kitten drops a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:505 *d  *d You stop. Your kitten is in the way! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:506f. *dz#G  @- *d$. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:506The kitten picks up a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:507f. *d@f@ f-@ *dSB+ 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:507The kitten drops a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:508?f *d 7#.@ *dL You see here a scroll labeled DAIYEN FOOELS. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:509. *djk *dnl - a scroll labeled DAIYEN FOOELS {5}. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:510f. *d^ *dF`You stop. Your kitten is in the way! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:511-f *d] ..@#@"Hello, Skeff! Welcome again to Ballingeary's rare books!" *d "Feel free to browse my wares, or chat with me about other services!" 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:512+f *dq  *dr You stop. Your kitten is in the way! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:513f. *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:514f+.-@ *d-v 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:515f..@@ *d .@ *d You see here a scroll labeled DUAM XNAHT (67 zorkmids). 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:516..@f. *dAL;What do you want to read? [hjkl or ?*]  *d% Scrolls h - a scroll labeled ELAM EBOW {5} j - a scroll labeled VENZAR BORGAVVE {5} k - a scroll labeled VENZAR BORGAVVE {5} l - a scroll labeled DAIYEN FOOELS {5}(end) *d+As you read the scroll, it disappears. *dY-This is an identify scroll.--More-- *dD6A What would you like to identify first?  Scrolls ('?') h - a scroll labeled ELAM EBOW {5} k - a scroll of identify {5} l - a scroll labeled DAIYEN FOOELS {5} Wands ('/') i - a silver wand {7}(end) *dT+ *dw *d2l - an uncursed scroll of destroy armor {5}. *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:517f. *d:What do you want to read? [hkl or ?*]  *d *d Never mind. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:517 *d 0  *d}0 Unknown command ' '. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:517 *d T 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:518..@f.@? *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:519+f@. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:520.@f. *d. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:521  @f. *dM  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:522@f #-@ *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:523@f#  *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:524@#f  *dô 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:525@## *d 8 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:526...@# *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:527@# *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:528.@#f. *dWQ  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:529.@#f#. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:530.@##f.. *dV 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:531.@#f#....... *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:532.f#@. *d_ 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:533f#.@ *dWH  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:534f.#@ *dfThe door opens. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:535.f|# *dNw 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:535 *dU/  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:536..@f# *d)Z 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:537f. @ *d= 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:538    f |@#### *di 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:539  .f.#.......#@` *d,r 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:539 *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:540    . .|.#@f *d-  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:541  .#@f#..|.|.-- *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:542.@##-f ....--- *dU You stop. Your kitten is in the way! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:543. *d * 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:544  #-@-..f..........|---- *d5(f@ *d7You displaced your kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:545-.-----#f...|.+ *di5 .f@ *d7 You displaced your kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:546..f *dtf 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:547.@f. *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:548.@f *du  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:549..f@ *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:550f..@ *d&bThe door resists! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:551.f *d *dThe door opens. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:552.f-##+ *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:553.f.@# *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:554 ..f@#  *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:555 -f@#  *d~ 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:556 f#@  *dH= 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:557 #f#@  *d# 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:558 ##f@  *dThis door is locked. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:558 *dC  *dd This door is locked. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:558 *dDThis door is locked. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:558 *d,#  *dsw k *dg i *dr c *dWk *d5'In what direction?  *d%  *d& *As you kick the door, it crashes open! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:559-------f#.......|.`...|...|.|-- *di 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:560 -##f@ |.....?..---- *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:561 #f@ ||.-- *do 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:562..@.f *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:563 .@.f *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:564.@f. *dPf@You displaced your kitten. *dYou see here a scroll labeled ANDOVA BEGARIN. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:565.f *dO *dڏm - a scroll labeled ANDOVA BEGARIN {5}. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:566f.. *dm  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:567`@f. *dB 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:568@`f.. *d"| 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:569.......@..f *d]c  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:570.@.f...  *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:571.@.f..    *dO 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:572.@#f...    *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:573.@#f.. *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:574.@f##.  *dz  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:575.@f#.  *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:576.@#f.  *dxv 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:577@-f# *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:578@f-# *dYou don't know any spells right now. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:578 *d, hWhere do you want to travel to?(For instructions type a ?) *d  *dr 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:578 *d, 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:579  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:580  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:581@.. . -#  *dp-j 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:581 *d&  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:582  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:583  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:584  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:585  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:586  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:587  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:588.......................@..................f#.    13(13)  Pw: 13(13) [24 *d&!;33H Br:4 AC:9 DR:2 Exp:1 T:588 *d   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:589  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:590  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:591  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:592  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:593  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:594  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:595  .. ......... ......@##  .## 13(13)  Pw: [2 *d2 14;27H13(13)  Br:4 AC:9 DR:2 Exp:1 T:595 *d   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:596  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:597  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:598  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:599  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:600  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:601  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:602  ..... ..... @..f###### 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:602 *d   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:603  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:604  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:605  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:606  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:607  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:608  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:609 ..f .. .##@ 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:609 *dy   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:610  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:611  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:612  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:613  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:614  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:615  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:616  . ##### ..#......@## 13(13)  Pw: 13(13)  Br *d! :4 AC:9 DR:2 Exp:1 T:616 *da   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:617  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:618  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:619  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:620  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:621  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:622  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:623...............o.......@.f####### 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:623 *dUo   13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:624  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:625  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:626  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:627  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:628  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:629  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:630  . .. .@....f.. .. ..# 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:630 *dF  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:631  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:632  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:633  ... . @.#f... . *dI  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:634  @>..   *dE;  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:635  @.f   *dP! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:636. .@#f.  *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:637  @..f   *ds . .@.  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:637 *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:638f..  *d" 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:639  @.f#   *dx  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:640. .@>f.  *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:641. .@.f. *d?)O-----|.f@|...%||...-----Skeff the Rhymer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:3 $:70 HP: 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:641 *d3  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:642.f *d Unknown command ' '. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:642 *d`2 <@.# Things that are here: a cream pie 47 gold pieces--More-- *dp, *ddt 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:643.f *d Pick up what?  Coins ('$') a - 47 gold pieces Comestibles ('%') b - a cream pie(end) *d++ *d` *d47 gold pieces. *dĿ$117 HP: 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:643n - a cream pie {10}. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:644.<f *dI 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:645.##..###f@ *d} 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:646##  ..f@ *ddr 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:646 *d8c  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:647##d @# .f *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:648#dd@f# # *dZ#------./......@# 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:648The kitten bites the fox zombie! *dz\The fox zombie is destroyed! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:649.d *dt  *d Unknown command ' '. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:649 *dԃ6f@ *dZYou displaced your kitten.    *d1 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:649The kitten misses the fox zombie. *dg2The fox zombie bites the kitten! *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:649The kitten bites the fox zombie! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:650 *d${You hit the fox zombie!The blunt force is ineffective against the fox zombie. *d$*You miss the fox zombie. *dU(You destroy the fox zombie! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:651f## *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:652..f..@# *d 1 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:653|#.--f|.....|#@........#|........|--------- *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:654---.+.|R|-.|##f.@- *d)j [ [[@. *dX,You see here a silver wand. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:655#f *d *dXo - a silver wand {7}. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:656..f *d! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:657-...R@f. .   *d1-----))..))..)@.    *d4QYou enter a dilapidated armory.f. *d#5 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:657The rust monster touches you! *db6Your leather cloak is not affected. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:657The rust monster misses. *d-7The rust monster is suddenly very cold! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:658 *d@ DWhat do you want to use or apply? [$agino or ?*]  *d!  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *dYR+ *dSYou play the "Lullaby" song... 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:658 *dYxThe rust monster sleeps. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:659  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:660  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:661.. *dz\You finish the song. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:662.f *dw 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:662 *dz;RYou miss the rust monster.You miss the rust monster. *d>You hit the rust monster! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:663f. *d 4f@ *dJ You displaced your kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:664  f.......... *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:665. *d| 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:666. *dzU 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:667....f[@.    *d7 You miss the rust monster.You touch the rust monster!The rust monster is covered in frost! *dO9 OYou miss the rust monster.f. *d9  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:667The rust monster touches you! *da< Your leather cloak is not affected. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:667--More-- *d! %The rust monster misses. *d# The rust monster is suddenly very cold!.f 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:667The rust monster misses the kitten. *d$ The rust monster misses the kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:668 *d _You miss the rust monster.You miss the rust monster. *dX OYou miss the rust monster.f. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:668The rust monster touches you! *d 5Your leather cloak is not affected. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:668The rust monster touches you!--More-- *d~ Your leather cloak is not affected. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:669 *d DWhat do you want to use or apply? [$agino or ?*]  *dl  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *d+ *d\What you produce is quite far from music....f *d 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:669The rust monster misses the kitten. *d5The rust monster touches the kitten! *dThe kitten misses the rust monster. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:669The rust monster touches the kitten!--More-- *dThe rust monster misses the kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:670 *dDWhat do you want to use or apply? [$agino or ?*]  *du  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end) *dz+ *d }\What you produce is quite far from music...f. *dA} 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:670The rust monster touches you! *de}4Your leather cloak is not affected. *d  13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:670The rust monster misses. *dThe rust monster is suddenly very cold! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:671 *d<_You miss the rust monster.You miss the rust monster. *d*OYou miss the rust monster..f *dJ 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:671The rust monster touches the kitten! *dZThe rust monster touches the kitten!f. *d6 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:671The rust monster touches you!--More-- *d'0Your leather cloak is not affected. *du 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:671The rust monster touches you! *dYour leather cloak is not affected. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:672 *d(Y_You miss the rust monster.You miss the rust monster. *dqZYou miss the rust monster..f 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:672The rust monster misses the kitten. *d[The rust monster touches the kitten! 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:673 *du _You miss the rust monster.You miss the rust monster. *d You miss the rust monster.f. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:673The rust monster touches you! *dɩ 5Your leather cloak is not affected. *d 2 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:673The rust monster misses..f 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:673--More-- *d7 1The rust monster touches the kitten! *d8 The rust monster misses the kitten. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:674 *d<9DWhat do you want to use or apply? [$agino or ?*]  *d| Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 63% b - Meditative Healing 1 4 63% c - Lethargy 2 5 # 75% d - Friendship 3 6 # 100%(end)  *d,O+ *d8R\What you produce is quite far from music...f. *dpR 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:674The rust monster misses. *dR.The rust monster touches you! *dTYour leather cloak is not affected. 13(13)  Pw: 13(13)  Br:4 AC:9 DR:2 Exp:1 T:674The rust monster is suddenly very cold!--More-- *dfN 7You kill the rust monster![ *dO  19(13)  Pw: 20(13)  Br:4 AC:9 DR:2 Exp:2 T:674Welcome to experience level 2. 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:675[HP+6=19] *d-|PP|).R.@-+----.  *d*DYou see here a scale mail.f. *ds0 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:675The kitten picks up a very burnt sling. 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:676.f *dMqDWhat do you want to use or apply? [$agino or ?*]  *dUx  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 62% b - Meditative Healing 1 4 62% c - Lethargy 2 5 # 73% d - Friendship 3 6 # 100%(end)  *dbx + *dny 8What you produce is quite far from music... *d8z + 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:676The kitten drops a very burnt sling. 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:677)f *diJ@[   Things that are here: a very burnt sling a thoroughly burnt piece of cloth--More--" *dj," *d 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:678[PP[[f" *d  Pick up what?  Weapons (')') a - a very burnt sling Armor ('[') b - a thoroughly burnt piece of cloth(end) # *dB +$ *d&p - a thoroughly burnt piece of cloth {10}. 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:679f.% *d 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:680@)[f.  & *d6  19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:681.f@[ ' *dXRYou miss the rust monster.You miss the rust monster.' *dfY+You miss the rust monster.' *dY 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:681The kitten picks up a very burnt sling.f.The brown pudding bites!' *dZAYour leather cloak rots!.P' *d!Z 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:681The rust monster misses.--More--* *dBThe rust monster misses.f.* *dг 19(19)  Pw: 21(21)  Br:4 AC:9 DR:2 Exp:2 T:681The rust monster misses the kitten.* *dzThe rust monster touches the kitten! 19(19)  Pw: 21(21)  Br:4 AC:9 DR:1 Exp:2 T:682+ *d8DWhat do you want to use or apply? [$agino or ?*] + *d3 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 62% b - Meditative Healing 1 4 62% c - Lethargy 2 5 # 73% d - Friendship 3 6 # 100%(end) + *du ++ *du + *djw You play the "Lullaby" song... 19(19)  Pw: 21(21)  Br:4 AC:9 DR:1 Exp:2 T:682The brown pudding sleeps.You stop playing the wooden harp..f+ *dx v 19(19)  Pw: 21(21)  Br:4 AC:9 DR:1 Exp:2 T:682The rust monster touches you!Your leather cloak is not affected. 19(19)  Pw: 21(21)  Br:4 AC:9 DR:1 Exp:2 T:682The rust monster touches you!--More--. *diU0Your leather cloak is not affected.. *d *d@',> *d) 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:692.f)? *d9#@%? *dӞ% 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:692The kitten picks up a very burnt sling. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:693f.@ *d0#@.@ *dYou see here a thoroughly rotted alchemy smock..f 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:693The kitten eats a rust monster corpse.@ *dFThe brown pudding misses. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:694B *d B *dq - a thoroughly rotted alchemy smock {10}. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:695C *d9#@.C *d0You see here a very rusty spear. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:696D *d5)@.D *dmYou see here 11 mithril runed arrows. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:697E *dj<)@ E *dk 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:697The brown pudding misses.E *dlThe brown pudding misses. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:698F *d[Y&.@F *d_\You see here a rusty double-bitted axe. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:699G *d DWhat do you want to use or apply? [$agino or ?*] H *d[ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 61% b - Meditative Healing 1 4 61% c - Lethargy 2 5 # 72% d - Friendship 3 6 # 100%(end) H *d +H *d'What you produce is quite far from music... 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:700I *dzDWhat do you want to use or apply? [$agino or ?*] I *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 61% b - Meditative Healing 1 4 61% c - Lethargy 2 5 # 72% d - Friendship 3 6 # 100%(end) I *d +I *d What you produce is quite far from music... 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:701J *drDWhat do you want to use or apply? [$agino or ?*] J *dG  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 61% b - Meditative Healing 1 4 61% c - Lethargy 2 5 # 72% d - Friendship 3 6 # 100%(end) J *dړ +J *d What you produce is quite far from music...P) 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:701The brown pudding bites!J *d Your leather cloak rots further! 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:702O *ds DWhat do you want to use or apply? [$agino or ?*] O *dU Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 61% b - Meditative Healing 1 4 61% c - Lethargy 2 5 # 72% d - Friendship 3 6 # 100%(end) P *dv+P *d\wYou play the "Lullaby" song... 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:702The brown pudding sleeps.P *duxYou stop playing the wooden harp. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:703Q *d ~You hit the brown pudding!The blunt force is ineffective against the brown pudding.Q *d ,You miss the brown pudding.Q *d You hit the brown pudding! 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:704T *d`You hit the brown pudding!You miss the brown pudding.T *dYou hit the brown pudding! 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:705U *d`You hit the brown pudding!You miss the brown pudding.U *dFYou hit the brown pudding!)PU *d 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:705The brown pudding misses the kitten.U *dThe kitten bites the brown pudding! 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:706X *d~`You hit the brown pudding!You miss the brown pudding.X *dYou miss the brown pudding. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:707f[Y *d;K You miss the brown pudding.You touch the brown pudding!The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0Y *de #Y *d) @Y *d #Y *dY 0Y *dHm#Z *d*Z *d!PZ *dYou miss the brown pudding.f. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:707--More--[ *dKThe kitten drops a very burnt sling. 24(24)  Pw: 29(30)  Br:4 AC:9 DR:1 Exp:3 T:708)f\ *dM4You hit the brown pudding!\ *dN7You kill the brown pudding!%\ *dlP: 27(24)  Pw: 37(30)  Br:4 AC:9 DR:1 Exp:4 T:708Welcome to experience level 4. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:709f)[HP+3=27]^ *d83 You hit the brown pudding!You touch the brown pudding!The brown pudding is covered in frost!^ *dy3 WThe frost doesn't seem to chill the brown pudding!0^ *d #^ *d @^ *dO #^ *d 0^ *de#^ *d=*_ *dP_ *dYou miss the brown pudding. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:709--More--` *d6-]The kitten picks up a very burnt sling.)f` *d.The brown pudding misses the kitten. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:710f.b *daYou hit the brown pudding!You touch the brown pudding!b *dDThe brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0b *dcq#b *d}P@b *dm&#b *d0b *da#b *d_*b *d1Pb *dڡYou hit the brown pudding! 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:711)fe *d854You hit the brown pudding!e *d5You touch the brown pudding!The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0e *d#e *d@e *dd#e *dE0e *dk#e *duG*e *d Pe *d You miss the brown pudding. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:712)ff *d f *dUnknown command ' '. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:712f *d aYou hit the brown pudding!You touch the brown pudding!f *dB The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0f *d #f *dl @f *dtv#g *d0g *dU#g *d*g *d+Pg *drYou hit the brown pudding! 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:713.fi *dN 5You miss the brown pudding.i *d^N ,You miss the brown pudding.i *dO +You hit the brown pudding!i *d Q  27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:713The kitten drops a very burnt sling.)fThe brown pudding bites!i *dR Your leather cloak rots completely! 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:714[fl *dr aYou hit the brown pudding!You touch the brown pudding!l *d The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0l *d #l *d @l *d #l *dr 0l *dR#l *d**m *dPm *dvYou hit the brown pudding! 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:715f.o *d/You hit the brown pudding!You touch the brown pudding!The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0o *d #o *d @o *d< #o *d( 0o *d4u #o *dM *o *dx/Po *d2You miss the brown pudding. 27(27)  Pw: 37(40)  Br:4 AC:9 DR:1 Exp:4 T:716.)fp *d You hit the brown pudding!You touch the brown pudding!The brown pudding is covered in frost!The frost doesn't seem to chill the brown pudding!0p *d #p *d @p *d" #p *dE0q *d#q *d*q *dPYou kill the brown pudding!. 31(27)  Pw: 44(40)  Br:4 AC:9 DR:1 Exp:5 T:716--More--r *d+Welcome to experience level 5.r *dYou feel awake! 30(30)  Pw: 44(48)  Br:4 AC:9 DR:1 Exp:5 T:717[HP+3=30]s *d 30(30)  Pw: 44(48)  Br:4 AC:9 DR:1 Exp:5 T:718@)f[t *di--@..t *d0You see here 11 mithril runed arrows. 30(30)  Pw: 44(48)  Br:4 AC:9 DR:1 Exp:5 T:719)ft *dH<)@ t *d+ You see here a rotted bullwhip. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:720.f[v *d= +)@v *d> # 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:720The kitten picks up a very burnt sling. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:721%fw *dM.@w *dOYou see here a rusty curved sword. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:722f[.x *dLX)@....x *dYou see here a studded leather armor. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:723.fy *da[@. . ..y *d4BYou see here a scale mail.)fy *d + 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:723The kitten drops a very burnt sling. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:724f){ *dy 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:725 . f[@.| *d 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:726f[| *d=  30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:727f)| *d 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:728.)f} *d*`-@f} *dr`OYou displaced your kitten.... } *dbYou see here a scale mail. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:729.f~ *d  30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:730@f[.. ~ *d( 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:731@.)f~ *d$The door opens. 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:732-#f. *d/ 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:733.@f#[      *d 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:734-@  *d q 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:734 *dB 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:735 #  @  *d:q 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:735 *d2z 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:736....f@.....#. *d 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:737.@#f. *dȡ |@-.f..... *d* 0 30(30)  Pw: 45(48)  Br:4 AC:9 DR:1 Exp:5 T:737The kitten picks up a very burnt sling. 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:738f[ *d 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:739@..f. . *dP@. .   *d< 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:739The kitten drops a very burnt sling. 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:740)[f *di 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:741@.f.    *d @. *d  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:741The kitten picks up a very burnt sling.f[ *d + 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:741The kitten drops a very burnt sling. 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:742)f *dΊ @. *d You see here 11 mithril runed arrows. 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:743f. *dD75@)  *dO9You see here a very rusty spear. 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:744..f *dM 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:745#@).f *d| 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:746@- .[f *d ( 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:747-------|......-##@|# .f [ *d= 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:748#@#. .. *d 30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:749#@#      *d>]  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:750#@# *du@  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:751  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:752  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:753  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:754  30(30)  Pw: 46(48)  Br:4 AC:9 DR:1 Exp:5 T:755  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:756###@####### 30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:756 *d   30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:757  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:758  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:759  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:760  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:761  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:762  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:763###@#######f##### 30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:763 *d   30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:764  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:765  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:766  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:767  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:768  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:769  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:770###@#######f######### 30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:770 *d1   30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:771  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:772  30(30)  Pw: 47(48)  Br:4 AC:9 DR:1 Exp:5 T:773  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:774  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:775  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:776  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:777###@#######f###### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:777 *di   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:778  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:779  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:780  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:781  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:782  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:783  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:784##@######f###########...| 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:784 *dݫ a  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:785  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:786  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:787  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:788-@####f####...|......|.....|....F|....-+--- *dk  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:789@-f#|$+.|..--- *da  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:790.#@ *d 7What do you want to use or apply? [$agino or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d+ *dYou play the "Lullaby" song... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:790  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:791  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:792  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:793f *d% You finish the song. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:794# *dZ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:795.@ *d.@ *d$You see here 105 gold pieces. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:796 *d  *d 105 gold pieces.222 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:797 *d5! Kf@.s *d1"  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:797The shrieker shrieks. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:798f- *d9P 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:799.f.@s. *d_7What do you want to use or apply? [$agino or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d+ *d.You play the "Lullaby" song... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:799 *dfThe cave spider sleeps. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:800..f *dThe kitten misses the shrieker. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:801 *df$The shrieker sleeps. *d}/The kitten bites the shrieker! *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:801The kitten bites the shrieker! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:802--More-- *dZ1The cave spider moves while sleeping. *d$You finish the song. *dAThe kitten bites the shrieker! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:803 *d3 :.@# *dT  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:803The kitten bites the shrieker! *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:803The kitten bites the shrieker! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:804 *dC\You hit the cave spider!You miss the cave spider. *dDYou hit the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:804The kitten bites the shrieker! *dHThe shrieker is killed! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:805% *d`J)@. *dnL7You see here a shrieker corpse.s *d|M8 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:805The kitten bites the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:805The kitten bites the cave spider! *dPNThe cave spider is killed! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:806. *d'DWhat do you want to use or apply? [$agino or ?*]  *d4 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d + *dfYou play the "Lullaby" song... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:806  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:807.fs#The cave spider bites the kitten! *d2The kitten bites the cave spider! *d*The kitten misses the cave spider. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:808 *d)The cave spider sleeps. *d[The kitten bites the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:809--More-- *d]Q!You finish the song. *dQ2The kitten bites the cave spider! *dS 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:809The kitten bites the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:810 *dt%DWhat do you want to use or apply? [$agino or ?*]  *du? Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d9+ *dWhat you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:810The kitten bites the cave spider! *dCThe cave spider is killed!F% *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:811A shrieker regrows from its corpse! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:811 *doa  *daUnknown command ' '. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:811 *d#VYou hit the shrieker!You miss the shrieker. *dJYou miss the shrieker..f *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:811The kitten eats a cave spider corpse. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:812 *dZ60You miss the shrieker. *d6(You touch the shrieker! *d62The shrieker is covered in frost! *d9You kill the shrieker! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:813% *d8What do you want to eat? [den or ?*]  *dW *dXNever mind. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:813 *d7 Inventory: 297/827 weight (16/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} p - a thoroughly burnt piece of cloth {10} q - a thoroughly rotted alchemy smock {10} Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} n - a cream pie {10} Scrolls h - a scroll labeled ELAM EBOW {5} k - a scroll of identify {5} l - an uncursed scroll of destroy armor {5} m - a scroll labeled ANDOVA BEGARIN {5} Potions f - 6 uncursed potions of booze {120} Wands i - a silver wand {7} o - a silver wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30}(end) *d3 *dO4M Skeff the Lyrist St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:3 $:222 HP: 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:813  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:813 *d.@ *dYou see here a food ration. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:814f. *d!  *d$r - a food ration {20}. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:815f. *d]  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:816.f@. *d\  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:817.@.f *d˖ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:818f@... *dThe door opens. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:819.f|# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:820 .f. @## *dQ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:821     f |@` *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:822     .|f@ *dz  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:823 #f@ *d With great effort you move the boulder. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:824f#@` *d"}  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:825#f#@` *dYou try to move the boulder, but in vain. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:825 *d  *dE You try to move the boulder, but in vain. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:825 *dB 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:826#f@# *d)@f *dYou displaced your kitten. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:827#f *dY  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:828.@f## *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:829..............@f# *dq 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:829 *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:830.................@#f *d[y  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:831.@...|# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:832.@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:833.@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:834.@ *dG 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:835.@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:836.@# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:837   .@# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:838     .f.@# *dO 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:839   .f#@s *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:840 ..f#@s## *dI 7What do you want to use or apply? [$agino or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d+ *dQYou play the "Lullaby" song... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:840 *dvThe cave spider sleeps. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:841  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:842  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:843...#f *dYou finish the song. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:844 *dP ]You hit the cave spider!You touch the cave spider! *d 5The cave spider is covered in frost! *d4 You hit the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:845f# *dP  *dpSYou kill the cave spider! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:846f## *do  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:847 #f#@# *d>Y 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:848 ##f@# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:849 #f@# *di 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:850f#@# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:851#f#@# *db 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:852  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:853  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:854###f##@### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:854 *dK  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:855  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:856  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:857  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:858  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:859  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:860  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:861########f#@### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:861 *d^-   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:862  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:863  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:864  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:865  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:866  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:867  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:868#######f#@### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:868 *dX   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:869  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:870  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:871  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:872  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:873  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:874  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:875######f##@### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:875 *dF   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:876  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:877  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:878  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:879  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:880  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:881  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:882#############@####### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:882 *dm z  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:883  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:884  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:885  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:886  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:887  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:888  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:889#######f#@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:889 *d   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:890  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:891  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:892  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:893  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:894  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:895  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:896  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:896 ##### #. # f# *d )@#.. *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:897#..f#.@ *dW 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:898...##@f *d7  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:899@.# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:900#@f. *d9E 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:901#@..f *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:902##@.f.. *du~  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:903# @.f.  *dr 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:903 *d' 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:904#@ #f . *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:905##@#f.  *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:906#@#f.   *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:907#@## *dA 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:908#@f# *dcR 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:909  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:910`##@##f# 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:910 *d(1  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:911  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:912  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:913  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:913@f#### *d:With great effort you move the boulder. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:914`@#f# *d! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:915`@#f# *ds  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:916`@f## *d<  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:917`@##f *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:918`@#f## *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:919`@#f# *du 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:920`@f## *dy  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:921`@##f *dک  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:922`@#f## *d> 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:923`@#f# *d` 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:924`@##f *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:925`@#f# *dN 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:926`@##f *de  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:927`@#f# *d< 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:928`@#f## *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:929`@#f# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:930`@#f## *d=8 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:931`@#f# *d}  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:932`@#f# *dYou try to move the boulder, but in vain. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:932 *dy *dYou try to move the boulder, but in vain. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:932 *d *dYou try to move the boulder, but in vain. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:932 *dre 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:933#@f# *da f@ *dbYou displaced your kitten. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:934#f *d[  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:935#f@ *d7  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:936f#@ *d_ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:937#f#@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:938##f@ *d *#f@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:939You are beginning to feel hungry. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:939 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:939 Hungry  *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:940 Hungry f#@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:941 Hungry #f#@ *d% 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:942 Hungry ##f@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:943 Hungry #f@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:944 Hungry f#@ *d\  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:945 Hungry #f#@ *d|C 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:946 Hungry ##f@ *d` 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:947 Hungry #f@ *dN 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:948 Hungry f#@ *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:949 Hungry #f#@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:950 Hungry ##f@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:951 Hungry #f@ *dVb 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:952 Hungry f#@ *d|] 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:953 Hungry #f#@ *dr 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:954 Hungry ##f@ *d^<  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:955 Hungry #f@ *d*  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:956 Hungry f#@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:957 Hungry @#f# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:958 Hungry ......@f# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:959 Hungry @f# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:960 Hungry #@ f## *do 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:961 Hungry ##@##f *dX  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:962 Hungry #@f# *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:963 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:964 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:965 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:966 Hungry ###@#f#### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:966 Hungry *d 2 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:967 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:968 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:969 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:969 Hungry ##s@#f## *dT7What do you want to use or apply? [$agino or ?*]  *dz  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *dl + *dm What you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:969 Hungry The cave spider bites! *dm  29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:969 Hungry The cave spider is suddenly very cold! *d\t You kill the cave spider! 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:970 Hungry %#f[HP-1=29] *dAZ4#@# *d[You see here a cave spider corpse. 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:971 Hungry f# *d@#@f## *dx, 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:971 Hungry The kitten eats a cave spider corpse. 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:972 Hungry  *d}  29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:973 Hungry #@# *d 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:974 Hungry #@# *de 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:975 Hungry #@##f[HP+1=30] *dz  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:976 Hungry #@#f## *d7  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:977 Hungry #@#f# *dW8; 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:978 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:979 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:980 Hungry ###@##f##### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:980 Hungry *d   30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:981 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:982 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:983 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:984 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:985 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:986 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:987 Hungry ###@#f######## 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 E *d xp:5 T:987 Hungry *dM  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:988 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:989 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:990 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:991 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:992 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:993 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:994 Hungry @#f####### 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:994 *d Hungry *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:995 Hungry f# *d That door is closed. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:995 Hungry  *d`!-f@ *dq#You displaced your kitten. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:996 Hungry  *d*  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:997 Hungry #f@ *d8  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:998 Hungry f#@ *d + 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:999 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1000 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1001 Hungry ####f#@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1001 Hungry *d;  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1002 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1003 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1004 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1005 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1006 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1007 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1008 Hungry #######f#@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1008 *d  Hungry *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1009 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1010 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1011 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1012 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1013 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1014 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1015 Hungry ######f##@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1015 *dQ  Hungry *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1016 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1017 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1018 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1019 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1020 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1021 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1022 Hungry #######f##@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:102 *dh2 Hungry *dQ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1023 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1024 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1025 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1026 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1027 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1028 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1029 Hungry ########f#@l 30(30)  Pw: 48(48)  *dQ0Br:4 AC:9 DR:1 Exp:5 T:1029 Hungry *d4 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1030 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1031 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1031 Hungry ##f......@ *d6t7What do you want to use or apply? [$agino or ?*]  *d6  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d+ *d^\What you produce is quite far from music...#f *dG- 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1031 Hungry The kitten bites the leprechaun! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1032 Hungry  *dn  *do 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1032 Hungry The leprechaun hits the kitten!The kitten bites the leprechaun! *dzp. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1032 Hungry The leprechaun misses the kitten. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1033 Hungry  *d;  *d:< 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1033 Hungry The leprechaun misses the kitten. *d_<1The kitten bites the leprechaun! *d?The leprechaun is killed! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1034 Hungry #f *dn 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1035 Hungry #@$f *d6#@ *d8You see here 29 gold pieces. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1036 Hungry ## *d  *d529 gold pieces.51 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1037 Hungry f *dF 6f#@ *d* 2  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1038 Hungry You are beginning to feel weak. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1038 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1038 Weak  *dV 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1039 Weak #f#@ *dhl 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1040 Weak ##f@ *dM 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1041 Weak #f@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1042 Weak f#@ *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1043 Weak #f#@ *dz 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1044 Weak ##f@ *d9 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1045 Weak #f@ *dT" 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1046 Weak f#@ *d ~  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1047 Weak #f#@ *dn 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1047 Weak  *dt 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1048 Weak  ##f@.... *dͣ  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1049 Weak #.f........@............ *d8_  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1050 Weak  f #. @  *dA 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1051 Weak # f #@ *d! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1051 Weak  *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1052 Weak ##f@#... *dA 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1053 Weak #f@#  *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1054 Weak f#@ *d X 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1055 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1056 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1057 Weak ####f#@##` 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1057 Weak *d< 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1058 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1059 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1060 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1060 Weak ###f#@ *d=With great effort you move the boulder. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1061 Weak #f#@`###.....---- *dv 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1062 Weak #f###+@....--- *da 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1063 Weak #----f....|#...%..|@...(.| .|- *d8  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1063 Weak  *d܊ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1064 Weak ---#...#|.of@|. *dP 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1065 Weak -.#f@- *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1066 Weak .f.@o *d^Y 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1067 Weak o.f.@. *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1068 Weak of....@ *d5#@. *d)You see here a food ration. *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1068 Weak You hear crashing rock.The kitten bites the hobgoblin! *d,The hobgoblin is killed! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1069 Weak % *df  *dFh Ir - a food ration {40}.f. *d2i 1 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1069 Weak The kitten eats a hobgoblin corpse. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1070 Weak  *d (.@ *d: You see here a box. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1071 Weak  *dv 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1072 Weak @( *dW 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1073 Weak #@. *d. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1074 Weak #@ ) .  *dn  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1075 Weak #@.      *dk  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1076 Weak #@#    *dl 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1077 Weak #@#   *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1078 Weak ###@#   *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1079 Weak @# *dW  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1080 Weak @# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1080 Weak  *d5z 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1081 Weak + *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1082 Weak  *d The door opens. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1083 Weak ----......|.r|..|.|| *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1084 Weak |.|~|..>-@-#f *dwT.r|@-| *dY 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1084 Weak The kitten drops a bone crude dagger. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1085 Weak f) *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1086 Weak .@f#. *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1087 Weak   |@f# *dF   #@#f *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1088 Weak You faint from lack of food. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1088 Fainted  30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1088 Fainted  30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1089 Fainted  30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1090 Fainted *dn 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1091 Fainted  30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1092 Fainted  30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1093 Fainted ..rf### *d 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1093 Fainted The kitten bites the rock mole! *d1The rock mole bites the kitten! *d$- 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1093 Fainted The kitten bites the rock mole! 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1094 Fainted  *d. 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1094 Fainted The kitten bites the rock mole! 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1095 Fainted  *d 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1095 Fainted The kitten bites the rock mole!--More-- *d-The rock mole bites the kitten! *db 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1095 Fainted The kitten bites the rock mole! 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1096 Fainted ...*| *d. 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1096 Fainted The kitten bites it! 30(30)  Pw: 48(48)  Br:4 AC:15 DR:1 Exp:5 T:1097 Fainted You regain consciousness. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1097 Fainting  *d5 :What do you want to eat? [denr or ?*]  *dE Comestibles d - 4 uncursed apples {8} e - 4 uncursed oranges {8} n - a cream pie {10} r - 2 food rations {40}(end)  *de x+Core dumped. *d0g TYou feel weak now. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1097 Weak  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1098 Weak ##f *dK :What do you want to eat? [denr or ?*]  *dz"Core dumped. *d3  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1098 Weak You only feel hungry now. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1098 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1099 Hungry #f *d|B:What do you want to eat? [denr or ?*]  *d *dCore dumped. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1100 Hungry #f *dR 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1101 Hungry ...@#f# *dR 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1102 Hungry @##f *d4'  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1103 Hungry @|f# *d˲ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1104 Hungry @.f# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1105 Hungry @.f# *dB 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1106 Hungry .@f|# *d5V 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1107 Hungry .@*f   *dM t### ###.### #..@...# #..f.......# #..........## #.........## ###....#### ###.##.#.#.#.##Skeff the Lyrist St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:251 HP: 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1107 Hungry *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1108 Hungry .f. *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1109 Hungry ##.<###@f. *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1110 Hungry #.f.@##### *dy  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1111 Hungry ##. ..f@   *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1112 Hungry .f. .@  *dz^ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1112 Hungry  *de 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1112 Hungry  *dT  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1113 Hungry  f . .@... *d,What do you want to eat? [denr or ?*]  *d *deCore dumped. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1113  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1114..f *d)H 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1115          .  f .@ *dX  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1116      f..@ *dx: 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1117  ..@....#....#...#.## *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1118         .###@...###.#....## *dZa 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1119###... ....#.@#...........##### *d$qf 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1120     f .@#...#..#.## *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1121.f#.@ #.# # *dC  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1122 .. ##f#@.# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1123.f..@.  *d.  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1124..f.###@..### *d*  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1125.##f..@ *d^  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1126     # .f.@ *d;  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1127 # .f.@.## *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1128.....@.  *d>  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1129...............f @. *d>  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1130.f @. *d1r  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1131@.f.  *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1132 @.f.. . *dr 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1133.@.f.  *d~ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1134@f. . *dM  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1135#........@..f  *duU 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1136##.#..... @..      *dM 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1137 #.#.@ .#      *d .# .#@#.### f       *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1138You are beginning to feel hungry. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1138 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1138 Hungry  *dNS 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1139 Hungry ...@f..... *d߼+What do you want to eat? [enr or ?*]  *d^ Comestibles e - 4 uncursed oranges {8} n - a cream pie {10} r - 2 food rations {40}(end)  *d S+ *d6 $This orange is delicious! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1139  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1140f. *d/ " 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1141#.#..#..@.     *dJ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1142 #  @.f##..... *ds 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1142 *dG  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1143.##.......@f.    *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1144 ## @ f. ..  *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1145 @.# f   *d# 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1146###...#......f@...... *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1147#####.... . # .f@ .. n... ##.||! *du$ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1148.....#..@ ... ..  ! *d"  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1149#..#.############..##...............######@..?..................B.............n........>......#..............n...--------#### f...........n...| ..------...| ---" *d+G 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1150###..#@ ##f  .. ........--||" *d} 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1151# #.@..f  .  ..n|" *dZ+B 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1152. .@..........f.....n........# *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1153##..................@.........B....................n.............. ..n... . .# *d ^ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1154#..@B...f.n..##..|.-.# *d{  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1155 #.B.@..f.#######.#.#.#### *d    ..@.     # *d9 You see here a scroll of identify. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1156..B.f.$ *d $ *dk - a scroll of identify {10}. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1157fB..% *d *d3You miss the giant bat.> *dݟ)You miss the giant bat.> *dՠYou hit the giant bat! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1191The kitten bites the giant bat!> *dThe giant bat is killed! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1192.:.f%? *d/7FWhat do you want to use or apply? [$aginow or ?*] ? *d#_ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) ? *d| +? *d} You play the "Lullaby" song... 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1192The leprechaun sleeps.? *dT =The yuki-onna sleeps. 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1193  23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1194.:..f? *d] The kitten bites the leprechaun! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1195The leprechaun sleeps.You finish the song.? *d\ The kitten bites the leprechaun!.: 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1195--More--D *dHThe kitten bites the leprechaun! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1196G *d- G *d  23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1196The kitten bites the leprechaun! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1197I *deI *d 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1197The kitten bites the leprechaun!.:I *d? 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1197The kitten bites the newt! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1198J *de.You miss the newt.J *deTYou touch the newt!The newt is covered in frost!J *df*You kill the newt!.J *dg 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1198The kitten bites the leprechaun!J *dChThe leprechaun hits the kitten! 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1199.nl.M *d+ FWhat do you want to use or apply? [$aginow or ?*] M *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) N *dG+N *dWhat you produce is quite far from music... 23(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1199The kitten bites the leprechaun!N *d The leprechaun is killed! 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1200.n.f$[HP+1=24]P *d$   ......@. .  Things that are here: a giant bat corpse a leather armor--More--Q *d{,Q *dH} 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1201n.f.Q *d  . .. % @..-Q *d You see here 42 gold pieces. 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1202n...fR *d#}R *d~42 gold pieces.93 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1203.nf.S *d! .  ..@....   Things that are here: a giant bat corpse a leather armor--More--T *dc,T *de 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1204n..f.T *d | 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1205 .   ..@%f..      T *d x 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1206      @-%f     U *d 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1207  @.. f  U *dd@ . . ........U *dgYou see here a tin. 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1208nf.U *dDU *dx - a tin {10}. 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1209%.W *ds 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1210....@f........ .  W *d  24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1211....@fn.........W *d f@W *d {You displaced your kitten. 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1212..........n............f%.n.........W *d J... ..... -@ .......... Things that are here: a giant bat corpse a leather armor--More--[ *d,n,[ *dup 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1213.f.n[ *dOT   . .-% @n..[ *dU  24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1214You are beginning to feel hungry. 24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1214 Hungry  24(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1214 Hungry \ *dPW 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1215 Hungry     ..@n........#-|.#. #..---[HP+1=25]\ *dk  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1216 Hungry ||f..---#...@n---   ] *d3r 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1217 Hungry  .     %f@..n..... -  .#] *d`  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1218 Hungry          .@.fn .   . -  _ *dy,What do you want to eat? [enrx or ?*] _ *dմ Comestibles e - 3 uncursed oranges {6} n - a cream pie {10} r - 2 food rations {40} x - a tin {10}(end) a *d|^+a *dBlecch! Rotten food! 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1218  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1219..nb *d|O 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1220............ .. .  . @ .....-b *d  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1221          -||%...@|..--c *d݃  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1222..f@.c *d\  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1223 |@.d *d' w 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1224  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1225@...f. 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1225d *dG  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1226@.f..d *d You see here a lembas wafer. 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1227.fe *dfe *diz - a lembas wafer {5}. 25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1228f..e *d  25(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1229.@.ff *d 26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1230.@f..[HP+1=26]f *d:.f@f *dYou displaced your kitten. 26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1231.ff *dO 26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1232f..@.f *d9  26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1233....@ff *d  26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1234 .f.@.g *dzP 26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1235........................@ .. fg *d 26(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1236      ... ..... ........@...................|. . .fg *d^ 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1267 Hungry . @  .  f ...z *d 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1268 Hungry @|    f  .        z *d 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1269 Hungry @.f .   z *dQ  27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1270 Hungry .@..f...z *db 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1271 Hungry .@..f..........................{ *d(f@{ *d-JYou displaced your housecat. 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1272 Hungry  ....f.............  { *d 27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1273 Hungry ....................... .......|.f@..  { *dq  27(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1274 Hungry       .. ..  f..@.  { *d5 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1275 Hungry ......    ...@f  .[HP+1=28]| *d\E 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1276 Hungry .     @f. .| *dA| 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1277 Hungry #..... @  f .  .| *d | 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1278 Hungry .............@. f      | *d Q 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1279 Hungry ....@...-..|.-----|f.  } *dZH 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1280 Hungry #######.....#.#...............#.......................@.f. } *d E 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1281 Hungry    ............. ...........................@.n...........................f............##.@--   ~ *dX; 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1282 Hungry ###........................ ......  .    .@  f   ~ *db 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1283 Hungry         ..@    ~ *dF  28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1284 Hungry .f..@~ *d\  28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1285 Hungry . .f.@ *d7 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1286 Hungry  .. .f.@@ *d" 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1287 Hungry   ...f.@|.- *d 28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1288 Hungry .. f.@-  *d=  28(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1289 Hungry  ................f@.. . *dT 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1290 Hungry  ... .............. ...................................f@......n.................................. . [HP+1=29] *d\* 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1291 Hungry #........ ..f@ .  *d3  29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1292 Hungry ####n..... ..f@  . ...## *d X 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1293 Hungry ###...#.. .f.@  . ... *d( 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1294 Hungry ###..# .f.@  ...#...#....#.## *di! 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1295 Hungry ## .f.@ ...........#..#...####.#........#..#..#### *dca 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1296 Hungry ##..      ..f    @     . *d#%Z 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1297 Hungry       . .@....# *dK D 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1298 Hungry   f.@..........## *dCf b 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1299 Hungry  f..@.............n..# *d 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1300 Hungry  .f--.|..@|. *dl 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1301 Hungry .f.@ *dm@ 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1302 Hungry ..f.@.... *dK[  29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1303 Hungry .f................@ *dKw 29(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1304 Hungry f. @ . *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1305 Hungry ..f@. [HP+1=30] *dո  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1306 Hungry @..f *dQ  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1307 Hungry .@ .f.  *dn[ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1308 Hungry .@f . .       *dJK 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1309 Hungry ..@f.        *dBd 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1310 Hungry ...n...............@f.     *d -What do you want to eat? [enrxz or ?*]  *d Comestibles e - 2 uncursed oranges {4} n - a cream pie {10} r - 2 food rations {40} x - a tin {10} z - a lembas wafer {5}(end) *d a+ *d  *dN -This orange is delicious! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1310  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1311..f *dJ& ) 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1312  ......................................................................................@.n................................................f...............  *d> 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1313   @ .  .#....... ..... ...... ....# n...# .... .##.. ##.. #.. .. ### *dSR 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1314..@.  ........##    *d0b 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1315.............................................@. ##...## *d S 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1316##.  f. @ ..... *dgI 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1317##.#. ...f@. ..#  *do 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1318 f..@ .   *d*  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1319###...f.@.   *d0 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1320. . .f@  *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1321         .f .@.............#.### *d? 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1322       .f.@...... ........F.......#.n.....#.##...#### *d.K 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1323#          .f####.##......###@...........# .......#.....##  *d: 3 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1324         ...# .#.... f... . @##..### *d+ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1325       . . . ..f .......@..##. *dX  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1326 .. ... ... .. .. . . . . ..f.@  *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1327... ... .. ..... .  # ..f.@ . *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1328... .. . ..  # ...@f .#.## *d^ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1329#... . .. . ...@.f *dV. . . .   .@.f.#.# *dV 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1330You are beginning to feel hungry. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1330 Hungry  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1330 Hungry  *d7;What do you want to eat? [enrxz or ?*]  *d. *d'1!This orange is delicious! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1330  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1331.f *d FWhat do you want to use or apply? [$aginow or ?*]  *d` Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d8 + *d You play the "Meditative Healing" song... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1331The housecat bites the red mold! *d1The housecat hits the red mold! *d`5The housecat is suddenly very hot! *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1331The housecat bites the red mold!--More-- *ds-The housecat hits the red mold! *d"'The housecat is suddenly very hot! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1332  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1333.f *d#The housecat looks well rested! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1334The housecat looks well rested! *d$You finish the song. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1335 *dg; FWhat do you want to use or apply? [$aginow or ?*]  *dt Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *dК+ *dpWhat you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1335The housecat bites the red mold!The housecat hits the red mold! *dGThe housecat is suddenly very hot! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1336 *dFWhat do you want to use or apply? [$aginow or ?*]  *d(  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d?+ *dWhat you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1336The housecat bites the red mold! *dThe housecat hits the red mold! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1337 *d> FWhat do you want to use or apply? [$aginow or ?*]  *dl  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d9+ *d;What you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1337The housecat bites the red mold! *d;1The housecat hits the red mold! *dj>The red mold is killed! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1338.f. *d`  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1339 .... .#@f.  *dY 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1340.  ....@f.. *d7 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1341........  @f..  *d / 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1342....... @ ..f. *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1355f. *d F 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1356.f|.|.>...`......@.|-----< *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1357f..@ *dŒO@   . *dГYou see here a puce potion. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1358.f *dS  *dT C - a puce potion {20}. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1359..f *d*  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1360@..f *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1361@.f. *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1362..........@f. *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1363#@.f. *d+  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1364 #@..f *d-r  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1365   #@..f .  *dB 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1366  #@#.f  *dA| 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1367 #@#f.  *d@ 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1368  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1369  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1370  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1371  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1372------`.... ###@######f#....  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1372 *d)  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1373  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1374  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1375  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1376  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1377  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1378  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1379------.....`|@######f#####...|.....|{@{|`.|.|..---....[17;4 *d*1H-- *dM Q 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1380-@.f##|.|{.|-..| ..|..`|---- *d 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1381@.f#    *dp 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1382x@.f#  *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1383>x@.f##     *dO 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1384.x.@f#....... *d̶  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1385..x.@f#. *d  30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1386`x.@f#.@. *d0 f@ *d 3.You displaced your housecat. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1387f.x.   .   *dg&EWhat do you want to use or apply? [$aginow or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d(+ *d)What you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1388..xf *d@ EWhat do you want to use or apply? [$aginow or ?*]  *dp  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d^+What you produce is quite far from music...f. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1388The chill bug misses the housecat.The housecat bites the chill bug!The housecat hits the chill bug! 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1389 *dRjEWhat do you want to use or apply? [$aginow or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d1 + *dS3 What you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1389The housecat bites the chill bug! *d3 1The housecat hits the chill bug! *d3 4The chill bug misses the housecat. *d4 The chill bug misses the housecat. 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1390 *d8JEWhat do you want to use or apply? [$aginow or ?*]  *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 59% b - Meditative Healing 1 4 59% c - Lethargy 2 5 # 69% d - Friendship 3 6 # 99%(end) *d + *d! What you produce is quite far from music... 30(30)  Pw: 48(48)  Br:4 AC:9 DR:1 Exp:5 T:1390The housecat bites the chill bug! *d 3The chill bug is killed!. *d 5Sonneeer  35(30)  Pw: 56(48)  Br:4 AC:9 DR:1 Exp:6 T:1391Welcome to experience level 6. 35(35)  Pw: 56(57)  Br:4 AC:9 DR:1 Exp:6 T:1391[HP+5=35] *d 35(35)  Pw: 56(57)  Br:4 AC:9 DR:1 Exp:6 T:1392.f.@..... .... *d2 35(35)  Pw: 56(57)  Br:4 AC:9 DR:1 Exp:6 T:1393`  f. @{ *d 35(35)  Pw: 56(57)  Br:4 AC:9 DR:1 Exp:6 T:1394 f.@.  *d{ s 35(35)  Pw: 56(57)  Br:4 AC:9 DR:1 Exp:6 T:1394 *dR 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1395.......@.f......        *d}  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1396@..       *d8nB@.. | *dpYou see here a statue of a plains centaur. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1397f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1398f@`...  *d>V 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1399.@.f....|..|..|.|.| *du  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1400@.f.|`.....`.F----- *dCR 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1401@.f..- *dehG---------|.......*|-..*...-------............................G......--..........G@G......G....|.........................||.......h.............---..................---+............G.---.----........------------- *d*jSkeff the Sonneteer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:293 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1401 *dso  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1402 *d>-------. |-------------| ||`.........`|| ||.@...f......##############......||...----- || < ||...|{ . || ||..`|{ {|` |-------|...| {| ||...---- ||... ||`.F. `|------------Skeff the Sonneteer St:13 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:293 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1402 *dE  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1403`f *d1 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1404>  @F. *d$ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1405  .@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1406 .@. *db? 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1407 .@..- *d6 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1408.@.`.... *dYou are beginning to feel hungry. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1408 Hungry You hit the lichen!You touch the lichen! *dQ1The lichen is covered in frost! *dYou hit the lichen! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1409 Hungry  *d,0You miss the lichen. *dXYou touch the lichen!The lichen is covered in frost! *dYou miss the lichen. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1410 Hungry  *d /You hit the lichen! *dՕYou kill the lichen! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1411 Hungry . *d!e:What do you want to eat? [nrxz or ?*]  *d  Comestibles n - a cream pie {10} r - 2 food rations {40} x - a tin {10} z - a lembas wafer {5}(end) *d^+ *d'It is not so easy to open this tin. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1412 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1413 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1414 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1415 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1416 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1417 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1418 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1419 Hungry  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1420 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1421 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1422 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1423 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1424 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1425 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1426 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1427 Hungry  35(35)  Pw:  *d<[24;28H57(57)  Br:4 AC:9 DR:1 Exp:6 T:1428 Hungry You succeed in opening the tin.It smells like jellyfish.--More-- *d)Eat it? [yn] (n)  *d3 y *d86 You consume candied jellyfish. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1428  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1429 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1430 .-@..... *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1431    .@ *dUK  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1432      .@ *d 5 ..@ *dE You see here a statue of a plains centaur. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1433 *d- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1434 .`@ *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1435...........@ *d?  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1436.......@ .  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1437.@.   *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1438....@.  *dx 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1439...f@. *d%  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1440....f@..@  *dA 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1441...@.....f.. .  *ddf 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1442f.@.   .   *dX ? 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1443.f.@          *d} 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1444 ..f@   *dq 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1445  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1446  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1447  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1448  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1448 ####f@F  *dMBNYou miss the green mold.You miss the green mold. *d2DYou hit the green mold!f#4  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1449You feel strong! *dD 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1449You must have been exercising. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1449 *d2 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1450#f *d @f *d You displaced your housecat.. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1450The housecat bites the green mold!The housecat hits the green mold! *d 7The green mold is killed!% *dG The housecat is splashed by the green mold's acid. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1451 *d6 -f@ *d You displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1452 f# *da4 #@ *dYou see here a green mold corpse. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1453##f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1454 #f@ *dC 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1455 %f@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1456 f#@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1457.#f#@. *dý 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1458.#f#@. *d_ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1459.##f@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1460...#f@.. *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1461........#f@.... *d\ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1462.@   f. *d\ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1463#@.# *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1464##@.f    *d5 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1465#@f      *d7 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1466#@f.   *dw|m 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1467  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1468  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1469  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1470###@##f###  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1470 *dd  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1471  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1472  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1473  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1474  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1475  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1476  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1477`@#f######## 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1477 *d>  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1478  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1478f# *dWith great effort you move the boulder. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1479`@f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1480`@#f *dF 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1481`@#f# *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1482`@#f# *d0  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1483`@#f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1484`@#f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1485`@#f# *dWl 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1486`@#f## *d1[  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1487`@#f# *djP  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1488`@##f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1489`@#f## *d3 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1490`@#f# *d- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1491`@#f### *d/ You try to move the boulder, but in vain. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1491 *d3R! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1492--------------#f#  |..............##@ |` *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1493##@# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1494#@#f *d\ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1495  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1496  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1497  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1498###@##f#### 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1498 *dS  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1499  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1500  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1501  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1502###@f######>. *dQ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1503You are beginning to feel hungry. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1503 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1503 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1504 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1505 Hungry @##f#... ..e!.. |........ |.e.... ------- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1505 Hungry *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1506 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1507 Hungry -@#f#.|..:..........------ *d\  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1508 Hungry @.f#:..|.-- *dpYou hit the newt!You touch the newt!The newt is covered in frost! *dYou kill the newt! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1509 Hungry #f. *d_ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1510 Hungry  .f##@e...#- *dr  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1511 Hungry  f#@.  *d\8] .@.f  *d9O 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1511 Hungry The monoton studies you with a level stare. 35(35)  Pw: 57(57)  Br:4 AC:14 DR:-4 Exp:6 T:1512 Hungry e. *d4 35(35)  Pw: 57(57)  Br:4 AC:13 DR:-3 Exp:6 T:1513 Hungry  @.f..  *d f... ...... |..e.@ *d You see here a dark potion. 35(35)  Pw: 57(57)  Br:4 AC:12 DR:-2 Exp:6 T:1514 Hungry .f *dNv  *dwAD - a dark potion {20}.f. *dx8 35(35)  Pw: 57(57)  Br:4 AC:12 DR:-2 Exp:6 T:1514 Hungry The monoton studies you with a level stare. 35(35)  Pw: 57(57)  Br:4 AC:19 DR:-9 Exp:6 T:1515 Hungry  *dP  *dS With great effort you move the boulder. 35(35)  Pw: 57(57)  Br:4 AC:18 DR:-8 Exp:6 T:1516 Hungry .`..@.f.. *d2 35(35)  Pw: 57(57)  Br:4 AC:17 DR:-7 Exp:6 T:1517 Hungry  .@.f *d 35(35)  Pw: 57(57)  Br:4 AC:16 DR:-6 Exp:6 T:1518 Hungry f. *d#------.-----|...........|.....@....||....f..[..|------------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:293 HP: 35(35)  Pw: 57(57)  Br:4 AC:16 DR:-6 Exp:6 T:1518 Hungry  *d 35(35)  Pw: 57(57)  Br:4 AC:15 DR:-5 Exp:6 T:1519 Hungry .f. *d]  35(35)  Pw: 57(57)  Br:4 AC:14 DR:-4 Exp:6 T:1520 Hungry f<@. *d  35(35)  Pw: 57(57)  Br:4 AC:13 DR:-3 Exp:6 T:1521 Hungry .f.@ *d 35(35)  Pw: 57(57)  Br:4 AC:12 DR:-2 Exp:6 T:1522 Hungry f#<..@ *d?  35(35)  Pw: 57(57)  Br:4 AC:11 DR:-1 Exp:6 T:1523 Hungry f..@ *dD@. *dYou see here a scale mail. 35(35)  Pw: 57(57)  Br:4 AC:10 DR:0 Exp:6 T:1524 Hungry f. *d`$ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1525 Hungry f..@[ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1526 Hungry f.@. *dRv  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1526 Hungry  *dT  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1527 Hungry @ .  f *dD 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1528 Hungry @f       *dW  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1528 Hungry  *d('f@ *dYou displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1529 Hungry ................ *d6 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1530 Hungry #f...@... *d8  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1531 Hungry ...@f *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1532 Hungry f.@< *d< 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1533 Hungry .f.@# *dto 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1534 Hungry #..f@# *dl 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1535 Hungry .f@#   *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1536 Hungry @ .f  . . *d$E 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1536 Hungry  *dz  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1536 Hungry  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1537 Hungry f# *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1538 Hungry #f *dF  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1539 Hungry f# *dI  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1540 Hungry .f *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1541 Hungry #f *d#  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1542 Hungry f# *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1543 Hungry .f *db 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1544 Hungry #f *d2  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1545 Hungry f# *dc 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1546 Hungry .f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1547 Hungry f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1548 Hungry .f *d}9 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1549 Hungry f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1550 Hungry f# *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1551 Hungry .f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1552 Hungry .f *dj 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1553 Hungry f# *dR 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1554 Hungry .f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1555 Hungry .f *d (f@ *d *You displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1556 Hungry #.........f...... .....  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1557 Hungry .f@#   *d9 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1558 Hungry ##@#   *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1559 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1560 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1561 Hungry ######f#@###    35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1561 Hungry  *dG 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1562 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1563 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1564 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1565 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1566 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1567 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1568 Hungry #######f#@### ### [ *db24;18H35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1568 Hungry  *dw 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1569 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1570 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1571 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1572 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1573 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1574 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1575 Hungry #######f#@### 35(35)  Pw: 57(57)  Br:4 AC:9  *dOx& DR:1 Exp:6 T:1575 Hungry  *d[ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1576 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1577 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1578 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1579 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1580 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1581 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1582 Hungry ######f##@###### 35(35) [24; *dc\P24H Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1582 Hungry  *d> 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1583 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1584 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1585 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1586 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1587 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1588 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1589 Hungry #.## #######f####[34 *d?m#@######## 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1589 Hungry  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1590 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1591 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1592 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1593 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1594 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1595 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1596 Hungry ###########f##@### 35 *d( Z(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1596 Hungry  *d* I 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1597 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1598 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1599 Hungry #f######@####-..ll$llll$------ *d( '3  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1600 Hungry You are beginning to feel weak. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1600 Weak  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1600 Weak  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1600 Weak  *do~  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1601 Weak #@#f  $$$$$$ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1602 Weak #@f# *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1603 Weak ||....|.....>..#@f--------## *dS 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1604 Weak ..@## *d-b|.......@#f *ds5 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1605 Weak You hear the footsteps of a guard on patrol. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1605 Weak  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1606 Weak -------......!.......|@#f#- *dt 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1607 Weak --.|.||@.f# *dD  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1608 Weak @.f# *dF 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1609 Weak @.f.# *dUz 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1610 Weak @.f. *db !@. *df You see here a potion of object detection. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1611 Weak .f *d  *d E - a potion of object detection {20}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1612 Weak f. *d? 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1613 Weak #.@f. *d< 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1614 Weak @.f. *dw 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1614 Weak  *d6  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1615 Weak @f#... - *d+e 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1616 Weak  @.. f   *dc 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1616 Weak  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1617 Weak . # @    *dq  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1618 Weak   f@.- *dâl 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1619 Weak -------|+......|...|........#|........(.........f|..........@---------- *d( 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1620 Weak ----........|#@f- *do  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1621 Weak --.|.|@.# *dޟ  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1622 Weak @. *dGI 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1623 Weak @.f *dX^ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1624 Weak .@.f# *do$  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1625 Weak @.f. *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1626 Weak |. @.f. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1627 Weak .. @.f.. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1628 Weak --.. @.f. *d1 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1629 Weak -.. @..f *d@4 > 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1630 Weak    ....@f....$....------ *d^......@..- *dYou see here a box. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1631 Weak .f *dh  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1632 Weak ----........@(f%.- *d7 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1633 Weak --.|  @.f. .- *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1634 Weak   @.f.  *d.... .. . @  *dYou see here a banana. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1635 Weak f! *d ! *dF - a banana {2}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1636 Weak (! *do  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1637 Weak  ........f.@.! *d@ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1638 Weak  . ...f(.@.! *d]  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1639 Weak  ....@.f.! *d 5 .@.! *dD You see here 163 gold pieces. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1640 Weak f." *dL " *dR163 gold pieces.456 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1641 Weak .f" *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1642 Weak   .@.f.." *dA 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1643 Weak  .@..f# *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1644 Weak    .@.f.# *dZ, 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1645 Weak       .@.f..# *d!  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1646 Weak     .@#f.$ *d!) 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1647 Weak      #f @$ *dK  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1648 Weak .f..........@..$ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1649 Weak #f@ % *dA#f@ % *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1650 Weak You faint from lack of food. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1650 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1650 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1651 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1652 Fainted % *d2! 35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1653 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1654 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1655 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1656 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1657 Fainted  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1658 Fainted #f###% *dx' 35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:1659 Fainted You regain consciousness. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1659 Fainting % *d/> 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1660 Fainting  f#@#% *d;  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1661 Fainting #f#@& *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1662 Fainting ##@f& *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1663 Fainting #@#f' *d?,What do you want to eat? [nrzF or ?*] ' *d Comestibles n - a cream pie {10} r - 2 food rations {40} z - a lembas wafer {5} F - a banana {2}(end) * *dVK^+* *dK'This banana is delicious!* *dO4  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1663 Fainting You only feel hungry now. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1663 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1664 Hungry f#, *dZ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1665 Hungry #@f#, *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1666 Hungry #@#f, *d7  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1667 Hungry #@#f#- *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1668 Hungry #@#f#- *d< 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1669 Hungry @f##- *d f@- *dg You displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1670 Hungry f#- *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1671 Hungry #f#@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1672 Hungry ##f@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1673 Hungry #f@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1674 Hungry #f@. *d=8  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1675 Hungry f#@/ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1676 Hungry @#f#/ *d» 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1677 Hungry ..........@##f/ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1678 Hungry f@#/ *d< *#f@/ *d 3  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1679 Hungry You are beginning to feel weak. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1679 Weak  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1679 Weak 0 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1680 Weak #f@0 *da 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1681 Weak f#@0 *dn 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1682 Weak #f#@0 *d٪  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1683 Weak #f#@0 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1684 Weak ##f@1 *d-+What do you want to eat? [nrz or ?*] 1 *d  Comestibles n - a cream pie {10} r - 2 food rations {40} z - a lembas wafer {5}(end) 3 *d S+3 *d That food really hit the spot! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1685  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1686  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1687  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1688  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1689 4  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1689#f3 *d You finish eating the food ration. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1690#f4 *dA6 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1691#f@5 *dN 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1692#f@5 *d)M 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1693f#@5 *d=  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1694#f#@5 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1695 #f#@##6 *d` 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1696##f@##6 *dk 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1697#f@##6 *dA  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1698#f@##6 *dg  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1699##f@#7 *df 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1700#f@#7 *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:17007 *dT  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1701###f@##.7 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1702f##@#8 *dgs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:17028 *dWy 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1703#f@...<#...|----8 *dN  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1704#f----@$..+ .| 9 *dF 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1705##-.#@f|....-9 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1706#Yf@#-9 *dQ &.@.9 *dW LYou see here 22 gold pieces.#Y9 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1706The housecat bites the ape!9 *d ZThe housecat hits the ape!The ape misses the housecat.9 *d۞ /The ape misses the housecat.9 *d% The ape misses the housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:17079 *dӊ9 *d22 gold pieces.9 *de78 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1707The ape misses the housecat.9 *d.The ape misses the housecat.9 *dŒ.The ape misses the housecat.9 *d[The housecat bites the ape!The housecat hits the ape!9 *db?The housecat misses the ape.--More--; *dThe housecat hits the ape! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1708> *d FWhat do you want to use or apply? [$aginow or ?*] ? *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) ? *d+? *d|What you produce is quite far from music... 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1708The ape misses the housecat.The ape misses the housecat.? *dҿ]The ape misses the housecat.The housecat bites the ape!? *dThe housecat hits the ape! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1709@ *dd@ *deUnknown command ' '. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1709A *d^ FWhat do you want to use or apply? [$aginow or ?*] A *dJ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) B *de+B *d/What you produce is quite far from music... 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1709The ape misses the housecat.The ape misses the housecat.The ape misses the housecat.B *dX.The housecat bites the ape!B *dThe housecat hits the ape! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1710F *d! F *d" Unknown command ' '. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1710G *dFWhat do you want to use or apply? [$aginow or ?*] G *dH  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) G *d/+G *d7You play the "Lullaby" song... 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1710You stop playing the wooden harp.G *da 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1710The ape hits the housecat!G *dz.The ape misses the housecat.G *d/The ape misses the housecat.G *d>The housecat bites the ape!--More--J *d(The housecat hits the ape!J *dThe ape is killed! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1711f.L *df  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1712%.@N *dW 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1713fN *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1714%.fP *d--------------|.|@...---....||.|-f((.......||.||..((|.....||.||../.|.....||.|------.----||.||......||.------......||.............||..-----......|------------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1714P *d   35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1715f.U *d------------------| |------------| || + |#. || | |#| || .( |#| |###. | .#| > .####------.-----##---------------------#---------#| .######################################| < |###############| [ |##################------------ *dZ~41H#####- #### $$$###$$$$$#####------#-%----#.....+#|.f@.|#.....|------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1715U *d#  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1716f.V *dE 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1717f..@<X *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1718%f@.X *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1719..@fX *dL This door is locked. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1719Y *dY *dThis door is locked. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1719Y *dI Y *dI This door is locked. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1719Z *dW  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1720@..<fZ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1721@..f[ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1722@.f.[ *do 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1723f@..[ *d6  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1724%@.f  [ *dC s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1724\ *dyl 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1725@#f . ..\ *d)  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1726@f   \ *d9 (f@\ *d You displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1727f#......] *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1728#f@....._ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1729##f` *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1730f@#b *d o#@. There is a doorway here.b *d You see here an ape corpse. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1731.fb *d- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1732#@%f .  c *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1733@#. c *do  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1734@# d *d- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1735@#fd *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1736#@f%e *d` 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1737@#f#e *d( 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1738#@f#e *d (f@e *d You displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1739#.f *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1740#@.f *dAr#@.....There is a doorway here.f *dYou see here an ape corpse. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1741f *dU 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1742%@.g *d|> 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1743.@h *d --------------|.|@...---....||.|-.((.......||.||..((|.....||.||../.|.....||.|------.----||.||......||.------......||.............||..-----......|------------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1743h *d o  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1744j *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1745>@j *dH 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1746 .@j *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1747.@k *d- .@k *d1You see here a wand of make invisible. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1748k *dk *dH - a wand of make invisible {7}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1749m *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1750.@.m *dw  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1751@.n *dM 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1752@.n *d)  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1753..@. n *dvm  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1754@.  o *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1755.@ o *dWith great effort you move the massive stone crate. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1756.@(.p *d^ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1757.@(  p *d4  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1758.@(q *dW 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1759 .@(q *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1760 .@(r *d*  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1761   .@s *d#  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1762...@  s *dk 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1763... .@    t *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1764  ..@..u *d: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1765 . @.=..u...u *d; 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1766    .@u *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1767 .@w *d! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1768 .@w *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1769  .@w *df.@w *dYou see here a gold ring. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1770w *dA4w *d&5I - a gold ring {3}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1771x *dfO  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1772@. x *d7 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1773..@. y *d: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1774....@z *d XYou hit the Lokoban Pinata!You touch the Lokoban Pinata!z *d>9The Lokoban Pinata is covered in frost!z *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1775z *d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!z *d 9The Lokoban Pinata is covered in frost!z *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1776z *dA*eYou hit the Lokoban Pinata!You miss the Lokoban Pinata.z *d*You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1777{ *d;What do you want to wield? [- w or ?*] | *d~w - an axe {60}.--More--} *d } *d Never mind. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1777~ *d 6fYou hit the Lokoban Pinata!You touch the Lokoban Pinata!~ *dH69The Lokoban Pinata is covered in frost!~ *d6You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1778~ *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata!~ *d9The Lokoban Pinata is covered in frost!~ *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1779 *dMYou miss the Lokoban Pinata.You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dnNYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1780 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dUYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1781 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d'9The Lokoban Pinata is covered in frost! *dɉYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1782 *d#  *de *d nhance *d: Current skills: (5 slots available)  Fighting Skills bare handed combat [Basic / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills *d enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *dg  *dh _ Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1782  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1782 *dXYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d/You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1783 *dQ gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dQ 9The Lokoban Pinata is covered in frost! *dS You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1784 *d gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dT 9The Lokoban Pinata is covered in frost! *dT You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1785 *d 8You miss the Lokoban Pinata. *d: hYou touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dz You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1786 *d8 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dJ8 9The Lokoban Pinata is covered in frost! *d<9 You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1787 *d eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1788 *dnfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d}oYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1789 *d fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1790 *dOqfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d#rYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1791 *dhYou feel more confident in your fighting skills.You hit the Lokoban Pinata!You touch the Lokoban Pinata! *d:The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1792 *dӟgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1793 *dDfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dD9The Lokoban Pinata is covered in frost! *dGYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1794 *dgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dH9The Lokoban Pinata is covered in frost! *d]You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1795 *d{|You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d}You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1796 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dxYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1797 *dheYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d^You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1798 *d:xYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dByYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1799 *d*You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d@You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1800 *dYou miss the Lokoban Pinata.You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d=You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1801 *d7fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dO79The Lokoban Pinata is covered in frost! *d68You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1802 *ddYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dCYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1803 *dxtgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dt9The Lokoban Pinata is covered in frost! *duYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1804 *d fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1805 *d  *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1806 *dQG gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dG 9The Lokoban Pinata is covered in frost! *dH You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1807 *d eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1808 *d eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dӂ You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1809 *dI fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dJ You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1810 *d #  *dɥe *d nhance *d)Z Pick a skill to advance: (5 slots available)  Fighting Skills a - bare handed combat [Basic / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn *dZ [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *ds+ *d Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1810 *dkYou are now more skilled in bare handed combat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1810 *d  *d7 )You hit the Lokoban Pinata! *dS .You miss the Lokoban Pinata. *ds You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1811 *dXfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d;Y9The Lokoban Pinata is covered in frost! *diZYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1812 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d[9The Lokoban Pinata is covered in frost! *deYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1813 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dݑYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1814 *d85eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dK6You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1815 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1816 *dpeYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dHsYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1817 *d fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1818 *d eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1819 *dI gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dJ 9The Lokoban Pinata is covered in frost! *d:K You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1820 *d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d 9The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1821 *d gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d 9The Lokoban Pinata is covered in frost! *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1822 *d fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d 9The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1823 *d 8You miss the Lokoban Pinata. *d_ hYou touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dt You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1824 *de eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *df You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1825 *d 'eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d(You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1826 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1827 *d7'fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d(You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1828 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1829 *d@eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dAYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1830 *d_eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d}You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1831 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d79The Lokoban Pinata is covered in frost! *dGYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1832 *dgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1833 *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1834 *dUfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dVYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1835 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1836 *dUYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dZYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1837 *d5eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d6You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1838 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1839 *da~You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *doYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1840 *d *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1841 *dgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dҩ9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1842 *diE gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dE 9The Lokoban Pinata is covered in frost! *dF You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1843 *df You miss the Lokoban Pinata.You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1844 *d# fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1845 *d: fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dk 9The Lokoban Pinata is covered in frost! *d% You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1846 *dl  *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d# You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1847 *d2\ fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d\ You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1848 *d/ eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1849 *d0 fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1850 *dwfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dw9The Lokoban Pinata is covered in frost! *dxYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1851 *dzeYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *ddYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1852 *db *dcYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dZdYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1853 *d=eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1854 *d=fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dn9The Lokoban Pinata is covered in frost! *dVYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1855 *d7fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d79The Lokoban Pinata is covered in frost! *d8You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1856 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1857 *drYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dsYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1858 *dgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dP9The Lokoban Pinata is covered in frost! *d,You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1859 *dϲYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d߳You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1860 *dHd#  *d e *dR nhance *d Current skills: (4 slots available)  Fighting Skills bare handed combat [Skilled / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills[22;16 *d7H enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *d՛ *df_ Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1860  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1860 *d-You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1861 *dc fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d!d 9The Lokoban Pinata is covered in frost! *de You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1862 *dfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1863 *dfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dwYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1864 *d>eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *do?You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1865 *dƙgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1866 *dUfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dU9The Lokoban Pinata is covered in frost! *dVYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1867 *d2fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dq9The Lokoban Pinata is covered in frost! *d<You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1868 *d"ueYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *duYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1869 *dJYou feel more confident in your fighting skills.You hit the Lokoban Pinata!You touch the Lokoban Pinata! *d}:The Lokoban Pinata is covered in frost! *dTYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1870 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1871 *dMYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dNYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1872 *d8You miss the Lokoban Pinata. *d.You miss the Lokoban Pinata. *dQYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1873 *defYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dHYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1874 *dhCfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dC9The Lokoban Pinata is covered in frost! *dgDYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1875 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1876 *djgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dk9The Lokoban Pinata is covered in frost! *dkYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1877 *dfYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d:You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1878 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dݢ9The Lokoban Pinata is covered in frost! *dȣYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1879 *d@ eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dA You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1880 *d gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d 9The Lokoban Pinata is covered in frost! *dt You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1881 *dx eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dTy You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1882 *d} You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dF You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1883 *d fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *dv You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1884 *dV gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *dV 9The Lokoban Pinata is covered in frost! *dW You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1885 *d #  *dxwe *ds. nhance *d!  Pick a skill to advance: (4 slots available)  Fighting Skills a - bare handed combat [Skilled / Expert] beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn hor *d n [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *dR + *d  Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:478 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1885 *dF You are now most skilled in bare handed combat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1885 *dIfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dI9The Lokoban Pinata is covered in frost! *d/KYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1886 *dV fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d 9The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1887 *d eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d; You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1888 *dNYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dOYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1889 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1890 *dMbfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *db9The Lokoban Pinata is covered in frost! *d{cYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1891 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d?9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1892 *d|fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d|9The Lokoban Pinata is covered in frost! *d}You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1893 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1894 *defYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1895 *dSYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dTYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1896 *deYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1897 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1898 *d33fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d@4You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1899 *dYou hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1900 *du9You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost!You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1901 *d;eYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d<You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1902 *dueYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *d]You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1903 *dNfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dO9The Lokoban Pinata is covered in frost! *dPYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1904 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dU9The Lokoban Pinata is covered in frost! *dVYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1905 *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1906 *d$  *d & You miss the Lokoban Pinata.You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d& You miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1907 *d You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1908 *dc gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d&d 9The Lokoban Pinata is covered in frost! *dd You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1909 *d  fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *dH 9The Lokoban Pinata is covered in frost! *da You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1910 *dћ You hit the Lokoban Pinata!You touch the Lokoban Pinata!The Lokoban Pinata is covered in frost! *d՜ You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1911 *d6 fYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d77 9The Lokoban Pinata is covered in frost! *d'8 You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1912 *d[ fYou miss the Lokoban Pinata.You miss the Lokoban Pinata. *d You hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1913 *d]gYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1914 *dxgYou miss the Lokoban Pinata.You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dYou miss the Lokoban Pinata. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1915 *dAfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dPYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1916 *d[EeYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dWFYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1917 *dn *dWYou hit the Lokoban Pinata!You miss the Lokoban Pinata. *dYou hit the Lokoban Pinata! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1918 *dfYou hit the Lokoban Pinata!You touch the Lokoban Pinata! *d9The Lokoban Pinata is covered in frost! *dBYou destroy the Lokoban Pinata!$%%%($%%.%%$%$The pinata explodes, scattering goodies everywhere! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1919 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1920  %@ *d++ .@ *dYou see here a fortune cookie. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1921 *dY)%@ *dYThere are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *day 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *dSs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *dSzs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *dUs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *dS s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *d s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *dݑ s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1922 *d6@% *d7You see here a fortune cookie. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1923 *dK G@ % *d: You see here a bag. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1924 *d *dƺJ - a bag {16}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *d%`#  *d҃a *dϓ djust *d}just *d%KWhat do you want to adjust? [a-cf-ik-rwzAC-EH-J or ?*]  *dS6Adjust letter to what [dejs-vxyBFGJ-Z]?  *dJ *dMoving: x - a bag {16}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *dMHWhat do you want to use or apply? [$aginowxH or ?*]  *d_w Your bag is empty. Do what?  i - Put something into the bag(end) *d 7 *d s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *d #  *da *d nnotate *da d  *d_E  *dE and: unknown extended command. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *dj y 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *d #  *d}name *da" What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) *dz+ *d;What do you want to name? [a-cf-ik-rwxzAC-EHI or ?*]  *d` 1What do you want to name this bag?  *dEB *d=o *d_ H *dSN y 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1925 *d%.@. *dYou see here a gold piece. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1926 *dh  *dO 1 gold piece.9 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1927 *d @.  Things that are here: a tin a tripe ration a copper wand--More-- *dK 7 *d? s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1928 *d} Pick up what?  Comestibles ('%') a - a tin b - a tripe ration Wands ('/') c - a copper wand(end) *d #+++ *d @c *dJ@%K - a tin {10}. *dg@*L - a tripe ration {10}. *d[AM - a copper wand {7}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1929 *dԛ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1930@.  *d @. *di There are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1931 *ds1v Pick up what?  Comestibles ('%') a - a food ration b - a candy bar Potions ('!') c - a potion of booze Rings ('=') d - a coral ring e - a brass ring Wands ('/') f - a uranium wand(end) *dG6A++++++ *dU *d-r - a food ration {40}. *d&N - a candy bar {2}. *dI|O - a potion of booze {20}.P - a coral ring {3}.Q - a brass ring {3}. *dR - a uranium wand {7}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1932 *dCR 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1933..@. *d^N...@.  *d_ Things that are here: 36 gold pieces a pancake a fortune cookie a tripe ration--More-- *dB *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1934 *do Pick up what?  Coins ('$') a - 36 gold pieces Comestibles ('%') b - a pancake c - a fortune cookie d - a tripe ration(end) *dN`,++++ *d w *dԹ 36 gold pieces. *dE Z515 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1934S - a pancake {2}.T - a fortune cookie {1}.L - a tripe ration {20}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1935 *dD  .@... Things that are here: a tin a copper wand--More-- *d2, *d2s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1936 *d Pick up what?  Comestibles ('%') a - a tin Wands ('/') b - a copper wand(end) *d++ *dYX *dRY *duYU - a tin {10}. *dZV - a copper wand {7}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1937 *dA.....@ *dYou see here a tin. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1938 *dS.@% Things that are here: a tripe ration a potion of booze--More-- *deA , *dGB s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1939 *da Pick up what?  Comestibles ('%') a - a tripe ration Potions ('!') b - a potion of booze(end) *d9++ *d[X *d$\.L - a tripe ration {30}. *d3]W - a potion of booze {20}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1940 *d1 .@ *dhYou see here a tin. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1941 *d  *d X - a tin {10}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1942 *d .@ *d@You see here a candy bar. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1943 *d *dN - a candy bar {4}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1944 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1945  .@ *dRo+ .@ *d pYou see here a fortune cookie. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1946 *de8  *d8 T - a fortune cookie {2}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1947 *d+ .@ *d,There are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1948 *d} Pick up what?  Comestibles ('%') a - a pear b - a tripe ration c - a food ration d - a food ration e - a food ration f - an egg(end) *dΔ ?++++++ *d { *d OY - a pear {2}.L - a tripe ration {40}. *d )r - a food ration {60}. *d4 )r - a food ration {80}. *dP *r - a food ration {100}. *dH Z - an egg {1}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949 *d(& KWhat do you want to use or apply? [$aginowxHMRV or ?*]  *d Your bag named BoH is empty. Do what?  i - Put something into the bag named BoH(end) *dE@+ *d Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *d}+ *dg  *d  Put in what?  Comestibles ('%') n - a cream pie {10} r - 5 food rations {100} z - a lembas wafer {5} K - a tin {10} L - 4 tripe rations {40} N - 2 candy bars {4} S - a pancake {2} T - 2 fortune cookies {2} U - a tin {10} X - a tin {10} Y - a pear {2} Z - an egg {1}(end) *deE{++++++++++++ *dJ *d| *dX 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put a cream pie into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put 5 food rations into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put a lembas wafer into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put a tin into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949--More-- *dQYou put 4 tripe rations into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put 2 candy bars into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949 *d#You put a pancake into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949 *dAYou put 2 fortune cookies into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949--More-- *dq@You put a tin into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949You put a tin into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949 *dYou put a pear into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949 *d You put an egg into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1949  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1950 *d]3  *d3 Unknown command ' '. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1950 *d)y 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1950 *dX3 .@ *d9\There are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1951 *d4 Pick up what?  Coins ('$') a - 46 gold pieces Comestibles ('%') b - a food ration c - a food ration d - a cram ration e - a food ration f - a food ration(end) *d@++++++ *d@w *dw46 gold pieces. *dx61 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1951e - a food ration {20}.e - a food ration {40}.j - a cram ration {15}.e - a food ration {60}. *dze - a food ration {80}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1952 *dH >. @. *dո There are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1953 *dq  Pick up what?  Comestibles ('%') a - a pancake b - a food ration c - a cream pie d - a food ration e - an orange f - an orange g - a food ration Potions ('!') h - a potion of booze Rings ('=') i - a copper ring(end) *dVI]+++++++++ *dm *d *d n - a pancake {2}. *d*e - a food ration {100}. *d'r - a cream pie {10}. *d*e - a food ration {120}. *d$s - an orange {2}. *d%s - an orange {4}. *d+e - a food ration {140}. *d>W - a potion of booze {40}.--More-- *dOt - a copper ring {3}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1954 *d1I.. @. *dzThere are several objects here. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1955 *dE Pick up what?  Coins ('$') a - 97 gold pieces Comestibles ('%') b - a food ration c - a cram ration d - a tin e - a slime mold f - a candy bar g - a candy bar(end) *d J+++++++ *d7 *dO *dW97 gold pieces. *df658 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1955e - a food ration {160}.j - a cram ration {30}.You have a little trouble lifting u - a tin {10}.You have a little trouble lifting v - a slime mold {5}.--More-- *dcYou have a little trouble lifting y - a candy bar {2}.You have a little trouble lifting y - a candy bar {4}. *dcG 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1955 Burdened Your movements are slowed slightly because of your load. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957 Burdened  *dz KWhat do you want to use or apply? [$agiorwxHMRV or ?*]  *dx Do what?  o - Take something out of the bag named BoH i - Put something into the bag named BoH b - Both of the above(end) *dV+ *d Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Comestibles ('%') f - Scrolls ('?') g - Potions ('!') h - Rings ('=') i - Wands ('/') j - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *dmI+ *d7 *dv[ Put in what?  Comestibles ('%') e - 8 food rations {160} j - 2 cram rations {30} n - a pancake {2} r - a cream pie {10} s - 2 oranges {4} u - a tin {10} v - a slime mold {5} y - 2 candy bars {4}(end) *dS++++++++ *d  *d  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957You put 8 food rations into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957You put 2 cram rations into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957You put a pancake into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957You put a cream pie into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957--More-- *d DYou put 2 oranges into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957You put a tin into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957 *d You put a slime mold into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957 *d You put 2 candy bars into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957 *d { 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1957--More-- *dYour movements are now unencumbered. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1958 *d$Unknown command ' '. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1958 *dky 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1958 *d, 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1959 @. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1960. @. *d* s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1960 *d>\ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1961 . .......@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1962      @.  *d{ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1963  @.  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1964 @.?  *dZ  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1965 @.?  *dba . @  *dbYou see here a scroll labeled FOOBIE BLETCH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1966 *d  *d; B - a scroll labeled FOOBIE BLETCH {5}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1967 *dB-.@. *dNCYou see here a scroll labeled FOOBIE BLETCH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1968 *d@&  *d}& F - a scroll labeled FOOBIE BLETCH {5}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1969 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1970@......... *d2. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1971@.  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1972@.  *dp  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1973@.  *d9 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1974@. *dA 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1975@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1976@. *dT 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1977@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1978.@ *dP 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1979.@ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1980.@ *d) 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1981.@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1982.@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1983.@.. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1984     ..@........... *d4G 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1985  ..@. *dd  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1986..@ . *d}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1987..@ . *dZ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1988.....@. *d/ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1989...........@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1990. .  .@ *dr  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1991 @ . *d" 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1992.@.  *dM& 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1993...........@.  *dg 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1994 @...       *dL  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1995 .. @.    *dv0 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1996......@ .    *d With great effort you move the massive stone crate. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1997 ..@(...  *df  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1998..@..  .. *dE  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:1999. @.      *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2000. @.   *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2001@.   *dj 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2002@.. . *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2003@. *dA 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2004. @.. *dUy 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2005  .@. *dv!s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2005 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2006...@.  *dV 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2007@.....  *d.x 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2008.@ *d;] With great effort you move the massive stone crate. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2009. @(.. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2010@....  *d. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2011.@... *dWith great effort you move the massive stone crate. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2012. @  (. *d8w  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2013@.......  *dA  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2014.@... *dWith great effort you move the massive stone crate. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015. @  (  *d Inventory: 742/827 weight (31/52 slots) Weapons w - an axe {60} Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} p - a thoroughly burnt piece of cloth {10} q - a thoroughly rotted alchemy smock {10} Scrolls h - a scroll labeled ELAM EBOW {5} k - 2 scrolls of identify {10} l - an uncursed scroll of destroy armor {5} m - a scroll labeled ANDOVA BEGARIN {5} A - a scroll labeled ELBIB YLOH {5} B - a scroll labeled FOOBIE BLETCH {5} F - a scroll labeled FOOBIE BLETCH {5} Potions f - 6 uncursed potions of booze {120} C - a puce potion {20} D - a dark potion {20} E - a potion of object detection {20} O - a potion of booze {20} W - 2 p *dNPotions of booze {40} Rings t - a copper ring {3} I - a gold ring {3} P - a coral ring {3} Q - a brass ring {3} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand {7} R - a uranium wand {7} V - a copper wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {226}(end)  *dq  *dh Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *d<What do you want to use or apply? [$agiowxHMRV or ?*]  *dC Do what?  o - Take something out of the bag named BoH i - Put something into the bag named BoH b - Both of the above(end)  *dV\ V+ *d\  Put in what type of objects?  a - All types b - Coins ('$') c - Weapons (')') d - Armor ('[') e - Scrolls ('?') f - Potions ('!') g - Rings ('=') h - Wands ('/') i - Tools ('(') B - Items known to be Blessed U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *d+ *dB *d^E Put in what?  Coins ('$') G - 658 gold pieces Weapons (')') w - an axe {60} Armor ('[') b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} p - a thoroughly burnt piece of cloth {10} q - a thoroughly rotted alchemy smock {10} Scrolls ('?') h - a scroll labeled ELAM EBOW {5} k - 2 scrolls of identify {10} l - an uncursed scroll of destroy armor {5} m - a scroll labeled ANDOVA BEGARIN {5} A - a scroll labeled ELBIB YLOH {5} B - a scroll labeled FOOBIE BLETCH {5} F - a scroll labeled FOOBIE BLETCH {5} Potions ('!') f - 6 uncursed potions of booze {120} C - a puce potion {20} D - a dark potion {20} E - a potion of object detectio *dEn {20} O - a potion of booze {20} W - 2 potions of booze {40} Rings ('=') t - a copper ring {3} I - a gold ring {3} P - a coral ring {3} Q - a brass ring {3} Wands ('/') i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand {7} R - a uranium wand {7} V - a copper wand {7} Tools ('(') a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {226}(end) *dC O+++++++ *do@E++++++ *dR 1++++ *dP + *dU+ *d + *d  *dd )Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put an axe into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put a thoroughly burnt piece of cloth into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *d You put a thoroughly rotted alchemy smock into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *dieYou put a scroll labeled ELAM EBOW into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put 2 scrolls of identify into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *d,jYou put an uncursed scroll of destroy armor into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *d pYou put a scroll labeled ANDOVA BEGARIN into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put a scroll labeled ELBIB YLOH into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *d You put a scroll labeled FOOBIE BLETCH into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *d+oYou put a scroll labeled FOOBIE BLETCH into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put 6 uncursed potions of booze into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *dOYou put a puce potion into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *dT_You put a dark potion into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put a potion of object detection into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *doYou put a potion of booze into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *dyU UYou put 2 potions of booze into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put a copper ring into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015 *dU cYou put a gold ring into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015You put a coral ring into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015--More-- *d You put a brass ring into the bag named BoH. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2015  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2016 *da *daUnknown command ' '. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2016 *d Inventory: 556/827 weight (11/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand {7} R - a uranium wand {7} V - a copper wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {412}(end) " *d " *d s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2016$ *d" 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2017 ...@............$ *d-  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2018 ..@ .......% *d7) 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2019   .. @....  % *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2020.......@    % *d- 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2021 . .@   ' *dR7What do you want to write with? [- ioHMRV or ?*] ' *d'  Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand {7} R - a uranium wand {7} V - a copper wand {7}(end) + *dyl++ *d CYou write in the dust with a copper wand {7}.--More--+ *d:What do you want to write in the dust here? , *dǽ., *dq, *dThe bugs on the floor stop moving! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2022/ *d# 0 *d name0 *d ame1 *dme1 *d8e1 *d " What do you wish to do?  a - Name a monster b - Name an individual item c - Name all items of a certain type d - View discoveries f - Call an item on the floor a certain type (end) 5 *d +What do you want to name? [a-cgioxHMRV or ?*] 8 *dg}H Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand {7} R - a uranium wand {7} V - a copper wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {412}(end) = *dY += *dIZ 9What do you want to name this copper wand? ? *d b@ *dku@ *d;g@ *d&sA *d_A *d]sA *d tB *d|boB *d8pB *dpy 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2022D *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2023. .@....D *ds  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2024    @.....E *dV 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2025......@ ....   ...E *d[ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2026. @..     E *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2027. @. . E *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2028@.  F *d` 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2029@. F *d} 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2030@.G *dó 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2031@..... H *d Inventory: 556/827 weight (11/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand named bugs_stop {7} R - a uranium wand {7} V - a copper wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {412}(end) O *dO *d]r 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2031O *d  Inventory: 556/827 weight (11/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a copper wand named bugs_stop {7} R - a uranium wand {7} V - a copper wand {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {412}(end) R *dMR *dr 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2031S *d------------------| |------------| || + |#. || | |#| || .( |#| |###. | .#| > .####------.-----##---------------------#---------#| .######################################| < |###############| [ |##################------------ *dl41H######- ##### $$$###$$$$$#####------#-.----#.....+#|..@.|#.....|------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2031S *dp  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2032U *d; 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2033@<U *d{r  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2034.f@.V *d' 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2035@.f. X *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2036@f.   X *d" 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2037@f. X *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2038@#f X *d3 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2039@#f#   Y *dg# 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2040@#f#Y *dM 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2041@f##Z *d]2s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2041Z *dC  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2042@f#Z *d s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2042\ *des 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2042\ *d You stop. Your housecat is in the way! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2043#f^ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2044#@f#^ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2045..........@f#^ *d! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2046@f#_ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2047@##_ *d{s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2047_ *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2047` *dI s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2047` *dF s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2047a *dN  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2048@#fb *d/s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2048b *dڝs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2048b *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2049@#f#c *dO2 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2050..............@ f##c *d]t @ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2051.... ......... .............. ..........@f#c *d1 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2052     @ f#d *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2053....@# fd *dT 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2054 ....@......#......f....#.d *dp  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2055.#@f.#.......e *dd 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2056.@#f.e *dqy 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2057.@.fe *d"  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2058.@.fe *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2059..@ff *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2060..f@f *d^(r 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2060f *d9 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2061.f.@h *d '--------------|............||............||............||..f.........||...@........|---.......----|.......||.......||$.aaa..|..._a..|---------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:7 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2061h *dV  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2062.fk *d#;What do you want to use or apply? [$agioxHMRV or ?*] k *db Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) k *dl+k *dqRYou play the "Lullaby" song... 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2062  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2063.faaa..a.k *dJwCThe fire ant sleeps. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2064f.aa.a...The fire ant sleeps.The fire ant sleeps.k *di{PThe fire ant sleeps...fk *d{  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2065You hear someone counting money. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2065k *dg}7You finish the song.--More--p *d:.The housecat bites the fire ant!p *da>The housecat hits the fire ant! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2066{ *d{ *d------------------| |------------|.......|| + |#........|| | |#|.......|| .( |#|....f..|###. | .#|.....@..####------.-----##---------------------#---------#| .######################################| < |###############| [ |##################------------##{ *d+e####- ##### $$$###$$$$$#####------#-.----#. +#| < |#. |------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2066{ *d"  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2067f.} *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2068f..@>~ *dEY 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2069.f@.~ *dmj 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2070.f@.~ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2071f@...~ *d<|  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2072f@.. *d1 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2073@..f *dM 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2074@f..  *dDk  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2075 @..f    *d+  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2076. #f @    *d m 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2077  f@. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2078.................#.........h......f..........@ *dX D 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2079 ....  ..  .# f@ *d -@f *dT MYou displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2080.... ......... ........h..... ...........f *d:@ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2081.........h@f# *d< ..@f# 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2081The hobbit shoots a small rock!* *dh.* *d<.* *d?.* *d.* *d.* *dNW.* *d+ *d-It misses. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2082.h@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2083 h@.*f *d;What do you want to use or apply? [$agioxHMRV or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) *dt + *d SYou play the "Lullaby" song... 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2083  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2084f#The hobbit shoots a small rock!* *d .* *dKf .* *d>.* *d.* *ds*The small rock hits you! *dEYou stop playing the wooden harp. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2085@[HP-5=30] *dW 4f@ *d)#You displaced your housecat. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2086 ....fh* *d{ HWhat do you want to use or apply? [$agioxHMRV or ?*]  *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) *d+ *dYou play the "Lullaby" song... 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2086*fThe hobbit shoots a small rock!* *d`.* *d.* *d}.* *d"VlThe small rock misses the housecat. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2087  30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2088..hfThe hobbit shoots a small rock!* *d2 .* *d .* *dG The small rock misses the housecat. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2089f.h*The hobbit sleeps.--More-- *d5 You finish the song. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2090*f *d| 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2091f* *d{-3..@. *d%/You see here 3 small rocks. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2091The housecat bites the hobbit! *d0The housecat hits the hobbit! 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2091The housecat bites the hobbit! *dD2The housecat hits the hobbit! 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2092 *d|  *d} 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2092The housecat bites the hobbit! *d~kThe housecat hits the hobbit!The hobbit swings his sling at the housecat. *d<The hobbit misses the housecat. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2093 *d  *d] 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2093The housecat bites the hobbit! *d.The housecat hits the hobbit! *d=The hobbit swings his sling at the housecat. *d&1The hobbit misses the housecat. *d_NThe hobbit swings his sling at the housecat.--More-- *dUThe hobbit misses the housecat. 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2094 *d @* 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2094The housecat bites the hobbit! *d$ The hobbit is killed! 30(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2095f.) *d@. Things that are here: a sling a small rock--More-- *d{, *d{~ 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2096.f[HP+1=31] *dV 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2097..@)f *d- 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2098@.)f *d 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2099. @.f. *d! @.. @. *d$  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2099The housecat picks up a sling. 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2100f* *d"eWhere do you want to travel to?(For instructions type a ?) *dwZ  *dy r 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2100 *d{   ..@.... 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2100 *d{^+f. *drd 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2100The housecat drops a sling. 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2101  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2102...@..f... *dqThe housecat picks up a sling. 31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2103  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2104  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2105  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2106  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2107............. ........ ...... .(f. @..   31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2107 *d*  31(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2108  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2109 ..f..@. *dl[HP+1=32] f(.@. *d 32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2109The housecat drops a sling. 32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2110  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2111  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2112  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2113  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2114      ) #. @ 32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2114 *d  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2115  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2116  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2117  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2118  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2119  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2120  32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2121##..........@###f####.................. 32(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2121 *d  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2122f## *ds[HP+1=33] 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2123  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2124  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2125  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2126  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2127..##@.f.. *ds@ *dF------- ---------------`###########################. | |... `f.......###############-------------| | |.......@.....||` `|| | |..e...e.......#| > ` .######%#######. | |..e..........|| ----- || < | |.............-| | { . || | ---------------| `|{ {|` |-------| | {| |[14;34 *dFtH| ----- || ` ||` `|-------------Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:658 HP: 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2127 *drN$.f *dN 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2127The housecat bites the monoton! *dN/The housecat hits the monoton! *dOThe monoton studies the housecat with a level stare. 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2128 *dcN >@ 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2128 *dn, *d, 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2128The housecat bites the monoton! *d-/The housecat hits the monoton! *d-The housecat freezes! 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2129 *dw . .@ *dP  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2129The housecat bites the monoton! *d8 /The housecat hits the monoton! *d The housecat freezes! 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2130 *d  .@ 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2130The housecat bites the monoton! *d TThe monoton is killed!.f. *d  33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2131You feel more confident in your fighting skills. 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2131 *d #  *dFe *dX nhance *d  Pick a skill to advance: (2 slots available)  Fighting Skills bare handed combat [Expert / Expert] a - beast mastery [Basic / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn *d [Unskilled / Basic] Spellcasting Skills enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *d# + *dO#  Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:658 HP: 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2131 *d# You are now more skilled in beast mastery. 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2131 *d 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2132>.@f *d0 w....e.f@#. *d1 0 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2132The monoton studies the housecat with a level stare. 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2133e. *d< 33(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2134....f@## *d5 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2135.f@#[HP+1=34] *d'  .@# 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2135 *d2|  34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2136. *dk  34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2137    f-@# *d5. 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2138..... . . .f#@## *dcD 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2139   .  -f#@## *d8 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2140      ##f@## *d  34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2141#f@## *dF 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2142#f@## *dmF#@# 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2142 *d'  34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2143##f *du 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2144#f@## *dQs 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2144 *d7  34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2145#f@# *d֚ 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2146f#@# *d " 34(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2147  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2148##f#@## *d 4[HP+1=35] 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2149##f#@## 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2149 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2150  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2151  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2152  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2153  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2154  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2155  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2156#######f#@### 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2156 *dv  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2157  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2158  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2159  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2160  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2161  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2162  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2163#########f#@# 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2163 *d2a  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2164  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2165  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2166  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2167  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2168  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2169  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2170  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2170`@f####### *d>> *dAAWith great effort you move the boulder. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2171`##@f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2172@##f# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2173#@## *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2174f#@# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2175#f#@# *dv 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2176##f@# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2177#f@# *de  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2178#f@# *dpb 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2179f#@# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2180#f#@# *d5 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2181#f#@# *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2182##f@ *d)  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2183#f@ *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2184#f@ *d?:s 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2184 *d`i~ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2185+ *dLs 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2186 *d$The door opens. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2187.....-..... *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2188...............f#@ *ds 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2189....#f-@ *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2190@#f. *dE#################### ########################..#.##.#####.## ### # ##### #### ### ### #. #...........#....# # < ## ### ## ################ ###......................# ## ## ###.. #####.....................### # #####......................................n[ *d?m.......f@......# # ###### # % ---- ---- #................### ### ####### # | | - | ##..............## ### #### # ## ------ | | -----| | ##.............### ##### ## ---|| | --|- |----- #.........##....# *d[12;6H# ## ### ## | | -% || ##......####....### #### ##### ### | | | { || #...... ###.....##### ### | |----- ---- #...n. ### ..... ###### #### | | #.... ...... ### *d[m ## --------|- --|---|------ ###. ## ....... ## ### ### | | | | | ####### ....... # # ###### | | | | (| ## # ........ ## ## ## ### --------- -------------  ....n.... ### *dt ##   ########...##... ### ######## #####################.###..########### *dSkeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:658 HP: 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2190 *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2191f.. *dP 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2192  ..f@>..... . . . .. *d"w  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2193.f..@..  . .  . .    *d\ ` 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2194...f@.    . .    *dC;You stop. Your housecat is in the way! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2195.f *dh 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2196n  ..@f . . . . .     *dM u 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2197. .f@.     #    *d)@f *dYou displaced your housecat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2198.f *d= 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2199 @.f.  *d \  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2200@.f...... *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2201@.f. . .... *de) 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2202  .@f.. .  . *d~ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2203  ..............................................@f.....      *db ] 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2204.@..f....        *dE^W 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2205  .@.... f . . . . . . .. .. .. .. .. *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2206.@... f .               *dn A 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2207  .@...  .     *da ' 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2208    . @... ...  *diDr 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2208 *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2209   . @... ...  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2210.. .. ..  .   @ ..@ *dm 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2211.   .@.  *dBk 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2212  ..@. *d, 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2213  .   -@- *d#  *dtc *dhat *dc-at *dt *dF 5Talk to whom? (in what direction)  *dj K"Could you tell me which way the Amulet of Yendor is?"--More-- *d  Have a portal opened to where?  Locations:  i - The Ice Caves f - The Black Forest m - The Gnomish Mines s - The Dismal Swamp a - The Archipelago(end) *d +"I must leave now!". *d You hear a woosh! 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2214 *dߕ 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2215... .......@. *d˒  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2216.. @-  *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2217.  .@.  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2218 .@. *d` 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2219 @. *d*  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2220.f.@ *dia  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2221.. f.@ *da 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2222 .f.@. *d.  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2223 f.@. *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2224.  f..@..... *dOr 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2224 *dxi 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2225  . f .  @ ......... *dO Q 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2226   .  .@.................... *dY 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2227    .......[......@....^.......  *d5 ...f.....@.  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2228You are beginning to feel hungry. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2228 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2228 Hungry  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2229 Hungry . .. ..... .................f .@... . *d  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2230 Hungry  .. .. . ..... .f.@........  *d You don't have anything to eat. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2230 Hungry  *d Select one item:  a - Long description of the game and commands. b - List of game commands. c - Concise history of NetHack. d - Info on a character in the game display. e - Info on what a given key does. f - List of game options. g - Longer explanation of game options. h - Full list of keyboard commands. i - List of extended commands. (end) *dW *dX 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2230 Hungry  *d ;What do you want to use or apply? [$agioxHMRV or ?*]  *d= Do what?  o - Take something out of the bag named BoH i - Put something into the bag named BoH b - Both of the above(end) *dV+ *dg Take out what type of objects?  a - All types b - Weapons (')') c - Armor ('[') d - Comestibles ('%') e - Scrolls ('?') f - Potions ('!') g - Rings ('=') A - Auto-select every item U - Items known to be Uncursed X - Items of unknown B/C/U status(end) *d1+ *dDj *dk  Take out what?  Comestibles ('%') a - a slime mold b - a tin c - 2 oranges d - 2 cram rations e - an egg f - a pear g - a tin h - a tin i - 2 fortune cookies j - 2 pancakes k - 4 candy bars l - 4 tripe rations m - a tin n - a lembas wafer o - 13 food rations p - 2 cream pies(end) *d' + *d *d *d#u - a tin {10}. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2231 Hungry .f *d7What do you want to eat? [u or ?*]  *d *dIt is not so easy to open this tin. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2232 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2233 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2234 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2235 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2236 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2237 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2238 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2239 Hungry  *d 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2240 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2241 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2242 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2243 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2244 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2245 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2246 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2247 Hungry  35(35)  Pw:  *dv[24;28H57(57)  Br:4 AC:9 DR:1 Exp:6 T:2248 Hungry  35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2249 Hungry ............|fYou succeed in opening the tin.It smells like baby long worms.--More-- *d Eat it? [yn] (n)  *d+ y *d ,You consume deep fried baby long worm. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2249 *d.Eating deep fried food made your fingers very slippery. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2250n. *d< *dThere is nothing here to pick up. 35(35)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2250 *d#  *d-Q pray *d-ray *d:ay *dy *dZ5 <Are you sure you want to pray? [yn] (n)  *dN8yYou begin praying to Dionysus. *dj=You are surrounded by a shimmering light. 35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:2251 Invl  35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:2252 Invl .n.. 35(35)  Pw: 57(57)  Br:4 AC:15 DR:1 Exp:6 T:2253 Invl You finish your prayer.You feel that Dionysus is well-pleased. *dYou are surrounded by a golden glow. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2253 *dݵ[HP+5=40] *d^  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2254 .. . .. .....n..   @. ..*d_ 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2255  .  . . .  @.. ..*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2256 .. .. @.  *d,c  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2257 . ... ...@....*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2258.  @. ..  .*d<....... ...@.  f..You activated a magic portal!You feel dizzy for a moment, but the sensation passes.*dG--More--*d..|...---....|...@-.|.||.|-.|*dSkeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:658 HP: 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2258*dDp  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2259*d6s 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2259*d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2260    ^ @.|*d .....@.. You activated a magic portal!You feel dizzy for a moment, but the sensation passes.*d --More-- *d[#################### ######################## # ## ##### ## ### # ##### #### ### ### # # # # # < ## ### ## ################ ### # ## ## ### ........... ##### ### # ##### *d ......... > # # ###### # ....n...---- ---- # ### ### ####### # ......| | - | ## ## ### #### # ## ------.....| | -----| | ## ### ##### ## ---||... |.....--|- |----- # *d ## ## ## ### ## | |....-[.........|| ## #### ### #### ##### ### | | |....@.....|| # ### ##### ### | |-----..........---- # ### ###### #### | | ............... # ####[ *d34m ## --------|-..--|---f------ ### ## ## ### ### | |. | . | . | ####### # # ###### | | | . | (| ## # ## ## ## ### --------- -------------  ### # *d]M[32m#   ######## ## ### ######## ##################### ### ###########Skeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:658 HP: 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2260 *d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2261f| *d@P 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2262 .  @^f... .... *d+  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2263n.f *d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2264..f *dI  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2265f.. *d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2266f. *d . ...@ .    You activated a magic portal!You feel dizzy for a moment, but the sensation passes. *da --More--*d7..|...---.f..|...@-.|.||.|-.| |*dbSkeff the Sonneteer St:14 Dx:14 Co:13 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:658 HP: 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2266*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2267.f*dS J 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2268.f..-.|@^-..- *d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2269...-.|f@.- *d: -@f*dI? 2You displaced your housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2270...---f|.  *d9.....@f.   *dA 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2270You hear crashing rock. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2271.f*d + 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2272-.-.-||@f.  *d9I 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2273-----|-@-.f-.  *d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2274-@.f. *d7 \.@.f...*dlB  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2274You hear crashing rock. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2275*d4f@*dYou displaced your housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2276f.....*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2277 .  . f.@..*dq\ 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2278  .f.@...*d=x 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2279 . f.@...|*d4/ 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2280  f  . . @ ---*d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2281 f  .@..-*dT g 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2282 f -`.....--.....*..........@......-*d{ > 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2283 .....- .- .@..-*dh  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2284.  .@..-*d]+ 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2285 -.. ...@.G.- *d&  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2286.........-.@. .-...*d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2287- ....-...-G@. ........-*d# p 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2288.. G.| @. <...-(....-..---*d\ 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2289|-... ..|G...G@. f...G.-....-*d*  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2290--G.. .- ..@. f -.....-*d;What do you want to use or apply? [$agioxHMRV or ?*] *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) *df+*d@xYou play the "Lullaby" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2290  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2291  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2292......G..GGf. .....||.-The gnome picks up a blue gem.*dzYou stop playing the wooden harp. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2293  .---!*dIWhat do you want to use or apply? [$agioxHMRV or ?*] !*d[  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) !*d+!*dYou play the "Lullaby" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2293The gnome sleeps.!*dThe gnome sleeps. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2294  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2295  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2296  . .Gf.. .!*dUYou finish the song.The housecat bites the gnome!!*d1The housecat hits the gnome! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2297   .G  '*da  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2297The housecat bites the gnome!'*d The gnome is killed! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2298%.f)*d IWhat do you want to use or apply? [$agioxHMRV or ?*] **d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) **d +**djWhat you produce is quite far from music... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2299  G  .G f<   ,*dÏ+-..-.  .@....(.|..|..---,*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2299The housecat bites the gnome!,*dThe housecat hits the gnome! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2300-*d u.. .@.|-....-- Things that are here: a gnome corpse a small thonged club a conical hat (lit)--More--/*d7/*dY 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2300The housecat bites the gnome!/*d,The gnome is killed! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2301   .G  .G% . f 0*dl . - .@%...0*dr There are several objects here. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2302f.1*d e Pick up what?  Weapons (')') a - a small sling b - a small thonged club Armor ('[') c - a conical hat (lit) Comestibles ('%') d - a gnome corpse Gems ('*') e - 13 small rocks(end) 3*dc3*dcs 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:23025*d ;What do you want to use or apply? [$agioxHMRV or ?*] 5*dl  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) 6*d+6*d9What you produce is quite far from music...6*d; 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2302The housecat bites the gnome!6*dsyThe housecat hits the gnome!The gnome swings her small thonged club at the housecat.6*dAThe gnome misses the housecat.--More--8*dxFThe gnome swings her small thonged club at the housecat.8*dThe gnome hits the housecat! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2303   .G:*dlIWhat do you want to use or apply? [$agioxHMRV or ?*] :*d# Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) :*d+:*d9What you produce is quite far from music...:*d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2303The housecat bites the gnome!The housecat hits the gnome!:*dThe gnome is killed! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2304)f.=*d&%IWhat do you want to use or apply? [$agioxHMRV or ?*] =*d=  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) =*dM +=*dN You play the "Lullaby" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2304=*dN #The gnome sleeps.=*dO /The housecat bites the gnome!=*dU The housecat hits the gnome! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2305The housecat bites the gnome!=*dX The housecat hits the gnome! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2306--More--?*d +The housecat bites the gnome!?*d The gnome is killed! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2307)f.?*d^ You finish the song. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2308)fB*dLP  ..  @ %B*dP  Things that are here: a small sling 11 small rocks a small thonged club a conical hat (lit)--More--E*d\BE*d0 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2309.fF*dο. ...)..@F*d9There are several objects here. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2310.f.G*deR 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2311.  .@%f.....--G*d9   -- | .. .@.... Things that are here: a small thonged club a leather conical hat (lit) a blue gem--More--I*dK7I*d N 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2312f.I*di f@I*din tYou displaced your housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2313....... . ).f   J*d .. .@    J*dThere are several objects here. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2314f.J*dr, ..  @ %J*d, Things that are here: a small sling 11 small rocks a small thonged club a conical hat (lit)--More--M*d BM*d  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2315f.N*d(f@N*dYou displaced your housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2316..  f.....)......N*d 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2317   . .... ...f.@h...|-N*dv 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2318... ....f .@...- Q*d! ;What do you want to use or apply? [$agioxHMRV or ?*] R*d9 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) R*d+R*d0$What you produce is quite far from music... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2319).f.h.-]*d IWhat do you want to use or apply? [$agioxHMRV or ?*] ^*d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) ^*dʥ+^*d^*dѺXYou play the "Lullaby" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2319  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2320  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2321  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2322...f..h.^*d-You finish the song..fThe dwarf swings her broad pick at the housecat.^*dThe dwarf misses the housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2323`*dIWhat do you want to use or apply? [$agioxHMRV or ?*] `*d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) `*dܶ +`*d You play the "Lullaby" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2323The housecat bites the dwarf!`*dS .The housecat hits the dwarf!`*dw BThe dwarf swings her broad pick at the housecat.`*d{ The dwarf misses the housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2324--More--c*d( +The housecat bites the dwarf!c*d~ pThe housecat hits the dwarf!The dwarf swings her broad pick at the housecat.c*d*The dwarf misses the housecat.The dwarf swings her broad pick at the housecat.--More--d*d[The dwarf misses the housecat.The housecat bites the dwarf!d*dThe housecat hits the dwarf! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2325The housecat bites the dwarf!d*d?The housecat hits the dwarf!--More--f*dY>The dwarf swings her broad pick at the housecat.f*dO The dwarf misses the housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2326f*d} You finish the song.The housecat bites the dwarf!The housecat hits the dwarf!--More--j*d>The dwarf swings her broad pick at the housecat.j*drThe dwarf misses the housecat.The dwarf swings her broad pick at the housecat.j*dThe dwarf misses the housecat. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2327k*dZ IWhat do you want to use or apply? [$agioxHMRV or ?*] l*dp Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) l*dm+l*dnWhat you produce is quite far from music... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2327The housecat bites the dwarf!l*dyThe dwarf is killed! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2328.f%n*dO IWhat do you want to use or apply? [$agioxHMRV or ?*] o*d| Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) o*dY +o*df rYou play the "Meditative Healing" song... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2328  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2329  40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2330o*dn The housecat looks well rested! 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2331o*dr You finish the song. 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2332.fq*d5IWhat do you want to use or apply? [$agioxHMRV or ?*] q*d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 58% b - Meditative Healing 1 4 58% c - Lethargy 2 5 # 67% d - Friendship 3 6 # 97%(end) q*dH +q*dR What you produce is quite far from music... 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2333%fs*d - 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2334..   @.f.. t*dI] 40(40)  Pw: 57(57)  Br:4 AC:9 DR:1 Exp:6 T:2335.. . .@.f.   t*d 30(45)  Pw: 65(67)  Br:4 AC:8 DR:1 Exp:7 T:2440You hear crashing rock. 30(45)  Pw: 65(67)  Br:4 AC:8 DR:1 Exp:7 T:2441..*.h.*d 30(45)  Pw: 65(67)  Br:4 AC:8 DR:1 Exp:7 T:2442.@f...*dK f@*dwYou displaced your housecat. hf. *d 30(45)  Pw: 65(67)  Br:4 AC:8 DR:1 Exp:7 T:2442The dwarf thrusts her stout spear at the housecat.*d'The dwarf misses the housecat. 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2443*dDM *dM 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2443The housecat bites the dwarf!*dOpThe housecat hits the dwarf!The dwarf thrusts her stout spear at the housecat.*dmRThe dwarf misses the housecat. 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2444*dKJWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dp  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d+*d*8What you produce is quite far from music...*dg 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2444The housecat bites the dwarf!*dqThe housecat hits the dwarf!The dwarf thrusts her stout spear at the housecat.*dZRThe dwarf misses the housecat..--More--*dYou hear crashing rock...*The dwarf thrusts her stout spear at the housecat.*d/The dwarf misses the housecat.*d6/The housecat bites the dwarf!*dPThe housecat hits the dwarf! 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2445*d2 *dUnknown command ' '. 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2445*d® JWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d*dr 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2445*dJ =What do you want to use or apply? [$agioxHIKMRV or ?*] *do Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a uranium wand {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12}(end) *d2 +*d^2  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d+*d8What you produce is quite far from music...*d 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2445The housecat bites it!*dThe housecat hits it! 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2446*d+JWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dM Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a uranium wand {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12}(end) *d#+*di Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d}p+*dr8What you produce is quite far from music...*dr 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2446The housecat bites it!*dt1The housecat hits it!I*d:t(It misses the housecat.*d u}It misses the housecat.The dwarf thrusts her stout spear at the housecat.--More--*dThe dwarf misses the housecat. 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2447*dTJWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dM Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d+*d8What you produce is quite far from music...*d 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2447The housecat bites it!*d(The housecat misses it.*d&It hits the housecat!*dQ 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2447The housecat bites it!*dThe housecat hits it! 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2448*d JWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d{a+*ddYou play the "Meditative Healing" song... 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2448*d%m5It hits the housecat! 30(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2449  31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2450. [HP+1=31]*doo0The housecat looks well rested!*do7It hits the housecat!h*duYou stop playing the copper flute. 31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2451 *dJWhat do you want to use or apply? [$agioxHIKMRV or ?*]  *da1 *d1That is a silly thing to use or apply. 31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2451 *daJWhat do you want to use or apply? [$agioxHIKMRV or ?*]  *d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d+*d|#You play the "Meditative Healing" song... 31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2451  31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2452  31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2453.h*d)The housecat looks well rested! 31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2454The housecat looks well rested!*dv/You finish the song. 31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2455.h.*dj K..@..*d k  31(45)  Pw: 66(67)  Br:4 AC:8 DR:1 Exp:7 T:2455The housecat bites it!*dm &The housecat hits it!*d9p It hits the housecat! 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2456*d" *d  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2456The housecat misses it.*d &The housecat hits it!*d QIt misses the housecat..h.*dT!  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2456The housecat bites it! 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2457#*dJWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d*dhThat is a silly thing to use or apply. 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2457*dJWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d3@ Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a uranium wand {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12}(end) %*d+%*d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) **d! +**dʋ AWhat you produce is quite far from music....**d<  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2457The housecat eats a dwarf corpse. 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2458.*d9;What do you want to zap? [ioHMRV or ?*] /*d?W Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a uranium wand {7} V - a wand of sleep {7}(end) 3*d*N+In what direction? 4*d$-4*dl-4*dRn-4*dM=The sleep ray hits the dwarf.-4*d-4*d-4*d -4*d -4*d}  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2459..%..h..5*dۧ  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2460-..f@...[HP+1=32]6*d{ 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2461.@.......6*d sYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!6*dYou kill the dwarf! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2462%7*da[@....7*dJiThere are several objects here. 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:24639*da Pick up what?  Weapons (')') a - a stout spear b - an axe c - a small thonged club Armor ('[') d - a hooded cloak e - a round shield f - a hard hat (lit) Comestibles ('%') g - a dwarf corpse Gems ('*') h - 215 rocks i - 33 rocks(end) ;*d;*dr 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2463<*d)6There is a dwarf corpse here; eat it? [ynq] (n) >*d0 y>*d This dwarf corpse tastes terrible! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2464  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2465  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2466  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2467  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2468  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2469  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2470>*d 6[HP+1=33] 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2471  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2472  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2473  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2474f..>*dSThe housecat picks up a leather hooded cloak. 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2475  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2476  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2477  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2478  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2479  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2480*[f...>*dS[HP+1=34]>*d\You finish eating the dwarf corpse. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2481..f C*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2482[ f@  C*dl  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2483f..@...D*da/<@........D*d/ Things that are here: a gnome lord corpse a conical hat (lit) 44 rocks--More--E*d 7E*d~ 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2484f..F*dK 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2485.f% @F*dF 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2486. f.@G*d6 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2487..@f ...........G*dh1 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2488 f ..--## ..G......*..@.....-.| . G*dU9.-.@. .. -   *G*d>{ 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2488The housecat drops a leather hooded cloak. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2489[f. ##-H*de;^ 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2490.-f#.@..-    [HP+1=35]H*dI$ c 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2491       .-*G.@f-H*d3( 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2492    . @f. .- -I*d}4 |...-.@..f.- 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2492The gnome throws a small dagger!I*d )I*di .)I*d|D .)I*d .)I*d .)I*d *)I*d\ .)I*dI*dIt misses. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2493.G@.fM*d   35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2494  )@f. N*di  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2495....... ..G.@.  O*d & 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2496............... f.@P*df 0@fP*d*i You displaced your housecat.     ............P*d[q You see here 34 rocks. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2497.fR*d" 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2498..f .......G....@...R*d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2499.       *    .f@  ....S*d*e 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2500    #f@##.....|..[HP+1=36]S*d  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2501     #f#@#-|.hG....--T*dno 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2502 f##--@#...........-....----V*d3} 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2503  #f#-@..-...hG......|...-X*dc=What do you want to use or apply? [$agioxHIKMRV or ?*] X*d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) X*d+X*dX*d*You play the "Lullaby" song... 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2503  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2504f#X*dtThe gnome sleeps. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2505##fh.X*dThe dwarf sleeps. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2506#fX*d4UYou finish the song.The housecat bites the dwarf!X*dAThe housecat hits the dwarf! 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2507]*d .@.   ]*d9 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2507The housecat bites the dwarf!]*dThe housecat hits the dwarf! 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2507The housecat bites the dwarf!]*dThe housecat hits the dwarf! 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2508^*d^*d-Unknown command ' '. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2508^*d^*dH 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2508The housecat bites the dwarf!^*dThe housecat hits the dwarf! 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2509G.c*d KWhat do you want to use or apply? [$agioxHIKMRV or ?*] e*d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) f*d+f*d You play the "Meditative Healing" song... 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2509  37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2510f*d[HP+1=37]f*dJThe gnome swings his small thonged club at the housecat.f*dThe gnome hits the housecat! 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2511f*dPThe housecat looks well rested! 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2512--More--h*dȋ-The housecat looks well rested!h*dlaYou finish the song.The dwarf swings his axe at the housecat.h*d.The dwarf hits the housecat!h*d͍9The gnome throws a small thonged club!h*dOThe gnome misses. 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2513k*d= k*d> Unknown command ' '. 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2513l*d #@...-..-..l*dѣ 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2513The housecat bites the dwarf!The housecat hits the dwarf!l*d<5The dwarf is killed!%l*dq 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2513The housecat bites the gnome!l*d/The housecat hits the gnome!l*d[The gnome swings his small thonged club at the housecat.--More--n*d%The gnome misses the housecat. 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2514o*d$/You miss the gnome.o*dc$VYou touch the gnome!The gnome is covered in frost!o*d,You kill the gnome! 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2515.fp*d5 6f@p*dM You displaced your housecat... |.--.--More--q*d2  Things that are here: a small thonged club a small sling 4 small rocks a conical hat (lit)--More--s*dBs*d$ 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2516.fs*d B-.@)s*d There are several objects here. 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2517..ft*d  Pick up what?  Weapons (')') a - a dagger b - an axe Armor ('[') c - a hooded cloak d - a pair of hard shoes e - a round shield f - a hard hat (lit) Comestibles ('%') g - a dwarf corpse Gems ('*') h - 39 rocks(end) v*dCv*dms 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2517w*dSU 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2518   %@f.-w*d= 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2519.@..fw*dK2  38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2520-.@..f.[HP+1=38]w*d* 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2521--.@.f.x*da 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2522.@.f.x*d@?% 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2523---.|  @f... y*d3 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2524-..@f -..   y*d c 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2525---.|@ . f     z*d_+ 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2526..............@---. f .     z*dx8 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2527--|.|. ---.. |.... ..G.. ..... ...G..........@.          {*d+ 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2528.-G-....G.@..{*dK 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2529-.G..G.| - ..G@. ....|*dj1 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2530   ...@G.   [HP+1=39]}*d x 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2531  G.-|..G.. |@. ....~*d-|@.f |-|-.|~*d- 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2531The housecat bites the faberge sphere!The housecat hits the faberge sphere!~*d-The faberge sphere is destroyed!./-| \-~*d-~*d 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2532.-..--*dJ 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2533- .|| .G ..G.  .f @---*djh  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2534.@f .*dP 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2535  G...G.@..f..*d' 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2536G.@ -.f.*d=What do you want to use or apply? [$agioxHIKMRV or ?*] *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dC+*d@EYou play the "Lullaby" song... 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2536*d@FxThe gnome sleeps..GG.f.*dJThe gnome picks up a violet gem. 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2537..The housecat bites the gnome!*dNThe housecat hits the gnome! 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2537The housecat bites the gnome!*deVThe gnome is killed! 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2538  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2539.- .G%G..f--More--*dXYou finish the song. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2540f.[HP+1=40]*d HG. @..... -..f 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2540The gnome throws a small dagger!)*d ).*d).*d)%*d).*dj-The small dagger hits you!*dThe gnome's cold-iron small dagger sears your flesh! 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2541@.f[HP-6=34]*dZa 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2542..@)f.*dN_, 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2543G.   @.G. .f *d" =What do you want to use or apply? [$agioxHIKMRV or ?*] *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *di+*d~KYou play the "Lullaby" song... 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2543  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2544  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2545  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2546G...f.G.. *dFYou finish the song..G*dqThe housecat picks up a small dagger..G.f*dنThe gnome picks up a small thonged club. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2547. f.*dIWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dS Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d+*d'What you produce is quite far from music... 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2548f.*d% IWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d\w  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d.+*d:What you produce is quite far from music...G..f*d| 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2548The gnome picks up a leather conical hat (lit).*dThe gnome removes a conical hat (lit) and puts on a leather conical hat (lit). 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2549  *d& IWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dŌ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dvN+*dVWhat you produce is quite far from music... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2550..f[HP+1=35]*dIWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d +*d۾ ;What you produce is quite far from music... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2551G..Gf% . *dX IWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dt +*dWhat you produce is quite far from music... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2552f.*d!IWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d2+*dD3*d5You play the "Lullaby" song... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2552.G*d:The housecat drops a small dagger..f)G.  *d: 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2552The housecat bites the gnome!*d);tThe housecat hits the gnome!The gnome wields a small thonged club!--More--*dʙ DThe gnome swings her small thonged club at the housecat.*d The gnome misses the housecat. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2553*d OThe gnome sleeps.The housecat bites the gnome!*d The housecat hits the gnome! 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2554.GThe housecat bites the gnome!--More--*d 0The gnome is killed! 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2555%*dW7You finish the song. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2556f..*d? IWhat do you want to use or apply? [$agioxHIKMRV or ?*] *db Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d+*d*dYou play the "Lullaby" song... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2556.GThe housecat bites the tinker gnome!*d,The housecat hits the tinker gnome!The tinker gnome swings her small thonged club at the housecat.--More--*dk The tinker gnome misses the housecat. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2557The housecat bites the tinker gnome!*d The housecat hits the tinker gnome!The tinker gnome swings her small thonged club at the housecat.--More--*dRThe tinker gnome misses the housecat. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2558  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2559G...f*d;You finish the song. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2560.f[HP+1=36]*dM>@. *dN 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2560The tinker gnome throws a small thonged club!The tinker gnome hits!*dSThe tinker gnome's cold-iron small thonged club sears your flesh! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2561Gf%[HP-12=24]*dA2f@*dVYou displaced your housecat..G.*dN 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2561The housecat bites the clockwork soldier!The housecat hits the clockwork soldier!*dThe clockwork soldier is destroyed! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2562..f*dHWIWhat do you want to use or apply? [$agioxHIKMRV or ?*] *dG Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d@+*dZLCYou play the "Lullaby" song... 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2562  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2563  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2564  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2565.GG...f*dlRYou finish the song. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2566.Gf..*d2f@*dtjYou displaced your large cat...-.*d~There are several objects here.G.G.G*d- 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2566The large cat bites the clockwork dwarf!The large cat hits the clockwork dwarf!*dThe large cat hits the clockwork dwarf! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2567*do  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2568.Gf.. G*d89 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2569.G .  .G f%@.*d@.. @.*dQ  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2569The clockwork soldier misses the large cat.The large cat bites the clockwork soldier!*dxThe clockwork soldier is destroyed! 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2570_.f[HP+1=25]*dz 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2571 .Gf.@.   *dmYou destroy the clockwork dwarf! 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2572f.*d7@f*dgYou displaced your large cat.    *dGYou see here 33 rocks. 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2573Gf.*df  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2574..@*..f ...*d 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2575..GG @.f  ..*d  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2576G..f@).*d 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2577G..fG ..@*d  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2578.._f.@*d?OYou hit the tinker gnome!You miss the tinker gnome.*d2DYou pretend to be friendly to the tinker gnome. 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2579.fG*d%wx -..@  *d|w 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2579The large cat bites the tinker gnome!The large cat hits the tinker gnome!*d{The tinker gnome is killed! 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2580)[HP+1=26]*dg  - . @.. .       Things that are here: a small thonged club a conical hat (lit)--More--*dl,*dt 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2581f.*dI  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2582..... f..)@ . ..............*dVD 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2583. . f .@..*d c...@..*dX There are several objects here. 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2584f.*d <  Pick up what?  Weapons (')') a - a small dagger b - a small thonged club Armor ('[') c - a conical hat (lit) d - a leather conical hat (lit) Comestibles ('%') e - a gnome corpse Gems ('*') f - a violet gem(end) *dJ *d q 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2584*d  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2585 . f .%@.*dQ|- .@*d1You see here a gnome corpse. 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2586..*d 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2587..f% @*dV  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2588.f .@.*d 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2589. f.@*d2 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2590.%.f. @.--[HP+1=27]*d  ' 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2591     . f .@*d 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2592     ..@*d+ 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2593. ...@.*d 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2594.......f..@.*d\5Z @... *d91 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2594The large cat drops a small thonged club. 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2595)f*d , 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2596     f.@.  *dQ= 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2597      .f.@ *d-1 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2598                ).f.@ ..........................*dI s 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2599     f.@............*dpG 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2600 f..@.............[HP+1=28]*dE 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2601 f..@...*dK7 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2602  . . ....f@...*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2603 .f .--.|@-*d  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2604 f.@- *d d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2605.f.@*dGG 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2606f..@.*d?~  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2607.f..@*dƿ 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2608.f.@*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2609.f.@.*d#  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2610 ..f.@[HP+1=29]*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2611..@f*d. 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2612...f.@.*da  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2613.f@..*d7 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2614 . @...f*dC  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2615   @.f.*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2616 @. f.*d  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2617@.f .   *d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2618@f#.   *d'...#@. 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2618You hear rumbling in the distance.*d/ 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2619f#*d 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2620...........@#f      [HP+1=30]*dh9 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2621.....@##    *d@ 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2622..... ..........@#    *dEe e 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2623...  @    #     *d  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2624@#f*d& 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2625..@.f#*dv  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2626 .@f#*db 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2627 .@f # *dچr 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2627*d1r 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2627*d[`@.............*dThere are several objects here. 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2628f.*d( 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2629f[@.   *d g  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2630 .f.@     [HP+1=31]*dj  .@  *dThe large cat picks up a hooded cloak. 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2631  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2632  ).f..@  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2632*d   31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2633  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2634  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2635  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2636  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2637  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2638  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2639  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2639 .......f.@..... .h... .....*d . ........ .......... ).....h..... ........... ............|.......[.......... ..........*dN 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2640f.@.. . .. ... . ... ..   .[HP+1=32]*d 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2641.f.@h .. . ... ...h ..... ... ..... *d  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2642@.. . .. ... . ... ..   .*d@f*d#You displaced your large cat.                  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2642You hear rumbling in the distance.*d4The large cat drops a hooded cloak.*ds QThe large cat bites it!The large cat hits it!*d'$The large cat hits it! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2643*dBJWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *dӌ +*d *d You play the "Meditative Healing" song... 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2643  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2644*d{ It hits the large cat! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2645*dՓ The large cat looks well rested! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2646The large cat looks well rested!*d- &You finish the song.*dl It hits the large cat! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2647*dv # *d e*d nhance*doi *d  *d hance*dance*d  *d$H  *d~nce*d]l Current skills: (1 slot available)  Fighting Skills bare handed combat [Expert / Expert] beast mastery [Skilled / Expert] Weapon Skills dagger [Basic / Skilled] knife [Unskilled / Basic] short sword [Unskilled / Basic] scimitar [Unskilled / Basic] saber [Unskilled / Skilled] club [Unskilled / Skilled] flail [Unskilled / Basic] quarterstaff [Unskilled / Skilled] polearms [Unskilled / Basic] spear [Unskilled / Skilled] sling [Unskilled / Skilled] crossbow [Unskilled / Skilled] dart [Basic / Expert] unicorn horn [Unskilled / Basic] Spellcasting Skills[22;16*dl7H enchantment spells [Unskilled / Expert] escape spells [Unskilled / Basic] musicalize spell [Basic / Expert](end) *d*d^ Skeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:696 HP: 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2647  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2647*d =What do you want to use or apply? [$agioxHIKMRV or ?*] *d) Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *dL+*du*dT You play the "Meditative Healing" song... 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2647  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2648*dIt hits the large cat! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2649*d)The large cat looks well rested! 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2650[HP+1=33]The large cat looks well rested!*d&You finish the song.*dIt hits the large cat! 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2651h*dQ *dQ 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2651The large cat bites it!The large cat hits it!I*dRThe large cat misses it. 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2652 *dL  *dv  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2652It misses the large cat. *d (The large cat bites it! *d 'The large cat hits it! *d The large cat hits it! 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2653h. *d}JWhat do you want to use or apply? [$agioxHIKMRV or ?*] *d  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d; +*dH= You play the "Lullaby" song... 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2653*d> The large cat picks up a hooded cloak.The large cat bites the dwarf zombie!The large cat hits the dwarf zombie!*d$> FThe large cat hits the dwarf zombie!--More--*d?XThe dwarf zombie swings her mithril broad short sword at the large cat.The dwarf zombie hits the large cat!*duaThe large cat is killed! 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2654  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2655h.*dgYou stop playing the wooden harp. 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2656*d 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2657@h[ *d 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2658.@.*d3.What do you want to zap? [ioHMRV or ?*] *dٱ Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a uranium wand {7} V - a wand of sleep {7}(end) *d l+*d +hh*d  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2658The dwarf zombie swings her mithril broad short sword at the dwarf.*dL The dwarf zombie hits the dwarf! 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2659'*d) 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2660.@.[HP+1=34])*dO )*dO 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2660The dwarf swings her broad short sword at the dwarf zombie.)*d/PThe dwarf misses the dwarf zombie.h.The dwarf zombie thrusts her mithril broad short sword at the dwarf.)*dQThe dwarf zombie misses the dwarf. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2661--More--+*d+ You see a lantern getting dim. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2661-*dx 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2662/*d: 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2662The dwarf swings her broad short sword at the dwarf zombie.The dwarf misses the dwarf zombie.The dwarf zombie swings her mithril broad short sword at the dwarf./*d_The dwarf zombie misses the dwarf. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2663[2*dEx 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:26642*d  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2664The dwarf swings her broad short sword at the dwarf zombie.2*d̃ 3The dwarf misses the dwarf zombie.2*ds The dwarf zombie thrusts her mithril broad short sword at the dwarf.The dwarf zombie hits the dwarf!--More--5*doThe dwarf is killed! 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2665[8*d & Inventory: 577/827 weight (14/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a wand of create monster {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12} Gems J - a white gem {1}(end) =*d=*ds  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2665>*dr 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2666>*d  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2667h.@*d]zr 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2668A*d-1  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2669h[B*d RYou miss the dwarf zombie.You miss the dwarf zombie.B*d% You miss the dwarf zombie. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2670[HP+1=35]C*d_You miss the dwarf zombie.You miss the dwarf zombie.C*d+You miss the dwarf zombie.C*d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2670The dwarf zombie thrusts her mithril broad short sword!C*dThe dwarf zombie misses. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2671F*d _You miss the dwarf zombie.You miss the dwarf zombie.F*d You miss the dwarf zombie. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2672H*d g4You miss the dwarf zombie.H*dagYou touch the dwarf zombie!The dwarf zombie is covered in frost!The frost doesn't seem to chill the dwarf zombie!0H*d#;#H*d@H*d #H*d0H*d#H*d(*H*d~VhH*d XYou miss the dwarf zombie. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2672--More--I*dsDThe dwarf zombie thrusts her mithril broad short sword!I*dyThe dwarf zombie misses. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2673K*d|You hit the dwarf zombie!The blunt force is ineffective against the dwarf zombie.K*dsYou touch the dwarf zombie!The dwarf zombie is covered in frost!--More--N*dBmMThe frost doesn't seem to chill the dwarf zombie!0N*dD#N*d@N*dl#N*d"0N*d#N*d *N*df hN*do You miss the dwarf zombie. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2674P*dQ4You miss the dwarf zombie.P*dYou touch the dwarf zombie!The dwarf zombie is covered in frost!The frost doesn't seem to chill the dwarf zombie!0P*d}#P*d@P*dؒ#P*dn0P*d$K #P*du' *P*d hP*d You miss the dwarf zombie. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2674--More--Q*de DThe dwarf zombie thrusts her mithril broad short sword!Q*d#$ The dwarf zombie misses. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2675[R*dE3You hit the dwarf zombie!R*dYou touch the dwarf zombie!The dwarf zombie is covered in frost!The frost doesn't seem to chill the dwarf zombie!0S*d##S*d@S*d #S*d0S*d#S*dZ*S*d9NhYou hit the dwarf zombie!--More--U*d7 You steal: L - a hard hat (lit) {40}. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2676X*dfj_You miss the dwarf zombie.You miss the dwarf zombie.X*dl+You miss the dwarf zombie.X*d^m 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2676The dwarf zombie swings her mithril broad short sword!X*dwThe dwarf zombie hits! 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2677[HP-12=23][*d>4You miss the dwarf zombie.[*dYou touch the dwarf zombie!The dwarf zombie is covered in frost!The frost doesn't seem to chill the dwarf zombie!0[*da#[*d?@[*d #[*d0[*dP#[*d*[*d(sh[*d{You miss the dwarf zombie. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2678]*d#= ^You hit the dwarf zombie!You miss the dwarf zombie.]*d? +You miss the dwarf zombie.]*dD?  23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2678The dwarf zombie thrusts her mithril broad short sword!]*dmF The dwarf zombie misses. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2679_*do0 _*d<You destroy the dwarf zombie! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2680%[HP+1=24]`*dЀ4 .@`*dThere are several objects here. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2681a*dO Pick up what?  Weapons (')') a - a mithril broad short sword Armor ('[') b - a hooded cloak c - a pair of hard shoes d - a round shield Comestibles ('%') e - a dwarf corpse(end) c*dt c*dʾ r 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2681d*dm. %@d*dsThere are several objects here. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2682e*dg 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2683[@.e*dr a.@......................`.......................................q....................e*d[t You see here a hooded cloak. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2684g*d g*d@#You attack thin air. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2685.q.i*d?   [@...G....qq...........)..........................i*dg 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2685The gnome lord picks up a hooded cloak.i*dסThe gnome lord puts on a hooded cloak. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2686q*d2O  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2687 |..@.......qq......................... ..........q[r*d  ...@ ... .-.  r*d  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2687The gnome lord swings his small thonged club at the rothe zombie.r*dC The gnome lord hits the rothe zombie! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2688{*dH-. .@.h .. ..  {*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2688The gnome lord swings his small thonged club at the rothe zombie.{*dThe gnome lord hits the rothe zombie!The rothe zombie hits the gnome lord!The rothe zombie misses the gnome lord.--More--|*dt The rothe zombie misses the gnome lord. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2689.q.hq.}*dR 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2690-........@.....  [HP+1=25]*dw{. .q@. .   25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2690The gnome lord swings his small thonged club at the rothe zombie.*dwsThe gnome lord misses the rothe zombie.The rothe zombie misses the gnome lord.*dxJThe rothe zombie misses the gnome lord.--More--*dq4The rothe zombie butts the gnome lord!*d~BThe gnome lord is killed! 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2691%..q.hqq.*d27o 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2692.. ......@  .     *d  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2693.q ....qq. h.. @q ... . . *dm 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2694 . .   . @     *d3  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2695......q...qq..@q.......*dF Inventory: 617/827 weight (15/52 slots) Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} L - a hard hat (lit) {40} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a wand of create monster {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12} Gems J - a white gem {1}(end) *dŷ*d- Skeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:4 $:696 HP: 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2695  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2695*d o 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2696-..........@... .........*d    .q.q..@..*dp 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2696The rothe zombie misses.*d)The rothe zombie bites!*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2696The rothe zombie misses.The rothe zombie misses.The rothe zombie just misses!*dAThe rothe zombie misses. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2697[HP-1=24]*dl 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2698  . .@ .*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2699   . ..h.qq@q<q...  .*dG^= 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2700   ..  .@  .[HP+1=25]*d{ } 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2701 .... ... .. . .  hqq@q...q........ .   *dTYou miss the rothe zombie.You miss the rothe zombie.*dsYou hit the rothe zombie! 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2702*d1' .-..... .......@     *d 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2702The rothe zombie hits!*d 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2702The rothe zombie bites!*d 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2702The rothe zombie misses.  ..qh.qq*d=" 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2703You see a lantern getting dim. 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2703[HP-6=19]*dK Q 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2704 .  .  .@    *d+R 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2705 . .... ... .   h.qq)q@.... ..q. ..    *d  19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2706   -... .@       *dA 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2707   --.     .h)qq)q.@ .q    *dC' 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2708  .  .@    *dm 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2709 ..   .h.qq.q.@ .q    *dR 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2710  .    .@   [HP+1=20]*d8T  20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2711        .h)qq.q.@   *d$v  20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2712.  ..@  *d 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2713.............. ... . .h)qq.q.@  *db 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2714....   @   . *dGm 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2715...@. *dkS 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2716. ..@...*dWhat do you want to use or apply? [$agioxHIK-MRV or ?*] *dE!In what direction? *d1!*dIx!*dJ!*d*!*d| ....*dThe clockwork soldier is blinded by the flash! 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2744.G*d 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2745......@..G*dd 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2746  ..@*d You hit the clockwork soldier!You touch the clockwork soldier!The clockwork soldier is covered in frost!*d You destroy the clockwork soldier! 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2747#*d  23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2748 .@ *d0  23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2749.@#.*d8k  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2750.. @.[HP+1=24]*d(C  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2751 .  @.*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2752    .@*dp 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2753.. .@ *dW  .      .@*dYou see here 37 rocks. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2754*dCount: 30*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2755  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2756  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2757  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2758  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2759  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2760[*dA[HP+1=25] 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2761  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2762  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2763  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2764  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2765  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2766  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2767  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2768  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2769  26(45)  Pw: 67(67) [24*dB*;34H Br:4 AC:8 DR:1 Exp:7 T:2770*dk[HP+1=26] 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2771  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2772  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2773  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2774  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2775  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2776  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2777  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2778  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2779  27(45)  Pw: 67(67) *dk. Br:4 AC:8 DR:1 Exp:7 T:2780*d|[HP+1=27] 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2781  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2782  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2783  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2784*dP Count: 30*d 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2785  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2786  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2787  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2788  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2789  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2790*d [HP+1=28] 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2791  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2792*d< 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2793You see a lantern getting dim. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2793  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2794  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2795  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2796  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2797  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2798  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2799  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2800*d^[HP+1=29] 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2801  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2802  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2803  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2804  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2805  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2806  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2807  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2808  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2809  30(45)  Pw: 67(67) *d_. Br:4 AC:8 DR:1 Exp:7 T:2810*dm[HP+1=30] 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2811  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2812  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2813  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2814*d Count: 30*dI 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2815  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2816  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2817*d 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2818You see a lantern getting dim. 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2818  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2819  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2820*dT[HP+1=31] 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2821  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2822  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2823  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2824  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2825  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2826  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2827  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2828  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2829  32(45)  Pw: 67(67) *d. Br:4 AC:8 DR:1 Exp:7 T:2830*d[HP+1=32] 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2831  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2832  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2833  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2834  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2835  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2836  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2837  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2838  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2839  33(45)  Pw: 67(67) *d. Br:4 AC:8 DR:1 Exp:7 T:2840*d)[HP+1=33] 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2841  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2842*d0 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2843You see a lantern run out of power. 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2843  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2844      *d 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2845.. .... ......@.*..*d;  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2846....@.*d  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2847 @. *d$ 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2848 @ . *dr% 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2849 @.    *d  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2850 @#    [HP+1=34]*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2851@#   *d s 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2851*d ) 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2852...#@....*d@( p 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2853...........@#      *d+T 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2854.........@#     *d: 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2855 .... ................@#  .*d  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2856 @  .  .*dN 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2857.@.      .*d....@.     *d  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2858Your lantern is getting dim. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2858*d$  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2859 .@. *dU 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2860 .@[HP+1=35]*dU 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2861 .@*dF 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2862 .@  *di@......... .*d|There are several objects here. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2863*d- 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2864)@   *dA  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2865 .@     *d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2866  .@  *d- 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2867 .@ *dz 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2868 .@ *d  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2869 .@*d . .@*d There are several objects here. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2870[HP+1=36]*d 4 %@*dThere are several objects here. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2871*dm 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2872[@.*dD.@.....................................................q.....................h.......*dYou see here a hooded cloak. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2873q.h.*d>0 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2874   [@...).....................G...................*dN  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2875 ...@.q..........................q. .......h.*d:/ 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2876......@. . .  *dR 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2877...q@   q .. . h.*d: 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2878.@       .*dN .@ ...... .     *dN  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2878The rothe zombie hits!*dcO  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2878The rothe zombie misses.*dU The rothe zombie butts! 19(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2879q.h.[HP-17=19]*d8| 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2880.  .@ G ...    .[HP+1=20]*dH= 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2881  . q@ .q.  ..  . h .       *d 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2882.@.G. .  ... ...  .. . .... .. ....*dc 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2883.q.@.    .. .h  .... .............. *d 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2884   . @G... .... ....................  *d\   . .................@....   *d6] Things that are here: a small sling 13 small rocks a small thonged club a conical hat (lit)--More--*dfB*d 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2885.qqh.*d@  20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2886  .... ...... ....)G @  *dCE 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2887. .. ..q. q.h.@     *d  20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2888 . ...  ... . )G@.....<   *dYS 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2889   .   .qh.@.q.   *d[U 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2890  .  .G.@    [HP+1=21]*di 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2891 .. .q)h.@.q    *dɨ U 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2892  .    .G.@   *du G 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2893     )q.h.@  *dv 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2894. ..G.@  *d5 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2895.......q...... ... .)q.h.@ *d` _ 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2896....   @   . *d]{ 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2897....q@. *d5 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2898. ..@...*d/ O 21(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2899.  q @ ......*d= 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2900   .@..[HP+1=22]*d 7 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2901      q.@..*d  22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2902  .@..*d`Fs 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2902*d|& 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2903----|..---- --...>.- ----....... |.....G...-- --.........~| S.........--...@...| -.....--- |.....-- |..S..| ----..|^----        *d 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2904|.@|-.*d  22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2905.G@.- *dЌ 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2906-|@.*d{ 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2907@G|..*d s @. . *d$"  22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2908Your lantern is getting dim. 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2908*d*dJ=y--.-.----..|...|...--...--....--..........-------......--...|..........--h...h......----............------..............|--|...@.............G...|--|.............G.|-----G.---....---.|||--Skeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:5 $:696 HP: 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2908*dGp  22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2909*d>What do you want to use or apply? [$agioxHIK-MRV or ?*]  *dQ Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dd$  *d$ s 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2909 *d>What do you want to use or apply? [$agioxHIK-MRV or ?*]  *d Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *d^ +*d *d You play the "Lullaby" song... 22(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2909*d The gnome sleeps. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2910*d [HP+1=23] 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2911..hGG..*d The dwarf sleeps. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2912*d& You finish the song...-..hGG..*d? The dwarf picks up 30 rocks. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2913*dt S 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2914-|-..@<.--.-.--*dvYou hit the dwarf!You touch the dwarf!The dwarf is covered in frost!*dYou pretend to be friendly to the dwarf.GG.. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2914The dwarf swings her broad pick!*dThe dwarf misses. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2915*d-jLWhat do you want to use or apply? [$agioxHIK-MRV or ?*] *d~  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) *dN+*dOWhat you produce is quite far from music... 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2916*d"LWhat do you want to use or apply? [$agioxHIK-MRV or ?*] *deD  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) !*d+!*d5!*dYou play the "Meditative Healing" song... 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2916!*djYou stop playing the copper flute.GG..!*dE 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2916The dwarf swings her broad pick!!*dwThe dwarf misses. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2917(*dmSYou hit the dwarf!You miss the dwarf.(*dfoYou pretend to be friendly to the dwarf. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2918**dT/You miss the dwarf.**d&You touch the dwarf!**d|dThe dwarf is covered in frost!You smile at the dwarf engagingly.**dD You steal: N - 30 rocks {30}.G.G. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2918The dwarf swings her broad pick!**d4The dwarf misses.--More--,*d 6The dwarf throws a stout spear!),*d .),*d .),*dn .),*d: .),*d.),*d.)-*d w.)-*dQ-*dSThe stout spear misses the gnome lady zombie. 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2919.Gh/*dn7/*dg9You kill the dwarf! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2920[[HP+1=24]1*dTYou hit the dwarf!You touch the dwarf!1*ddThe dwarf is covered in frost!You smile at the dwarf engagingly.1*dx_You charm the dwarf. She gladly hands over her possessions.--More--3*d You steal: O - a hard hat {40}.You steal: P - a broad pick {120}.You steal: Q - a leather hooded cloak {15}.3*d\ JThe dwarf finishes taking off her suit.--More--6*dZ You steal the dwarf's chain mail and drop it to the floor.G)G.6*d[^  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2920The dwarf misses. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:29218*d 8*dwYou miss the dwarf.You touch the dwarf!The dwarf is covered in frost!8*dF You kill the dwarf! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2922.9*di..  |-@[  9*dThere are several objects here. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2923GG..G.;*d5#K Pick up what?  Weapons (')') a - a dagger b - a broad pick Armor ('[') c - a hooded cloak d - a pair of hard shoes e - a hard hat Gems ('*') f - a white gem(end) =*dh =*d s 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2923>*dN + 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2924--.. @-[ .-.--?*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2925|-.|.. @.GG..G ..-?*d  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2926..-.|@---. @*df 8 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2927-| |@.GG ..G<A*dVB 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2928 .@.|     .-A*dEs 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2928B*dv,...@.  G G [     B*d w 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2928The gnome picks up a hooded cloak.B*dUyThe gnome puts on a hooded cloak. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2929B*d  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2930-@|.--           [HP+1=25]C*dd@..  C*dء  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2930The gnome picks up a pair of hard shoes. 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2931C*dL 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2932@.       C*d` @.       C*d_b  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2932The gnome picks up a dagger. 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2933D*d# 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2934--..@. .    D*df  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2935|--....@----.           )     E*d;Y 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2936@.      E*d 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2937--.@.E*dp 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2938-.@..>..-----E*d  25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2939-@. .-F*d  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2940----|.....-. -.@-[HP+1=26]F*dV  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2941..@.F*di  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2942---..-  . .@.G*d V-  @.G*d  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2942You hear some noises in the distance. 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2943K*d"Count: 40L*dX 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2944  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2945  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2946GL*dcYou stop waiting. 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2947N*dFN*d`\------------###...........||..@.......|...........||..........||..........|...........|------------Skeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:696 HP: 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2947N*deo  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2948O*dy  26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2949<@P*dp?&@.P*dD 26(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2949You hear a door open. 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2950[HP+1=27]P*d  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2951+#####@.Q*dt P@.   Q*d8( 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2951You hear a door open. 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2952Q*d 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2953@.     Q*dr 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2954@#     Q*dA  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2955@# Q*d5  27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2956@## ## R*dv 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2957@# R*dӉ@@# #R*d& 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2957You hear a door open.R*dՍ 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2958Your lantern is getting dim. 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2958R*dJQ 27(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2959@## #.R*dC  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2960@# #[HP+1=28]S*d S*dS9The door opens. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2961-------------------------------|.@...........G................-|------+-------------------S*db , 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2962-..GG@#.| |.#|T*dz  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2963@@- |.|.||.||Y|.||.||.||.|+.||.|-.|@|---U*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2964..GG.@.            U*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2965@.  V*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2966.GG.@.W*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2967@..+W*d >What do you want to use or apply? [$agioxHIK-PRV or ?*] W*d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) X*dp_+X*deWhat you produce is quite far from music... 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2968.GG.Y*dľ 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2969@....|.|.|Z*d>What do you want to use or apply? [$agioxHIK-PRV or ?*] [*d ^  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) ]*d+]*dWhat you produce is quite far from music... 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2970GG.Y[HP+1=29]^*d?k.@    _*d`  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2970You hear a door open. 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2971Y.`*dKWhat do you want to use or apply? [$agioxHIK-PRV or ?*] a*dծ Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) c*d+c*dWhat you produce is quite far from music... 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2972G..GY.d*d?.@ d*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2972The monkey hits!d*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2972The monkey stole a silver wand.d*d0 The monkey tries to run away with your silver wand. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2973[HP-1=28]d*du SYou hit the monkey!You touch the monkey!d*dsu 0The monkey is covered in frost!d*d. You miss the monkey. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2974G..G.Yg*d=[ 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2975.@.g*d  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2976G..G.@.Yh*d 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2977 . @.......@.....h*dԡ g .@Y.@h*dŪ  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2977You hear a door open. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2978.Yi*dJWhat do you want to use or apply? [$agoxHIK-PRV or ?*] i*d>  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) i*d +i*d GWhat you produce is quite far from music...#i*d<  28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2979You hear the splashing of a naiad. 28(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2979j*d{ w 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2980. .#Y@         [HP+1=29]k*d JWhat do you want to use or apply? [$agoxHIK-PRV or ?*] l*dd Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) l*d2 +l*d; What you produce is quite far from music... 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2981#m*df 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2982   .@  m*d Y@#Y###.m*d  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2983Your lantern is getting dim. 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2983n*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2984#@# n*d/ 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2985#@ o*d* 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2986#@###o*d#T #@o*d?\  29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2986You hear a door open. 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2987p*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2988#@##.Yq*d 29(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2989#@.Yq*d 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2990#@ [HP+1=30]r*d< 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2991..........................Y........#..........@.........s*dcf=What do you want to use or apply? [$agoxHIK-PRV or ?*] s*d3f Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) s*dAx +s*d[ What you produce is quite far from music... 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2992Y.t*dU 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2993...Y..@.u*d 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2994Y.@.u*d =What do you want to use or apply? [$agoxHIK-PRV or ?*] v*d  Play which song with the copper flute?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 # 30% b - Meditative Healing 1 4 # 30% c - Lethargy 2 5 73% d - Friendship 3 6 93%(end) x*d+x*dRYou play the "Lullaby" song... 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2994  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2995  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2996  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2997...Yx*dYYou finish the song. 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2998.Yy*d 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:2999Y..@z*d%  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3000Y.@.[HP+1=31]{*dd 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3001.Y.@|*d@=What do you want to use or apply? [$agoxHIK-PRV or ?*] |*dt Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) |*d`+|*dmWhat you produce is quite far from music... 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3002.Y}*d}JWhat do you want to use or apply? [$agoxHIK-PRV or ?*] }*d; Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) }*dJY +}*d#_ What you produce is quite far from music... 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3003.Y~*d 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3004Y..@*d~k 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3005.Y.@*d% =What do you want to use or apply? [$agoxHIK-PRV or ?*] *d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *d_+*d_*d=yYou play the "Lullaby" song... 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3005  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3006  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3007...Y*ddz  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3008Your lantern has run out of power. 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3008*dO}You finish the song. 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3009.Y*d JWhat do you want to use or apply? [$agoxHIK-PRV or ?*] *d2 Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dQ+*d!_What you produce is quite far from music... 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3010Y.[HP+1=32]*dpJWhat do you want to use or apply? [$agoxHIK-PRV or ?*] *dN  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) *dr+*d^SWhat you produce is quite far from music....Y*d^ 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3010You hear a door open. 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3011*do  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3012.@.Y*d 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3013.@Y.*dFFYou miss the monkey.You miss the monkey.*d$You hit the monkey!*dYou steal: i - a silver wand {7}. 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3014Y.*d^ *dbYou kill the monkey! 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3015.71*dWKWhat do you want to use or apply? [$agioxHIK-PRV or ?*] 71*dT Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) 71*d +71*dYou play the "Lullaby" song... 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3015  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3016  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3017  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:301871*dYou finish the song. 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:301981*di  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3020@.[HP+1=33]81*df 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3021@.91*d 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3022@.91*d`F 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3023@.91*da  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3024@.:1*dd  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3025<@;1*dZ 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3026.@;1*dM 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3027.@;1*dg 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3028.@<1*d 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3029   @.<1*d O  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3030      @.[HP+1=34]=1*dQ 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3031    @ # =1*d(4 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3032@# =1*d-1 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3033@# =1*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3034@#>1*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3035@#.?1*dFE 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3036-@#.@1*d. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3037#@ @1*dy...@#..@1*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3037You hear a door open. 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3038D1*d'N 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3039 ..@.........D1*dY  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3040.@.#[HP+1=35]E1*d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3041.@#F1*dU 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3042.@G1*dR 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3043.@G1*dO(  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3044.@G1*d^  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3045.@@-%%.----H1*d|----.|!%@| H1*d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3045You hear a door open. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3046%@J1*d/d         |@.. "Hello, Skeff! Welcome to Siboga's delicatessen!""Feel free to browse my wares, or chat with me about other services!"J1*dKk"Will you please leave your mattock outside?" 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3047L1*dd' b 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3048..........-@@ .N1*d2! Inventory: 822/827 weight (19/52 slots) Weapons P - a dwarvish mattock {120} Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} L - a hard hat {40} O - a hard hat {40} Q - a leather hooded cloak {15} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a wand of create monster {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12} Gems J - a white gem {1} N - 30 rocks {30}(end) U1*d U1*d hSkeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:696 HP: 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3048  35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3048W1*d"r 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3049@.%@W1*d.a .@..--W1*d 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3049You hear a door open. 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3050[HP+1=36]Y1*d8 l 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3051|------------------.|.......G...........@.......@---------------------------Z1*d2 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3052            .G@.@.Z1*d  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3053  .G@@.@.\1*dA5 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3054G..@@.\1*d4 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3055.G@.@.\1*d  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3056.G.@.@@.]1*dUQ 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3057||@|@.^1*ds 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3057_1*d 36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3058----@...G@.G.@@._1*db  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3059#@-@ @. `1*dg k@@.|  `1*dw  36(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3059You hear a door open. 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3060[HP+1=37]b1*dg 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3061#@.@....d1*d0 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3062@.h1*dȞ 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3063 |......G...Y....G...@@.....i1*di  37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3064# .G.Y.G@..@j1*dM 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3065 .Y.G.@.@k1*d' 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3066..G.Y@.@.k1*d 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3067@.Y.G@@.k1*dV  37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3068.@..G.Y.G@@.l1*d} 37(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3069 .Y.@m1*d\ 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3070 ..G.Y.G@.@m1*d[HP+1=38]m1*d  38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3071 .Y.G@.@n1*d6 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3072.G.Y..@n1*d$^@Y.G.@.@n1*d$  38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3073You hear the chime of a cash register. 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3073o1*dF 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3074.GY.G..@.o1*d;  38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3075Y..@p1*d#` 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3076@.GY.G.@@.q1*d 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3077.Y.G.@..@q1*d,  38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3078Y.@..@r1*dL 38(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3079..@Y.G..@.@r1*d  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3080............@ .[HP+1=39]s1*d  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3081@@. s1*d 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3082%@@.s1*d(]  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3083@..s1*d" 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3084@.  t1*ds 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3085@.t1*d̸ 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3086@.u1*dm? 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3087    @.      u1*d  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3088  .@ # #Gu1*d 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3089#@#v1*dks 39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3089v1*d _ #@G#v1*d  39(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3089The tinker gnome swings his small crossbow!v1*d The tinker gnome just misses! 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3090[HP+1=40]x1*dLWhat do you want to use or apply? [$agioxHIK-PRV or ?*] x1*d Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) x1*dmN+x1*d|Nx1*dNYou play the "Lullaby" song... 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3090x1*d0TeThe tinker gnome sleeps. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3091  40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3092  40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3093x1*dbWYou finish the song. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3094y1*d=, y1*dW, TYou hit the tinker gnome!You touch the tinker gnome!y1*da, 7The tinker gnome is covered in frost!y1*d, <You smile at the tinker gnome seductively.y1*d. You steal: S - a conical hat (lit) {3}. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3095{1*d {1*d9 Unknown command ' '. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3095|1*dbYou hit the tinker gnome!You touch the tinker gnome!|1*d7The tinker gnome is covered in frost!|1*dYou kill the tinker gnome! 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3096)~1*d)=G#@##~1*df= Things that are here: a small crossbow 7 small crossbow bolts a crystal wand--More--1*d 71*d s 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:30971*d` Pick up what?  Weapons (')') a - a small crossbow b - 7 small crossbow bolts Wands ('/') c - a crystal wand(end) 1*d6+1*d c1*d OYou have a little trouble lifting T - a crystal wand {7}.1*d~ F 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3097 Burdened Your movements are slowed slightly because of your load. 40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3098 Burdened 1*dp0  40(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3099 Burdened @)1*d 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3101 Burdened .@#[HP+1=41]1*d; 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3102 Burdened ..@#..1*dc  41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3102 Burdened 1*d\  41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3102 Burdened 1*d 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3102 Burdened 1*d$W J 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3103 Burdened ....@.......1*de 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3105 Burdened @.1*dO 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3106 Burdened @#@.1*dq t 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3107 Burdened . #@@.         1*d|  41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3109 Burdened   # @.@  1*d SYou stop. The watchman is in the way!@#1*d < 41(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3109 Burdened You hear a door open. 42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3110 Burdened [HP+1=42]1*d 42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3111 Burdened @#.1*d 42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3113 Burdened ##@ 1*d  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3114 Burdened #@ 1*dD  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3115 Burdened #@1*dI 42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3117 Burdened #@1*d#@1*d]  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3117 Burdened You hear a door open. 42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3118 Burdened 1*dO  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3118 Burdened 1*d  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3118 Burdened 1*d6  42(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3119 Burdened #@.1*d 43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3121 Burdened #@.[HP+1=43]1*d90 43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3122 Burdened ................#.........@........1*d  43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3123 Burdened ....................#@1*dz 43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3125 Burdened ...h.@1*d  43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3126 Burdened .@1*d/ 43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3127 Burdened .h.@1*dy0  43(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3129 Burdened .h.@1*d(FYou miss the dwarf.You miss the dwarf.1*dd4You smile at the dwarf engagingly.1*dNYou charm the dwarf. She gladly hands over her possessions.1*d JYou steal: U - a potion of booze {20}.--More--1*dƽ You steal: W - a mithril hard hat {20}.You steal: X - a dagger {10}.You steal: Y - a pair of hard shoes {50}.1*d You steal: Z - a hooded cloak {10}.The dwarf finishes taking off her suit.--More--1*dbYou steal: d - a chain mail {150}. 44(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3130 Burdened [HP+1=44]1*d" PWhat do you want to use or apply? [$agioxHIK-PR-TV-X or ?*] 1*d*  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) 1*d+1*dH9What you produce is quite far from music...1*d8 44(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3130 Burdened The dwarf hits! 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3131 Burdened [HP-9=35]1*dPWhat do you want to use or apply? [$agioxHIK-PR-TV-X or ?*] 1*d{  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 53% b - Meditative Healing 1 4 53% c - Lethargy 2 5 # 60% d - Friendship 3 6 # 90%(end) 1*d;+1*dI=You play the "Lullaby" song... 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3131 Burdened 1*d6JYou stop playing the wooden harp. 35(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3132 Burdened The dwarf hits!1*d QJ 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3132 Burdened The dwarf is suddenly very cold! 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3133 Burdened [HP-5=30]1*dTYou hit the dwarf!You touch the dwarf!1*d&0The dwarf is covered in frost!1*dYou kill the dwarf! 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3134 Burdened %1*d/0@.1*d6You see here a dwarf corpse. 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3135 Burdened 1*dCThere is a dwarf corpse here; eat it? [ynq] (n) 1*dG" y1*d,YThis dwarf corpse tastes terrible! 30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3137 Burdened  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3138 Burdened  30(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3139 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3141 Burdened 1*d%t[HP+1=31] 31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3142 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3143 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3145 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3146 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3147 Burdened  31(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3149 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3150 Burdened 1*d[HP+1=32] 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3151 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3153 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3154 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3155 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3157 Burdened  32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3158 Burdened 1*dJYou finish eating the dwarf corpse. 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3159 Burdened 1*dX AWhat do you want to drop? [$a-dgioxH-Z or ?*] 1*d< Weapons P - a dwarvish mattock {120} X - a dagger {10} Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} d - a chain mail {150} L - a hard hat {40} O - a hard hat {40} Q - a leather hooded cloak {15} S - a conical hat (lit) {3} W - a mithril hard hat {20} Y - a pair of hard shoes {50} Z - a hooded cloak {10} Potions U - a potion of booze {20} Wands i - a silver wand {7} o - a silver wand {7} H - a wand of make invisible {7} M - a wand of sleep named bugs_stop {7} R - a wand of create monster {7} T - a crystal wand {7} V - a wand of sleep {7} Tools a - an uncursed wooden harp {30} g1*d^= - an uncursed copper bell {30} x - a bag named BoH {407} I - a copper flute {13} K - an expensive camera {12} Gems J - a white gem {1} N - 30 rocks {30}(end) 1*d +1*dT rSkeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:696 HP: 32(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3159 Burdened 1*d You drop a dwarvish mattock {120}. 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3161 Burdened [HP+1=33]1*dm 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3162 Burdened )@1*d*.  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3163 Burdened @.1*d  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3165 Burdened    @.1*dVR 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3166 Burdened       @.1*d3 33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3167 Burdened     @  # 1*d  33(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3169 Burdened @@# 1*d$  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3170 Burdened #@# [HP+1=34]1*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3171 Burdened @#1*d 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3173 Burdened @@#.1*d$  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3174 Burdened #@#@.1*dV0 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3175 Burdened #.@ 1*dB  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3177 Burdened ...@#.@1*dipl 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3178 Burdened  .@...........1*du  34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3179 Burdened G.@.@1*dd4...G...................G...@...........            1*dcd 34(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3179 Burdened The gnome swings her small thonged club!1*dd The gnome hits!1*ddKThe gnome's cold-iron small thonged club sears your flesh!1*df 23(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3179 Burdened The gnome is suddenly very cold!1*dsYou kill the gnome! 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3181 Burdened .)@[HP-10=24]1*d@.  . Things that are here: a small thonged club a dragonhide conical hat--More--1*d,1*d4.G1*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3181 Burdened You hear a door open. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3182 Burdened 1*dK! Pick up what?  Weapons (')') a - a small thonged club Armor ('[') b - a dragonhide conical hat(end) 1*d< +1*do+1*d X1*d SYou have a little trouble lifting e - a small thonged club {7}.1*dt You have a little trouble lifting f - a dragonhide conical hat {10}. 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3183 Burdened 1*dV  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3185 Burdened .G@.1*d 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3186 Burdened .G@..1*d  24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3187 Burdened @......1*d7wO 24(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3189 Burdened .G@.|..|G--|.|.-..-1*d3 - 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3190 Burdened  .  @G.[HP+1=25]1*d 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3191 Burdened   .@-....---| 1*dnq.G.@G.  1*d8n 25(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3191 Burdened The gnome hits!1*dp 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3191 Burdened The gnome is suddenly very cold!.1*dpIThe gnomish wizard casts a spell at you!e1*dr A summoned shocking sphere is created!G. 20(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3192 Burdened The summoned shocking sphere explodes!1*d tYou duck some of the blast.. 13(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3192 Burdened --More--1*dw The gnomish wizard points at you, then curses. 13(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3193 Burdened G.[HP-12=13]1*d9QWhat do you want to use or apply? [$ae-gioxHIK-OR-TV-X or ?*] 1*dD  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 6% b - Meditative Healing 1 4 6% c - Lethargy 2 5 # 20% d - Friendship 3 6 # 80%(end) 1*d +1*d You play the "Lullaby" song... 13(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3193 Burdened The gnomish wizard sleeps.1*dL 2You stop playing the wooden harp.1*d  13(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3193 Burdened The gnome hits!G1*dà 2 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3194 Burdened You hear the chime of a cash register. 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3194 Burdened 1*dޠ [HP-4=9]1*dcQWhat do you want to use or apply? [$ae-gioxHIK-OR-TV-X or ?*] 1*dN Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 6% b - Meditative Healing 1 4 6% c - Lethargy 2 5 # 20% d - Friendship 3 6 # 80%(end) 1*dFJ +1*dK You play the "Lullaby" song... 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3194 Burdened 1*dP You stop playing the wooden harp. 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3195 Burdened 1*d92 QWhat do you want to use or apply? [$ae-gioxHIK-OR-TV-X or ?*] 1*dm Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 6% b - Meditative Healing 1 4 6% c - Lethargy 2 5 # 20% d - Friendship 3 6 # 80%(end) 1*d*+1*d6,You play the "Lullaby" song... 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3195 Burdened The gnome sleeps.1*d.2You stop playing the wooden harp.1*dC! 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3195 Burdened The gnome just misses! 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3197 Burdened 1*dHQYou hit the gnome!You touch the gnome!1*d/The gnome is covered in frost!1*d#$You kill the gnome! 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3198 Burdened %1*d cYou hit the gnomish wizard!You touch the gnomish wizard!1*d 8The gnomish wizard is covered in frost!1*d You kill the gnomish wizard! 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3199 Burdened %1*dQWhat do you want to use or apply? [$ae-gioxHIK-OR-TV-X or ?*] 1*du[  Play which song with the wooden harp?  (songs marked with # have a bonus with this instrument)   Song Level Turns Fail x - improvise n - a sequence of notes a - Lullaby 1 4 6% b - Meditative Healing 1 4 6% c - Lethargy 2 5 # 20% d - Friendship 3 6 # 80%(end) 1*d+1*d You play the "Lullaby" song... 9(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3199 Burdened 1*d3The gnome sleeps.G1*d}You stop playing the wooden harp. 10(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3201 Burdened [HP+1=10]1*d<* ..@.   There is an open door here.  Things that are here: a gnomish wizard corpse a leather conical hat--More--1*dB1*dq 10(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3202 Burdened 1*d 10(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3203 Burdened    %@ -1*dZtYou miss the gnome.You touch the gnome!The gnome is covered in frost!1*d-b9You pretend to be friendly to the gnome.1*dc 10(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3203 Burdened The gnome swings his small thonged club!The gnome hits!--More--1*d(The gnome's cold-iron small thonged club sears your flesh! 0(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3203 Burdened --More--1*d=6 You die...1*d^8 u 0(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3203 Burdened1*d)> --More--1*dU FDo you want your possessions identified? [ynq] (n) 1*d.y Inventory: 989/827 weight (28/52 slots) Weapons e - a small +0 aklys {7} X - a +0 dagger {10} Armor b - an uncursed thoroughly rotted +1 leather cloak (being worn) {15} c - a blessed +0 pair of high boots (being worn) {20} d - a blessed +1 chain mail {150} f - an uncursed +0 dragonhide gnomish pointy hat {10} L - an uncursed +0 dwarvish helm {40} O - an uncursed +0 dwarvish helm {40} Q - an uncursed +0 leather dwarvish cloak {15} S - a blessed +0 gnomish pointy hat (lit) {3} W - an uncursed +0 mithril dwarvish helm {20} Y - an uncursed +0 iron pair of shoes {50} Z - an uncursed +0 dwarvish cloak {10} Potions U - an uncursed potion of booze {20} Wands i - a wand of secret door detection (0:12) {7} o - a wand of secret door det1*dection (0:12) {7} H - a wand of make invisible (0:6) {7} M - a wand of sleep named bugs_stop (0:4) {7} R - a wand of create monster (0:14) {7} T - a wand of magic missile (0:4) {7} V - a wand of sleep (0:7) {7} Tools a - an uncursed wooden harp {30} g - an uncursed copper bell {30} x - an uncursed bag of holding named BoH {407} I - an uncursed copper flute {13} K - an expensive camera (0:87) {12} Gems J - an uncursed white fluorite stone {1} N - 30 uncursed rocks {30}(end) 1*d%E1*dJSkeff the Sonneteer St:14 Dx:15 Co:14 In:8 Wi:9 Ch:18 Chaotic Dlvl:6 $:696 HP: 0(45)  Pw: 67(67)  Br:4 AC:8 DR:1 Exp:7 T:3203 Burdened  Contents of the bag of holding named BoH:  a +3 axe an uncursed thoroughly rotted +0 alchemy smock an uncursed thoroughly burnt +0 cloak of invisibility an uncursed slime mold 2 uncursed oranges 2 uncursed cram rations an uncursed egg an uncursed pear a cursed tin of yellow mold an uncursed tin of yellow mold 2 uncursed fortune cookies 2 uncursed pancakes 4 uncursed candy bars 4 uncursed tripe rations an uncursed tin of spinach[1*d