t d Player: Skeff Game: notdnethack Server: $ATTR(14)em.slashem.me - https://em.slashem.me/$ATTR() Filename: 2023-03-10.00:08:23.ttyrec Time: (1678406903) Fri Mar 10 00:08:23 2023 t d.notdNetHack, Copyright 2017-2022  Based on NetHack, Copyright 1985-2003 by Stichting Mathematisch  Centrum and M. Stephenson. See license for details. t dWShall I pick a character's race, role, gender and alignment for you? [ynq] t d?yt dI----------------|...........@..||..........!.f.-|..............|----------------t d"JSkeff the Rhizotomist St:11 Dx:12 Co:12 In:10 Wi:14 Ch:18 Neutral Dlvl:1 $:1934 HP: 13(13)  Pw: 8(8)  Br:1 AC:10 DR:1 Exp:1 It is written in the Book of Hermes:  After the Creation, the cruel god Moloch rebelled against the authority of Marduk the Creator. Moloch stole from Marduk the most powerful of all the artifacts of the gods, the Amulet of Yendor, and he hid it in the dark cavities of Gehennom, the Under World, where he now lurks, and bides his time.  Your god Hermes seeks to possess the Amulet, and with it to gain deserved ascendance over the other gods.  You, a newly trained Rhizotomist, have been heralded from birth as the instrument of Hermes. You are destined to recover the Amulet for your deity, or die in the attempt. Your hour of t d5Jfdestiny has come. For the sake of us all: Go bravely with Hermes!--More--t d t da gHello Skeff, welcome to notdNetHack! You are a neutral female yuki-onnic Healer.t dm Press Ctrl^W or type #ward to engrave a warding sign. 13(13)  Pw: 8(8)  Br:1 AC:10 DR:1 Exp:1t d.t d*.Unknown command ' '. 13(13)  Pw: 8(8)  Br:1 AC:10 DR:1 Exp:1u d >f@u d You displaced your uninjured kitten. 13(13)  Pw: 8(8)  Br:2 AC:10 DR:1 Exp:1#u d 13(13)  Pw: 8(8)  Br:3 AC:10 DR:1 Exp:1f<@.u db$ @.u d"% q - a pink potion {20}. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f.u ds 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.f.@u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f..@u d2 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1<f.@u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##..f@u d0 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1# .f@ u dPj 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u dI 6 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#  @ f# .u d-f  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@# -f u d6 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@f##u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@f#u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#####@#fu d4 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##@#+#f#u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@f##u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@##u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#+@f#u d6 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@f#u d}$i 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d+  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@fu d( The door resists! 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f#u d  u dn DThe door opens. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1+..|....|......|f-....#..|#>......------- u d Choose which spell to cast   Name Level Category Fail Memory a - healing 1 healing 0% 100% b - extra healing 3 healing 45% 100% c - stone to flesh 3 healing 61% 100% ? - Describe a spell instead + - Rearrange spells instead & - Quiver a spell instead(end) u dP{ u di 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1 u d; 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-------.............|.#f@|"- u dU 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1--|.|.|#f-@- u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#f.@ u dS 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f..@ u dG 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-f.@ u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1..f.@ u dbS 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.f#@# u d}z  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.f.#.@#u dE 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1   +###f.@#u dڎK 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1    # ..f@##u d& 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1   .f@u dj 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d/+ j 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1   #f#@##+u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1..........#f@u d;s j 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d~  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1     f#@u d6 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#f#@u dr The door opens. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1---f#-./.-..||u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-#f#@|......|---u d!<  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##f@|.--u di ^##..@#u d& r - a balsa wand {7}. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f-u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#-f.@#u dQ  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f.@.u d There is nothing here to pick up. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u db  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-.f@u d` Choose which spell to cast   Name Level Category Fail Memory a - healing 1 healing 0% 100% b - extra healing 3 healing 45% 100% c - stone to flesh 3 healing 61% 100% ? - Describe a spell instead + - Rearrange spells instead & - Quiver a spell instead(end) u d_{u d`j 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d*What do you want to zap? [jr or ?*] u de} { Wands j - a wand of sleep (0:8) {7} r - a balsa wand {7}(end) u dCa+In what direction? u dVK 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f.u dt 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#..f@# u de 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.f@#   u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f#@# ###u d55  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##-f#@# u dh 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##f@....%..{|.$||u dD  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##f@# ....---u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f#@  ...--u dE j 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u dWg 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1 #f#-----@....|# .#  u d  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#f-#@|........u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##f#|.@||.--u d3 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1##f.@u dh .@u doi s - 2 food rations {40}. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.fu d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1..@.fu d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.@.fu dCs;.@.fu ds' 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1The uninjured kitten picks up 11 gold pieces. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.fu dQ p 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1u d`'{@u d`The uninjured kitten drops 11 gold pieces. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1$fu db U@.f.u d> ( 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1The uninjured kitten picks up 11 gold pieces. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f. u d,.@ u dThe uninjured kitten drops 11 gold pieces. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1$f!u d$.@!u d11 gold pieces.45 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1.f.!u d !u d There is nothing here to pick up. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1!u dY 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@f.."u dWx 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@.f."u d_ 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@.f."u d4  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@.f .#u dz 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@#|     #u dgj 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#u d&> 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1#@.f   #u d# ) 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1---.....####@   #u dH 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1  #@$u dE  13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-....@#%u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1--. @#f%u d) 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1-----.......{..-@-#f#&u dx' 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1|||.%@..|----f---##'u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@f.'u d 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1@{f.'u d,@.'u dΰs - a food ration {60}. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1f.+u dd # ,u dqm,u do,u d nster,u d: Choose which monster ability to use  Abilities I - Remove an iron ball(end) /u d, K+/u d} /u d-} You are not chained to anything! 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:13u d o 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:14u dW8What do you want to use or apply? [$afjopr or ?*] 6u dۘ6u dzNever mind. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1Bu d27What do you want to zap? [jr or ?*] Cu d40You don't have that object.--More--Xu dE>7What do you want to zap? [jr or ?*] Yu dYu dzNever mind. 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1Zu d(]# [u d]quit[u dӶuit[u d`>it[u dt[u d)Really quit? [yn] (n) ]u dV?y 13(13)  Pw: 8(8)]u dW@Do you want your possessions identified? [ynq] (n) ^u d=y Inventory: 558/827 weight (19/52 slots) Weapons a - a blessed +0 scalpel (weapon in hand) {5} b - a blessed +0 quarterstaff (alternate weapon; not wielded) {40} Armor c - an uncursed +1 leather pair of gloves (being worn) {10} d - a blessed +0 healer uniform (being worn) {30} e - a blessed +0 pair of low boots (being worn) {10} Comestibles n - 5 uncursed apples {10} o - 6 blessed eucalyptus leaves {6} s - 3 uncursed food rations {60} Spellbooks k - a blessed spellbook of healing {50} l - a blessed spellbook of extra healing {50} m - a blessed spellbook of stone to flesh {50} Potions g - 3 uncursed potions of healing {60} h - a blessed potion of healing {20} i - 4 uncursed potions of extra healing {80} q - an uncursed p^u d=otion of hallucination {20} Wands j - a wand of sleep (0:8) {7} r - a wand of digging (0:7) {7} Tools f - an uncursed stethoscope {4} p - an uncursed oil lamp {20}(end) cu dRcu dHSkeff the Rhizotomist St:11 Dx:12 Co:12 In:10 Wi:14 Ch:18 Neutral Dlvl:1 $:1945 HP: 13(13)  Pw: 8(8)  Br:4 AC:10 DR:1 Exp:1Do you want to see your attributes? [ynq] (n) du d &y Final Attributes:  You were fervently aligned. 176 gold was created. You were cold resistant. You were poison resistant. You were immune to sickness. You had a drunkard score of 0. You had 100 sanity points. You had 0 insight points. You had infravision. You had a carrying capacity of 269 remaining. You had 821 points of nutrition remaining. You survived.--More--iu diiu d8Do you want to see your conduct? [ynq] (n) ju d6y Voluntary challenges:  You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. You never paid a shopkeeper to identify an item. You never magically identified an item.--More--ku dxku d$yGoodbye Skeff the Healer... You quit in The Dungeons of Doom on dungeon level 1 with 11 points, and 1945 pieces of gold, after 79 moves. You were level 1 with a maximum of 13 hit points when you quit. --More--lu d%[  lu d[ lu d[oYou made the top ten list! No Points Name Hp [max] lu d\ 1 1315705 Skeff-Acu-Inc-Mal-Law died in Law Quest on level 19 [max 27]. Killed by a hallucinogen-distorted lu d \ aphanactonan assessor. 58 [44] 2 290017 Skeff-Acu-Inc-Mal-Law died in The Dungeons of Doom on level 17 [max 18]. Killed by a snake. - [155] lu d\ 3 241013 Skeff-Acu-Inc-Mal-Law died in The Dungeons of Doom on level 23. Killed by Dantalion. - [164] lu d\ lu d'\ 7 11 Skeff-Hea-Swn-Fem-Neu quit in The Dungeons of Doom on   level 1. 13 [13]