Unix NetHack Version 3.6.1 - last build Sun May 6 09:59:49 2018. Game began 2019-01-09 20:51:21, ended 2019-01-09 20:51:53. Sigurd, neutral male human Wizard --------- |.......| |.......| -...(...| |...@f..| +.......| --------- Sigurd the Evoker St:10 Dx:17 Co:10 In:18 Wi:11 Ch:9 Neutral S:2 Dlvl:1 $:2 HP:12(12) Pw:6(6) AC:9 Xp:1/0 T:12 Latest messages: [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello Sigurd, welcome to NetHack! You are a neutral male human Wizard. You see here a harp. You see here 2 gold pieces. Murr picks up a harp. $ - 2 gold pieces. Murr drops a harp. Murr picks up a harp. Murr drops a harp. The door opens. Beware, there will be no return! Still climb? [yn] (n) y No creatures have been vanquished. Inventory: Coins $ - 2 gold pieces Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - an uncursed scroll of enchant weapon j - an uncursed scroll of genocide k - an uncursed scroll of light Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of create monster Potions f - an uncursed potion of restore ability g - an uncursed potion of monster detection h - an uncursed potion of extra healing Rings d - an uncursed ring of see invisible e - an uncursed ring of shock resistance Wands c - a wand of light (0:15) Sigurd the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). Final Characteristics: You had 12 hit points (max:12). You had 6 magic power (max:6). Your armor class was 9. You had 0 experience points. You entered the dungeon 12 turns ago. Your score was 2 before end-of-game adjustments. Your strength was 10 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 10 (limit:18). Your intelligence was 18 (limit:18). Your wisdom was 11 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You left from here. Goodbye Sigurd the Wizard... You and Murr escaped from the dungeon with 9 points, and 2 pieces of gold, after 12 moves. You were level 1 with a maximum of 12 hit points when you escaped.