Unix NetHack Version 3.6.1 - last build Sun May 6 09:59:49 2018. Game began 2019-01-09 20:49:55, ended 2019-01-09 20:50:03. Sigurd, neutral male human Wizard ------------- |..{...d@...| |.......fd..| |...........| ------------- Sigurd the Evoker St:11 Dx:17 Co:11 In:17 Wi:10 Ch:9 Neutral S:0 Dlvl:1 $:0 HP:12(12) Pw:7(7) AC:9 Xp:1/0 T:1 Latest messages: Error: Unknown disclose parameter 'b'. [Thoth has chosen you to recover the Amulet of Yendor for Him.] Hello Sigurd, welcome to NetHack! You are a neutral male human Wizard. Beware, there will be no return! Still climb? [yn] (n) y Do you want to see your conduct? [ynq] (n) n Do you want to see the dungeon overview? [ynq] (n) n Inventory: Weapons a - a blessed +1 quarterstaff (weapon in hands) Armor b - an uncursed +0 cloak of magic resistance (being worn) Scrolls i - a blessed scroll of punishment j - a blessed scroll of identify k - an uncursed scroll of enchant weapon Spellbooks l - a blessed spellbook of force bolt m - an uncursed spellbook of confuse monster Potions f - an uncursed potion of oil g - a blessed potion of speed h - an uncursed potion of restore ability Rings d - an uncursed ring of teleportation e - an uncursed ring of searching Wands c - a wand of speed monster (0:5) Tools n - a magic marker (0:62) o - an uncursed blindfold Sigurd the Wizard's attributes: Background: You were an Evoker, a level 1 male human Wizard. You were neutral, on a mission for Thoth who was opposed by Ptah (lawful) and Anhur (chaotic). Final Characteristics: You had 12 hit points (max:12). You had 7 magic power (max:7). Your armor class was 9. You had 0 experience points. You entered the dungeon 1 turn ago. Your score was 0 before end-of-game adjustments. Your strength was 11 (limit:18/100). Your dexterity was 17 (limit:18). Your constitution was 11 (limit:18). Your intelligence was 17 (limit:18). Your wisdom was 10 (limit:18). Your charisma was 9 (limit:18). Final Status: You were unencumbered. You were wielding a quarterstaff. Final Attributes: You were nominally aligned. You were magic-protected. You were warded. You survived. No creatures were vanquished. No species were genocided or became extinct. Voluntary challenges: You went without food. You were an atheist. You never hit with a wielded weapon. You were a pacifist. You were illiterate. You never genocided any monsters. You never polymorphed an object. You never changed form. You used no wishes. The Dungeons of Doom: Level 1: <- You left from here. A fountain. Goodbye Sigurd the Wizard... You and Murr escaped from the dungeon with 8 points, and 0 pieces of gold, after 1 move. You were level 1 with a maximum of 12 hit points when you escaped.