Seymor, chaotic male rodneyan Mahou Shoujo ----- ------, |*.`` `````..*### ### ##### |`..$`` ```%|*`*,,,@,,,,, #,,,## ---|---------- -`$`.$%...``+`*#,,,,,,,,--------.--,# |............| -------------##########,..........|,####|............| ##|......%..)$,,,,|............| |...%.....|###,#|............| |.........| #,,.....<.......| |.#.......| ###-------------- |.........| ----------- [Seymor the Teenie] St3 Dx4 Co8 In10 Wi14 Ch16 MahRodMalCha+HX Dlvl:3 $0 HP50(50) Pw53(53) AC8 Exp5 T361 Latest messages You lack the strength to cast spells. The rock mole is not hit somehow! You glance off the rock mole's Eastpak. Unknown command ' '. You see here a crude spear {12}. The sewer rat evades your attack! You miss the sewer rat. The sewer rat bites you! [-1 -> 48] The sewer rat bites you! [-2 -> 47] The sewer rat just misses! Unknown command ' '. (2x) The sewer rat bites you! [-1 -> 48] The sewer rat bites you! [-1 -> 49] The rock mole eats a crude spear {12}! # Really quit [yes/no]? Your inventory Weapons u - an uncursed +0 bec de corbin {40} v - an uncursed +0 war hammer {20} A - an uncursed +0 lacquered dancing shoe (weapon in hand) {2} Armor a - an uncursed +0 splint mail {160} b - an uncursed +0 oilskin cloak (being worn) {4} x - an uncursed +0 leather armor (being worn) {60} Comestibles g - an uncursed tin of lichen {1} h - an uncursed tin of rabbit meat {1} i - an uncursed tin of spinach {1} z - 2 uncursed carrots {1} Scrolls o - 7 uncursed scrolls of healing {7} p - 5 uncursed scrolls of mana {5} q - 2 uncursed scrolls of phase door {2} r - an invisible uncursed scroll of phase door {1} s - 2 uncursed scrolls of standard id {2} t - an uncursed scroll of cure {1} Spellbooks d - an uncursed spellbook of create monster (0:5) {1} e - an uncursed spellbook of endure cold (0:3) {1} f - an uncursed spellbook of enlighten (0:5) {1} j - an uncursed spellbook of create familiar (0:5) {1} k - an uncursed spellbook of anti disintegration (0:5) {1} l - an uncursed spellbook of clairvoyance (0:5) {1} m - an uncursed spellbook of detect treasure (0:5) {1} n - an uncursed spellbook of slow monster (0:5) {1} Potions w - an uncursed potion of object detection {1} Wands c - an uncursed wand of striking (0:2) {1} y - an uncursed wand of make invisible (0:6) {1} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 81% Ring drop chance was reduced to 49% Wand drop chance was reduced to 84% Monster death drops spawned with only 81% chance Number of artifacts generated was 1 Monster spawn increase started at turn 28988 Monster spawn increase reached its maximum at turn 186158 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 153220 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: quadruped (freq bonus 1) The monster species that spawned more often: luxury yacht (freq bonus 4) The monster species that spawned more often: cave troll (freq bonus 3) The monster species that spawned more often: blood hawk (freq bonus 6) The monster species that spawned more often: bramble mold (freq bonus 5) The monster species that spawned more often: vampire blender (freq bonus 7) The monster species that spawned more often: mana growth (freq bonus 12) The monster species that spawned more often: werepiranha (freq bonus 6) The monster species that spawned more often: wraith (freq bonus 8) The monster species that spawned more often: Rebecca (freq bonus 6) The monster species that spawned more often: persian woman (freq bonus 8) The monster species that spawned more often: legion devil cutter (freq bonus 4) The monster species that spawned more often: giant grub (freq bonus 8) The monster species that spawned more often: volcanic cattle (freq bonus 6) The monster species that spawned more often: mana fungus (freq bonus 6) The monster species that spawned more often: hellish jellyfish (freq bonus 18) The monster species that spawned more often: bone mage (freq bonus 12) The monster species that spawned more often: chillbug (freq bonus 2) The monster species that spawned more often: sniper turret (freq bonus 3) The monster species that spawned more often: Shudde Mell (freq bonus 5) The monster species that spawned more often: wrinkled stalk (freq bonus 12) The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: undead spore The monster species that never randomly spawned: purple naga The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: tangleweed The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: theme ox The monster species that never randomly spawned: invisible warp patch The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: turquoise (green) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: power healing (ON TIMON TIME ON TIME) The RNG hath decreed that this item was never generated: create monster (maple) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: quiz helm (deformed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 8) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: heap of shit (freq bonus 4) Next attribute increase check would have come at turn 1613 Strength training was 50 Dexterity training was 6 Wisdom training was 0 Constitution training was 13 You were fire resistant You were poison resistant You were magic-protected You saw invisible You were able to sense monsters possessing coveted objects You had 1901 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - create monster 4 attack 90% 397% b - endure cold 2 protect 0% 232% c - enlighten 4 body 90% 397% d - create familiar 7 healing 99% 697% e - anti disintegration 6 protect 98% 597% f - clairvoyance 3 divine 90% 297% g - detect treasure 4 divine 90% 397% h - slow monster 2 enchant 90% 197% Techniques known in the end Name Level Status appraisal 5 R Reloading(200) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Vanquished creatures 0 ants (1 created) 0 large cockroaches (1 created) 0 giant grubs (1 created) 0 acid blobs (1 created) a jackal (15 created) 0 thick jackals (1 created) 0 foxes (3 created) 0 evasive foxes (1 created) 0 stoats (3 created) 0 stinking dogs (1 created) a coyote (4 created) 0 racoons (1 created) 0 large foxes (1 created) 0 wild dogs (1 created) 0 terminator chess wild dogs (1 created) 0 death dogs (1 created) 0 little dogs (1 created) 0 large dogs (1 created) 0 floating eyes (1 created) 0 levitators (1 created) 0 hobbit gentlemen (1 created) 0 wimps (1 created) a hobbit a homunculus a white jelly 2 small kobolds 0 Uruk-sharks (2 created) a culf 0 rothes (2 created) 0 furry rothes (1 created) 0 goats (1 created) 0 sewer rats (3 created) 0 rock moles (1 created) 0 metallic green centipedes (1 created) a housebat (2 created) a fat bat 0 stalking lichens (1 created) 0 colony lichens (1 created) a mould 0 immobile warp fungi (1 created) 0 brown fungi (1 created) 0 brown force fungi (1 created) 0 brown warp fungi (1 created) 0 brown warp patches (1 created) 0 cribos (1 created) 0 yellow growths (1 created) 0 yellow warp patches (2 created) 0 mean growths (1 created) 0 orange growths (1 created) 0 orange force patches (1 created) 0 orange warp fungi (1 created) 0 golden fungi (1 created) 0 golden mushrooms (1 created) 0 golden force patches (1 created) a golden warp patch a green spore 0 green warp patches (1 created) a red force fungus 0 red force patches (1 created) 0 reddish growths (1 created) a reddish colony (2 created) 0 reddish warp fungi (1 created) 0 slow fungi (1 created) 0 sucker colonies (2 created) a shrieker 0 gnomes (1 created) a kestrel (2 created) 0 ice bear cubs (1 created) a kobold zombie (3 created) a gnome zombie (2 created) 0 dwarf zombies (3 created) 0 friendly adventurers (1 created) 0 woodsmen (1 created) 0 weregridbugs (1 created) 0 kickboxing girls (1 created) 0 item masters (5 created) 0 shopkeepers (1 created) 0 newts (2 created) 2 twens 0 geckos (1 created) 0 rhaumbusuns (1 created) 0 colorless mushroom patches (1 created) 2 piles of copper coins 0 piles of silver coins (1 created) 0 novice light walls (1 created) 0 novice dark walls (1 created) a small turret (3 created) 0 crude turrets (1 created) 24 creatures vanquished. 133 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 22 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (32 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (28 of 160) body spells [Basic] (max Expert) (20 of 160) Goodbye Seymor the Mahou Shoujo... You quit in The Dungeons of Doom on dungeon level 3 with 1044 points, and 0 pieces of gold, after 361 moves. Killer: quit You were level 5 with a maximum of 50 hit points when you quit. You reached the 785th place on the top 10000 list. No Points Name Hp [max] 1 1874998 Lorskel-Mon-Ung-Mal-Cha turned to stone in Gehennom on level 43. Petrified by a bashing a petrifying monster. 218 [218] 2 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 3 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 783 1072 tinopener-Arc-Dwa-Mal-Neu died in The Gnomish Mines on level 5. Killed by an orc. - [72] 784 1055 jonadab-Sag-Hep-Mal-Cha died in The Dungeons of Doom on level 7. Killed by a lesser umber hulk, while frozen by a lock trap. - [38] *785 1044 Seymor-Mah-Rod-Mal-Cha quit in The Dungeons of Doom on level 3. 50 [50] 786 1034 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 20. Killed by a hallucinogen-distorted cheerful leprechaun. - [33] 787 974 firemonkey-Arc-Dwa-Mal-Law died in The Dungeons of Doom on level 6. Killed by a swamp kobold. - [77]