Seymor, lawful female snakey Artist ##------ ##,-....| ##,,|....| ##,##|....| ##,,##|....| #,##,,)....| #,##,#------ ####,# #,# ,,##############, #,# `,,,,,,,,,,,,,,,, #,# -@-#######,----#-------,# .c..| |..<........,# ...$Z.| |..........|## ........| ...........| |.......| |..........| --------- ------------ [Seymor the Paint Splotcher] St12 Dx11 Co9 In15 Wi14 Ch10 ArtSnaFemLaw Dlvl:3 $0 HP-4(33) Pw25(25) AC4 Exp2 T231 Latest messages You displaced your little dog Psychic. You kill the yakuza member! There is a doorway here. You see here a double-headed axe {48}. You hear water falling on coins. That door is closed. (2x) In what direction? [hykulnjb><] The door opens. You hear a door open. You feel a certain tension. This message was stolen from ADOM. With great effort you move the boulder. You hear some noises in the distance. You hear a door crash open. The dwarf zombie zaps a tin wand! The wand hits you! [-23 -> 10] The wand hits the chicken! The dwarf zombie zaps a wand of striking! The wand hits you! You die... Your inventory Weapons d - an uncursed +0 mallet (weapon in scale gap) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - an uncursed apple {1} h - 2 uncursed cram rations {2} Scrolls n - 5 uncursed scrolls of healing {5} o - 4 uncursed scrolls of mana {4} p - 3 uncursed scrolls of phase door {3} q - 2 uncursed scrolls of standard id {2} r - an uncursed scroll of cure {1} Potions i - 3 uncursed potions of oil {3} j - a blessed potion of oil {1} k - a potion of holy water {1} Tools a - an uncursed +2 spoon (in quiver) {1} l - a blessed magic marker (0:87) {1} m - an uncursed felt-tip marker (0:86) {1} Gems b - a blessed +0 touchstone Final attributes You were stridently aligned Your alignment was 6 Your max alignment was 12 You carried 0 sins Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 73% Amulet drop chance was reduced to 53% Potion drop chance was reduced to 87% Monster death drops spawned with only 96% chance Number of artifacts generated was 1 Monster spawn increase started at turn 24899 Monster spawn increase reached its maximum at turn 48153 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 353338 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: pile of coins (freq bonus 1) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: #7XyKr*,4ك?L !& (freq bonus 3) The monster species that spawned more often: high voltage generator (freq bonus 6) The monster species that spawned more often: adult green dragon (freq bonus 12) The monster species that spawned more often: leprelich (freq bonus 10) The monster species that spawned more often: song book permamimic (freq bonus 4) The monster species that spawned more often: wraith (freq bonus 12) The monster species that spawned more often: umbra mushroom (freq bonus 6) The monster species that spawned more often: agent black growth (freq bonus 6) The monster species that spawned more often: shaped force fungus (freq bonus 4) The monster species that spawned more often: airborne parrot (freq bonus 5) The monster species that spawned more often: hobbit lord (freq bonus 6) The monster species that spawned more often: water dragon (freq bonus 16) The monster species that spawned more often: diseased mass (freq bonus 3) The monster species that spawned more often: undead goldminer (freq bonus 8) The monster species that spawned more often: clay mold (freq bonus 2) The monster species that spawned more often: Sauron the Imprisoned (freq bonus 2) The monster species that spawned more often: sucker fungus (freq bonus 3) The monster species that spawned more often: butterfly (freq bonus 6) The monster species that spawned more often: smart smasher (freq bonus 10) The monster species that spawned more often: braad spider (freq bonus 2) The monster species that never randomly spawned: secluded mushroom The monster species that never randomly spawned: Levuntator The monster species that never randomly spawned: nohoho The monster species that never randomly spawned: dire shark The monster species that never randomly spawned: Jeanetta The monster species that never randomly spawned: ruby stalk The monster species that never randomly spawned: lord toad The monster species that never randomly spawned: school eel The monster species that never randomly spawned: humanlike naga The monster species that never randomly spawned: platinum spore The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: crystal boots (glass boots) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: heavy concrete ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: identify (KERNOD WEL, freq bonus 6) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this item was always generated cursed: dizzy helmet (rotating helmet) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: free hand trap (freq bonus 3) Next attribute increase check would have come at turn 366 Strength training was 4 Dexterity training was 1 Wisdom training was 1 Constitution training was 14 You were poison resistant You were acid resistant You had infravision You had 1270 points of nutrition remaining You could swim You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Leonardo You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Vanquished creatures 0 ants (1 created) a large cockroach a chicken (2 created) 0 little dogs (1 created) 0 kobolds (2 created) a small kobold 0 small kappas (1 created) 0 elois (1 created) 0 sewer rats (1 created) 0 rabbits (1 created) 0 centipedes (1 created) 0 recluse spiders (1 created) 0 Rame Ducks (1 created) 0 brown molds (2 created) 0 adom mummies (2 created) a grid xorn 0 gnome zombies (1 created) 0 dwarf zombies (34 created) a yakuza member (2 created) 0 karate scrubs (1 created) a redguard (2 created) 0 dark spearwomen (1 created) 0 shopkeepers (1 created) 0 tortoises (1 created) 0 small turrets (1 created) 0 gem troves (1 created) 0 energy troves (1 created) 6 creatures vanquished. 66 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (1 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (23 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Seymor the Artist... You died in The Dungeons of Doom on dungeon level 3 with 236 points, and 0 pieces of gold, after 231 moves. Killer: wand You were level 2 with a maximum of 33 hit points when you died. You reached the 901st place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 930808 Lorskel-War-Dwa-Mal-Law was poisoned in The Quest on level 30 [max 27]. Poisoned by a locust. 158 [329] 3 676272 Lorskel-Mon-Lic-Mal-Neu died in The Dungeons of Doom on level 23 [max 39]. Zapped himself with a wand. - [168] 899 236 firemonkey-Arc-Kha-Mal-Law died in The Dungeons of Doom on level 5. Killed by a white midge. - [18] 900 236 lance-Ota-Tra-Fem-Law was poisoned in The Dungeons of Doom on level 1. Poisoned by a brown pudding. 19 [23] *901 236 Seymor-Art-Sna-Fem-Law died in The Dungeons of Doom on level 3. Killed by a wand. - [33] 902 235 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by a blast of missiles. - [20] 903 231 tinopener-Arc-Dwa-Mal-Neu died in The Dungeons of Doom on level 5. Killed by an icy touch. - [20]